
/***********************************************************************

Environmental Entities

***********************************************************************/

/***************************************************
ragdoll boney
***************************************************/

model env_ragdoll_boney {
	"skin"							"skins/monsters/zombies/boney.skin"
	mesh							models/md5/monsters/zombies/boney/boney.md5mesh
	anim af_pose					models/md5/monsters/zombies/boney/af_pose.md5anim
}

entityDef env_ragdoll_boney {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for monster_zombie_boney"

	"spawnclass"					"idAFEntity_Generic"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"model"							"env_ragdoll_boney"
	"articulatedFigure"				"monster_zombie_bernie"
	"snd_bounce"					"bodyparts"
}

/***************************************************
ragdoll mummy
****************************************************/


export fred {

	options -prefix MUM_
	mesh	models/mapobjects/alphalabs3/vagary/mummy.mb -dest models/md5/environments/mummy
	anim	models/mapobjects/alphalabs3/vagary/mummy.mb -dest models/md5/environments/mummy
}



model env_ragdoll_mummy {
	mesh							models/md5/environments/mummy.md5mesh
	anim af_pose					models/md5/environments/mummy.md5anim
}

entityDef env_ragdoll_mummy {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for mummy"

	"spawnclass"					"idAFEntity_Generic"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"model"							"env_ragdoll_mummy"
	"articulatedFigure"				"env_mummy.af"
	"snd_bounce"					"bodyparts"
}

entityDef env_ragdoll_mummy_fixed {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for mummy"

	"spawnclass"					"idAFEntity_Generic"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"model"							"env_ragdoll_mummy"
	"articulatedFigure"				"env_mummy_fixed.af"
	"snd_bounce"					"bodyparts"
}

/***************************************************
Invisible object for frame commands...
***************************************************/

export fred {

	mesh	maps/fred/inviso.mb -dest models/md5/environments/inviso
	anim	maps/fred/inviso.mb -dest models/md5/environments/inviso
}

model env_inviso {
	mesh							models/md5/environments/inviso.md5mesh
	anim enprotuberide				models/md5/environments/inviso.md5anim {
	frame 2							trigger tube1
 	frame 3							trigger tube1e
	frame 3							trigger tube1
	frame 22						trigger tube2
	frame 23						trigger tube2e
	frame 24						trigger tube2
	frame 33						trigger tube3
	frame 34						trigger tube3e
	frame 35						trigger tube3
	frame 59						trigger tube4
	frame 60						trigger tube4e
	frame 61						trigger tube4
	frame 73						trigger tube5
	frame 74						trigger tube5e
	frame 75						trigger tube5
	frame 83						trigger tube6
	frame 84						trigger tube6e
	frame 85						trigger tube6
	frame 90						trigger tube7
	frame 91						trigger tube7e
	frame 92						trigger tube7
	frame 95						trigger tube8
	frame 96						trigger tube8e
	frame 97						trigger tube8
	frame 105						trigger tube9
	frame 106						trigger tube9e
	frame 107						trigger tube9
	frame 125						trigger tube10
	frame 126						trigger tube10e
	frame 127						trigger tube10
	frame 138						trigger tube11
	frame 139						trigger tube11e
	frame 140						trigger tube11
	frame 150						trigger tube12
	frame 151						trigger tube12e
	frame 152						trigger tube12
	frame 155						trigger tube13
	frame 156						trigger tube13e
	frame 157						trigger tube13
	frame 166						trigger tube14
	frame 167						trigger tube14e
	frame 168						trigger tube14
	frame 178						trigger tube15
	frame 179						trigger tube15e
	frame 180						trigger tube15
	frame 182						trigger tube16
	frame 183						trigger tube16e
	frame 184						trigger tube16
	//frame 189						trigger tube17
	frame 190						trigger tube17e
	//frame 191						trigger tube17
	}

anim enproglass					models/md5/environments/inviso.md5anim {
	
	frame 6						trigger tube_explosion
	frame 4						trigger tube_explosion_light
	frame 10					trigger tube_explosion_light

	frame 21						trigger first_glass_explosion1
 	frame 20						trigger glasslight1
 	frame 25						trigger glasslight1



//	frame 10						trigger first_glass_explosion1
//	frame 12						trigger first_glass_explosion2
//	frame 14						trigger first_glass_explosion3
//	frame 23						trigger glassexplosion1

// 	frame 32						trigger glasslight1
	frame 85						trigger fred2white
	
	}


}

entityDef env_inviso {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
									
	"spawnclass"					"idAnimated"							
	"model"							"env_inviso"
	"anim"							"enprotuberide"
}







/***************************************************
player_with_all_guns
***************************************************/

export fred {

	options -prefix PLAYER_ -ignorescale


	addoptions -keepmesh MP_head_uachelmetmesh
	addoptions -keepmesh MP_marinebodymesh
	addoptions -keepmesh w_pistolmesh
	addoptions -keepmesh flashlightmesh1
	addoptions -keepmesh w_shotgun2barrelmesh
	addoptions -keepmesh w_shotgun2mesh
	addoptions -keepmesh w_machinegun_mesh
	addoptions -keepmesh w_plasmagun_mesh
	addoptions -keepmesh w_chainsaw_mesh
	addoptions -keepmesh w_chainsaw_chain_mesh
	addoptions -keepmesh w_rocketlauncher_mesh
	addoptions -keepmesh bfgmesh

	mesh	models/characters/male_npc/cycles/tweakedplayermoves/allgunsonback2.mb -dest models/md5/characters/npcs/playermoves/allgunsonbackmesh
	anim	models/characters/male_npc/cycles/tweakedplayermoves/allgunsonback2.mb -dest models/md5/characters/npcs/playermoves/allgunsonback
}

model env_playerandallguns {
	mesh							models/md5/characters/npcs/playermoves/allgunsonbackmesh.md5mesh
	anim idle						models/md5/characters/npcs/playermoves/allgunsonback.md5anim
}

entityDef env_playerandallguns {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
									
	"spawnclass"					"idAnimated"							
	"model"							"env_playerandallguns"
	"anim"							"idle"
}

/***************************************************
airlock door
***************************************************/

export fred {

	options -prefix AIRLOCK_

	mesh	models/mapobjects/doors/airlockdoor/airlockdoorsetup.mb -dest models/md5/environments/airlockdoor
	anim	models/mapobjects/doors/airlockdoor/airlockdoorsetup.mb -dest models/md5/environments/airlockdooropen 
	anim	models/mapobjects/doors/airlockdoor/airlockdoorsetup.mb -range 1 1 -dest models/md5/environments/airlockdoorclosed 
	
}

model env_airlockdoor {
	mesh						models/md5/environments/airlockdoor.md5mesh
	anim closed					models/md5/environments/airlockdoorclosed.md5anim
	anim open					models/md5/environments/airlockdooropen.md5anim
	{
		frame 1 sound snd_air_locks
		frame 10 sound snd_pistons
		frame 13 sound snd_rotor
		frame 34 sound snd_endchuff
	}
	
}

entityDef env_airlockdoor {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
									
	"spawnclass"					"idAnimated"
	"model"							"env_airlockdoor"
	"anim"							"open"

	"snd_air_locks"					"sound/machinery/machines/loops_05s/loop_machinery_05s_02.wav"
	"snd_pistons"					"sound/machinery/machines/loops_1s/loop_machinery_1s_15.wav"
	"snd_rotor"						"sound/movers/alphalabs4/rotor_1s_02.wav"
	"snd_endchuff"					"sound/machinery/machines/loops_1s/loop_machinery_1s_20.wav"

}

/***************************************************
Storage Cabinet
***************************************************/

export fred {
	options -prefix CAB_ -keep joint9
	mesh	models/mapobjects/storagecab/setup.mb -dest models/md5/environments/storagecabinet
	mesh	models/mapobjects/storagecab/setup2.mb -dest models/md5/environments/storagecabinet2
	anim	models/mapobjects/storagecab/setup.mb -dest models/md5/environments/storagecabinet
}

model env_storagecabinet {
	mesh							models/md5/environments/storagecabinet.md5mesh
	anim open						models/md5/environments/storagecabinet.md5anim {
		frame	1		sound	storagecabinet_open
	}
}

entityDef env_storagecabinet {
	"editor_color"			"1 .5 0"
	"editor_mins"			"-16 -16 0"
	"editor_maxs"			"16 16 64"
									
	"spawnclass"			"idAnimated"
	"model"					"env_storagecabinet"
	"anim"					"open"

	"achievement"			"8"

	"combatModel"			"1"
	"bleed"					"1"
	//"mtr_wound_metal"		"textures/decals/bullethurt"
	//"snd_metal"				"bullet_impact_flesh"
}

model env_storagecabinet_openback {
	mesh							models/md5/environments/storagecabinet2.md5mesh
	anim open						models/md5/environments/storagecabinet.md5anim {
		frame	1		sound	storagecabinet_open
	}
}

entityDef env_storagecabinet_openback {
	"editor_color"			"1 .5 0"
	"editor_mins"			"-16 -16 0"
	"editor_maxs"			"16 16 64"
									
	"spawnclass"			"idAnimated"
	"model"					"env_storagecabinet_openback"
	"anim"					"open"

	"achievement"			"8"

	"combatModel"			"1"
	"bleed"					"1"
	//"mtr_wound_metal"		"textures/decals/bullethurt"
	//"snd_metal"				"bullet_impact_flesh"
}

/***************************************************
zsci_corpse
***************************************************/

export fred {
	options -prefix ZSCI_ -keep FOCUSPOINT SurgeFOCUSPOINT SurgeEyes Eyes -parent Rteye_Focus FOCUSPOINT -parent Lfteye_Focus FOCUSPOINT -parent SurgeRteye_Focus SurgeFOCUSPOINT -parent SurgeLfteye_Focus SurgeFOCUSPOINT -parent SurgeFOCUSPOINT SurgeEyes -parent FOCUSPOINT Eyes -parent SurgeEyes SurgeHead -parent Eyes Head -parent SurgeLoneck Shoulders -parent Loneck Shoulders 
	mesh	models/monsters/combos/zjump_eats_zsci_loop.mb -dest models/md5/combos/zsci_eatenby_zjump
	anim	models/monsters/combos/zjump_eats_zsci_loop.mb -dest models/md5/combos/zsci_eatenby_zjump_loop
	anim	models/monsters/combos/zjump_eats_zsci_getup.mb -dest models/md5/combos/zsci_eatenby_zjump_getup
}

model env_zsci_corpse {
	mesh							models/md5/combos/zsci_eatenby_zjump.md5mesh
	skin							skins/models/monsters/zsci2.skin
	anim zjump_eats_zsci_loop		models/md5/combos/zsci_eatenby_zjump_loop.md5anim
	anim zjump_eats_zsci_getup		models/md5/combos/zsci_eatenby_zjump_getup.md5anim
}

entityDef env_zsci_corpse {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	"spawnclass"					"idAnimated"								
									
	"model"							"env_zsci_corpse"
	"anim"							"zjump_eats_zsci_loop"
}

/***************************************************
Reactor
***************************************************/

model env_reactor {
	mesh							models/seneca/reactor/reactor.md5mesh
	anim idle						models/seneca/reactor/reactor.md5anim
}

entityDef env_reactor {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
									
	"spawnclass"					"idAnimated"							
	"anim"							"idle"
	"model"							"env_reactor"
}

/***************************************************
Dragger
***************************************************/

export fred {
	options -prefix DRAG_
	mesh	maps/fred/dragtest.mb -dest models/md5/cinematics/dragtest
	anim	maps/fred/dragtest.mb -range 1 2 -dest models/md5/cinematics/dragtestidle
	anim	maps/fred/dragtest.mb -range 2 350 -dest models/md5/cinematics/dragtest
}

model env_dragtest {
	mesh							models/md5/cinematics/dragtest.md5mesh
	anim idle						models/md5/cinematics/dragtestidle.md5anim

	anim dragtestidle				models/md5/cinematics/dragtestidle.md5anim
	anim dragtest					models/md5/cinematics/dragtest.md5anim
}

entityDef env_dragtest {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
									
	"spawnclass"					"idAnimated"
	"model"							"env_dragtest"
	"anim"							"dragtest"
}

/***************************************************
Kitchen Servers for imp to land on
***************************************************/

export fred {
	options -prefix SERVER_
	mesh	maps/fred/kitchen/kitchen.mb -dest models/md5/environments/env_serversforimp
	anim	maps/fred/kitchen/kitchen.mb -dest models/md5/environments/env_imponserversidle -range 1 1
	anim	maps/fred/kitchen/kitchen.mb -dest models/md5/environments/env_imponservers
}

model env_implanding {
	mesh							models/md5/environments/env_serversforimp.md5mesh
	anim imponserversidle			models/md5/environments/env_imponserversidle.md5anim
	anim imponservers				models/md5/environments/env_imponservers.md5anim
}

entityDef env_implanding {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
									
	"spawnclass"					"idAnimated"
	"model"							"env_implanding"								
	"start_anim"					"imponserversidle"
	"anim"							"imponservers"
}

/***************************************************
Severed Zombie 
***************************************************/


export fred {
	options -prefix Z1_ -parent spine1 hand
	mesh	models/monsters/zombie/zombie01/severed/idle.mb -dest models/monsters/zombie/zombie01/severed/idlemesh
	anim	models/monsters/zombie/zombie01/severed/idle.mb -dest models/monsters/zombie/zombie01/severed/idleanim
	anim	models/monsters/zombie/zombie01/severed/wake.mb -dest models/monsters/zombie/zombie01/severed/wakeanim
}

model env_severed_zombie {
	mesh							models/monsters/zombie/zombie01/severed/idlemesh.md5mesh
	anim idle						models/monsters/zombie/zombie01/severed/idleanim.md5anim
	anim active						models/monsters/zombie/zombie01/severed/wakeanim.md5anim
}

entityDef env_severed_zombie {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
									
	"spawnclass"					"idAnimated"								
	"start_anim"					"idle"
	"anim"							"active"
	"model"							"env_severed_zombie"
}

/***************************************************
Pinky_Pipes 
***************************************************/


export fred {
	options -prefix PIPES_
	mesh	maps/fred/wall/pipes_bust2.mb -dest models/md5/environments/pipemesh
	anim	maps/fred/wall/pipes_bust2.mb -range 1 3 -dest models/md5/environments/pipeidleanim
	anim	maps/fred/wall/pipes_bust2.mb -range 1 151 -dest models/md5/environments/pipeanim
	
}

model env_pinky_pipes {
	mesh							models/md5/environments/pipemesh.md5mesh
	anim looper						models/md5/environments/pipeidleanim.md5anim
	anim trigme						models/md5/environments/pipeanim.md5anim {
		frame 17						sound snd_bash1
		frame 54						sound snd_bash2
		frame 70						sound snd_bounce1
		frame 78						sound snd_bounce2
		frame 83						sound snd_slide
		frame 93						sound snd_tear
		
		frame 105						sound snd_handstep
		frame 108						sound snd_growl2
		frame 124						sound snd_handstep
		frame 130						sound snd_growl3
		frame 134						sound snd_handstep
		frame 148						sound snd_footstep
		frame 151						sound snd_handstep
	}
}

entityDef env_pinky_pipes {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
									
	"spawnclass"					"idAnimated"								
	"start_anim"					"idle"
	"model"							"env_pinky_pipes"
	"anim"							"active"

	/*
	"snd_bash1"						"e3_metalbash_01"
	"snd_bash2"						"e3_metalbash_02"
	"snd_bounce1"					"e3_metalbounce_01"
	"snd_bounce2"					"e3_metalbounce_02"
	"snd_slide"						"nosound"
	"snd_tear"						"e3_metalstress_01"
	"snd_handstep"					"pinkyhand"
	"snd_footstep"					"pinkyfoot"
	"snd_growl2"					"growl2"
	"snd_growl3"					"growl3"
	*/
}

/***************************************************
sencpu
***************************************************/

export fred {
	options -prefix ENV_ 
	mesh	maps/fred/sencpu/sencpu.mb -dest maps/fred/sencpu/sencpumesh
	anim	maps/fred/sencpu/sencpu.mb -range 0 1 -dest maps/fred/sencpu/sencpuidle
	anim	maps/fred/sencpu/sencpu.mb -range 2 92 -dest maps/fred/sencpu/sencpuanim
	
}

model env_sencpu {
	mesh							maps/fred/sencpu/sencpumesh.md5mesh
	anim idle						maps/fred/sencpu/sencpuidle.md5anim
	anim active						maps/fred/sencpu/sencpuanim.md5anim
}

entityDef env_sencpu {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
									
	"spawnclass"					"idAnimated"								
	"start_anim"					"idle"
	"anim"							"active"
	"model"							"env_sencpu"
}


/***********************************************************************

Environmental Articulated Figures

***********************************************************************/


/***************************************************
Lab Curtain (divider)
***************************************************/

export fred {
	options -prefix CURT_
	mesh	models/mapobjects/lab/divider/divider.mb 
	anim	models/mapobjects/lab/divider/divider.mb
}

model env_curtain {
	mesh							models/mapobjects/lab/divider/divider.md5mesh
	anim af_pose					models/mapobjects/lab/divider/divider.md5anim
}

entityDef env_curtain {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"

	"editor_usage"					"A swinging long light w/bulbs."

	"spawnclass"					"idAFEntity_Generic"
	"model"							"env_curtain"

	//"articulatedFigure"			"env_curtain.af"
}

/***************************************************
Web
***************************************************/

export fred {
	options -prefix WEB_
	mesh	models/monsters/trite/cycles/webout1.mb 
	anim	models/monsters/trite/cycles/webout1.mb

}

model env_web {
	mesh							models/monsters/trite/cycles/webout1.md5mesh
	anim af_pose					models/monsters/trite/cycles/webout1.md5anim
}

entityDef env_web {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"

	"editor_usage"					"A Cocoon?"

	"spawnclass"					"idAFEntity_Generic"

	"model"							"env_web"
	//"articulatedFigure"			"env_cocoon.af"
}

/***************************************************
chain
***************************************************/

entityDef env_chain {
	"editor_color"					"1 .5 .3"
	"editor_mins"					"?"
	"editor_maxs"					"?"

	"editor_usage1"					"A chain hanging down from the ceiling."
	"editor_usage2"					"Do not use in game. For testing only."
	
	"editor_var links"				"Number of links in the chain."
	"editor_var length"				"Length of the chain. (default: number of links times 32)."
	"editor_var width"				"Width of a link."
	"editor_var drop"				"Set to 1 to not bind to world."
	"editor_var density"			"Density of each link in the chain."
	
	"spawnclass"					"idChain"
	"links"							"3"
	"width"							"8"
	"density"						"0.2"
	"drop"							"0"
}

/***************************************************
vehicle
***************************************************/

export fred {
	options -prefix LOCUST_ -align ALL -keep Eyes -parent Eyes Body -keep mid_headlight -parent mid_headlight Body -keep SteeringWheel -parent SteeringWheel Body
	mesh	models/characters/locust/cycles/initial.mb -dest models/md5/vehicles/locust/locust
	anim	models/characters/locust/cycles/initial.mb -dest models/md5/vehicles/locust/initial
}

model env_locust {
	mesh							models/md5/vehicles/locust/locust.md5mesh
	anim af_pose					models/md5/vehicles/locust/initial.md5anim
}

entityDef env_locust {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Vehicle."

	"spawnclass"					"idAFEntity_VehicleSixWheels"
	"sleep"							"1"

	"model"							"env_locust"

	"articulatedFigure"				"env_vehicle_locust.af"

	"wheelBodyFrontLeft"			"front_left_wheel"
	"wheelBodyFrontRight"			"front_right_wheel"
	"wheelBodyMiddleLeft"			"middle_left_wheel"
	"wheelBodyMiddleRight"			"middle_right_wheel"
	"wheelBodyRearLeft"				"rear_left_wheel"
	"wheelBodyRearRight"			"rear_right_wheel"

	"wheelJointFrontLeft"			"Lfrontwheelout"
	"wheelJointFrontRight"			"Rfrontwheelout"
	"wheelJointMiddleLeft"			"Lmidwheelout"
	"wheelJointMiddleRight"			"Rmidwheelout"
	"wheelJointRearLeft"			"Lrearwheelout"
	"wheelJointRearRight"			"Rrearwheelout"

	"steeringHingeFrontLeft"		"front_left_steering"
	"steeringHingeFrontRight"		"front_right_steering"
	"steeringHingeRearLeft"			"rear_left_steering"
	"steeringHingeRearRight"		"rear_right_steering"

	"eyesJoint"						"Eyes"
	"steeringWheelJoint"			"SteeringWheel"

	"wheelRadius"					"20"
}

/***************************************************
vehicle
***************************************************/

export fred {
	options -prefix LOCUST_ -align ALL -keep Eyes -parent Eyes Body -keep SteeringWheel -parent SteeringWheel Body
	mesh	models/vehicles/buggy/buggy.mb 
	anim	models/vehicles/buggy/buggy.mb
}

model env_buggy {
	mesh							models/md5/vehicles/buggy/buggy.md5mesh
	anim af_pose					models/md5/vehicles/buggy/buggy.md5anim
}

entityDef env_buggy {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Vehicle."

	"spawnclass"					"idAFEntity_VehicleFourWheels"
	"sleep"							"1"

	"model"							"env_buggy"
	"articulatedFigure"				"env_vehicle_buggy.af"

	"wheelBodyFrontLeft"			"front_left_wheel"
	"wheelBodyFrontRight"			"front_right_wheel"
	"wheelBodyRearLeft"				"rear_left_wheel"
	"wheelBodyRearRight"			"rear_right_wheel"

	"wheelJointFrontLeft"			"buggy_front_left_wheel"
	"wheelJointFrontRight"			"buggy_front_right_wheel"
	"wheelJointRearLeft"			"buggy_rear_left_wheel"
	"wheelJointRearRight"			"buggy_rear_right_wheel"

	"steeringHingeFrontLeft"		"front_left_steering"
	"steeringHingeFrontRight"		"front_right_steering"

	"eyesJoint"						"buggy_eye"
	"steeringWheelJoint"			"SteeringWheel"

	"wheelRadius"					"20"
}

/***************************************************
crane game in alphalabs3
***************************************************/

export fred {
	options -prefix CRANE_
	mesh 	models/mapobjects/crane/initial.mb -dest models/md5/environments/crane
	anim 	models/mapobjects/crane/initial.mb -dest models/md5/environments/crane
} 
	
model env_cranegame {
	mesh							models/md5/environments/crane.md5mesh
	anim af_pose					models/md5/environments/crane.md5anim
}

entityDef env_crane {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	"editor_ragdoll"				"1"

	"editor_usage"					"Claw for crane."

	"spawnclass"					"idAFEntity_ClawFourFingers"
	"anim"							"af_pose"
	"model"							"env_cranegame"
	"articulatedFigure"				"env_cranegame.af"
}

/***************************************************
crane platform in caverns
***************************************************/

export fred {
	options -prefix PLAT_ -keep girders
	mesh	models/mapobjects/caves/platform.mb -dest models/md5/environments/platform
	anim	models/mapobjects/caves/platform.mb  -range 1 1 -dest models/md5/environments/platform
}

model env_craneplatform_caverns1 {
	mesh							models/md5/environments/platform.md5mesh
	anim af_pose					models/md5/environments/platform.md5anim
}

entityDef env_craneplatform_caverns1 {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	"editor_ragdoll"				"1"

	"editor_usage"					"Crane chain with platform and girders."

	"spawnclass"					"idAFEntity_Generic"
	"anim"							"af_pose"
	"model"							"env_craneplatform_caverns1"
	"articulatedFigure"				"env_craneplatform_caverns1.af"
}

/***************************************************
crane platform in mars city underground
***************************************************/

export fred {
	options -prefix PLAT_ -keep girders
	mesh	models/mapobjects/mc_underground/platform.mb -dest models/md5/environments/mcuplatform
	anim	models/mapobjects/mc_underground/platform.mb  -range 1 1 -dest models/md5/environments/mcuplatform
}

model env_craneplatform_mcunderground {
	mesh							models/md5/environments/mcuplatform.md5mesh
	anim af_pose					models/md5/environments/mcuplatform.md5anim
}

entityDef underground_platform {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	"editor_ragdoll"				"1"

	"editor_usage"					"Crane chain with platform and girders."

	"spawnclass"					"idAFEntity_Generic"
	"anim"							"af_pose"
	"model"							"env_craneplatform_mcunderground"
	"articulatedFigure"				"env_craneplatform_mcunderground.af"
}



/***************************************************
env_pipe_96
***************************************************/

export fred {
	options -prefix PIPE_
	mesh 	models/mapobjects/pipes/pipe.mb -dest models/md5/environments/pipe96
	anim 	models/mapobjects/pipes/pipe.mb -dest models/md5/environments/pipe96
} 

model env_pipe_96 {
	mesh							models/md5/environments/pipe96.md5mesh
	anim af_pose					models/md5/environments/pipe96.md5anim
}

entityDef env_pipe_96 {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-16 -16 0"
	"editor_maxs"					"16 16 64"
	"editor_ragdoll"				"1"

	"spawnclass"					"idAFEntity_Generic"							
	"anim"							"af_pose"
	"model"							"env_pipe_96"
	"articulatedFigure"				"env_pipe_ninetysix.af"
}

/***************************************************
Tube and Arm
***************************************************/

export fred {
	options -prefix TUBEARM_
	mesh	models/mapobjects/swinglights/tube_n_arm.ma -dest models/md5/environments/tubenarm
	anim	models/mapobjects/swinglights/tube_n_arm.ma -dest models/md5/environments/tubenarm
}

model env_swing_tubearm {
	mesh							models/md5/environments/tubenarm.md5mesh
	anim af_pose					models/md5/environments/tubenarm.md5anim
}

entityDef env_swing_tubearm {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"

	"editor_usage"					"A swinging tube arm thingy."

	"spawnclass"					"idAFEntity_Generic"
	"model"							"env_swing_tubearm"
	"articulatedFigure"				"env_swing_tubearm.af"
}

/***************************************************
Rope
***************************************************/

export fred {
	options -prefix ROPE_
	mesh	models/Fred/rope.mb -dest models/md5/environments/ropemesh
	anim	models/Fred/rope.mb -dest models/md5/environments/ropeanim
}

model env_rope {
	mesh							models/md5/environments/ropemesh.md5mesh
	anim af_pose					models/md5/environments/ropeanim.md5anim
}

entityDef env_rope {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"

	"editor_usage"					"A rope."

	"spawnclass"					"idAFEntity_Generic"

	"model"							"env_rope"
	"articulatedFigure"				"env_rope.af"
}

/***************************************************
SwingLight Round
***************************************************/

export fred {
	options -prefix LIGHT_
	mesh	models/mapobjects/swinglights/saucerlamp/saucerlamp.mb -dest models/md5/environments/swinglight_round
	anim	models/mapobjects/swinglights/saucerlamp/saucerlamp.mb -dest models/md5/environments/swinglight_round
}

model env_swinglight_round {
	mesh							models/md5/environments/swinglight_round.md5mesh
	anim af_pose					models/md5/environments/swinglight_round.md5anim
}

entityDef env_swinglight_round {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"

	"editor_usage"					"A swinging round light."

	"spawnclass"					"idAFEntity_Generic"
	"model"							"env_swinglight_round"
	"articulatedFigure"				"env_swinglight_round.af"
}

/***************************************************
SwingLight Long
***************************************************/

export fred {
	options -prefix LIGHT_
	mesh	models/mapobjects/swinglights/swinglight_long.ma -dest models/md5/environments/swinglight_long
	anim	models/mapobjects/swinglights/swinglight_long.ma -dest models/md5/environments/swinglight_long
}

model env_swinglight_long {
	mesh							models/md5/environments/swinglight_long.md5mesh
	anim af_pose					models/md5/environments/swinglight_long.md5anim
}

entityDef env_swinglight_long {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"

	"editor_usage"					"A swinging long light."

	"spawnclass"					"idAFEntity_Generic"

	"model"							"env_swinglight_long"
	"articulatedFigure"				"env_swinglight_long.af"
}

model env_swinglight_long_fixed {
	mesh							models/md5/environments/swinglight_long.md5mesh
	anim af_pose					models/md5/environments/swinglight_long.md5anim
}

entityDef env_swinglight_long_fixed {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"

	"editor_usage"					"A swinging long light with fixed attachement."

	"spawnclass"					"idAFEntity_Generic"

	"model"							"env_swinglight_long_fixed"
	"articulatedFigure"				"env_swinglight_long_fixed.af"
}

/***************************************************
SwingLight Long w/bulbs 32
***************************************************/

export fred {
	options -prefix LIGHT4_
	mesh	models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_32
	anim	models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_32
}

model env_swinglight_long_wbulbs_32 {
	mesh							models/md5/environments/swinglight_long_wbulbs_32.md5mesh
	anim af_pose					models/md5/environments/swinglight_long_wbulbs_32.md5anim
}

entityDef env_swinglight_long_wbulbs_32 {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"

	"editor_usage"					"A swinging long light w/bulbs 32 height."

	"spawnclass"					"idAFEntity_Generic"
	"model"							"env_swinglight_long_wbulbs_32"
	"articulatedFigure"				"env_swinglight_long_wbulbs_32.af"
}

/***************************************************
SwingLight Long w/bulbs 64
***************************************************/

export fred {
	options -prefix LIGHT_
	mesh	models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs
	anim	models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs
}

model env_swinglight_long_wbulbs {
	mesh							models/md5/environments/swinglight_long_wbulbs.md5mesh
	anim af_pose					models/md5/environments/swinglight_long_wbulbs.md5anim
}

entityDef env_swinglight_long_wbulbs {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"

	"editor_usage"					"A swinging long light w/bulbs."

	"spawnclass"					"idAFEntity_Generic"
	"model"							"env_swinglight_long_wbulbs"
	"articulatedFigure"				"env_swinglight_long_wbulbs.af"
}

entityDef env_swinglight_long_wbulbs_fixed {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"

	"editor_usage"					"A swinging long light w/bulbs."

	"spawnclass"					"idAFEntity_Generic"
	"model"							"env_swinglight_long_wbulbs"
	"articulatedFigure"				"env_swinglight_long_wbulbs_fixed.af"
}

/***************************************************
SwingLight Long w/bulbs 128
***************************************************/

export fred {
	options -prefix LIGHT2_
	mesh	models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_128
	anim	models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_128
}

model env_swinglight_long_wbulbs_128 {
	mesh							models/md5/environments/swinglight_long_wbulbs_128.md5mesh
	anim af_pose					models/md5/environments/swinglight_long_wbulbs_128.md5anim
}

entityDef env_swinglight_long_wbulbs_128 {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"

	"editor_usage"					"A swinging long light w/bulbs 128 height."

	"spawnclass"					"idAFEntity_Generic"
	"model"							"env_swinglight_long_wbulbs_128"
	"articulatedFigure"				"env_swinglight_long_wbulbs_128.af"
}


/***************************************************
SwingLight Long w/bulbs 192
***************************************************/

export fred {
	options -prefix LIGHT3_
	mesh	models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_192
	anim	models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_192
}

model env_swinglight_long_wbulbs_192 {
	mesh							models/md5/environments/swinglight_long_wbulbs_192.md5mesh
	anim af_pose					models/md5/environments/swinglight_long_wbulbs_192.md5anim
}

entityDef env_swinglight_long_wbulbs_192 {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"

	"editor_usage"					"A swinging long light w/bulbs 192 height."

	"spawnclass"					"idAFEntity_Generic"
	"model"							"env_swinglight_long_wbulbs_192"
	"articulatedFigure"				"env_swinglight_long_wbulbs_192.af"
}



/***************************************************
ragdoll hazmat
****************************************************/

model env_ragdoll_hazmat {
	mesh							models/md5/chars/hazmat.md5mesh
	anim af_pose					models/md5/chars/af_pose.md5anim
	skin							skins/characters/npcs/bloodyhazmat.skin

}

entityDef env_ragdoll_hazmat {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for hazmat guy..."

	"spawnclass"					"idAFEntity_Generic"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"model"							"env_ragdoll_hazmat"
	"articulatedFigure"				"char_hazmat"
	"snd_bounce"					"bodyparts"

	"model_gib" 					"models/md5/chars/skeleton.md5mesh"

}



/***************************************************
ragdoll commando
****************************************************/

model env_ragdoll_commando {
	mesh							models/md5/monsters/zct/zct.md5mesh
	anim af_pose					models/md5/monsters/zct/initial.md5anim
}

entityDef env_ragdoll_commando {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for monster_zombie_commando"

	"spawnclass"					"idAFEntity_Generic"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"model"							"env_ragdoll_commando"
	"articulatedFigure"				"monster_zombie_commando"
	"snd_bounce"					"bodyparts"
}


/***************************************************
gibbable ragdoll 
***************************************************/
entityDef env_ragdoll_gibbable_base {
	"gib"						"1"
	"health"					"50"
	"snd_gibbed"				"sound_giblets"
	"def_dropGibItem1"			"moveable_item_head_pork"
	"dropGibItem1Joint"			"Chest"
	"dropGibItem1Offset"		"0 0 16"

	"def_dropGibItem2"			"moveable_item_torso_pork"
	"dropGibItem2Joint"			"Chest"

	"def_dropGibItem3"			"moveable_item_rup_arm_pork"
	"dropGibItem3Joint"			"Ruparm"

	"def_dropGibItem4"			"moveable_item_left_waist_pork"
	"dropGibItem4Joint"			"Waist"

	"def_dropGibItem5"			"moveable_item_lup_leg_pork"
	"dropGibItem5Joint"			"Lupleg"

	"def_dropGibItem6"			"moveable_item_rup_leg_pork"
	"dropGibItem6Joint"			"Rupleg"

	"def_dropGibItem7"			"moveable_item_rup2_leg_pork"
	"dropGibItem7Joint"			"Rloleg"

	"def_dropGibItem8"			"moveable_item_pelvis_pork"
	"dropGibItem8Joint"			"Hips"

}

/***************************************************
ragdoll fatty
***************************************************/

model env_ragdoll_fatty {
	skin							skins/models/monsters/fatty.skin
	mesh							models/md5/monsters/zfat/zfat.md5mesh
	anim af_pose					models/md5/monsters/zfat/initial.md5anim
}

entityDef env_ragdoll_fatty {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for monster_zombie_fat"

	"spawnclass"					"idAFEntity_Generic"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"model"							"env_ragdoll_fatty"
	"articulatedFigure"				"monster_zombie_fat"
	"snd_bounce"					"bodyparts"
	"skin_dropGib"					"skins/monsters/zombies/zfatgib.skin"
}

/***************************************************
ragdoll zombie maintenance
***************************************************/

model env_ragdoll_zmaint {
	mesh							models/md5/monsters/zombies/zmaint/zmaint.md5mesh
	anim af_pose					models/md5/monsters/zombies/zmaint/initial.md5anim
}

entityDef env_ragdoll_zmaint {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	
	"skin"							 "skins/monsters/zombies/zmaintb.skin"
	"editor_usage"					"Ragdoll for monster_zombie_maint"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"model"							"env_ragdoll_zmaint"
	"articulatedFigure"				"monster_zombie_maint"
	"snd_bounce"					"bodyparts"
	"skin_dropGib"					"skins/monsters/zombies/zmaintb_gib"
}

/***************************************************
ragdoll imp
***************************************************/

model env_ragdoll_imp {
	mesh							models/md5/monsters/imp/imp.md5mesh
	anim af_pose					models/md5/monsters/imp/initial.md5anim
}

entityDef env_ragdoll_imp {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for monster_demon_imp"

	"spawnclass"					"idAFEntity_Generic"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"model"							"env_ragdoll_imp"
	"articulatedFigure"				"monster_demon_imp"
}

/***************************************************
ragdoll revenant
***************************************************/

model env_ragdoll_revenant {
	mesh							models/md5/monsters/revenant/james/revenant.md5mesh
	anim af_pose					models/md5/monsters/revenant/james/af_pose.md5anim
}

entityDef env_ragdoll_revenant {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for monster_demon_revenant"

	"spawnclass"					"idAFEntity_Generic"
	"bleed"							"1"
	"sleep"							"1"

	"model"							"env_ragdoll_revenant"
	"articulatedFigure"				"monster_demon_revenant2"
}

/***************************************************
ragdoll archvile
***************************************************/

model env_ragdoll_archvile {
	mesh							models/md5/monsters/archvile/archvile.md5mesh
	anim af_pose					models/md5/monsters/archvile/af_pose.md5anim
}

entityDef env_ragdoll_archvile {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for monster_demon_archvile"

	"spawnclass"					"idAFEntity_Generic"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"model"							"env_ragdoll_archvile"
	"articulatedFigure"				"monster_demon_archvile"
}

/***************************************************
ragdoll hellknight
***************************************************/

model env_ragdoll_hellknight {
	mesh							models/md5/monsters/hellknight/hellknight.md5mesh
	anim af_pose					models/md5/monsters/hellknight/initial.md5anim
}

entityDef env_ragdoll_hellknight {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for monster_demon_hellknight"

	"spawnclass"					"idAFEntity_Generic"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"model"							"env_ragdoll_hellknight"
	"articulatedFigure"				"monster_demon_hellknight"
}

/***************************************************
ragdoll pinky
***************************************************/

model env_ragdoll_pinky {
	mesh							models/md5/monsters/pinky/pinky.md5mesh
	anim af_pose					models/md5/monsters/pinky/initial.md5anim
}

entityDef env_ragdoll_pinky {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for monster_demon_pink"

	"spawnclass"					"idAFEntity_Generic"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"
	"smoke_wound_metal"				"bulletricochet.prt"

	"model"							"env_ragdoll_pinky"
	"articulatedFigure"				"monster_demon_pink"
}

/***************************************************
ragdoll maint
***************************************************/

model env_ragdoll_maint {
	mesh							models/md5/monsters/zombies/jumpsuitzombie.md5mesh
	skin							skins/monsters/zombies/jumpsuit.skin
	anim af_pose					models/md5/chars/af_pose.md5anim
}

entityDef env_ragdoll_maint {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for char_maint1"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"def_head"						"head_bloodybald"
	"head_joint"					"Shoulders"
	"model"							"env_ragdoll_maint"

	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"
	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
}

/***************************************************
ragdoll lab1
***************************************************/

model env_ragdoll_lab1 {
	skin							skins/monsters/zombies/labcoat.skin
	mesh							models/md5/monsters/zombies/labcoatzombie.md5mesh
	anim af_pose					models/md5/chars/af_pose.md5anim
}

entityDef env_ragdoll_lab1 {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for char_lab1"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"def_head"						"head_bloodybald"
	"head_joint"					"Shoulders"
	"model"							"env_ragdoll_lab1"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"
	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
}

/***************************************************
ragdoll lab2
***************************************************/

model env_ragdoll_lab2 {
skin								skins/monsters/zombies/labcoat.skin
	mesh							models/md5/monsters/zombies/labcoatzombie.md5mesh
	anim af_pose					models/md5/chars/af_pose.md5anim

}

entityDef env_ragdoll_lab2 {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for char_lab2"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"def_head"						"head_zombie4"
	"head_joint"					"Shoulders"
	"model"							"env_ragdoll_lab2"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"
	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
}

/**********************
ragdoll lab3
****************/

model env_ragdoll_lab3 {
	skin							skins/monsters/zombies/labcoat.skin
	mesh							models/md5/monsters/zombies/labcoatzombie.md5mesh
	anim af_pose					models/md5/chars/af_pose.md5anim

}

entityDef env_ragdoll_lab3 {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for char_lab3"	
	
	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"def_head"						"head_surgeon"
	"head_joint"					"Shoulders"
	"model"							"env_ragdoll_lab3"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"
	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
}

/**********************
ragdoll lab4
****************/

model env_ragdoll_lab4 {
	skin							skins/monsters/zombies/labcoat.skin
	mesh							models/md5/monsters/zombies/labcoatzombie.md5mesh
	anim af_pose					models/md5/chars/af_pose.md5anim

}

entityDef env_ragdoll_lab4 {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for char_lab4"	
	
	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"def_head"						"head_stump"
	"head_joint"					"Shoulders"
	"model"							"env_ragdoll_lab4"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"
	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
}

/***************************************************
ragdoll suit1
***************************************************/

model env_ragdoll_suit1 {
	mesh							models/md5/monsters/zombies/suitzombie.md5mesh
	skin							skins/monsters/zombies/suit.skin
	anim af_pose					models/md5/chars/af_pose.md5anim
}

entityDef env_ragdoll_suit1 {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"
	"smoke_wound_flesh"				"bloodwound.smoke"	

	"editor_usage"					"Ragdoll for char_suit1"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"sleep"							"1"

	"def_head"						"head_bloodybald"
	"head_joint"					"Shoulders"
	"model"							"env_ragdoll_suit1"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"
	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
}

/***************************************************
ragdoll suit2
***************************************************/

model env_ragdoll_suit2 {
	mesh							models/md5/monsters/zombies/suitzombie.md5mesh
	skin							skins/monsters/zombies/suit.skin
	anim af_pose					models/md5/chars/af_pose.md5anim
}

entityDef env_ragdoll_suit2 {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for char_suit2"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"def_head"						"head_stump"
	"head_joint"					"Shoulders"	
	"model"							"env_ragdoll_suit2"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"
	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
}

/***************************************************
ragdoll suit3
***************************************************/

model env_ragdoll_suit3 {
	mesh							models/md5/monsters/zombies/suitzombie.md5mesh
	skin							skins/monsters/zombies/suit.skin
	anim af_pose					models/md5/chars/af_pose.md5anim
}

entityDef env_ragdoll_suit3 {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for char_suit3"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"def_head"						"head_zombie4"
	"head_joint"					"Shoulders"	
	"model"							"env_ragdoll_suit3"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"
	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
}

/***************************************************
ragdoll marine1
***************************************************/

model env_ragdoll_marine1 {
	mesh							models/md5/monsters/zombies/tshirtzombie.md5mesh
	skin							skins/monsters/zombies/soldier.skin
	anim af_pose					models/md5/chars/af_pose.md5anim
}

entityDef env_ragdoll_marine1 {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for char_marine1"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"
	"sleep"							"1"
	"def_head"						"head_bloodybald"
	"head_joint"					"Shoulders"
	"model"							"env_ragdoll_marine1"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"
	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
}

/***************************************************
ragdoll marine2
***************************************************/

model env_ragdoll_marine2 {
	mesh							models/md5/monsters/zombies/tshirtzombie.md5mesh
	skin							skins/monsters/zombies/soldier.skin
	anim af_pose					models/md5/chars/af_pose.md5anim
}

entityDef env_ragdoll_marine2 {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for char_marine2"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"
	"sleep"							"1"

	"def_head"						"head_zombie4"
	"head_joint"					"Shoulders"		
	"model"							"env_ragdoll_marine2"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"
	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
}

/***************************************************
ragdoll marine3
***************************************************/

entityDef env_ragdoll_marine3 {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for char_marine2"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"
	"sleep"							"1"

	"def_head"						"head_zombie2"
	"head_joint"					"Shoulders"		
	"model"							"env_ragdoll_marine2"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"
	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
}

/***************************************************
ragdoll marine4
***************************************************/

entityDef env_ragdoll_marine4 {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for char_marine2"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"
	"sleep"							"1"

	"def_head"						"head_stump"
	"head_joint"					"Shoulders"		
	"model"							"env_ragdoll_marine2"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"
	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
}

/***************************************************
ragdoll marine5
***************************************************/

entityDef env_ragdoll_marine5 {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for char_marine2"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"
	"sleep"							"1"

	"def_head"						"head_asian_young"
	"head_joint"					"Shoulders"		
	"model"							"env_ragdoll_marine_helmet"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"
	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
}

/***************************************************
ragdoll marine6
***************************************************/

entityDef env_ragdoll_marine6 {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for char_marine2"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"
	"sleep"							"1"

	"def_head"						"head_stump"
	"head_joint"					"Shoulders"		
	"model"							"env_ragdoll_marine_helmet"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"
	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
}

/***************************************************
ragdoll zfem
***************************************************/

model env_ragdoll_zfem {
	mesh							models/md5/monsters/zfem/zfem.md5mesh
	anim af_pose					models/md5/monsters/zfem/initial.md5anim
}

entityDef env_ragdoll_zfem {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for zfem"

	"spawnclass"					"idAFEntity_Generic"
	"bleed"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"
	"sleep"							"1"
	
	"model"							"env_ragdoll_zfem"
	"articulatedFigure"				"monster_zombie_zfem"
	
	"snd_bounce"					"bodyparts"	
}

/***************************************************
ragdoll poppy
***************************************************/

model env_ragdoll_poppy {
	mesh							models/md5/characters/poppy/poppy.md5mesh
	anim af_pose					models/md5/characters/poppy/initial.md5anim
}

entityDef env_ragdoll_poppy {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for Poppy"

	"spawnclass"					"idAFEntity_Generic"
	"bleed"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"
	"sleep"							"1"
	"skin"							"skins/poppy.skin"
	
	"model"							"env_ragdoll_poppy"
	"articulatedFigure"				"monster_zombie_zfem"
	
	"snd_bounce"					"bodyparts"
	"gib"							"1"

	"skin_dropGib"					"skins/poppy_gib.skin"
	"def_dropGibItem1"				"moveable_item_head_pork"
	"dropGibItem1Joint"				"headcontrol"

	"def_dropGibItem2"				"moveable_item_torso_pork"
	"dropGibItem2Joint"				"Chest"

	"def_dropGibItem3"				"moveable_item_rup_arm_pork"
	"dropGibItem3Joint"				"Ruparm"

	"def_dropGibItem4"				"moveable_item_left_waist_pork"
	"dropGibItem4Joint"				"Waist"

	"def_dropGibItem5"				"moveable_item_lup_leg_pork"
	"dropGibItem5Joint"				"Lupleg"

	"def_dropGibItem6"				"moveable_item_rup_leg_pork"
	"dropGibItem6Joint"				"Rupleg"

	"def_dropGibItem7"				"moveable_item_rup2_leg_pork"
	"dropGibItem7Joint"				"Rloleg"

	"def_dropGibItem8"				"moveable_item_pelvis_pork"
	"dropGibItem8Joint"				"Hips"

}

/***************************************************
ragdoll monster_zombie_scientist1
***************************************************/

model env_ragdoll_zscientist1 {
	skin							skins/monsters/zombies/labcoat.skin
	mesh							models/md5/monsters/zombies/labcoatzombie.md5mesh
	anim af_pose					models/md5/chars/af_pose.md5anim
}

entityDef env_ragdoll_zscientist1 {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for char_lab1"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"def_head"						"head_bloodybald"
	"head_joint"					"Shoulders"
	"model"							"env_ragdoll_zscientist1"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"

	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
}




/***************************************************
ragdoll monster_zombie_scientist2
***************************************************/

model env_ragdoll_zscientist2 {
	skin							skins/monsters/zombies/labcoat.skin
	mesh							models/md5/monsters/zombies/labcoatzombie.md5mesh
	anim af_pose					models/md5/chars/af_pose.md5anim
}

entityDef env_ragdoll_zscientist2 {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for char_lab2"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"def_head"						"head_zombie4"
	"head_joint"					"Shoulders"
	"model"							"env_ragdoll_zscientist2"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"

	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
}



/***************************************************
ragdoll monster_zombie_scientist3
***************************************************/

model env_ragdoll_zscientist3 {
	skin							skins/monsters/zombies/labcoat.skin
	mesh							models/md5/monsters/zombies/labcoatzombie.md5mesh
	anim af_pose					models/md5/chars/af_pose.md5anim
}

entityDef env_ragdoll_zscientist3 {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for char_lab2"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"sleep"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"

	"def_head"						"head_surgeon"
	"head_joint"					"Shoulders"
	"model"							"env_ragdoll_zscientist3"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"

	"model_gib" 					"models/md5/chars/skeleton.md5mesh"
}



/***************************************************
ragdoll cherub
***************************************************/

model env_ragdoll_cherub {
	mesh							models/md5/monsters/cherub/cherub.md5mesh
	anim af_pose					models/md5/monsters/cherub/initial.md5anim
}

entityDef env_ragdoll_cherub {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for cherub"

	"spawnclass"					"idAFEntity_Generic"
	"bleed"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"
	"sleep"							"1"
	
	"model"							"env_ragdoll_cherub"
	"articulatedFigure"				"monster_demon_cherub"
	"snd_bounce"					"bodyparts"
}

/***************************************************
ragdoll sentry
***************************************************/

model env_ragdoll_sentry {
	mesh							models/md5/monsters/sentry/sentry.md5mesh
	anim af_pose					models/md5/monsters/sentry/initial.md5anim
}

entityDef env_ragdoll_sentry {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for Sentry"

	"spawnclass"					"idAFEntity_Generic"
	"bleed"							"1"
	"sleep"							"1"

	"model"							"env_ragdoll_sentry"
	"articulatedFigure"				"char_sentry"
}

/***************************************************
ragdoll player_doommarine
***************************************************/

model env_player_doommarine {
	skin							skins/player/noweapon.skin
	mesh							models/md5/characters/player/player_full.md5mesh
	anim af_pose					models/md5/characters/player/initial.md5anim
}

entityDef env_player_doommarine {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"

	"editor_usage"					"Ragdoll for player_doommarine"

	"spawnclass"					"idAFEntity_Generic"
	"bleed"							"1"
	"sleep"							"1"

	"model"							"env_player_doommarine"
	"articulatedFigure"				"player_doommarine.af"
}

/***************************************************
ragdoll tentacle
***************************************************/

export fred {
	options -prefix TENT_	
	mesh	models/monsters/tentacle/cycles/initial.mb -dest models/md5/monsters/tentacle/tentacle
	anim	models/monsters/tentacle/cycles/ground_whip1.mb -dest models/md5/monsters/tentacle/ground_whip1

}

model env_ragdoll_tentacle {
	mesh							models/md5/monsters/tentacle/tentacle.md5mesh
	anim whip						models/md5/monsters/tentacle/ground_whip1.md5anim
}

entityDef env_ragdoll_tentacle {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	


	"spawnclass"					"idAnimated"
	"bleed"							"1"
	"sleep"							"1"

	"model"							"env_ragdoll_tentacle"
}

/***************************************************
ragdoll pistol security
***************************************************/

model env_ragdoll_zsecp {
	skin							skins/monsters/zombies/zsecurity.skin
	mesh							models/md5/monsters/zombies/zsec_pistol/zsecpistol.md5mesh
	anim af_pose					models/md5/monsters/zombies/zsec_pistol/af_pose.md5anim
}

entityDef env_ragdoll_zsecp {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for zsecp"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"
	"sleep"							"1"
	"def_head"						"head_zombie6"
	"head_joint"					"Shoulders"
	"model"							"env_ragdoll_zsecp"
	"articulatedFigure"				"monster_zombie_security_pistol"
	"snd_bounce"					"bodyparts"
}

/***************************************************
ragdoll shotgun security
***************************************************/

model env_ragdoll_zsecs {
	skin							skins/monsters/zombies/zsecurity.skin
	mesh							models/md5/monsters/zombies/zsec_shotgun/zsecshotgun.md5mesh
	anim af_pose					models/md5/monsters/zombies/zsec_shotgun/af_pose.md5anim
}

entityDef env_ragdoll_zsecs {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for zsecs"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"
	"sleep"							"1"

	"def_head"						"head_zombie5"
	"head_joint"					"Shoulders"		
	"model"							"env_ragdoll_zsecs"
	"articulatedFigure"				"monster_zombie_security_shotgun"
	"snd_bounce"					"bodyparts"
	"skin_dropGib"					"skins/monsters/zombies/securitygib"
}

/***************************************************
ragdoll machinegun security
***************************************************/

model env_ragdoll_zsecm {
	skin							skins/monsters/zombies/zsecurity.skin
	mesh							models/md5/monsters/zombies/zsec_machinegun/zsecmachinegun.md5mesh
	anim af_pose					models/md5/monsters/zombies/zsec_machinegun/af_pose.md5anim
}

entityDef env_ragdoll_zsecm {
	"inherit"						"env_ragdoll_gibbable_base"
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for zsecm"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"
	"sleep"							"1"

	"def_head"						"head_security_helmet"
	"head_joint"					"Shoulders"	
	"model"							"env_ragdoll_zsecm"
	"articulatedFigure"				"monster_zombie_security_machinegun"
	"snd_bounce"					"bodyparts"
	"skin_dropGib"					"skins/monsters/zombies/securitygib"
}

/***************************************************
ragdoll marine1  (helmet)
***************************************************/

model env_ragdoll_marine_helmet {
	skin							skins/characters/npcs/bloody_marine_body.skin
	mesh							models/md5/chars/marine.md5mesh
	anim af_pose					models/md5/chars/af_pose.md5anim
}

entityDef env_ragdoll_marine_helmet {
	"inherit"						"env_ragdoll_gibbable_base"

	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for helmet marine"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"
	"sleep"							"1"

	"model_gib" 					"models/md5/chars/skeleton.md5mesh"

	"def_head"						"head_marine_helmet"
	"head_joint"					"Shoulders"
	"model"							"env_ragdoll_marine_helmet"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"

}

/***************************************************
ragdoll marine2  (stump)
***************************************************/

model env_ragdoll_marine_stump {
	skin							skins/characters/npcs/body_marine_bloody.skin
	mesh							models/md5/chars/marine.md5mesh
	anim af_pose					models/md5/chars/af_pose.md5anim
}

entityDef env_ragdoll_marine_stump {
	"editor_color"					"1 .5 0"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_ragdoll"				"1"	

	"editor_usage"					"Ragdoll for helmet marine"

	"spawnclass"					"idAFEntity_WithAttachedHead"
	"bleed"							"1"
	"smoke_wound_flesh"				"bloodwound.smoke"
	"sleep"							"1"

	"def_head"						"head_stump"
	"head_joint"					"Shoulders"	
	"model"							"env_ragdoll_marine_stump"
	"articulatedFigure"				"char_npc_misc.af"
	"snd_bounce"					"bodyparts"
}
