/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../../idlib/precompiled.h" #include "../Game_local.h" /* ======================== idMenuWidget_NavBar::Initialize ======================== */ void idMenuWidget_NavBar::Initialize( idMenuHandler* data ) { idMenuWidget::Initialize( data ); } /* ======================== idMenuWidget_NavBar::PrepareListElement ======================== */ void idMenuWidget_NavBar::Update() { if( GetSWFObject() == NULL ) { return; } idSWFScriptObject& root = GetSWFObject()->GetRootObject(); if( !BindSprite( root ) ) { return; } int rightIndex = 0; buttonPos = initialPos; for( int index = 0; index < GetNumVisibleOptions() - 1; ++index ) { idSWFSpriteInstance* const rightOption = GetSprite()->GetScriptObject()->GetSprite( va( "optionRight%d", index ) ); rightOption->SetVisible( false ); idSWFSpriteInstance* const leftOption = GetSprite()->GetScriptObject()->GetSprite( va( "optionLeft%d", index ) ); leftOption->SetVisible( false ); } for( int index = 0; index < GetTotalNumberOfOptions(); ++index ) { idMenuWidget& child = GetChildByIndex( index ); idMenuWidget_NavButton* const button = dynamic_cast< idMenuWidget_NavButton* >( &child ); button->SetLabel( "" ); } for( int index = 0; index < GetNumVisibleOptions(); ++index ) { if( index < GetFocusIndex() ) { idMenuWidget& child = GetChildByIndex( index ); child.SetSpritePath( GetSpritePath(), va( "optionLeft%d", index ) ); if( child.BindSprite( root ) ) { PrepareListElement( child, index ); child.Update(); } } else if( index > GetFocusIndex() ) { int rightChildIndex = ( GetNumVisibleOptions() - 1 ) + ( index - 1 ); idMenuWidget& child = GetChildByIndex( rightChildIndex ); child.SetSpritePath( GetSpritePath(), va( "optionRight%d", rightIndex ) ); rightIndex++; if( child.BindSprite( root ) ) { PrepareListElement( child, index ); child.Update(); } } else { int mainIndex = GetTotalNumberOfOptions() - 1; idMenuWidget& child = GetChildByIndex( mainIndex ); child.SetSpritePath( GetSpritePath(), va( "option" ) ); if( child.BindSprite( root ) ) { PrepareListElement( child, index ); child.Update(); } } } } /* ======================== idMenuWidget_NavBar::SetListHeadings ======================== */ void idMenuWidget_NavBar::SetListHeadings( idList< idStr >& list ) { headings.Clear(); for( int index = 0; index < list.Num(); ++index ) { headings.Append( list[ index ] ); } } /* ======================== idMenuWidget_NavBar::GetTotalNumberOfOptions ======================== */ int idMenuWidget_NavBar::GetTotalNumberOfOptions() const { return GetChildren().Num(); } /* ======================== idMenuWidget_NavBar::PrepareListElement ======================== */ bool idMenuWidget_NavBar::PrepareListElement( idMenuWidget& widget, const int navIndex ) { if( navIndex >= GetNumVisibleOptions() || navIndex >= headings.Num() ) { return false; } idMenuWidget_NavButton* const button = dynamic_cast< idMenuWidget_NavButton* >( &widget ); if( button == NULL || button->GetSprite() == NULL ) { return false; } button->SetLabel( headings[navIndex] ); idSWFTextInstance* ti = button->GetSprite()->GetScriptObject()->GetNestedText( "txtVal" ); if( ti != NULL ) { ti->SetStrokeInfo( true, 0.7f, 1.25f ); if( navIndex < GetFocusIndex() ) { ti->SetText( headings[ navIndex ] ); buttonPos = buttonPos + ti->GetTextLength(); button->SetPosition( buttonPos ); button->SetNavIndex( navIndex, idMenuWidget_NavButton::NAV_WIDGET_LEFT ); buttonPos += leftSpacer; } else if( navIndex > GetFocusIndex() ) { ti->SetText( headings[ navIndex ] ); ti->SetStrokeInfo( true, 0.7f, 1.25f ); button->GetSprite()->SetXPos( buttonPos ); button->SetPosition( buttonPos ); button->SetNavIndex( navIndex, idMenuWidget_NavButton::NAV_WIDGET_RIGHT ); buttonPos = buttonPos + ti->GetTextLength() + rightSpacer; } else { ti->SetText( headings[ navIndex ] ); ti->SetStrokeInfo( true, 0.7f, 1.25f ); button->GetSprite()->SetXPos( buttonPos ); button->SetPosition( buttonPos ); button->SetNavIndex( navIndex, idMenuWidget_NavButton::NAV_WIDGET_SELECTED ); buttonPos = buttonPos + ti->GetTextLength() + selectedSpacer; } } return true; }