/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see .
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __DEMOFILE_H__
#define __DEMOFILE_H__
/*
===============================================================================
Demo file
===============================================================================
*/
typedef enum {
DS_FINISHED,
DS_RENDER,
DS_SOUND,
DS_VERSION
} demoSystem_t;
class idDemoFile : public idFile {
public:
idDemoFile();
~idDemoFile();
const char * GetName() { return (f?f->GetName():""); }
const char * GetFullPath() { return (f?f->GetFullPath():""); }
void SetLog( bool b, const char *p );
void Log( const char *p );
bool OpenForReading( const char *fileName );
bool OpenForWriting( const char *fileName );
void Close();
const char * ReadHashString();
void WriteHashString( const char *str );
void ReadDict( idDict &dict );
void WriteDict( const idDict &dict );
int Read( void *buffer, int len );
int Write( const void *buffer, int len );
private:
static idCompressor *AllocCompressor( int type );
bool writing;
byte * fileImage;
idFile * f;
idCompressor * compressor;
idList demoStrings;
idFile * fLog;
bool log;
idStr logStr;
static idCVar com_logDemos;
static idCVar com_compressDemos;
static idCVar com_preloadDemos;
};
#endif /* !__DEMOFILE_H__ */