/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. Copyright (C) 2024 Robert Beckebans This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "precompiled.h" #pragma hdrstop #include "../sys/sys_local.h" #include "../framework/EventLoop.h" #include "../framework/DeclManager.h" #include #include #include "imtui/imtui.h" #include "imtui/imtui-impl-ncurses.h" #include "imtui/imtui-demo.h" idEventLoop* eventLoop; //----------------------------------------------------------------------------- // [SECTION] Example App: Debug Log / ShowExampleAppLog() //----------------------------------------------------------------------------- struct MyAppLog { ImGuiTextBuffer Buf; ImGuiTextFilter Filter; ImVector LineOffsets; // Index to lines offset. We maintain this with AddLog() calls, allowing us to have a random access on lines MyAppLog() { Clear(); } void Clear() { Buf.clear(); LineOffsets.clear(); LineOffsets.push_back( 0 ); } void AddLog( const char* fmt, ... ) IM_FMTARGS( 2 ) { int old_size = Buf.size(); va_list args; va_start( args, fmt ); Buf.appendfv( fmt, args ); va_end( args ); for( int new_size = Buf.size(); old_size < new_size; old_size++ ) if( Buf[old_size] == '\n' ) { LineOffsets.push_back( old_size + 1 ); } } void Draw( const char* title, bool* p_open = NULL ) { { auto wSize = ImGui::GetIO().DisplaySize; ImGui::SetNextWindowPos( ImVec2( 0, 1 ), ImGuiCond_Always ); ImGui::SetNextWindowSize( ImVec2( wSize.x, wSize.y - 5 ), ImGuiCond_Always ); } if( !ImGui::Begin( title, p_open, ImGuiWindowFlags_NoDecoration ) ) { ImGui::End(); return; } bool copy = ImGui::Button( "Copy to Clipboard" ); ImGui::SameLine(); ImGui::Separator(); ImGui::BeginChild( "scrolling", ImVec2( 0, 0 ), false, ImGuiWindowFlags_HorizontalScrollbar ); if( copy ) { ImGui::LogToClipboard(); } ImGui::PushStyleVar( ImGuiStyleVar_ItemSpacing, ImVec2( 0, 0 ) ); const char* buf = Buf.begin(); const char* buf_end = Buf.end(); #if 0 if( Filter.IsActive() ) { // In this example we don't use the clipper when Filter is enabled. // This is because we don't have a random access on the result on our filter. // A real application processing logs with ten of thousands of entries may want to store the result of search/filter. // especially if the filtering function is not trivial (e.g. reg-exp). for( int line_no = 0; line_no < LineOffsets.Size; line_no++ ) { const char* line_start = buf + LineOffsets[line_no]; const char* line_end = ( line_no + 1 < LineOffsets.Size ) ? ( buf + LineOffsets[line_no + 1] - 1 ) : buf_end; if( Filter.PassFilter( line_start, line_end ) ) { ImGui::TextUnformatted( line_start, line_end ); } } } else #endif { // The simplest and easy way to display the entire buffer: // ImGui::TextUnformatted(buf_begin, buf_end); // And it'll just work. TextUnformatted() has specialization for large blob of text and will fast-forward to skip non-visible lines. // Here we instead demonstrate using the clipper to only process lines that are within the visible area. // If you have tens of thousands of items and their processing cost is non-negligible, coarse clipping them on your side is recommended. // Using ImGuiListClipper requires A) random access into your data, and B) items all being the same height, // both of which we can handle since we an array pointing to the beginning of each line of text. // When using the filter (in the block of code above) we don't have random access into the data to display anymore, which is why we don't use the clipper. // Storing or skimming through the search result would make it possible (and would be recommended if you want to search through tens of thousands of entries) ImGuiListClipper clipper; clipper.Begin( LineOffsets.Size ); while( clipper.Step() ) { for( int line_no = clipper.DisplayStart; line_no < clipper.DisplayEnd; line_no++ ) { const char* line_start = buf + LineOffsets[line_no]; const char* line_end = ( line_no + 1 < LineOffsets.Size ) ? ( buf + LineOffsets[line_no + 1] - 1 ) : buf_end; ImGui::TextUnformatted( line_start, line_end ); } } clipper.End(); } ImGui::PopStyleVar(); //if( ImGui::GetScrollY() >= ImGui::GetScrollMaxY() ) { ImGui::SetScrollHereY( 1.0f ); } ImGui::EndChild(); ImGui::End(); } }; static MyAppLog tuiLog; #define MAXPRINTMSG 4096 #define STDIO_PRINT( pre, post ) \ char msg[MAXPRINTMSG]; \ va_list argptr; \ va_start( argptr, fmt ); \ idStr::vsnPrintf( msg, MAXPRINTMSG - 1, fmt, argptr ); \ msg[ sizeof( msg ) - 1 ] = '\0'; \ va_end( argptr ); \ Sys_Printf( "%s%s%s", pre, msg, post ); \ idCVar com_developer( "developer", "0", CVAR_BOOL | CVAR_SYSTEM, "developer mode" ); idCVar com_productionMode( "com_productionMode", "0", CVAR_SYSTEM | CVAR_BOOL, "0 - no special behavior, 1 - building a production build, 2 - running a production build" ); /* ============================================================== idSys ============================================================== */ /* ============== Sys_Printf ============== */ void Sys_Printf( const char* fmt, ... ) { char msg[MAXPRINTMSG]; va_list argptr; va_start( argptr, fmt ); idStr::vsnPrintf( msg, MAXPRINTMSG - 1, fmt, argptr ); msg[ sizeof( msg ) - 1 ] = '\0'; va_end( argptr ); printf( msg ); OutputDebugString( msg ); tuiLog.AddLog( "%s", msg ); } /* ============== Sys_VPrintf ============== */ void Sys_VPrintf( const char* fmt, va_list arg ) { char msg[MAXPRINTMSG]; idStr::vsnPrintf( msg, MAXPRINTMSG - 1, fmt, arg ); msg[ sizeof( msg ) - 1 ] = '\0'; printf( msg ); OutputDebugString( msg ); tuiLog.AddLog( "%s", msg ); } /* ============== Sys_Mkdir ============== */ void Sys_Mkdir( const char* path ) { _mkdir( path ); } /* ======================== Sys_Rmdir ======================== */ bool Sys_Rmdir( const char* path ) { return _rmdir( path ) == 0; } /* ============== Sys_EXEPath ============== */ const char* Sys_EXEPath() { static char exe[MAX_OSPATH]; GetModuleFileName( NULL, exe, sizeof( exe ) - 1 ); return exe; } /* ============== Sys_ListFiles ============== */ int Sys_ListFiles( const char* directory, const char* extension, idStrList& list ) { idStr search; struct _finddata_t findinfo; // RB: 64 bit fixes, changed int to intptr_t intptr_t findhandle; // RB end int flag; if( !extension ) { extension = ""; } // passing a slash as extension will find directories if( extension[0] == '/' && extension[1] == 0 ) { extension = ""; flag = 0; } else { flag = _A_SUBDIR; } sprintf( search, "%s\\*%s", directory, extension ); // search list.Clear(); findhandle = _findfirst( search, &findinfo ); if( findhandle == -1 ) { return -1; } do { if( flag ^ ( findinfo.attrib & _A_SUBDIR ) ) { list.Append( findinfo.name ); } } while( _findnext( findhandle, &findinfo ) != -1 ); _findclose( findhandle ); return list.Num(); } int idEventLoop::JournalLevel() const { return 0; } /* ======================== Sys_IsFolder ======================== */ sysFolder_t Sys_IsFolder( const char* path ) { struct _stat buffer; if( _stat( path, &buffer ) < 0 ) { return FOLDER_ERROR; } return ( buffer.st_mode & _S_IFDIR ) != 0 ? FOLDER_YES : FOLDER_NO; } const char* Sys_DefaultSavePath() { return ""; } const char* Sys_Lang( int ) { return ""; } /* ================= Sys_FileTimeStamp ================= */ ID_TIME_T Sys_FileTimeStamp( idFileHandle fp ) { FILETIME writeTime; GetFileTime( fp, NULL, NULL, &writeTime ); /* FILETIME = number of 100-nanosecond ticks since midnight 1 Jan 1601 UTC. time_t = number of 1-second ticks since midnight 1 Jan 1970 UTC. To translate, we subtract a FILETIME representation of midnight, 1 Jan 1970 from the time in question and divide by the number of 100-ns ticks in one second. */ SYSTEMTIME base_st = { 1970, // wYear 1, // wMonth 0, // wDayOfWeek 1, // wDay 0, // wHour 0, // wMinute 0, // wSecond 0 // wMilliseconds }; FILETIME base_ft; SystemTimeToFileTime( &base_st, &base_ft ); LARGE_INTEGER itime; itime.QuadPart = reinterpret_cast( writeTime ).QuadPart; itime.QuadPart -= reinterpret_cast( base_ft ).QuadPart; itime.QuadPart /= 10000000LL; return itime.QuadPart; } /* ================ Sys_GetClockTicks ================ */ double Sys_GetClockTicks() { LARGE_INTEGER li; QueryPerformanceCounter( &li ); return ( double ) li.LowPart + ( double ) 0xFFFFFFFF * li.HighPart; } /* ================ Sys_ClockTicksPerSecond ================ */ double Sys_ClockTicksPerSecond() { static double ticks = 0; if( !ticks ) { LARGE_INTEGER li; QueryPerformanceFrequency( &li ); ticks = li.QuadPart; } return ticks; } /* ============== Sys_Cwd ============== */ const char* Sys_Cwd() { static char cwd[MAX_OSPATH]; _getcwd( cwd, sizeof( cwd ) - 1 ); cwd[MAX_OSPATH - 1] = 0; return cwd; } /* ============== Sys_DefaultBasePath ============== */ const char* Sys_DefaultBasePath() { return Sys_Cwd(); } int Sys_NumLangs() { return 0; } /* ================ Sys_Milliseconds ================ */ int Sys_Milliseconds() { static DWORD sys_timeBase = timeGetTime(); return timeGetTime() - sys_timeBase; } class idSysCmdline : public idSys { public: virtual void DebugPrintf( VERIFY_FORMAT_STRING const char* fmt, ... ) { va_list argptr; va_start( argptr, fmt ); Sys_VPrintf( fmt, argptr ); va_end( argptr ); } virtual void DebugVPrintf( const char* fmt, va_list arg ) { Sys_VPrintf( fmt, arg ); } virtual double GetClockTicks() { return Sys_GetClockTicks(); } virtual double ClockTicksPerSecond() { return Sys_ClockTicksPerSecond(); } virtual cpuid_t GetProcessorId() { return CPUID_NONE; } virtual const char* GetProcessorString() { return NULL; } virtual const char* FPU_GetState() { return NULL; } virtual bool FPU_StackIsEmpty() { return false; } virtual void FPU_SetFTZ( bool enable ) {} virtual void FPU_SetDAZ( bool enable ) {} virtual void FPU_EnableExceptions( int exceptions ) {} virtual bool LockMemory( void* ptr, int bytes ) { return false; } virtual bool UnlockMemory( void* ptr, int bytes ) { return false; } virtual int DLL_Load( const char* dllName ) { return 0; } virtual void* DLL_GetProcAddress( int dllHandle, const char* procName ) { return NULL; } virtual void DLL_Unload( int dllHandle ) {} virtual void DLL_GetFileName( const char* baseName, char* dllName, int maxLength ) {} virtual sysEvent_t GenerateMouseButtonEvent( int button, bool down ) { sysEvent_t ev; ev.evType = SE_NONE; return ev; } virtual sysEvent_t GenerateMouseMoveEvent( int deltax, int deltay ) { sysEvent_t ev; ev.evType = SE_NONE; return ev; } virtual void OpenURL( const char* url, bool quit ) {} virtual void StartProcess( const char* exeName, bool quit ) {} }; idSysCmdline idSysLocal; idSys* sys = &idSysLocal; /* ============================================================== idCommon ============================================================== */ namespace UI { enum class ColorScheme : int { Default, Dark, Green, COUNT, }; struct State { int hoveredWindowId = 0; int statusWindowHeight = 4; ColorScheme colorScheme = ColorScheme::Dark; bool showHelpWelcome = false; bool showHelpModal = false; bool showStatusWindow = true; #define STATUS_TEXT_SIZE 512 idStrStatic statusWindowHeader = "Initializing Doom Framework"; idStrStatic statusActiveTool = "-"; float progress = 1.0f; void ChangeColorScheme( bool inc = true ) { if( inc ) { colorScheme = ( ColorScheme )( ( ( int ) colorScheme + 1 ) % ( ( int )ColorScheme::COUNT ) ); } ImVec4* colors = ImGui::GetStyle().Colors; switch( colorScheme ) { case ColorScheme::Default: { colors[ImGuiCol_Text] = ImVec4( 0.00f, 0.00f, 0.00f, 1.00f ); colors[ImGuiCol_TextDisabled] = ImVec4( 0.60f, 0.60f, 0.60f, 1.00f ); colors[ImGuiCol_WindowBg] = ImVec4( 0.96f, 0.96f, 0.94f, 1.00f ); colors[ImGuiCol_TitleBg] = ImVec4( 1.00f, 0.40f, 0.00f, 1.00f ); colors[ImGuiCol_TitleBgActive] = ImVec4( 1.00f, 0.40f, 0.00f, 1.00f ); colors[ImGuiCol_TitleBgCollapsed] = ImVec4( 0.69f, 0.25f, 0.00f, 1.00f ); colors[ImGuiCol_ChildBg] = ImVec4( 0.96f, 0.96f, 0.94f, 1.00f ); colors[ImGuiCol_PopupBg] = ImVec4( 0.96f, 0.96f, 0.94f, 1.00f ); colors[ImGuiCol_ModalWindowDimBg] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f ); break; } case ColorScheme::Dark: { colors[ImGuiCol_Text] = ImVec4( 1.00f, 1.00f, 1.00f, 1.00f ); colors[ImGuiCol_TextDisabled] = ImVec4( 0.60f, 0.60f, 0.60f, 1.00f ); colors[ImGuiCol_WindowBg] = ImVec4( 0.10f, 0.10f, 0.10f, 1.00f ); colors[ImGuiCol_TitleBg] = ImVec4( 1.00f, 0.40f, 0.00f, 0.50f ); colors[ImGuiCol_TitleBgActive] = ImVec4( 1.00f, 0.40f, 0.00f, 0.50f ); colors[ImGuiCol_TitleBgCollapsed] = ImVec4( 0.69f, 0.25f, 0.00f, 0.50f ); colors[ImGuiCol_ChildBg] = ImVec4( 0.10f, 0.10f, 0.10f, 1.00f ); colors[ImGuiCol_PopupBg] = ImVec4( 0.20f, 0.20f, 0.20f, 1.00f ); colors[ImGuiCol_ModalWindowDimBg] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f ); break; } case ColorScheme::Green: { colors[ImGuiCol_Text] = ImVec4( 0.00f, 1.00f, 0.00f, 1.00f ); colors[ImGuiCol_TextDisabled] = ImVec4( 0.60f, 0.60f, 0.60f, 1.00f ); colors[ImGuiCol_WindowBg] = ImVec4( 0.10f, 0.10f, 0.10f, 1.00f ); colors[ImGuiCol_TitleBg] = ImVec4( 0.25f, 0.25f, 0.25f, 1.00f ); colors[ImGuiCol_TitleBgActive] = ImVec4( 0.25f, 0.25f, 0.25f, 1.00f ); colors[ImGuiCol_TitleBgCollapsed] = ImVec4( 0.50f, 1.00f, 0.50f, 1.00f ); colors[ImGuiCol_ChildBg] = ImVec4( 0.10f, 0.10f, 0.10f, 1.00f ); colors[ImGuiCol_PopupBg] = ImVec4( 0.00f, 0.00f, 0.00f, 1.00f ); colors[ImGuiCol_ModalWindowDimBg] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f ); break; } default: { } } } }; } // UI state UI::State stateUI; class idCommonLocal : public idCommon { private: int count = 0; int expectedCount = 0; size_t tics = 0; size_t nextTicCount = 0; public: bool com_refreshOnPrint = true; // update the screen every print for dmap ImTui::TScreen* screen; // Initialize everything. // if the OS allows, pass argc/argv directly (without executable name) // otherwise pass the command line in a single string (without executable name) virtual void Init( int argc, const char* const* argv, const char* cmdline ) {} // Shuts down everything. virtual void Shutdown() {} virtual bool IsShuttingDown() const { return false; }; virtual void CreateMainMenu() {} // Shuts down everything. virtual void Quit() {} // Returns true if common initialization is complete. virtual bool IsInitialized() const { return true; }; // Called repeatedly as the foreground thread for rendering and game logic. virtual void Frame() {} // Redraws the screen, handling games, guis, console, etc // in a modal manner outside the normal frame loop virtual void UpdateScreen( bool captureToImage, bool releaseMouse = true ); virtual void UpdateLevelLoadPacifier() {} virtual void LoadPacifierInfo( VERIFY_FORMAT_STRING const char* fmt, ... ) {} virtual void LoadPacifierProgressTotal( int total ) {} virtual void LoadPacifierProgressIncrement( int step ) {} virtual bool LoadPacifierRunning() { return false; } // Checks for and removes command line "+set var arg" constructs. // If match is NULL, all set commands will be executed, otherwise // only a set with the exact name. virtual void StartupVariable( const char* match ) {} // Begins redirection of console output to the given buffer. virtual void BeginRedirect( char* buffer, int buffersize, void ( *flush )( const char* ) ) {} // Stops redirection of console output. virtual void EndRedirect() {} // Update the screen with every message printed. virtual void SetRefreshOnPrint( bool set ) { //com_refreshOnPrint = set; } virtual void Printf( const char* fmt, ... ) { STDIO_PRINT( "", "" ); if( com_refreshOnPrint ) { common->UpdateScreen( false ); } } virtual void VPrintf( const char* fmt, va_list arg ) { Sys_VPrintf( fmt, arg ); if( com_refreshOnPrint ) { common->UpdateScreen( false ); } } virtual void DPrintf( const char* fmt, ... ) { if( com_developer.GetBool() ) { STDIO_PRINT( "", "" ); if( com_refreshOnPrint ) { common->UpdateScreen( false ); } } } virtual void VerbosePrintf( const char* fmt, ... ) { if( dmap_verbose.GetBool() ) { STDIO_PRINT( "", "" ); if( com_refreshOnPrint ) { common->UpdateScreen( false ); } } } virtual void Warning( const char* fmt, ... ) { STDIO_PRINT( "WARNING: ", "\n" ); if( com_refreshOnPrint ) { common->UpdateScreen( false ); } } virtual void DWarning( const char* fmt, ... ) { if( com_developer.GetBool() ) { STDIO_PRINT( "WARNING: ", "\n" ); if( com_refreshOnPrint ) { common->UpdateScreen( false ); } } } // Prints all queued warnings. virtual void PrintWarnings() {} // Removes all queued warnings. virtual void ClearWarnings( const char* reason ) {} virtual void Error( const char* fmt, ... ) { STDIO_PRINT( "ERROR: ", "\n" ); if( com_refreshOnPrint ) { common->UpdateScreen( false ); } exit( 0 ); } virtual void FatalError( const char* fmt, ... ) { STDIO_PRINT( "FATAL ERROR: ", "\n" ); if( com_refreshOnPrint ) { common->UpdateScreen( false ); } exit( 0 ); } // Returns key bound to the command virtual const char* KeysFromBinding( const char* bind ) { return NULL; }; // Returns the binding bound to the key virtual const char* BindingFromKey( const char* key ) { return NULL; }; // Directly sample a button. virtual int ButtonState( int key ) { return 0; }; // Directly sample a keystate. virtual int KeyState( int key ) { return 0; }; // Returns true if a multiplayer game is running. // CVars and commands are checked differently in multiplayer mode. virtual bool IsMultiplayer() { return false; }; virtual bool IsServer() { return false; }; virtual bool IsClient() { return false; }; // Returns true if the player has ever enabled the console virtual bool GetConsoleUsed() { return false; }; // Returns the rate (in ms between snaps) that we want to generate snapshots virtual int GetSnapRate() { return 0; }; virtual void NetReceiveReliable( int peer, int type, idBitMsg& msg ) { }; virtual void NetReceiveSnapshot( class idSnapShot& ss ) { }; virtual void NetReceiveUsercmds( int peer, idBitMsg& msg ) { }; // Processes the given event. virtual bool ProcessEvent( const sysEvent_t* event ) { return false; }; virtual bool LoadGame( const char* saveName ) { return false; }; virtual bool SaveGame( const char* saveName ) { return false; }; virtual idGame* Game() { return NULL; }; virtual idRenderWorld* RW() { return NULL; }; virtual idSoundWorld* SW() { return NULL; }; virtual idSoundWorld* MenuSW() { return NULL; }; virtual idSession* Session() { return NULL; }; virtual idCommonDialog& Dialog() { static idCommonDialog useless; return useless; }; virtual void OnSaveCompleted( idSaveLoadParms& parms ) {} virtual void OnLoadCompleted( idSaveLoadParms& parms ) {} virtual void OnLoadFilesCompleted( idSaveLoadParms& parms ) {} virtual void OnEnumerationCompleted( idSaveLoadParms& parms ) {} virtual void OnDeleteCompleted( idSaveLoadParms& parms ) {} virtual void TriggerScreenWipe( const char* _wipeMaterial, bool hold ) {} virtual void OnStartHosting( idMatchParameters& parms ) {} virtual int GetGameFrame() { return 0; }; virtual void LaunchExternalTitle( int titleIndex, int device, const lobbyConnectInfo_t* const connectInfo ) { }; virtual void InitializeMPMapsModes() { }; virtual const idStrList& GetModeList() const { static idStrList useless; return useless; }; virtual const idStrList& GetModeDisplayList() const { static idStrList useless; return useless; }; virtual const idList& GetMapList() const { static idList useless; return useless; }; virtual void ResetPlayerInput( int playerIndex ) {} virtual bool JapaneseCensorship() const { return false; }; virtual void QueueShowShell() { }; // Will activate the shell on the next frame. virtual void InitTool( const toolFlag_t, const idDict*, idEntity* ) {} virtual void LoadPacifierBinarizeFilename( const char* filename, const char* reason ) {} virtual void LoadPacifierBinarizeInfo( const char* info ) {} virtual void LoadPacifierBinarizeMiplevel( int level, int maxLevel ) {} virtual void LoadPacifierBinarizeProgress( float progress ) {} virtual void LoadPacifierBinarizeEnd() { }; virtual void LoadPacifierBinarizeProgressTotal( int total ) {} virtual void LoadPacifierBinarizeProgressIncrement( int step ) {} virtual void DmapPacifierFilename( const char* filename, const char* reason ) { stateUI.statusWindowHeader.Format( "%s | %s", filename, reason ); } virtual void DmapPacifierInfo( VERIFY_FORMAT_STRING const char* fmt, ... ) { char msg[STATUS_TEXT_SIZE]; va_list argptr; va_start( argptr, fmt ); idStr::vsnPrintf( msg, STATUS_TEXT_SIZE - 1, fmt, argptr ); msg[ sizeof( msg ) - 1 ] = '\0'; va_end( argptr ); stateUI.statusActiveTool = msg; if( com_refreshOnPrint ) { UpdateScreen( false ); } } virtual void DmapPacifierCompileProgressTotal( int total ) { count = 0; expectedCount = total; tics = 0; nextTicCount = 0; stateUI.progress = 0; } virtual void DmapPacifierCompileProgressIncrement( int step ) { count += step; stateUI.progress = float( count ) / expectedCount; // don't refresh the UI with every step if there are e.g. 1300 steps if( ( count + 1 ) >= nextTicCount ) { size_t ticsNeeded = ( size_t )( ( ( double )( count + 1 ) / expectedCount ) * 50.0 ); do { //common->Printf( "*" ); } while( ++tics < ticsNeeded ); nextTicCount = ( size_t )( ( tics / 50.0 ) * expectedCount ); /* if( count == ( expectedCount - 1 ) ) { //if( tics < 51 ) //{ // common->Printf( "*" ); //} //common->Printf( "\n" ); //stateUI.progress = 1; } */ if( com_refreshOnPrint ) { common->UpdateScreen( false ); } } } }; idCommonLocal commonLocal; idCommon* common = &commonLocal; int com_editors = 0; /* ============================================================== main ============================================================== */ int Dmap_NoGui( int argc, char** argv ) { commonLocal.com_refreshOnPrint = false; idLib::common = common; idLib::cvarSystem = cvarSystem; idLib::fileSystem = fileSystem; idLib::sys = sys; idLib::Init(); cmdSystem->Init(); cvarSystem->Init(); idCVar::RegisterStaticVars(); // set cvars before filesystem init to use mod paths idCmdArgs args; for( int i = 0; i < argc; i++ ) { if( idStr::Icmp( argv[ i ], "+set" ) == 0 ) { if( ( i + 2 ) < argc ) { cvarSystem->SetCVarString( argv[ i + 1 ], argv[ i + 2 ] ); } i += 2; } else if( idStr::Icmp( argv[ i ], "-t" ) == 0 || idStr::Icmp( argv[ i ], "-nogui" ) == 0 ) { } else { args.AppendArg( argv[i] ); } } fileSystem->Init(); declManager->InitTool(); Dmap_f( args ); return 0; } #if 0 void idCommonLocal::UpdateScreen( bool captureToImage, bool releaseMouse ) { } int main( int argc, char** argv ) { return Dmap_NoGui( argc, argv ); } #elif 1 void idCommonLocal::UpdateScreen( bool captureToImage, bool releaseMouse ) { bool demo = true; bool conOpen = true; ImTui_ImplNcurses_NewFrame(); ImTui_ImplText_NewFrame(); ImGui::NewFrame(); { auto wSize = ImGui::GetIO().DisplaySize; if( stateUI.showStatusWindow ) { wSize.y -= stateUI.statusWindowHeight; } wSize.x = int( wSize.x ); ImGui::SetNextWindowPos( ImVec2( 0, 0 ), ImGuiCond_Always ); ImGui::SetNextWindowSize( wSize, ImGuiCond_Always ); } //idStr title = va( "RBDMAP version %s %s", ENGINE_VERSION, BUILD_STRING ); idStr title = va( "RBDMAP version %s %s %s %s", ENGINE_VERSION, BUILD_STRING, __DATE__, __TIME__ ); ImGui::Begin( title.c_str(), nullptr, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar ); tuiLog.Draw( "Current Log:", &conOpen ); //ShowExampleAppConsole( &conOpen ); //ImTui::ShowDemoWindow( &demo ); ImGui::End(); { auto wSize = ImGui::GetIO().DisplaySize; ImGui::SetNextWindowPos( ImVec2( 0, wSize.y - stateUI.statusWindowHeight ), ImGuiCond_Always ); ImGui::SetNextWindowSize( ImVec2( wSize.x, stateUI.statusWindowHeight ), ImGuiCond_Always ); } ImGui::Begin( stateUI.statusWindowHeader, nullptr, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove ); auto wSize = ImGui::GetIO().DisplaySize; if( stateUI.progress < 1.0f ) { ImGui::ProgressBar( stateUI.progress, ImVec2( wSize.x, 0.0f ) ); } else { ImGui::Text( " " ); } ImGui::Text( " %s", stateUI.statusActiveTool.c_str() ); ImGui::Text( " Source code : https://github.com/RobertBeckebans/RBDOOM-3-BFG" ); ImGui::End(); ImGui::Render(); ImTui_ImplText_RenderDrawData( ImGui::GetDrawData(), screen ); ImTui_ImplNcurses_DrawScreen(); } int main( int argc, char** argv ) { for( int i = 0; i < argc; i++ ) { if( idStr::Icmp( argv[ i ], "-t" ) == 0 || idStr::Icmp( argv[ i ], "-nogui" ) == 0 ) { return Dmap_NoGui( argc, argv ); } } IMGUI_CHECKVERSION(); ImGui::CreateContext(); commonLocal.screen = ImTui_ImplNcurses_Init( true ); ImTui_ImplText_Init(); stateUI.ChangeColorScheme( false ); idLib::common = common; idLib::cvarSystem = cvarSystem; idLib::fileSystem = fileSystem; idLib::sys = sys; idLib::Init(); cmdSystem->Init(); cvarSystem->Init(); idCVar::RegisterStaticVars(); // set cvars before filesystem init to use mod paths idCmdArgs args; for( int i = 0; i < argc; i++ ) { if( idStr::Icmp( argv[ i ], "+set" ) == 0 ) { if( ( i + 2 ) < argc ) { cvarSystem->SetCVarString( argv[ i + 1 ], argv[ i + 2 ] ); } i += 2; } else if( idStr::Icmp( argv[ i ], "-t" ) == 0 || idStr::Icmp( argv[ i ], "-nogui" ) == 0 ) { } else { args.AppendArg( argv[i] ); } } fileSystem->Init(); declManager->InitTool(); Dmap_f( args ); #if 0 while( true ) { bool captureToImage = false; common->UpdateScreen( captureToImage ); } #endif ImTui_ImplText_Shutdown(); ImTui_ImplNcurses_Shutdown(); return 0; } #else #include "imtui/imtui.h" #include "imtui/imtui-impl-ncurses.h" #include "imtui/imtui-demo.h" void idCommonLocal::UpdateScreen( bool captureToImage, bool releaseMouse ) { } int main() { IMGUI_CHECKVERSION(); ImGui::CreateContext(); auto screen = ImTui_ImplNcurses_Init( true ); ImTui_ImplText_Init(); stateUI.ChangeColorScheme( false ); bool demo = true; int nframes = 0; float fval = 1.23f; while( true ) { ImTui_ImplNcurses_NewFrame(); ImTui_ImplText_NewFrame(); ImGui::NewFrame(); ImGui::SetNextWindowPos( ImVec2( 4, 27 ), ImGuiCond_Once ); ImGui::SetNextWindowSize( ImVec2( 50.0, 10.0 ), ImGuiCond_Once ); ImGui::Begin( "Hello, world!" ); ImGui::Text( "NFrames = %d", nframes++ ); ImGui::Text( "Mouse Pos : x = %g, y = %g", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y ); ImGui::Text( "Time per frame %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate ); ImGui::Text( "Float:" ); ImGui::SameLine(); ImGui::SliderFloat( "##float", &fval, 0.0f, 10.0f ); #ifndef __EMSCRIPTEN__ ImGui::Text( "%s", "" ); if( ImGui::Button( "Exit program", { ImGui::GetContentRegionAvail().x, 2 } ) ) { break; } #endif ImGui::End(); ImTui::ShowDemoWindow( &demo ); ImGui::Render(); ImTui_ImplText_RenderDrawData( ImGui::GetDrawData(), screen ); ImTui_ImplNcurses_DrawScreen(); } ImTui_ImplText_Shutdown(); ImTui_ImplNcurses_Shutdown(); return 0; } #endif