cmake_minimum_required(VERSION 2.8) set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake) project(RBDoom3BFG) option(USE_MFC_TOOLS "Compile the built-in MFC based tools" OFF) option(MONOLITH "Embed game logic into main executable" ON) option(SDL2 "Use SDL2 instead of SDL1.2" OFF) option(OPENAL "Use OpenAL soft instead of XAudio2" ON) if(MSVC) #message(STATUS CMAKE_ROOT: ${CMAKE_ROOT}) #if(CMAKE_CL_64) # SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/../bin/win64) #else() # SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/../bin/win32) #endif() #message(STATUS EXECUTABLE_OUTPUT_PATH: ${EXECUTABLE_OUTPUT_PATH}) #message(STATUS PROJECT_BINARY_DIR: ${PROJECT_BINARY_DIR}) #message(STATUS CMAKE_BINARY_DIR: ${CMAKE_BINARY_DIR}) else() message(STATUS CMAKE_BUILD_TYPE: ${CMAKE_BUILD_TYPE}) endif() if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang") add_definitions(-pipe) #add_definitions(-Wall) add_definitions(-mmmx -msse -msse2) if(WIN32) # require msvcr70.dll or newer for _aligned_malloc etc # I think it is from Visual C++ .NET 2002, so it should be available on any remotely modern system. add_definitions(-D__MSVCRT_VERSION__=0x0700) find_package(DirectX REQUIRED) include_directories(libs/mingw-hacks) include_directories(${DirectX_INCLUDE_DIR}) add_definitions(-DUSE_XINPUT) endif() #if(NOT ANDROID) add_definitions(-DUSE_EXCEPTIONS) #endif() # the warnings are used for every profile anyway, so put them in a variable set(my_warn_flags "-Wno-pragmas -fno-strict-aliasing -Wno-unused-variable -Wno-unused-but-set-variable -Wno-switch -Wno-unused-value") if(CMAKE_C_COMPILER_ID STREQUAL "Clang") # append clang-specific settings for warnings (the second one make sure clang doesn't complain # about unknown -W flags, like -Wno-unused-but-set-variable) set(my_warn_flags "${my_warn_flags} -Wno-local-type-template-args -Wno-unknown-warning-option") endif() set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG -O0 -ggdb -fno-strict-aliasing ${my_warn_flags}") #set(CMAKE_C_FLAGS_DEBUGALL "${CMAKE_C_FLAGS_DEBUGALL} -g -ggdb -D_DEBUG -fno-strict-aliasing ${my_warn_flags}") #set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_PROFILE} -g -ggdb -D_DEBUG -O1 -fno-omit-frame-pointer -fno-strict-aliasing ${my_warn_flags}") set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fno-strict-aliasing ${my_warn_flags}") set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -g -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fno-strict-aliasing ${my_warn_flags}") set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} -Os -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fno-strict-aliasing ${my_warn_flags}") set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) #set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL}) #set(CMAKE_CXX_FLAGS_PROFILE ${CMAKE_C_FLAGS_PROFILE}) set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE}) set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO}) set(CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL}) elseif(MSVC) # Multiprocessor support for compiling # /MP # /MT use multithreaded, static runtime library # (=> binary won't need MSVCP100D.dll or similar) # /MTd the same with debug symbols # /MD and /MDd - the same with dynamic runtime lib # (=> MSVCP100D.dll or similar is needed to run binary) # Inline Function Expansion: Any Suitable (/Ob2) # "/Ob2", # enable Intrinsic Functions # "/Oi", # Omit Frame Pointers # "/Oy", set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /D _DEBUG /MP /MTd") set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MP /Oi /Oy /MT") set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /MP /Oi /MTd") set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} /MP /Oi /Oy /MT") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MP /MTd") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MP /Oi /Oy /MT") set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MP /MTd") set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} /MP /Oi /Oy /MT") add_definitions(-DWIN32 -D_WINDOWS -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_MBCS #-DUSE_OPENAL -DUSE_EXCEPTIONS) if(NOT CMAKE_CL_64) add_definitions(-D_USE_32BIT_TIME_T) endif() if(USE_MFC_TOOLS) add_definitions(-D_AFXDLL) # 0: Use Standard Windows Libraries # 1: Use MFC in a Static Library # 2: Use MFC in a Shared DLL set(CMAKE_MFC_FLAG 2) endif() endif() #if(STANDALONE) # add_definitions(-DSTANDALONE) #endif() add_subdirectory(idlib) file(GLOB AAS_INCLUDES aas/*.h) file(GLOB AAS_SOURCES aas/*.cpp) file(GLOB_RECURSE CM_INCLUDES cm/*.h) file(GLOB_RECURSE CM_SOURCES cm/*.cpp) file(GLOB FRAMEWORK_INCLUDES framework/*.h) file(GLOB FRAMEWORK_SOURCES framework/*.cpp) file(GLOB FRAMEWORK_ASYNC_INCLUDES framework/async/*.h) file(GLOB FRAMEWORK_ASYNC_SOURCES framework/async/*.cpp) file(GLOB_RECURSE RENDERER_INCLUDES renderer/*.h) # renderer/AutoRender.h # renderer/AutoRenderBink.h # renderer/BinaryImage.h # renderer/BinaryImageData.h # renderer/BoundsTrack.h # renderer/BufferObject.h # renderer/Cinematic.h # renderer/Font.h # renderer/GLMatrix.h # renderer/GLState.h # renderer/GuiModel.h # renderer/Image.h # renderer/ImageOpts.h # renderer/Interaction.h # renderer/Material.h # renderer/Model.h # renderer/ModelDecal.h # renderer/ModelManager.h # renderer/ModelOverlay.h # renderer/Model_ase.h # #renderer/Model_ColladaHelper.h # #renderer/Model_ColladaParser.h # renderer/Model_local.h # renderer/Model_lwo.h # renderer/Model_ma.h # renderer/Model_md3.h # renderer/RenderLog.h # renderer/RenderProgs.h # renderer/RenderSystem.h # renderer/RenderTexture.h # renderer/RenderWorld.h # renderer/RenderWorld_local.h # renderer/ResolutionScale.h # renderer/ScreenRect.h # renderer/simplex.h # renderer/tr_local.h # renderer/VertexCache.h) file(GLOB_RECURSE RENDERER_SOURCES renderer/*.cpp) # renderer/AutoRender.cpp # renderer/Cinematic.cpp # renderer/Framebuffer.cpp # renderer/GLShader.cpp # renderer/GuiModel.cpp # renderer/Image_files.cpp # renderer/Image_init.cpp # renderer/Image_load.cpp # renderer/Image_process.cpp # renderer/Image_program.cpp # renderer/Interaction.cpp # renderer/Material.cpp # renderer/Model.cpp # renderer/ModelDecal.cpp # renderer/ModelManager.cpp # renderer/ModelOverlay.cpp # renderer/Model_ase.cpp # renderer/Model_beam.cpp # #renderer/Model_ColladaParser.cpp # renderer/Model_liquid.cpp # renderer/Model_lwo.cpp # renderer/Model_ma.cpp # renderer/Model_md3.cpp # renderer/Model_md5.cpp # renderer/Model_prt.cpp # renderer/Model_sprite.cpp # renderer/RenderEntity.cpp # renderer/RenderSystem.cpp # renderer/RenderSystem_init.cpp # renderer/RenderWorld.cpp # renderer/RenderWorld_demo.cpp # renderer/RenderWorld_load.cpp # renderer/RenderWorld_portals.cpp # renderer/VertexCache.cpp # renderer/draw_arb.cpp # renderer/draw_arb2.cpp # renderer/draw_glsl.cpp # renderer/draw_common.cpp # renderer/draw_exp.cpp # renderer/draw_nv10.cpp # renderer/draw_nv20.cpp # renderer/draw_r200.cpp # renderer/tr_backend.cpp # renderer/tr_deform.cpp # renderer/tr_font.cpp # renderer/tr_guisurf.cpp # renderer/tr_light.cpp # renderer/tr_lightrun.cpp # renderer/tr_main.cpp # renderer/tr_math.cpp # renderer/tr_orderIndexes.cpp # renderer/tr_polytope.cpp # renderer/tr_render.cpp # renderer/tr_rendertools.cpp # renderer/tr_shadowbounds.cpp # renderer/tr_stencilshadow.cpp # renderer/tr_subview.cpp # renderer/tr_trace.cpp # renderer/tr_trisurf.cpp # renderer/tr_turboshadow.cpp) file(GLOB IRRXML_INCLUDES libs/irrxml/src/*.h) file(GLOB IRRXML_SOURCES libs/irrxml/src/*.cpp) set(JPEG_INCLUDES libs/jpeg-6/jchuff.h libs/jpeg-6/jconfig.h libs/jpeg-6/jdct.h libs/jpeg-6/jdhuff.h libs/jpeg-6/jerror.h libs/jpeg-6/jinclude.h libs/jpeg-6/jmemsys.h libs/jpeg-6/jmorecfg.h libs/jpeg-6/jpegint.h libs/jpeg-6/jpeglib.h libs/jpeg-6/jversion.h) set(JPEG_SOURCES libs/jpeg-6/jcapimin.cpp libs/jpeg-6/jcapistd.cpp libs/jpeg-6/jccoefct.cpp libs/jpeg-6/jccolor.cpp libs/jpeg-6/jcdctmgr.cpp libs/jpeg-6/jchuff.cpp libs/jpeg-6/jcinit.cpp libs/jpeg-6/jcmainct.cpp libs/jpeg-6/jcmarker.cpp libs/jpeg-6/jcmaster.cpp libs/jpeg-6/jcomapi.cpp libs/jpeg-6/jcparam.cpp libs/jpeg-6/jcphuff.cpp libs/jpeg-6/jcprepct.cpp libs/jpeg-6/jcsample.cpp libs/jpeg-6/jctrans.cpp libs/jpeg-6/jdapimin.cpp libs/jpeg-6/jdapistd.cpp libs/jpeg-6/jdatadst.cpp libs/jpeg-6/jdatasrc.cpp libs/jpeg-6/jdcoefct.cpp libs/jpeg-6/jdcolor.cpp libs/jpeg-6/jddctmgr.cpp libs/jpeg-6/jdhuff.cpp libs/jpeg-6/jdinput.cpp libs/jpeg-6/jdmainct.cpp libs/jpeg-6/jdmarker.cpp libs/jpeg-6/jdmaster.cpp libs/jpeg-6/jdmerge.cpp libs/jpeg-6/jdphuff.cpp libs/jpeg-6/jdpostct.cpp libs/jpeg-6/jdsample.cpp libs/jpeg-6/jdtrans.cpp libs/jpeg-6/jerror.cpp libs/jpeg-6/jfdctflt.cpp libs/jpeg-6/jfdctfst.cpp libs/jpeg-6/jfdctint.cpp libs/jpeg-6/jidctflt.cpp libs/jpeg-6/jidctfst.cpp libs/jpeg-6/jidctint.cpp libs/jpeg-6/jidctred.cpp #libs/jpeg-6/jload.cpp libs/jpeg-6/jmemmgr.cpp libs/jpeg-6/jmemnobs.cpp #libs/jpeg-6/jpegtran.cpp libs/jpeg-6/jquant1.cpp libs/jpeg-6/jquant2.cpp libs/jpeg-6/jutils.cpp) file(GLOB PNG_INCLUDES libs/png/*.h) file(GLOB PNG_SOURCES libs/png/*.c) file(GLOB ZLIB_INCLUDES libs/zlib/*.h) file(GLOB ZLIB_SOURCES libs/zlib/*.c) file(GLOB MINIZIP_INCLUDES libs/zlib/minizip/*.h) file(GLOB MINIZIP_SOURCES libs/zlib/minizip/*.c libs/zlib/minizip/*.cpp) set(GLEW_INCLUDES libs/glew/include/GL/glew.h) if(WIN32) set(GLEW_INCLUDES ${GLEW_INCLUDES} libs/glew/include/GL/wglew.h) else() set(GLEW_INCLUDES ${GLEW_INCLUDES} libs/glew/include/GL/glxew.h) endif() set(GLEW_SOURCES libs/glew/src/glew.c) set(FREETYPE_SOURCES libs/freetype/src/autofit/autofit.c libs/freetype/src/bdf/bdf.c libs/freetype/src/cff/cff.c libs/freetype/src/base/ftbase.c libs/freetype/src/base/ftbitmap.c libs/freetype/src/cache/ftcache.c libs/freetype/src/base/ftdebug.c libs/freetype/src/base/ftgasp.c libs/freetype/src/base/ftglyph.c libs/freetype/src/gzip/ftgzip.c libs/freetype/src/base/ftinit.c libs/freetype/src/lzw/ftlzw.c libs/freetype/src/base/ftstroke.c libs/freetype/src/base/ftsystem.c libs/freetype/src/smooth/smooth.c libs/freetype/src/base/ftbbox.c libs/freetype/src/base/ftmm.c libs/freetype/src/base/ftpfr.c libs/freetype/src/base/ftsynth.c libs/freetype/src/base/fttype1.c libs/freetype/src/base/ftwinfnt.c libs/freetype/src/pcf/pcf.c libs/freetype/src/pfr/pfr.c libs/freetype/src/psaux/psaux.c libs/freetype/src/pshinter/pshinter.c libs/freetype/src/psnames/psmodule.c libs/freetype/src/raster/raster.c libs/freetype/src/sfnt/sfnt.c libs/freetype/src/truetype/truetype.c libs/freetype/src/type1/type1.c libs/freetype/src/cid/type1cid.c libs/freetype/src/type42/type42.c libs/freetype/src/winfonts/winfnt.c) set(SOUND_INCLUDES sound/snd_local.h sound/sound.h sound/SoundVoice.h sound/WaveFile.h) set(SOUND_SOURCES #sound/snd_cache.cpp #sound/snd_decoder.cpp #sound/snd_efxfile.cpp sound/snd_emitter.cpp sound/snd_shader.cpp sound/snd_system.cpp sound/snd_world.cpp sound/SoundVoice.cpp sound/WaveFile.cpp ) set(XAUDIO2_INCLUDES sound/XAudio2/XA2_SoundHardware.h sound/XAudio2/XA2_SoundSample.h sound/XAudio2/XA2_SoundVoice.h) set(XAUDIO2_SOURCES sound/XAudio2/XA2_SoundHardware.cpp sound/XAudio2/XA2_SoundSample.cpp sound/XAudio2/XA2_SoundVoice.cpp) set(OPENAL_INCLUDES sound/OpenAL/AL_SoundHardware.h sound/OpenAL/AL_SoundSample.h sound/OpenAL/AL_SoundVoice.h) set(OPENAL_SOURCES sound/OpenAL/AL_SoundHardware.cpp sound/OpenAL/AL_SoundSample.cpp sound/OpenAL/AL_SoundVoice.cpp) set(STUBAUDIO_INCLUDES sound/stub/SoundStub.h) set(STUBAUDIO_SOURCES sound/stub/SoundSample.cpp) set(OGGVORBIS_INCLUDES libs/oggvorbis/ogg/ogg.h libs/oggvorbis/ogg/os_types.h) set(OGGVORBIS_SOURCES libs/oggvorbis/oggsrc/bitwise.c libs/oggvorbis/oggsrc/framing.c libs/oggvorbis/vorbissrc/mdct.c libs/oggvorbis/vorbissrc/smallft.c libs/oggvorbis/vorbissrc/block.c libs/oggvorbis/vorbissrc/envelope.c libs/oggvorbis/vorbissrc/windowvb.c libs/oggvorbis/vorbissrc/lsp.c libs/oggvorbis/vorbissrc/lpc.c libs/oggvorbis/vorbissrc/analysis.c libs/oggvorbis/vorbissrc/synthesis.c libs/oggvorbis/vorbissrc/psy.c libs/oggvorbis/vorbissrc/info.c libs/oggvorbis/vorbissrc/floor1.c libs/oggvorbis/vorbissrc/floor0.c libs/oggvorbis/vorbissrc/res0.c libs/oggvorbis/vorbissrc/mapping0.c libs/oggvorbis/vorbissrc/registry.c libs/oggvorbis/vorbissrc/codebook.c libs/oggvorbis/vorbissrc/sharedbook.c libs/oggvorbis/vorbissrc/lookup.c libs/oggvorbis/vorbissrc/bitrate.c libs/oggvorbis/vorbissrc/vorbisfile.c) file(GLOB SYS_INCLUDES sys/*.h) file(GLOB SYS_SOURCES sys/*.cpp) file(GLOB UI_INCLUDES ui/*.h) file(GLOB UI_SOURCES ui/*.cpp) file(GLOB SWF_INCLUDES swf/*.h) file(GLOB SWF_SOURCES swf/*.cpp) set(GAMED3XP_INCLUDES d3xp/Achievements.h d3xp/Actor.h d3xp/AF.h d3xp/AFEntity.h d3xp/AimAssist.h d3xp/BrittleFracture.h d3xp/Camera.h #d3xp/EndLevel.h d3xp/Entity.h d3xp/Fx.h d3xp/Game.h d3xp/GameEdit.h d3xp/Game_local.h d3xp/Grabber.h d3xp/IK.h d3xp/Item.h d3xp/Leaderboards.h d3xp/Light.h d3xp/Misc.h d3xp/Moveable.h d3xp/Mover.h d3xp/MultiplayerGame.h d3xp/Player.h d3xp/PlayerIcon.h d3xp/PlayerView.h d3xp/PredictedValue.h d3xp/Projectile.h d3xp/Pvs.h d3xp/SecurityCamera.h d3xp/SmokeParticles.h d3xp/Sound.h d3xp/Target.h d3xp/Trigger.h d3xp/Weapon.h d3xp/WorldSpawn.h) set(GAMED3XP_SOURCES d3xp/Achievements.cpp d3xp/Actor.cpp d3xp/AF.cpp d3xp/AFEntity.cpp d3xp/AimAssist.cpp d3xp/BrittleFracture.cpp d3xp/Camera.cpp #d3xp/EndLevel.cpp d3xp/Entity.cpp d3xp/Fx.cpp d3xp/GameEdit.cpp d3xp/Game_local.cpp d3xp/Game_network.cpp d3xp/Grabber.cpp d3xp/IK.cpp d3xp/Item.cpp d3xp/Leaderboards.cpp d3xp/Light.cpp d3xp/Misc.cpp d3xp/Moveable.cpp d3xp/Mover.cpp d3xp/MultiplayerGame.cpp d3xp/Player.cpp d3xp/PlayerIcon.cpp d3xp/PlayerView.cpp d3xp/precompiled.cpp d3xp/Projectile.cpp d3xp/Pvs.cpp d3xp/SecurityCamera.cpp d3xp/SmokeParticles.cpp d3xp/Sound.cpp d3xp/Target.cpp d3xp/Trigger.cpp d3xp/Weapon.cpp d3xp/WorldSpawn.cpp) file(GLOB GAMED3XP_AI_INCLUDES d3xp/ai/*.h) file(GLOB GAMED3XP_AI_SOURCES d3xp/ai/*.cpp) file(GLOB GAMED3XP_ANIM_INCLUDES d3xp/anim/*.h) file(GLOB GAMED3XP_ANIM_SOURCES d3xp/anim/*.cpp) file(GLOB GAMED3XP_GAMESYS_INCLUDES d3xp/gamesys/*.h) set(GAMED3XP_GAMESYS_SOURCES #d3xp/gamesys/Callbacks.cpp d3xp/gamesys/Class.cpp #d3xp/gamesys/DebugGraph.cpp d3xp/gamesys/Event.cpp d3xp/gamesys/SaveGame.cpp d3xp/gamesys/SysCmds.cpp d3xp/gamesys/SysCvar.cpp #d3xp/gamesys/TypeInfo.cpp ) file(GLOB GAMED3XP_MENUS_INCLUDES d3xp/menus/*.h) file(GLOB GAMED3XP_MENUS_SOURCES d3xp/menus/*.cpp) file(GLOB GAMED3XP_PHYSICS_INCLUDES d3xp/physics/*.h) file(GLOB GAMED3XP_PHYSICS_SOURCES d3xp/physics/*.cpp) file(GLOB GAMED3XP_SCRIPT_INCLUDES d3xp/script/*.h) file(GLOB GAMED3XP_SCRIPT_SOURCES d3xp/script/*.cpp) file(GLOB COMPILER_INCLUDES tools/compilers/*.h) file(GLOB COMPILER_AAS_INCLUDES tools/compilers/aas/*.h) file(GLOB COMPILER_AAS_SOURCES tools/compilers/aas/*.cpp) file(GLOB COMPILER_DMAP_INCLUDES tools/compilers/dmap/*.h) file(GLOB COMPILER_DMAP_SOURCES tools/compilers/dmap/*.cpp) file(GLOB COMPILER_RENDERBUMP_INCLUDES tools/compilers/renderbump/*.h) file(GLOB COMPILER_RENDERBUMP_SOURCES tools/compilers/renderbump/*.cpp) file(GLOB COMPILER_ROQVQ_INCLUDES tools/compilers/roqvq/*.h) file(GLOB COMPILER_ROQVQ_SOURCES tools/compilers/roqvq/*.cpp) set(TOOLS_INCLUDES tools/edit_public.h) file(GLOB TOOLS_COMAFX_INCLUDES tools/comafx/*.h) file(GLOB TOOLS_COMAFX_SOURCES tools/comafx/*.cpp) set(TOOLS_COMMON_INCLUDES tools/common/ColorButton.h tools/common/DialogHelpers.h tools/common/MaskEdit.h tools/common/OpenFileDialog.h tools/common/PropertyGrid.h tools/common/RegistryOptions.h #tools/common/RenderBumpFlatDialog.h tools/common/RollupPanel.h tools/common/SpinButton.h) set(TOOLS_COMMON_SOURCES tools/common/AlphaPopup.cpp tools/common/ColorButton.cpp tools/common/MaskEdit.cpp tools/common/OpenFileDialog.cpp tools/common/PropertyGrid.cpp tools/common/RegistryOptions.cpp #tools/common/RenderBumpFlatDialog.cpp tools/common/RollupPanel.cpp tools/common/SpinButton.cpp) file(GLOB TOOLS_COMMON_PROPTREE_INCLUDES tools/common/PropTree/*.h) file(GLOB TOOLS_COMMON_PROPTREE_SOURCES tools/common/PropTree/*.cpp) file(GLOB EDITOR_AF_INCLUDES tools/af/*.h) file(GLOB EDITOR_AF_SOURCES tools/af/*.cpp) set(EDITOR_DECL_INCLUDES tools/decl/DialogDeclBrowser.h tools/decl/DialogDeclEditor.h tools/decl/DialogDeclNew.h) set(EDITOR_DECL_SOURCES tools/decl/DialogDeclBrowser.cpp tools/decl/DialogDeclEditor.cpp tools/decl/DialogDeclNew.cpp) file(GLOB EDITOR_DEBUGGER_INCLUDES tools/debugger/*.h) file(GLOB EDITOR_DEBUGGER_SOURCES tools/debugger/*.cpp) file(GLOB EDITOR_GUIED_INCLUDES tools/guied/*.h) set(EDITOR_GUIED_SOURCES tools/guied/GEApp.cpp tools/guied/GECheckInDlg.cpp tools/guied/GEDeleteModifier.cpp tools/guied/GEHideModifier.cpp tools/guied/GEInsertModifier.cpp tools/guied/GEItemPropsDlg.cpp tools/guied/GEItemScriptsDlg.cpp tools/guied/GEKeyValueModifier.cpp tools/guied/GEModifier.cpp tools/guied/GEModifierGroup.cpp tools/guied/GEModifierStack.cpp tools/guied/GEMoveModifier.cpp tools/guied/GENavigator.cpp tools/guied/GEOptions.cpp tools/guied/GEOptionsDlg.cpp tools/guied/GEProperties.cpp tools/guied/GEPropertyPage.cpp tools/guied/GESelectionMgr.cpp tools/guied/GESizeModifier.cpp tools/guied/GEStateModifier.cpp tools/guied/GEStatusBar.cpp tools/guied/GETransformer.cpp tools/guied/GEViewer.cpp tools/guied/GEWindowWrapper.cpp #tools/guied/GEWindowWrapper_stub.cpp tools/guied/GEWorkspace.cpp tools/guied/GEWorkspaceFile.cpp tools/guied/GEZOrderModifier.cpp tools/guied/guied.cpp) file(GLOB EDITOR_MATERIALEDITOR_INCLUDES tools/materialeditor/*.h) file(GLOB EDITOR_MATERIALEDITOR_SOURCES tools/materialeditor/*.cpp) file(GLOB EDITOR_PARTICLE_INCLUDES tools/particle/*.h) file(GLOB EDITOR_PARTICLE_SOURCES tools/particle/*.cpp) file(GLOB EDITOR_PDA_INCLUDES tools/pda/*.h) file(GLOB EDITOR_PDA_SOURCES tools/pda/*.cpp) file(GLOB EDITOR_RADIANT_INCLUDES tools/radiant/*.h) file(GLOB EDITOR_RADIANT_SOURCES tools/radiant/*.cpp) file(GLOB EDITOR_SCRIPT_INCLUDES tools/script/*.h) file(GLOB EDITOR_SCRIPT_SOURCES tools/script/*.cpp) file(GLOB EDITOR_SOUND_INCLUDES tools/sound/*.h) file(GLOB EDITOR_SOUND_SOURCES tools/sound/*.cpp) file(GLOB DOOMCLASSIC_INCLUDES ../doomclassic/doom/*.h) file(GLOB DOOMCLASSIC_SOURCES ../doomclassic/doom/*.cpp) list(REMOVE_ITEM DOOMCLASSIC_SOURCES ../doomclassic/doom/i_net_ps3.cpp) list(REMOVE_ITEM DOOMCLASSIC_SOURCES ../doomclassic/doom/i_net_xbox.cpp) list(REMOVE_ITEM DOOMCLASSIC_SOURCES ../doomclassic/doom/i_video_ps3.cpp) list(REMOVE_ITEM DOOMCLASSIC_SOURCES ../doomclassic/doom/i_video_xbox.cpp) file(GLOB TIMIDITY_INCLUDES libs/timidity/*.h) file(GLOB TIMIDITY_SOURCES libs/timidity/*.cpp) file(GLOB_RECURSE WIN32_INCLUDES sys/win32/*.h) #file(GLOB_RECURSE WIN32_SOURCES sys/win32/*.cpp) set(WIN32_SOURCES sys/win32/win_achievements.cpp sys/win32/win_glimp.cpp sys/win32/win_input.cpp sys/win32/win_localuser.cpp sys/win32/win_main.cpp sys/win32/win_net.cpp sys/win32/win_qgl.cpp sys/win32/win_savegame.cpp sys/win32/win_session_local.cpp sys/win32/win_shared.cpp sys/win32/win_signin.cpp sys/win32/win_snd.cpp sys/win32/win_syscon.cpp sys/win32/win_taskkeyhook.cpp sys/win32/win_wndproc.cpp) if(MSVC) list(APPEND WIN32_SOURCES sys/win32/win_cpu.cpp) endif() set(WIN32_RESOURCES # sys/win32/rc/res/BEVEL.BMP # sys/win32/rc/res/BITMAP2.BMP # sys/win32/rc/res/BMP00001.BMP # sys/win32/rc/res/BMP0002.BMP # sys/win32/rc/res/DEFTEX.WAL # sys/win32/rc/res/ENDCAP.BMP # sys/win32/rc/res/GetString.htm # sys/win32/rc/res/IBEVEL.BMP # sys/win32/rc/res/IENDCAP.BMP # sys/win32/rc/res/MEFileToolbar.bmp # sys/win32/rc/res/MEtoolbar.bmp # sys/win32/rc/res/MaterialEditor.ico # sys/win32/rc/res/PropTree.rc2 # sys/win32/rc/res/Q.BMP # sys/win32/rc/res/RADIANT3.GIF # sys/win32/rc/res/Radiant.ico # sys/win32/rc/res/RadiantDoc.ico # sys/win32/rc/res/TOOLBAR1.BMP # sys/win32/rc/res/TOOLBAR2.BMP # sys/win32/rc/res/Toolbar.bmp # sys/win32/rc/res/VIEWDEFA.BMP # sys/win32/rc/res/VIEWOPPO.BMP # sys/win32/rc/res/bmp00002.bmp # sys/win32/rc/res/bmp00003.bmp # sys/win32/rc/res/bmp00004.bmp # sys/win32/rc/res/bmp00005.bmp # sys/win32/rc/res/cchsb.bmp # sys/win32/rc/res/ccrgb.bmp # sys/win32/rc/res/dbg_back.bmp # sys/win32/rc/res/dbg_breakpoint.ico # sys/win32/rc/res/dbg_current.ico # sys/win32/rc/res/dbg_currentline.ico # sys/win32/rc/res/dbg_empty.ico # sys/win32/rc/res/dbg_open.bmp # sys/win32/rc/res/dbg_toolbar.bmp sys/win32/rc/res/doom.ico # sys/win32/rc/res/fpoint.cur # sys/win32/rc/res/fxed_link.ico # sys/win32/rc/res/fxed_toolbar.bmp # sys/win32/rc/res/fxeditor.ico # sys/win32/rc/res/guied.ico # sys/win32/rc/res/guied_collapse.ico # sys/win32/rc/res/guied_expand.ico # sys/win32/rc/res/guied_hand.cur # sys/win32/rc/res/guied_nav_visible.ico # sys/win32/rc/res/guied_nav_visibledisabled.ico # sys/win32/rc/res/guied_scripts.ico # sys/win32/rc/res/guied_scripts_white.ico # sys/win32/rc/res/guied_viewer_toolbar.bmp # sys/win32/rc/res/icon2.ico # sys/win32/rc/res/logo_sm3dfx.bmp # sys/win32/rc/res/matedtree.bmp # sys/win32/rc/res/me_disabled_icon.ico # sys/win32/rc/res/me_enabled.ico # sys/win32/rc/res/me_off_icon.ico # sys/win32/rc/res/me_on_icon.ico # sys/win32/rc/res/qe3.ico # sys/win32/rc/res/shaderbar.bmp # sys/win32/rc/res/shaderdoc.ico # sys/win32/rc/res/shaderframe.ico # sys/win32/rc/res/spliter.cur ) #if(USE_MFC_TOOLS) list(APPEND WIN32_RESOURCES sys/win32/rc/doom.rc) #else() # list(APPEND WIN32_RESOURCES sys/win32/rc/doom_nomfc.rc) #endif() file(GLOB POSIX_INCLUDES sys/posix/*.h) file(GLOB POSIX_SOURCES sys/posix/*.cpp) file(GLOB SDL_INCLUDES sys/sdl/*.h) file(GLOB SDL_SOURCES sys/sdl/*.cpp) source_group("aas" FILES ${AAS_INCLUDES}) source_group("aas" FILES ${AAS_SOURCES}) source_group("cm" FILES ${CM_INCLUDES}) source_group("cm" FILES ${CM_SOURCES}) source_group("framework" FILES ${FRAMEWORK_INCLUDES}) source_group("framework" FILES ${FRAMEWORK_SOURCES}) source_group("framework\\async" FILES ${FRAMEWORK_ASYNC_INCLUDES}) source_group("framework\\async" FILES ${FRAMEWORK_ASYNC_SOURCES}) source_group("renderer" FILES ${RENDERER_INCLUDES}) source_group("renderer" FILES ${RENDERER_SOURCES}) source_group("libs\\irrxml" FILES ${IRRXML_INCLUDES}) source_group("libs\\irrxml" FILES ${IRRXML_SOURCES}) source_group("libs\\jpeg-6" FILES ${JPEG_INCLUDES}) source_group("libs\\jpeg-6" FILES ${JPEG_SOURCES}) source_group("libs\\png" FILES ${PNG_INCLUDES}) source_group("libs\\png" FILES ${PNG_SOURCES}) source_group("libs\\zlib" FILES ${ZLIB_INCLUDES}) source_group("libs\\zlib" FILES ${ZLIB_SOURCES}) source_group("libs\\zlib\\minizip" FILES ${MINIZIP_INCLUDES}) source_group("libs\\zlib\\minizip" FILES ${MINIZIP_SOURCES}) source_group("libs\\glew" FILES ${GLEW_INCLUDES}) source_group("libs\\glew" FILES ${GLEW_SOURCES}) source_group("libs\\freetype" FILES ${FREETYPE_SOURCES}) source_group("sound" FILES ${SOUND_INCLUDES}) source_group("sound" FILES ${SOUND_SOURCES}) source_group("sound\\XAudio2" FILES ${XAUDIO2_INCLUDES}) source_group("sound\\XAudio2" FILES ${XAUDIO2_SOURCES}) source_group("sound\\OpenAL" FILES ${OPENAL_INCLUDES}) source_group("sound\\OpenAL" FILES ${OPENAL_SOURCES}) source_group("sound\\stub" FILES ${STUBAUDIO_INCLUDES}) source_group("sound\\stub" FILES ${STUBAUDIO_SOURCES}) source_group("libs\\oggvorbis" FILES ${OGGVORBIS_INCLUDES}) source_group("libs\\oggvorbis" FILES ${OGGVORBIS_SOURCES}) source_group("ui" FILES ${UI_INCLUDES}) source_group("ui" FILES ${UI_SOURCES}) source_group("swf" FILES ${SWF_INCLUDES}) source_group("swf" FILES ${SWF_SOURCES}) source_group("sys" FILES ${SYS_INCLUDES}) source_group("sys" FILES ${SYS_SOURCES}) source_group("doomclassic" FILES ${DOOMCLASSIC_INCLUDES}) source_group("doomclassic" FILES ${DOOMCLASSIC_SOURCES}) source_group("libs\\timidity" FILES ${TIMIDITY_INCLUDES}) source_group("libs\\timidity" FILES ${TIMIDITY_SOURCES}) source_group("game-d3xp" FILES ${GAMED3XP_INCLUDES}) source_group("game-d3xp" FILES ${GAMED3XP_SOURCES}) source_group("game-d3xp\\ai" FILES ${GAMED3XP_AI_INCLUDES}) source_group("game-d3xp\\ai" FILES ${GAMED3XP_AI_SOURCES}) source_group("game-d3xp\\anim" FILES ${GAMED3XP_ANIM_INCLUDES}) source_group("game-d3xp\\anim" FILES ${GAMED3XP_ANIM_SOURCES}) source_group("game-d3xp\\gamesys" FILES ${GAMED3XP_GAMESYS_INCLUDES}) source_group("game-d3xp\\gamesys" FILES ${GAMED3XP_GAMESYS_SOURCES}) source_group("game-d3xp\\menus" FILES ${GAMED3XP_MENUS_INCLUDES}) source_group("game-d3xp\\menus" FILES ${GAMED3XP_MENUS_SOURCES}) source_group("game-d3xp\\physics" FILES ${GAMED3XP_PHYSICS_INCLUDES}) source_group("game-d3xp\\physics" FILES ${GAMED3XP_PHYSICS_SOURCES}) source_group("game-d3xp\\script" FILES ${GAMED3XP_SCRIPT_INCLUDES}) source_group("game-d3xp\\script" FILES ${GAMED3XP_SCRIPT_SOURCES}) source_group("sys\\win32" FILES ${WIN32_INCLUDES}) source_group("sys\\win32" FILES ${WIN32_SOURCES}) source_group("sys\\win32\\Resources" FILES ${WIN32_RESOURCES}) source_group("sys\\posix" FILES ${POSIX_INCLUDES}) source_group("sys\\posix" FILES ${POSIX_SOURCES}) source_group("sys\\sdl" FILES ${SDL_INCLUDES}) source_group("sys\\sdl" FILES ${SDL_SOURCES}) source_group("tools\\compilers" FILES ${COMPILER_INCLUDES}) source_group("tools\\compilers\\aas" FILES ${COMPILER_AAS_INCLUDES}) source_group("tools\\compilers\\aas" FILES ${COMPILER_AAS_SOURCES}) source_group("tools\\compilers\\dmap" FILES ${COMPILER_DMAP_INCLUDES}) source_group("tools\\compilers\\dmap" FILES ${COMPILER_DMAP_SOURCES}) source_group("tools\\compilers\\renderbump" FILES ${COMPILER_RENDERBUMP_INCLUDES}) source_group("tools\\compilers\\renderbump" FILES ${COMPILER_RENDERBUMP_SOURCES}) source_group("tools\\compilers\\roqvq" FILES ${COMPILER_ROQVQ_INCLUDES}) source_group("tools\\compilers\\roqvq" FILES ${COMPILER_ROQVQ_SOURCES}) source_group("tools" FILES ${TOOLS_INCLUDES}) source_group("tools\\comafx" FILES ${TOOLS_COMAFX_INCLUDES}) source_group("tools\\comafx" FILES ${TOOLS_COMAFX_SOURCES}) source_group("tools\\common" FILES ${TOOLS_COMMON_INCLUDES}) source_group("tools\\common" FILES ${TOOLS_COMMON_SOURCES}) source_group("tools\\common\\proptree" FILES ${TOOLS_COMMON_PROPTREE_INCLUDES}) source_group("tools\\common\\proptree" FILES ${TOOLS_COMMON_PROPTREE_SOURCES}) source_group("tools\\af" FILES ${EDITOR_AF_INCLUDES}) source_group("tools\\af" FILES ${EDITOR_AF_SOURCES}) source_group("tools\\debugger" FILES ${EDITOR_DEBUGGER_INCLUDES}) source_group("tools\\debugger" FILES ${EDITOR_DEBUGGER_SOURCES}) source_group("tools\\decl" FILES ${EDITOR_DECL_INCLUDES}) source_group("tools\\decl" FILES ${EDITOR_DECL_SOURCES}) source_group("tools\\guied" FILES ${EDITOR_GUIED_INCLUDES}) source_group("tools\\guied" FILES ${EDITOR_GUIED_SOURCES}) source_group("tools\\materialeditor" FILES ${EDITOR_MATERIALEDITOR_INCLUDES}) source_group("tools\\materialeditor" FILES ${EDITOR_MATERIALEDITOR_SOURCES}) source_group("tools\\particle" FILES ${EDITOR_PARTICLE_INCLUDES}) source_group("tools\\particle" FILES ${EDITOR_PARTICLE_SOURCES}) source_group("tools\\pda" FILES ${EDITOR_PDA_INCLUDES}) source_group("tools\\pda" FILES ${EDITOR_PDA_SOURCES}) source_group("tools\\radiant" FILES ${EDITOR_RADIANT_INCLUDES}) source_group("tools\\radiant" FILES ${EDITOR_RADIANT_SOURCES}) source_group("tools\\script" FILES ${EDITOR_SCRIPT_INCLUDES}) source_group("tools\\script" FILES ${EDITOR_SCRIPT_SOURCES}) source_group("tools\\sound" FILES ${EDITOR_SOUND_INCLUDES}) source_group("tools\\sound" FILES ${EDITOR_SOUND_SOURCES}) set(RBDOOM3_INCLUDES ${AAS_INCLUDES} ${CM_INCLUDES} ${FRAMEWORK_INCLUDES} ${FRAMEWORK_ASYNC_INCLUDES} ${RENDERER_INCLUDES} #${IRRXML_INCLUDES} ${JPEG_INCLUDES} #${PNG_INCLUDES} ${ZLIB_INCLUDES} ${MINIZIP_INCLUDES} #${GLEW_INCLUDES} #${FREETYPE_SOURCES} ${SOUND_INCLUDES} #${OGGVORBIS_INCLUDES} ${UI_INCLUDES} ${SWF_INCLUDES} #${COMPILER_INCLUDES} #${COMPILER_AAS_INCLUDES} ${COMPILER_AAS_SOURCES} #${COMPILER_DMAP_INCLUDES} ${COMPILER_DMAP_SOURCES} #${COMPILER_RENDERBUMP_INCLUDES} ${COMPILER_RENDERBUMP_SOURCES} #${COMPILER_ROQVQ_INCLUDES} ${COMPILER_ROQVQ_SOURCES} ) set(RBDOOM3_SOURCES ${AAS_SOURCES} ${CM_SOURCES} ${FRAMEWORK_SOURCES} ${FRAMEWORK_ASYNC_SOURCES} ${RENDERER_SOURCES} #${IRRXML_SOURCES} ${JPEG_SOURCES} #${PNG_SOURCES} ${ZLIB_SOURCES} ${MINIZIP_SOURCES} #${GLEW_SOURCES} #${FREETYPE_SOURCES} ${SOUND_SOURCES} #${OGGVORBIS_INCLUDES} ${OGGVORBIS_SOURCES} ${UI_SOURCES} ${SWF_SOURCES} #${COMPILER_AAS_SOURCES} #${COMPILER_DMAP_SOURCES} #${COMPILER_RENDERBUMP_SOURCES} #${COMPILER_ROQVQ_SOURCES} ) add_definitions(-D__DOOM__ #-DGLEW_STATIC #-DBUILD_FREETYPE #-DFT2_BUILD_LIBRARY ) if(MONOLITH) list(APPEND RBDOOM3_INCLUDES ${GAMED3XP_INCLUDES} ${GAMED3XP_AI_INCLUDES} ${GAMED3XP_ANIM_INCLUDES} ${GAMED3XP_GAMESYS_INCLUDES} ${GAMED3XP_MENUS_INCLUDES} ${GAMED3XP_PHYSICS_INCLUDES} ${GAMED3XP_SCRIPT_INCLUDES}) list(APPEND RBDOOM3_SOURCES ${GAMED3XP_SOURCES} ${GAMED3XP_AI_SOURCES} ${GAMED3XP_ANIM_SOURCES} ${GAMED3XP_GAMESYS_SOURCES} ${GAMED3XP_MENUS_SOURCES} ${GAMED3XP_PHYSICS_SOURCES} ${GAMED3XP_SCRIPT_SOURCES}) else() add_definitions(-D__DOOM_DLL__) endif() include_directories( . idlib #libs/curl/include #libs/openal/include #libs/glew/include #libs/freetype/include libs/zlib) #link_directories( # ${CMAKE_CURRENT_SOURCE_DIR}/libs/curl/lib # ${CMAKE_CURRENT_SOURCE_DIR}/libs/openal/lib) if(MSVC) if(MSVC_VERSION EQUAL 1700) set(DirectX_LIBRARIES dinput8 dsound dxguid #dxerr Xinput xaudio2.lib ) if(NOT OPENAL) list(APPEND DirectX_LIBRARIES xaudio2.lib) endif() else() find_package(DirectX REQUIRED) include_directories(${DirectX_INCLUDE_DIR}) endif() if(OPENAL) add_definitions(-DUSE_OPENAL) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/include) if(CMAKE_CL_64) link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/lib/win64) else() link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/lib/win32) endif() list(APPEND RBDOOM3_INCLUDES ${OPENAL_INCLUDES}) list(APPEND RBDOOM3_SOURCES ${OPENAL_SOURCES}) set(OpenAL_LIBRARIES OpenAL32) if(CMAKE_CL_64) install(FILES libs/openal-soft/lib/win64/OpenAL64.dll DESTINATION .) else() install(FILES libs/openal-soft/lib/win32/OpenAL32.dll DESTINATION .) install(FILES libs/openal-soft/lib/win32/OpenAL32.pdb DESTINATION .) endif() else() add_definitions(-DUSE_DOOMCLASSIC) list(APPEND RBDOOM3_INCLUDES ${XAUDIO2_INCLUDES} ${DOOMCLASSIC_INCLUDES} ${TIMIDITY_INCLUDES}) list(APPEND RBDOOM3_SOURCES ${XAUDIO2_SOURCES} ${DOOMCLASSIC_SOURCES} ${TIMIDITY_SOURCES}) endif() if(USE_MFC_TOOLS) include_directories(libs/atlmfc/include) if(CMAKE_CL_64) link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/atlmfc/lib/amd64) else() link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/atlmfc/lib) endif() add_definitions(-DUSE_MFC_TOOLS) list(APPEND RBDOOM3_SOURCES ${TOOLS_INCLUDES} ${TOOLS_COMAFX_INCLUDES} ${TOOLS_COMAFX_SOURCES} ${TOOLS_COMMON_INCLUDES} ${TOOLS_COMMON_SOURCES} ${TOOLS_COMMON_PROPTREE_INCLUDES} ${TOOLS_COMMON_PROPTREE_SOURCES} ${EDITOR_AF_INCLUDES} ${EDITOR_AF_SOURCES} ${EDITOR_DEBUGGER_INCLUDES} ${EDITOR_DEBUGGER_SOURCES} ${EDITOR_DECL_INCLUDES} ${EDITOR_DECL_SOURCES} ${EDITOR_GUIED_INCLUDES} ${EDITOR_GUIED_SOURCES} ${EDITOR_MATERIALEDITOR_INCLUDES} ${EDITOR_MATERIALEDITOR_SOURCES} ${EDITOR_PARTICLE_INCLUDES} ${EDITOR_PARTICLE_SOURCES} ${EDITOR_PDA_INCLUDES} ${EDITOR_PDA_SOURCES} ${EDITOR_RADIANT_INCLUDES} ${EDITOR_RADIANT_SOURCES} ${EDITOR_SCRIPT_INCLUDES} ${EDITOR_SCRIPT_SOURCES} ${EDITOR_SOUND_INCLUDES} ${EDITOR_SOUND_SOURCES}) endif() list(APPEND RBDOOM3_INLCUDES ${SYS_INCLUDES} ${WIN32_INCLUDES}) list(APPEND RBDOOM3_SOURCES ${SYS_SOURCES} ${WIN32_SOURCES}) list(REMOVE_DUPLICATES RBDOOM3_SOURCES) set(RBDOOM3_PRECOMPILED_SOURCES ${RBDOOM3_SOURCES}) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${TIMIDITY_SOURCES} ${JPEG_SOURCES} ${ZLIB_SOURCES}) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/libs/zlib/minizip/ioapi.c) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTDecoder.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder_SSE2.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/dynamicshadowvolume/DynamicShadowVolume.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/prelightshadowvolume/PreLightShadowVolume.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/staticshadowvolume/StaticShadowVolume.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/ShadowShared.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/RenderLog.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/../doomclassic/doom/i_sound_stub.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/../doomclassic/doom/i_sound_win32.cpp) foreach( src_file ${RBDOOM3_PRECOMPILED_SOURCES} ) #message(STATUS "/Yuprecompiled.h for ${src_file}") set_source_files_properties( ${src_file} PROPERTIES COMPILE_FLAGS "/Yuprecompiled.h" ) endforeach() set_source_files_properties(framework/precompiled.cpp PROPERTIES COMPILE_FLAGS "/Ycprecompiled.h" ) list(APPEND RBDOOM3_SOURCES ${WIN32_RESOURCES}) add_executable(RBDoom3BFG WIN32 ${RBDOOM3_INCLUDES} ${RBDOOM3_SOURCES}) #add_custom_command(TARGET RBDoom3BFG # PRE_BUILD # COMMAND nmake ARGS /f Makefile.vc6 CFG=release # WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/libs/curl/lib # COMMENT "Compiling libcURL") add_dependencies(RBDoom3BFG idlib) target_link_libraries(RBDoom3BFG idlib ${DirectX_LIBRARIES} #libcurl #openal32 opengl32 glu32 dbghelp #eaxguid iphlpapi winmm wsock32.lib ${OpenAL_LIBRARIES} ) #CMAKE_BINARY_DIR if(CMAKE_CL_64) install(TARGETS RBDoom3BFG RUNTIME DESTINATION .) else() install(TARGETS RBDoom3BFG RUNTIME DESTINATION .) endif() else() list(APPEND RBDOOM3_SOURCES ${SYS_INCLUDES} ${SYS_SOURCES}) if(WIN32) add_definitions(-DUSE_DOOMCLASSIC) list(APPEND RBDOOM3_SOURCES ${DOOMCLASSIC_INCLUDES} ${DOOMCLASSIC_SOURCES} ${TIMIDITY_INCLUDES} ${TIMIDITY_SOURCES} ${WIN32_INCLUDES} ${WIN32_SOURCES} ${WIN32_RESOURCES}) #list(REMOVE_ITEM WIN32_SOURCES sys/win32/win_cpu.cpp) list(APPEND WIN32_SOURCES sys/sdl/sdl_cpu.cpp) endif() if(UNIX) if(SDL2) find_package(SDL2 REQUIRED) include_directories(${SDL2_INCLUDE_DIR}) set(SDLx_LIBRARY ${SDL2_LIBRARY}) else() find_package(SDL REQUIRED) include_directories(${SDL_INCLUDE_DIR}) set(SDLx_LIBRARY ${SDL_LIBRARY}) endif() list(APPEND RBDOOM3_SOURCES ${POSIX_INCLUDES} ${POSIX_SOURCES} ${SDL_INCLUDES} ${SDL_SOURCES} sys/linux/linux_main.cpp) if(OPENAL) find_package(OpenAL REQUIRED) add_definitions(-DUSE_OPENAL) #include_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/include) #if(CMAKE_CL_64) # link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/lib/win64) #else() # link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/lib/win32) #endif() list(APPEND RBDOOM3_INCLUDES ${OPENAL_INCLUDES}) list(APPEND RBDOOM3_SOURCES ${OPENAL_SOURCES}) else() list(APPEND RBDOOM3_INCLUDES ${STUBAUDIO_INCLUDES}) list(APPEND RBDOOM3_SOURCES ${STUBAUDIO_SOURCES}) endif() endif() list(REMOVE_DUPLICATES RBDOOM3_SOURCES) add_executable(RBDoom3BFG WIN32 ${RBDOOM3_INCLUDES} ${RBDOOM3_SOURCES}) add_dependencies(RBDoom3BFG idlib) if(MINGW) include_directories(libs/sdl2/include) link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/sdl2/libmingw32) endif() if(WIN32) target_link_libraries(RBDoom3BFG idlib ${DirectX_LIBRARIES} #libcurl #openal32 opengl32 glu32 dbghelp #eaxguid iphlpapi winmm wsock32.lib SDL2 ) endif() if(UNIX) target_link_libraries(RBDoom3BFG idlib GL pthread dl rt ${SDLx_LIBRARY} ${OPENAL_LIBRARY} ) endif() endif()