/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __DEMOFILE_H__ #define __DEMOFILE_H__ /* =============================================================================== Demo file =============================================================================== */ typedef enum { DS_FINISHED, DS_RENDER, DS_SOUND, DS_VERSION } demoSystem_t; class idDemoFile : public idFile { public: idDemoFile(); ~idDemoFile(); const char * GetName() { return (f?f->GetName():""); } const char * GetFullPath() { return (f?f->GetFullPath():""); } void SetLog( bool b, const char *p ); void Log( const char *p ); bool OpenForReading( const char *fileName ); bool OpenForWriting( const char *fileName ); void Close(); const char * ReadHashString(); void WriteHashString( const char *str ); void ReadDict( idDict &dict ); void WriteDict( const idDict &dict ); int Read( void *buffer, int len ); int Write( const void *buffer, int len ); private: static idCompressor *AllocCompressor( int type ); bool writing; byte * fileImage; idFile * f; idCompressor * compressor; idList demoStrings; idFile * fLog; bool log; idStr logStr; static idCVar com_logDemos; static idCVar com_compressDemos; static idCVar com_preloadDemos; }; #endif /* !__DEMOFILE_H__ */