/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. Copyright (C) 2012 Daniel Gibson Copyright (C) 2012 Robert Beckebans This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef SYS_INCLUDES_H #define SYS_INCLUDES_H // Include the various platform specific header files (windows.h, etc) /* ================================================================================================ Windows ================================================================================================ */ // RB: windows specific stuff should only be set on Windows #if defined(_WIN32) #define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // prevent auto literal to string conversion #ifndef _D3SDK #ifndef GAME_DLL #define WINVER 0x501 #include #include #include #define DIRECTINPUT_VERSION 0x0800 // was 0x0700 with the old mssdk #define DIRECTSOUND_VERSION 0x0800 #ifdef _MSC_VER #include #else // DG: MinGW is incompatible with the original dsound.h because it contains MSVC specific annotations #include // RB: was missing in MinGW/include/winuser.h #ifndef MAPVK_VSC_TO_VK_EX #define MAPVK_VSC_TO_VK_EX 3 #endif // RB begin #if defined(__MINGW32__) //#include // RB: missing __analysis_assume // including breaks some STL crap ... #ifndef __analysis_assume #define __analysis_assume( x ) #endif #endif // RB end #endif #include #endif /* !GAME_DLL */ #endif /* !_D3SDK */ // DG: intrinsics for GCC #if defined(__GNUC__) && defined(__SSE2__) #include // TODO: else: alternative implementations? #endif // DG end #ifdef _MSC_VER #include // needed for intrinsics like _mm_setzero_si28 #pragma warning(disable : 4100) // unreferenced formal parameter #pragma warning(disable : 4127) // conditional expression is constant #pragma warning(disable : 4244) // conversion to smaller type, possible loss of data #pragma warning(disable : 4714) // function marked as __forceinline not inlined #pragma warning(disable : 4996) // unsafe string operations #endif // _MSC_VER #endif // #if defined(_WIN32) // RB end #include // no malloc.h on mac or unix #include // for qgl.h #undef FindText // fix namespace pollution /* ================================================================================================ Common Include Files ================================================================================================ */ #if !defined( _DEBUG ) && !defined( NDEBUG ) // don't generate asserts #define NDEBUG #endif #include #include #include #include #include #include #include #include #include #include #include #include // RB: added for missing uintptr_t with MinGW #include // RB end //----------------------------------------------------- // Hacked stuff we may want to consider implementing later class idScopedGlobalHeap { }; #endif // SYS_INCLUDES_H