/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../../idlib/precompiled.h" #include "../Game_local.h" /* ======================== idMenuWidget_DynamicList::Initialize ======================== */ void idMenuWidget_DynamicList::Initialize( idMenuHandler* data ) { idMenuWidget::Initialize( data ); } /* ======================== idMenuWidget_DynamicList::Update ======================== */ void idMenuWidget_DynamicList::Update() { if( GetSWFObject() == NULL ) { return; } idSWFScriptObject& root = GetSWFObject()->GetRootObject(); if( !BindSprite( root ) ) { return; } for( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex ) { if( optionIndex >= children.Num() ) { idSWFSpriteInstance* item = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", optionIndex ) ); if( item != NULL ) { item->SetVisible( false ); continue; } } idMenuWidget& child = GetChildByIndex( optionIndex ); const int childIndex = GetViewOffset() + optionIndex; bool shown = false; child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) ); if( child.BindSprite( root ) ) { if( optionIndex >= GetTotalNumberOfOptions() ) { child.ClearSprite(); continue; } else { //const int controlIndex = GetNumVisibleOptions() - Min( GetNumVisibleOptions(), GetTotalNumberOfOptions() ) + optionIndex; shown = PrepareListElement( child, childIndex ); child.Update(); } if( !shown ) { child.SetState( WIDGET_STATE_HIDDEN ); } else { if( optionIndex == focusIndex ) { child.SetState( WIDGET_STATE_SELECTING ); } else { child.SetState( WIDGET_STATE_NORMAL ); } } } } idSWFSpriteInstance* const upSprite = GetSprite()->GetScriptObject()->GetSprite( "upIndicator" ); if( upSprite != NULL ) { upSprite->SetVisible( GetViewOffset() > 0 ); } idSWFSpriteInstance* const downSprite = GetSprite()->GetScriptObject()->GetSprite( "downIndicator" ); if( downSprite != NULL ) { downSprite->SetVisible( GetViewOffset() + GetNumVisibleOptions() < GetTotalNumberOfOptions() ); } } /* ======================== idMenuWidget_DynamicList::GetTotalNumberOfOptions ======================== */ int idMenuWidget_DynamicList::GetTotalNumberOfOptions() const { if( controlList ) { return GetChildren().Num(); } return listItemInfo.Num(); } /* ======================== idMenuWidget_DynamicList::PrepareListElement ======================== */ bool idMenuWidget_DynamicList::PrepareListElement( idMenuWidget& widget, const int childIndex ) { idMenuWidget_ScoreboardButton* const sbButton = dynamic_cast< idMenuWidget_ScoreboardButton* >( &widget ); if( sbButton != NULL ) { return true; } if( listItemInfo.Num() == 0 ) { return true; } if( childIndex > listItemInfo.Num() ) { return false; } idMenuWidget_Button* const button = dynamic_cast< idMenuWidget_Button* >( &widget ); if( button != NULL ) { button->SetIgnoreColor( ignoreColor ); button->SetValues( listItemInfo[ childIndex ] ); if( listItemInfo[ childIndex ].Num() > 0 ) { return true; } } return false; } /* ======================== idMenuWidget_DynamicList::SetListData ======================== */ void idMenuWidget_DynamicList::SetListData( idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU >& list ) { listItemInfo.Clear(); for( int i = 0; i < list.Num(); ++i ) { idList< idStr > values; for( int j = 0; j < list[i].Num(); ++j ) { values.Append( list[i][j] ); } listItemInfo.Append( values ); } } /* ======================== idMenuWidget_DynamicList::Recalculate ======================== */ void idMenuWidget_DynamicList::Recalculate() { idSWF* swf = GetSWFObject(); if( swf == NULL ) { return; } idSWFScriptObject& root = swf->GetRootObject(); for( int i = 0; i < GetChildren().Num(); ++i ) { idMenuWidget& child = GetChildByIndex( i ); child.SetSpritePath( GetSpritePath(), "info", "list", va( "item%d", i ) ); if( child.BindSprite( root ) ) { child.SetState( WIDGET_STATE_NORMAL ); child.GetSprite()->StopFrame( 1 ); } } } /* ======================== idMenuWidget_ScoreboardList::Update ======================== */ void idMenuWidget_ScoreboardList::Update() { if( GetSWFObject() == NULL ) { return; } idSWFScriptObject& root = GetSWFObject()->GetRootObject(); if( !BindSprite( root ) ) { return; } for( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex ) { idMenuWidget& child = GetChildByIndex( optionIndex ); const int childIndex = GetViewOffset() + optionIndex; bool shown = false; child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) ); if( child.BindSprite( root ) ) { shown = PrepareListElement( child, childIndex ); if( optionIndex == focusIndex && child.GetState() != WIDGET_STATE_SELECTED && child.GetState() != WIDGET_STATE_SELECTING ) { child.SetState( WIDGET_STATE_SELECTING ); } else if( optionIndex != focusIndex && child.GetState() != WIDGET_STATE_NORMAL ) { child.SetState( WIDGET_STATE_NORMAL ); } child.Update(); } } } /* ======================== idMenuWidget_ScoreboardList::GetTotalNumberOfOptions ======================== */ int idMenuWidget_ScoreboardList::GetTotalNumberOfOptions() const { return GetChildren().Num(); }