/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __MATH_COMPLEX_H__ #define __MATH_COMPLEX_H__ /* =============================================================================== Complex number =============================================================================== */ class idComplex { public: float r; // real part float i; // imaginary part idComplex(); idComplex( const float r, const float i ); void Set( const float r, const float i ); void Zero(); float operator[]( int index ) const; float & operator[]( int index ); idComplex operator-() const; idComplex & operator=( const idComplex &a ); idComplex operator*( const idComplex &a ) const; idComplex operator/( const idComplex &a ) const; idComplex operator+( const idComplex &a ) const; idComplex operator-( const idComplex &a ) const; idComplex & operator*=( const idComplex &a ); idComplex & operator/=( const idComplex &a ); idComplex & operator+=( const idComplex &a ); idComplex & operator-=( const idComplex &a ); idComplex operator*( const float a ) const; idComplex operator/( const float a ) const; idComplex operator+( const float a ) const; idComplex operator-( const float a ) const; idComplex & operator*=( const float a ); idComplex & operator/=( const float a ); idComplex & operator+=( const float a ); idComplex & operator-=( const float a ); friend idComplex operator*( const float a, const idComplex &b ); friend idComplex operator/( const float a, const idComplex &b ); friend idComplex operator+( const float a, const idComplex &b ); friend idComplex operator-( const float a, const idComplex &b ); bool Compare( const idComplex &a ) const; // exact compare, no epsilon bool Compare( const idComplex &a, const float epsilon ) const; // compare with epsilon bool operator==( const idComplex &a ) const; // exact compare, no epsilon bool operator!=( const idComplex &a ) const; // exact compare, no epsilon idComplex Reciprocal() const; idComplex Sqrt() const; float Abs() const; int GetDimension() const; const float * ToFloatPtr() const; float * ToFloatPtr(); const char * ToString( int precision = 2 ) const; }; extern idComplex complex_origin; #define complex_zero complex_origin ID_INLINE idComplex::idComplex() { } ID_INLINE idComplex::idComplex( const float r, const float i ) { this->r = r; this->i = i; } ID_INLINE void idComplex::Set( const float r, const float i ) { this->r = r; this->i = i; } ID_INLINE void idComplex::Zero() { r = i = 0.0f; } ID_INLINE float idComplex::operator[]( int index ) const { assert( index >= 0 && index < 2 ); return ( &r )[ index ]; } ID_INLINE float& idComplex::operator[]( int index ) { assert( index >= 0 && index < 2 ); return ( &r )[ index ]; } ID_INLINE idComplex idComplex::operator-() const { return idComplex( -r, -i ); } ID_INLINE idComplex &idComplex::operator=( const idComplex &a ) { r = a.r; i = a.i; return *this; } ID_INLINE idComplex idComplex::operator*( const idComplex &a ) const { return idComplex( r * a.r - i * a.i, i * a.r + r * a.i ); } ID_INLINE idComplex idComplex::operator/( const idComplex &a ) const { float s, t; if ( idMath::Fabs( a.r ) >= idMath::Fabs( a.i ) ) { s = a.i / a.r; t = 1.0f / ( a.r + s * a.i ); return idComplex( ( r + s * i ) * t, ( i - s * r ) * t ); } else { s = a.r / a.i; t = 1.0f / ( s * a.r + a.i ); return idComplex( ( r * s + i ) * t, ( i * s - r ) * t ); } } ID_INLINE idComplex idComplex::operator+( const idComplex &a ) const { return idComplex( r + a.r, i + a.i ); } ID_INLINE idComplex idComplex::operator-( const idComplex &a ) const { return idComplex( r - a.r, i - a.i ); } ID_INLINE idComplex &idComplex::operator*=( const idComplex &a ) { *this = idComplex( r * a.r - i * a.i, i * a.r + r * a.i ); return *this; } ID_INLINE idComplex &idComplex::operator/=( const idComplex &a ) { float s, t; if ( idMath::Fabs( a.r ) >= idMath::Fabs( a.i ) ) { s = a.i / a.r; t = 1.0f / ( a.r + s * a.i ); *this = idComplex( ( r + s * i ) * t, ( i - s * r ) * t ); } else { s = a.r / a.i; t = 1.0f / ( s * a.r + a.i ); *this = idComplex( ( r * s + i ) * t, ( i * s - r ) * t ); } return *this; } ID_INLINE idComplex &idComplex::operator+=( const idComplex &a ) { r += a.r; i += a.i; return *this; } ID_INLINE idComplex &idComplex::operator-=( const idComplex &a ) { r -= a.r; i -= a.i; return *this; } ID_INLINE idComplex idComplex::operator*( const float a ) const { return idComplex( r * a, i * a ); } ID_INLINE idComplex idComplex::operator/( const float a ) const { float s = 1.0f / a; return idComplex( r * s, i * s ); } ID_INLINE idComplex idComplex::operator+( const float a ) const { return idComplex( r + a, i ); } ID_INLINE idComplex idComplex::operator-( const float a ) const { return idComplex( r - a, i ); } ID_INLINE idComplex &idComplex::operator*=( const float a ) { r *= a; i *= a; return *this; } ID_INLINE idComplex &idComplex::operator/=( const float a ) { float s = 1.0f / a; r *= s; i *= s; return *this; } ID_INLINE idComplex &idComplex::operator+=( const float a ) { r += a; return *this; } ID_INLINE idComplex &idComplex::operator-=( const float a ) { r -= a; return *this; } ID_INLINE idComplex operator*( const float a, const idComplex &b ) { return idComplex( a * b.r, a * b.i ); } ID_INLINE idComplex operator/( const float a, const idComplex &b ) { float s, t; if ( idMath::Fabs( b.r ) >= idMath::Fabs( b.i ) ) { s = b.i / b.r; t = a / ( b.r + s * b.i ); return idComplex( t, - s * t ); } else { s = b.r / b.i; t = a / ( s * b.r + b.i ); return idComplex( s * t, - t ); } } ID_INLINE idComplex operator+( const float a, const idComplex &b ) { return idComplex( a + b.r, b.i ); } ID_INLINE idComplex operator-( const float a, const idComplex &b ) { return idComplex( a - b.r, -b.i ); } ID_INLINE idComplex idComplex::Reciprocal() const { float s, t; if ( idMath::Fabs( r ) >= idMath::Fabs( i ) ) { s = i / r; t = 1.0f / ( r + s * i ); return idComplex( t, - s * t ); } else { s = r / i; t = 1.0f / ( s * r + i ); return idComplex( s * t, - t ); } } ID_INLINE idComplex idComplex::Sqrt() const { float x, y, w; if ( r == 0.0f && i == 0.0f ) { return idComplex( 0.0f, 0.0f ); } x = idMath::Fabs( r ); y = idMath::Fabs( i ); if ( x >= y ) { w = y / x; w = idMath::Sqrt( x ) * idMath::Sqrt( 0.5f * ( 1.0f + idMath::Sqrt( 1.0f + w * w ) ) ); } else { w = x / y; w = idMath::Sqrt( y ) * idMath::Sqrt( 0.5f * ( w + idMath::Sqrt( 1.0f + w * w ) ) ); } if ( w == 0.0f ) { return idComplex( 0.0f, 0.0f ); } if ( r >= 0.0f ) { return idComplex( w, 0.5f * i / w ); } else { return idComplex( 0.5f * y / w, ( i >= 0.0f ) ? w : -w ); } } ID_INLINE float idComplex::Abs() const { float x, y, t; x = idMath::Fabs( r ); y = idMath::Fabs( i ); if ( x == 0.0f ) { return y; } else if ( y == 0.0f ) { return x; } else if ( x > y ) { t = y / x; return x * idMath::Sqrt( 1.0f + t * t ); } else { t = x / y; return y * idMath::Sqrt( 1.0f + t * t ); } } ID_INLINE bool idComplex::Compare( const idComplex &a ) const { return ( ( r == a.r ) && ( i == a.i ) ); } ID_INLINE bool idComplex::Compare( const idComplex &a, const float epsilon ) const { if ( idMath::Fabs( r - a.r ) > epsilon ) { return false; } if ( idMath::Fabs( i - a.i ) > epsilon ) { return false; } return true; } ID_INLINE bool idComplex::operator==( const idComplex &a ) const { return Compare( a ); } ID_INLINE bool idComplex::operator!=( const idComplex &a ) const { return !Compare( a ); } ID_INLINE int idComplex::GetDimension() const { return 2; } ID_INLINE const float *idComplex::ToFloatPtr() const { return &r; } ID_INLINE float *idComplex::ToFloatPtr() { return &r; } #endif /* !__MATH_COMPLEX_H__ */