/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../../idlib/precompiled.h" #include "../Game_local.h" /* ======================== idMenuWidget_MenuBar::Initialize ======================== */ void idMenuWidget_MenuBar::Initialize( idMenuHandler* data ) { idMenuWidget::Initialize( data ); } /* ======================== idMenuWidget_MenuBar::Update ======================== */ void idMenuWidget_MenuBar::Update() { if( GetSWFObject() == NULL ) { return; } idSWFScriptObject& root = GetSWFObject()->GetRootObject(); if( !BindSprite( root ) ) { return; } totalWidth = 0.0f; buttonPos = 0.0f; for( int index = 0; index < GetNumVisibleOptions(); ++index ) { if( index >= children.Num() ) { break; } if( index != 0 ) { totalWidth += rightSpacer; } idMenuWidget& child = GetChildByIndex( index ); child.SetSpritePath( GetSpritePath(), va( "btn%d", index ) ); if( child.BindSprite( root ) ) { PrepareListElement( child, index ); child.Update(); } } // 640 is half the size of our flash files width float xPos = 640.0f - ( totalWidth / 2.0f ); GetSprite()->SetXPos( xPos ); idSWFSpriteInstance* backing = GetSprite()->GetScriptObject()->GetNestedSprite( "backing" ); if( backing != NULL ) { if( menuData != NULL && menuData->GetPlatform() != 2 ) { backing->SetVisible( false ); } else { backing->SetVisible( true ); backing->SetXPos( totalWidth / 2.0f ); } } } /* ======================== idMenuWidget_MenuBar::SetListHeadings ======================== */ void idMenuWidget_MenuBar::SetListHeadings( idList< idStr >& list ) { headings.Clear(); for( int index = 0; index < list.Num(); ++index ) { headings.Append( list[ index ] ); } } /* ======================== idMenuWidget_MenuBar::GetTotalNumberOfOptions ======================== */ int idMenuWidget_MenuBar::GetTotalNumberOfOptions() const { return GetChildren().Num(); } /* ======================== idMenuWidget_MenuBar::PrepareListElement ======================== */ bool idMenuWidget_MenuBar::PrepareListElement( idMenuWidget& widget, const int navIndex ) { if( navIndex >= GetNumVisibleOptions() ) { return false; } idMenuWidget_MenuButton* const button = dynamic_cast< idMenuWidget_MenuButton* >( &widget ); if( button == NULL || button->GetSprite() == NULL ) { return false; } if( navIndex >= headings.Num() ) { button->SetLabel( "" ); } else { button->SetLabel( headings[navIndex] ); idSWFTextInstance* ti = button->GetSprite()->GetScriptObject()->GetNestedText( "txtVal" ); if( ti != NULL ) { ti->SetStrokeInfo( true, 0.7f, 1.25f ); ti->SetText( headings[ navIndex ] ); button->SetPosition( buttonPos ); totalWidth += ti->GetTextLength(); buttonPos += rightSpacer + ti->GetTextLength(); } } return true; }