/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma once #include "idlib/precompiled.h" #include #include #include #include #include #include #define ID_INLINE inline typedef unsigned char byte; typedef unsigned int dword; #include #include #define ACTUALTEXTUREWIDTH 1024 // should always be equal to or larger #define ACTUALTEXTUREHEIGHT 1024 #define GLOBAL_IMAGE_SCALER 3 #define ORIGINAL_WIDTH 320 #define ORIGINAL_HEIGHT 200 #define WIDTH ( ORIGINAL_WIDTH * GLOBAL_IMAGE_SCALER ) #define HEIGHT ( ORIGINAL_HEIGHT * GLOBAL_IMAGE_SCALER ) #define TEXTUREWIDTH WIDTH #define TEXTUREHEIGHT HEIGHT #define BASE_WIDTH WIDTH #define SCREENWIDTH WIDTH #define SCREENHEIGHT HEIGHT #define MAXWIDTH 1120 #define MAXHEIGHT 832 // DG: provide MAXINT seems to be available on MSVC but not MinGW, // so use the standard defines from limits.h #ifndef MAXINT #define MAXINT INT_MAX #endif #ifndef MININT #define MININT INT_MIN #endif // DG end