/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __G_GAME__ #define __G_GAME__ #include "doomdef.h" #include "d_event.h" // // GAME // void G_DeathMatchSpawnPlayer (int playernum); void G_InitNew ( skill_t skill, int episode, int map ); // Can be called by the startup code or M_Responder. // A normal game starts at map 1, // but a warp test can start elsewhere void G_DeferedInitNew (skill_t skill, int episode, int map); void G_DeferedPlayDemo (const char* demo); // Can be called by the startup code or M_Responder, // calls P_SetupLevel or W_EnterWorld. void G_LoadGame (char* name); qboolean G_DoLoadGame (); // Called by M_Responder. void G_SaveGame (int slot, char* description); // Only called by startup code. void G_RecordDemo (char* name); void G_BeginRecording (void); void G_PlayDemo (char* name); void G_TimeDemo (const char* name); qboolean G_CheckDemoStatus (void); void G_ExitLevel (void); void G_SecretExitLevel (void); void G_WorldDone (void); void G_Ticker (void); qboolean G_Responder (event_t* ev); void G_ScreenShot (void); #define MAXDEMOSIZE 512 * 1024 #define SAVEGAMESIZE 256 * 1024 + MAXDEMOSIZE #endif