/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "precompiled.h" #include "../Game_local.h" const static int NUM_SYSTEM_OPTIONS_OPTIONS = 4; // TRC requires a maximum interoccular distance of 6.5cm even though human adults can easily have an interoccular distance of over 7.5cm const static float MAX_INTEROCCULAR_DISTANCE = 6.5f; // This should line up with stereo3DMode_t static const char* stereoRender_enable_text[] = { "#str_00641", "#str_swf_stereo_side_by_side", "#str_swf_stereo_top_and_bottom", "#str_swf_stereo_side_by_side_full", "#str_swf_stereo_interlaced", "#str_swf_stereo_quad" }; static const int NUM_STEREO_ENABLE = sizeof( stereoRender_enable_text ) / sizeof( stereoRender_enable_text[0] ); /* ======================== idMenuScreen_Shell_Stereoscopics::Initialize ======================== */ void idMenuScreen_Shell_Stereoscopics::Initialize( idMenuHandler* data ) { idMenuScreen::Initialize( data ); if( data != NULL ) { menuGUI = data->GetGUI(); } SetSpritePath( "menuStereoscopics" ); options = new( TAG_SWF ) idMenuWidget_DynamicList(); options->SetNumVisibleOptions( NUM_SYSTEM_OPTIONS_OPTIONS ); options->SetSpritePath( GetSpritePath(), "info", "options" ); options->SetWrappingAllowed( true ); options->SetControlList( true ); options->Initialize( data ); AddChild( options ); btnBack = new( TAG_SWF ) idMenuWidget_Button(); btnBack->Initialize( data ); btnBack->SetLabel( "#str_swf_settings" ); btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" ); btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK ); AddChild( btnBack ); idMenuWidget_ControlButton* control; control = new( TAG_SWF ) idMenuWidget_ControlButton(); control->SetOptionType( OPTION_SLIDER_TEXT ); control->SetLabel( "#str_swf_stereoscopic_rendering" ); // Stereoscopics control->SetDataSource( &stereoData, idMenuDataSource_StereoSettings::STEREO_FIELD_ENABLE ); control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() ); control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() ); options->AddChild( control ); control = new( TAG_SWF ) idMenuWidget_ControlButton(); control->SetOptionType( OPTION_SLIDER_BAR ); control->SetLabel( "#str_swf_stereo_seperation" ); // View Offset control->SetDataSource( &stereoData, idMenuDataSource_StereoSettings::STEREO_FIELD_SEPERATION ); control->SetupEvents( 2, options->GetChildren().Num() ); control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() ); options->AddChild( control ); control = new( TAG_SWF ) idMenuWidget_ControlButton(); control->SetOptionType( OPTION_SLIDER_TOGGLE ); control->SetLabel( "#str_swf_stereo_eye_swap" ); // Swap Eyes control->SetDataSource( &stereoData, idMenuDataSource_StereoSettings::STEREO_FIELD_SWAP_EYES ); control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() ); control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() ); options->AddChild( control ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) ); leftEyeMat = declManager->FindMaterial( "doomLeftEye" ); rightEyeMat = declManager->FindMaterial( "doomRightEye" ); } /* ======================== idMenuScreen_Shell_Stereoscopics::Update ======================== */ void idMenuScreen_Shell_Stereoscopics::Update() { if( menuData != NULL ) { idMenuWidget_CommandBar* cmdBar = menuData->GetCmdBar(); if( cmdBar != NULL ) { cmdBar->ClearAllButtons(); idMenuWidget_CommandBar::buttonInfo_t* buttonInfo; buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 ); if( menuData->GetPlatform() != 2 ) { buttonInfo->label = "#str_00395"; } buttonInfo->action.Set( WIDGET_ACTION_GO_BACK ); buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 ); buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED ); } } idSWFScriptObject& root = GetSWFObject()->GetRootObject(); if( BindSprite( root ) ) { idSWFTextInstance* heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" ); if( heading != NULL ) { heading->SetText( "#str_swf_stereoscopics_heading" ); // STEREOSCOPIC RENDERING heading->SetStrokeInfo( true, 0.75f, 1.75f ); } idSWFSpriteInstance* gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" ); if( gradient != NULL && heading != NULL ) { gradient->SetXPos( heading->GetTextLength() ); } } if( btnBack != NULL ) { btnBack->BindSprite( root ); } idMenuScreen::Update(); } /* ======================== idMenuScreen_Shell_Stereoscopics::ShowScreen ======================== */ void idMenuScreen_Shell_Stereoscopics::ShowScreen( const mainMenuTransition_t transitionType ) { stereoData.LoadData(); idMenuScreen::ShowScreen( transitionType ); if( GetSprite() != NULL ) { idSWFSpriteInstance* leftEye = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "leftEye" ); idSWFSpriteInstance* rightEye = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "rightEye" ); if( leftEye != NULL && leftEyeMat != NULL ) { leftEye->SetMaterial( leftEyeMat ); } if( rightEye != NULL && rightEyeMat != NULL ) { rightEye->SetMaterial( rightEyeMat ); } } } /* ======================== idMenuScreen_Shell_Stereoscopics::HideScreen ======================== */ void idMenuScreen_Shell_Stereoscopics::HideScreen( const mainMenuTransition_t transitionType ) { if( stereoData.IsRestartRequired() ) { class idSWFScriptFunction_Restart : public idSWFScriptFunction_RefCounted { public: idSWFScriptFunction_Restart( gameDialogMessages_t _msg, bool _restart ) { msg = _msg; restart = _restart; } idSWFScriptVar Call( idSWFScriptObject* thisObject, const idSWFParmList& parms ) { common->Dialog().ClearDialog( msg ); if( restart ) { // DG: Sys_ReLaunch() doesn't need any options anymore // (the old way would have been unnecessarily painful on POSIX systems) Sys_ReLaunch(); // DG end } return idSWFScriptVar(); } private: gameDialogMessages_t msg; bool restart; }; idStaticList callbacks; idStaticList optionText; callbacks.Append( new idSWFScriptFunction_Restart( GDM_GAME_RESTART_REQUIRED, false ) ); callbacks.Append( new idSWFScriptFunction_Restart( GDM_GAME_RESTART_REQUIRED, true ) ); optionText.Append( idStrId( "#str_00100113" ) ); // Continue optionText.Append( idStrId( "#str_02487" ) ); // Restart Now common->Dialog().AddDynamicDialog( GDM_GAME_RESTART_REQUIRED, callbacks, optionText, true, idStr() ); } if( stereoData.IsDataChanged() ) { stereoData.CommitData(); } idMenuScreen::HideScreen( transitionType ); } /* ======================== idMenuScreen_Shell_Stereoscopics::HandleAction h ======================== */ bool idMenuScreen_Shell_Stereoscopics::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled ) { if( menuData != NULL ) { if( menuData->ActiveScreen() != SHELL_AREA_STEREOSCOPICS ) { return false; } } widgetAction_t actionType = action.GetType(); const idSWFParmList& parms = action.GetParms(); switch( actionType ) { case WIDGET_ACTION_GO_BACK: { if( menuData != NULL ) { menuData->SetNextScreen( SHELL_AREA_SETTINGS, MENU_TRANSITION_SIMPLE ); } return true; } case WIDGET_ACTION_PRESS_FOCUSED: { if( options == NULL ) { return true; } int selectionIndex = options->GetFocusIndex(); if( parms.Num() > 0 ) { selectionIndex = parms[0].ToInteger(); } if( selectionIndex != options->GetFocusIndex() ) { options->SetViewIndex( options->GetViewOffset() + selectionIndex ); options->SetFocusIndex( selectionIndex ); } stereoData.AdjustField( selectionIndex, 1 ); options->Update(); return true; } case WIDGET_ACTION_START_REPEATER: { if( options == NULL ) { return true; } if( parms.Num() == 4 ) { int selectionIndex = parms[3].ToInteger(); if( selectionIndex != options->GetFocusIndex() ) { options->SetViewIndex( options->GetViewOffset() + selectionIndex ); options->SetFocusIndex( selectionIndex ); } } break; } } return idMenuWidget::HandleAction( action, event, widget, forceHandled ); } ///////////////////////////////// // SCREEN SETTINGS ///////////////////////////////// extern idCVar stereoRender_interOccularCentimeters; extern idCVar stereoRender_swapEyes; /* ======================== idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::idMenuDataSource_StereoSettings ======================== */ idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::idMenuDataSource_StereoSettings() { fields.SetNum( MAX_STEREO_FIELDS ); originalFields.SetNum( MAX_STEREO_FIELDS ); } /* ======================== idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::LoadData ======================== */ void idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::LoadData() { fields[ STEREO_FIELD_ENABLE ].SetInteger( renderSystem->GetStereoScopicRenderingMode() ); fields[ STEREO_FIELD_SEPERATION ].SetFloat( 100.0f * ( stereoRender_interOccularCentimeters.GetFloat() / MAX_INTEROCCULAR_DISTANCE ) ); fields[ STEREO_FIELD_SWAP_EYES ].SetBool( stereoRender_swapEyes.GetBool() ); originalFields = fields; } /* ======================== idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::CommitData ======================== */ void idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::CommitData() { if( IsDataChanged() ) { cvarSystem->SetModifiedFlags( CVAR_ARCHIVE ); } // make the committed fields into the backup fields originalFields = fields; } /* ======================== idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::AdjustField ======================== */ void idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::AdjustField( const int fieldIndex, const int adjustAmount ) { if( fieldIndex == STEREO_FIELD_ENABLE ) { int numOptions = NUM_STEREO_ENABLE; if( !renderSystem->HasQuadBufferSupport() ) { numOptions--; } int adjusted = fields[ fieldIndex ].ToInteger() + adjustAmount; adjusted += numOptions; adjusted %= numOptions; fields[fieldIndex].SetInteger( adjusted ); renderSystem->EnableStereoScopicRendering( ( stereo3DMode_t )adjusted ); gameLocal.Shell_ClearRepeater(); } else if( fieldIndex == STEREO_FIELD_SWAP_EYES ) { fields[ fieldIndex ].SetBool( !fields[ fieldIndex ].ToBool() ); stereoRender_swapEyes.SetBool( fields[ fieldIndex ].ToBool() ); } else if( fieldIndex == STEREO_FIELD_SEPERATION ) { float newValue = idMath::ClampFloat( 0.0f, 100.0f, fields[ fieldIndex ].ToFloat() + adjustAmount ); fields[ fieldIndex ].SetFloat( newValue ); stereoRender_interOccularCentimeters.SetFloat( ( fields[ STEREO_FIELD_SEPERATION ].ToFloat() / 100.0f ) * MAX_INTEROCCULAR_DISTANCE ); } // do this so we don't save every time we modify a setting. Only save once when we leave the screen cvarSystem->ClearModifiedFlags( CVAR_ARCHIVE ); } /* ======================== idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsDataChanged ======================== */ idSWFScriptVar idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::GetField( const int fieldIndex ) const { if( fieldIndex == STEREO_FIELD_ENABLE ) { return idSWFScriptVar( stereoRender_enable_text[fields[fieldIndex].ToInteger()] ); } return fields[ fieldIndex ]; } /* ======================== idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsDataChanged ======================== */ bool idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsDataChanged() const { if( fields[ STEREO_FIELD_SWAP_EYES ].ToBool() != originalFields[ STEREO_FIELD_SWAP_EYES ].ToBool() ) { return true; } if( fields[ STEREO_FIELD_ENABLE ].ToInteger() != originalFields[ STEREO_FIELD_ENABLE ].ToInteger() ) { return true; } if( fields[ STEREO_FIELD_SEPERATION ].ToFloat() != originalFields[ STEREO_FIELD_SEPERATION ].ToFloat() ) { return true; } return false; } /* ======================== idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsRestartRequired ======================== */ bool idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsRestartRequired() const { if( fields[ STEREO_FIELD_ENABLE ].ToInteger() != originalFields[ STEREO_FIELD_ENABLE ].ToInteger() ) { if( fields[ STEREO_FIELD_ENABLE ].ToInteger() == STEREO3D_QUAD_BUFFER || originalFields[ STEREO_FIELD_ENABLE ].ToInteger() == STEREO3D_QUAD_BUFFER ) { return true; } } return false; }