/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __SYS_THREADING_H__ #define __SYS_THREADING_H__ #ifndef __TYPEINFOGEN__ /* ================================================================================================ Platform specific mutex, signal, atomic integer and memory barrier. ================================================================================================ */ typedef CRITICAL_SECTION mutexHandle_t; typedef HANDLE signalHandle_t; typedef LONG interlockedInt_t; // _ReadWriteBarrier() does not translate to any instructions but keeps the compiler // from reordering read and write instructions across the barrier. // MemoryBarrier() inserts and CPU instruction that keeps the CPU from reordering reads and writes. #if defined(_MSC_VER) #pragma intrinsic(_ReadWriteBarrier) #define SYS_MEMORYBARRIER _ReadWriteBarrier(); MemoryBarrier() #elif defined(__GNUC__) // FIXME: what about clang? // according to http://en.wikipedia.org/wiki/Memory_ordering the following should be equivalent to the stuff above.. //#ifdef __sync_syncronize #define SYS_MEMORYBARRIER asm volatile("" ::: "memory");__sync_synchronize() #endif /* ================================================================================================ Platform specific thread local storage. Can be used to store either a pointer or an integer. ================================================================================================ */ class idSysThreadLocalStorage { public: idSysThreadLocalStorage() { tlsIndex = TlsAlloc(); } idSysThreadLocalStorage( const ptrdiff_t& val ) { tlsIndex = TlsAlloc(); TlsSetValue( tlsIndex, ( LPVOID )val ); } ~idSysThreadLocalStorage() { TlsFree( tlsIndex ); } operator ptrdiff_t() { return ( ptrdiff_t )TlsGetValue( tlsIndex ); } const ptrdiff_t& operator = ( const ptrdiff_t& val ) { TlsSetValue( tlsIndex, ( LPVOID )val ); return val; } DWORD tlsIndex; }; #define ID_TLS idSysThreadLocalStorage #endif // __TYPEINFOGEN__ /* ================================================================================================ Platform independent threading functions. ================================================================================================ */ enum core_t { CORE_ANY = -1, CORE_0A, CORE_0B, CORE_1A, CORE_1B, CORE_2A, CORE_2B }; typedef unsigned int ( *xthread_t )( void* ); enum xthreadPriority { THREAD_LOWEST, THREAD_BELOW_NORMAL, THREAD_NORMAL, THREAD_ABOVE_NORMAL, THREAD_HIGHEST }; #define DEFAULT_THREAD_STACK_SIZE ( 256 * 1024 ) // on win32, the threadID is NOT the same as the threadHandle uintptr_t Sys_GetCurrentThreadID(); // returns a threadHandle uintptr_t Sys_CreateThread( xthread_t function, void* parms, xthreadPriority priority, const char* name, core_t core, int stackSize = DEFAULT_THREAD_STACK_SIZE, bool suspended = false ); void Sys_WaitForThread( uintptr_t threadHandle ); void Sys_DestroyThread( uintptr_t threadHandle ); void Sys_SetCurrentThreadName( const char* name ); void Sys_SignalCreate( signalHandle_t& handle, bool manualReset ); void Sys_SignalDestroy( signalHandle_t& handle ); void Sys_SignalRaise( signalHandle_t& handle ); void Sys_SignalClear( signalHandle_t& handle ); bool Sys_SignalWait( signalHandle_t& handle, int timeout ); void Sys_MutexCreate( mutexHandle_t& handle ); void Sys_MutexDestroy( mutexHandle_t& handle ); bool Sys_MutexLock( mutexHandle_t& handle, bool blocking ); void Sys_MutexUnlock( mutexHandle_t& handle ); interlockedInt_t Sys_InterlockedIncrement( interlockedInt_t& value ); interlockedInt_t Sys_InterlockedDecrement( interlockedInt_t& value ); interlockedInt_t Sys_InterlockedAdd( interlockedInt_t& value, interlockedInt_t i ); interlockedInt_t Sys_InterlockedSub( interlockedInt_t& value, interlockedInt_t i ); interlockedInt_t Sys_InterlockedExchange( interlockedInt_t& value, interlockedInt_t exchange ); interlockedInt_t Sys_InterlockedCompareExchange( interlockedInt_t& value, interlockedInt_t comparand, interlockedInt_t exchange ); void* Sys_InterlockedExchangePointer( void*& ptr, void* exchange ); void* Sys_InterlockedCompareExchangePointer( void*& ptr, void* comparand, void* exchange ); void Sys_Yield(); const int MAX_CRITICAL_SECTIONS = 4; enum { CRITICAL_SECTION_ZERO = 0, CRITICAL_SECTION_ONE, CRITICAL_SECTION_TWO, CRITICAL_SECTION_THREE }; #endif // !__SYS_THREADING_H__