/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. Copyright (C) 2012 Robert Beckebans This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "precompiled.h" #include "win_local.h" #include "../../renderer/tr_local.h" #include LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ); static bool s_alttab_disabled; extern idCVar r_windowX; extern idCVar r_windowY; extern idCVar r_windowWidth; extern idCVar r_windowHeight; static void WIN_DisableAltTab() { if( s_alttab_disabled || win32.win_allowAltTab.GetBool() ) { return; } if( !idStr::Icmp( cvarSystem->GetCVarString( "sys_arch" ), "winnt" ) ) { RegisterHotKey( 0, 0, MOD_ALT, VK_TAB ); } else { BOOL old; // RB begin #if defined(__MINGW32__) SystemParametersInfo( SPI_GETSCREENSAVEACTIVE, 1, &old, 0 ); #else SystemParametersInfo( SPI_SCREENSAVERRUNNING, 1, &old, 0 ); #endif // RB end } s_alttab_disabled = true; } static void WIN_EnableAltTab() { if( !s_alttab_disabled || win32.win_allowAltTab.GetBool() ) { return; } if( !idStr::Icmp( cvarSystem->GetCVarString( "sys_arch" ), "winnt" ) ) { UnregisterHotKey( 0, 0 ); } else { BOOL old; // RB begin #if defined(__MINGW32__) SystemParametersInfo( SPI_GETSCREENSAVEACTIVE, 1, &old, 0 ); #else SystemParametersInfo( SPI_SCREENSAVERRUNNING, 1, &old, 0 ); #endif // RB end } s_alttab_disabled = false; } void WIN_Sizing( WORD side, RECT* rect ) { if( !R_IsInitialized() || renderSystem->GetWidth() <= 0 || renderSystem->GetHeight() <= 0 ) { return; } // restrict to a standard aspect ratio int width = rect->right - rect->left; int height = rect->bottom - rect->top; // Adjust width/height for window decoration RECT decoRect = { 0, 0, 0, 0 }; AdjustWindowRect( &decoRect, WINDOW_STYLE | WS_SYSMENU, FALSE ); int decoWidth = decoRect.right - decoRect.left; int decoHeight = decoRect.bottom - decoRect.top; width -= decoWidth; height -= decoHeight; // Clamp to a minimum size if( width < SCREEN_WIDTH / 4 ) { width = SCREEN_WIDTH / 4; } if( height < SCREEN_HEIGHT / 4 ) { height = SCREEN_HEIGHT / 4; } const int minWidth = height * 4 / 3; const int maxHeight = width * 3 / 4; const int maxWidth = height * 16 / 9; const int minHeight = width * 9 / 16; // Set the new size switch( side ) { case WMSZ_LEFT: rect->left = rect->right - width - decoWidth; rect->bottom = rect->top + idMath::ClampInt( minHeight, maxHeight, height ) + decoHeight; break; case WMSZ_RIGHT: rect->right = rect->left + width + decoWidth; rect->bottom = rect->top + idMath::ClampInt( minHeight, maxHeight, height ) + decoHeight; break; case WMSZ_BOTTOM: case WMSZ_BOTTOMRIGHT: rect->bottom = rect->top + height + decoHeight; rect->right = rect->left + idMath::ClampInt( minWidth, maxWidth, width ) + decoWidth; break; case WMSZ_TOP: case WMSZ_TOPRIGHT: rect->top = rect->bottom - height - decoHeight; rect->right = rect->left + idMath::ClampInt( minWidth, maxWidth, width ) + decoWidth; break; case WMSZ_BOTTOMLEFT: rect->bottom = rect->top + height + decoHeight; rect->left = rect->right - idMath::ClampInt( minWidth, maxWidth, width ) - decoWidth; break; case WMSZ_TOPLEFT: rect->top = rect->bottom - height - decoHeight; rect->left = rect->right - idMath::ClampInt( minWidth, maxWidth, width ) - decoWidth; break; } } /* ==================== MainWndProc main window procedure ==================== */ LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { int key; switch( uMsg ) { case WM_WINDOWPOSCHANGED: if( R_IsInitialized() ) { RECT rect; if( ::GetClientRect( win32.hWnd, &rect ) ) { if( rect.right > rect.left && rect.bottom > rect.top ) { glConfig.nativeScreenWidth = rect.right - rect.left; glConfig.nativeScreenHeight = rect.bottom - rect.top; // save the window size in cvars if we aren't fullscreen int style = GetWindowLong( hWnd, GWL_STYLE ); if( ( style & WS_POPUP ) == 0 ) { r_windowWidth.SetInteger( glConfig.nativeScreenWidth ); r_windowHeight.SetInteger( glConfig.nativeScreenHeight ); } } } } break; case WM_MOVE: { int xPos, yPos; RECT r; // save the window origin in cvars if we aren't fullscreen int style = GetWindowLong( hWnd, GWL_STYLE ); if( ( style & WS_POPUP ) == 0 ) { xPos = ( short ) LOWORD( lParam ); // horizontal position yPos = ( short ) HIWORD( lParam ); // vertical position r.left = 0; r.top = 0; r.right = 1; r.bottom = 1; AdjustWindowRect( &r, style, FALSE ); r_windowX.SetInteger( xPos + r.left ); r_windowY.SetInteger( yPos + r.top ); } break; } case WM_CREATE: win32.hWnd = hWnd; if( win32.cdsFullscreen ) { WIN_DisableAltTab(); } else { WIN_EnableAltTab(); } // do the OpenGL setup void GLW_WM_CREATE( HWND hWnd ); GLW_WM_CREATE( hWnd ); break; case WM_DESTROY: // let sound and input know about this? win32.hWnd = NULL; if( win32.cdsFullscreen ) { WIN_EnableAltTab(); } break; case WM_CLOSE: soundSystem->SetMute( true ); cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "quit\n" ); break; case WM_ACTIVATE: // if we got here because of an alt-tab or maximize, // we should activate immediately. If we are here because // the mouse was clicked on a title bar or drag control, // don't activate until the mouse button is released { int fActive, fMinimized; fActive = LOWORD( wParam ); fMinimized = ( BOOL ) HIWORD( wParam ); win32.activeApp = ( fActive != WA_INACTIVE ); if( win32.activeApp ) { idKeyInput::ClearStates(); Sys_GrabMouseCursor( true ); if( common->IsInitialized() ) { SetCursor( NULL ); } } if( fActive == WA_INACTIVE ) { win32.movingWindow = false; if( common->IsInitialized() ) { SetCursor( LoadCursor( 0, IDC_ARROW ) ); } } // start playing the game sound world soundSystem->SetMute( !win32.activeApp ); // DG: set com_pause so game pauses when focus is lost // and continues when focus is regained cvarSystem->SetCVarBool( "com_pause", !win32.activeApp ); // DG end // we do not actually grab or release the mouse here, // that will be done next time through the main loop } break; case WM_TIMER: { if( win32.win_timerUpdate.GetBool() ) { common->Frame(); } break; } case WM_SYSCOMMAND: if( wParam == SC_SCREENSAVE || wParam == SC_KEYMENU ) { return 0; } break; case WM_SYSKEYDOWN: if( wParam == 13 ) // alt-enter toggles full-screen { cvarSystem->SetCVarBool( "r_fullscreen", !renderSystem->IsFullScreen() ); cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "vid_restart\n" ); return 0; } // fall through for other keys case WM_KEYDOWN: key = ( ( lParam >> 16 ) & 0xFF ) | ( ( ( lParam >> 24 ) & 1 ) << 7 ); if( key == K_LCTRL || key == K_LALT || key == K_RCTRL || key == K_RALT ) { // let direct-input handle this because windows sends Alt-Gr // as two events (ctrl then alt) break; } // D if( key == K_NUMLOCK ) { key = K_PAUSE; } else if( key == K_PAUSE ) { key = K_NUMLOCK; } Sys_QueEvent( SE_KEY, key, true, 0, NULL, 0 ); break; case WM_SYSKEYUP: case WM_KEYUP: key = ( ( lParam >> 16 ) & 0xFF ) | ( ( ( lParam >> 24 ) & 1 ) << 7 ); if( key == K_PRINTSCREEN ) { // don't queue printscreen keys. Since windows doesn't send us key // down events for this, we handle queueing them with DirectInput break; } else if( key == K_LCTRL || key == K_LALT || key == K_RCTRL || key == K_RALT ) { // let direct-input handle this because windows sends Alt-Gr // as two events (ctrl then alt) break; } Sys_QueEvent( SE_KEY, key, false, 0, NULL, 0 ); break; case WM_CHAR: Sys_QueEvent( SE_CHAR, wParam, 0, 0, NULL, 0 ); break; case WM_NCLBUTTONDOWN: // win32.movingWindow = true; break; case WM_ENTERSIZEMOVE: win32.movingWindow = true; break; case WM_EXITSIZEMOVE: win32.movingWindow = false; break; case WM_SIZING: WIN_Sizing( wParam, ( RECT* )lParam ); break; case WM_MOUSEMOVE: { if( !common->IsInitialized() ) { break; } const bool isShellActive = ( game && ( game->Shell_IsActive() || game->IsPDAOpen() ) ); const bool isConsoleActive = console->Active(); if( win32.activeApp ) { if( isShellActive ) { // If the shell is active, it will display its own cursor. SetCursor( NULL ); } else if( isConsoleActive ) { // The console is active but the shell is not. // Show the Windows cursor. SetCursor( LoadCursor( 0, IDC_ARROW ) ); } else { // The shell not active and neither is the console. // This is normal gameplay, hide the cursor. SetCursor( NULL ); } } else { if( !isShellActive ) { // Always show the cursor when the window is in the background SetCursor( LoadCursor( 0, IDC_ARROW ) ); } else { SetCursor( NULL ); } } const int x = GET_X_LPARAM( lParam ); const int y = GET_Y_LPARAM( lParam ); // Generate an event Sys_QueEvent( SE_MOUSE_ABSOLUTE, x, y, 0, NULL, 0 ); // Get a mouse leave message TRACKMOUSEEVENT tme = { sizeof( TRACKMOUSEEVENT ), TME_LEAVE, hWnd, 0 }; TrackMouseEvent( &tme ); return 0; } case WM_MOUSELEAVE: { Sys_QueEvent( SE_MOUSE_LEAVE, 0, 0, 0, NULL, 0 ); return 0; } case WM_LBUTTONDOWN: { Sys_QueEvent( SE_KEY, K_MOUSE1, 1, 0, NULL, 0 ); return 0; } case WM_LBUTTONUP: { Sys_QueEvent( SE_KEY, K_MOUSE1, 0, 0, NULL, 0 ); return 0; } case WM_RBUTTONDOWN: { Sys_QueEvent( SE_KEY, K_MOUSE2, 1, 0, NULL, 0 ); return 0; } case WM_RBUTTONUP: { Sys_QueEvent( SE_KEY, K_MOUSE2, 0, 0, NULL, 0 ); return 0; } case WM_MBUTTONDOWN: { Sys_QueEvent( SE_KEY, K_MOUSE3, 1, 0, NULL, 0 ); return 0; } case WM_MBUTTONUP: { Sys_QueEvent( SE_KEY, K_MOUSE3, 0, 0, NULL, 0 ); return 0; } case WM_XBUTTONDOWN: { // RB begin #if defined(__MINGW32__) Sys_QueEvent( SE_KEY, K_MOUSE4, 1, 0, NULL, 0 ); #else int button = GET_XBUTTON_WPARAM( wParam ); if( button == 1 ) { Sys_QueEvent( SE_KEY, K_MOUSE4, 1, 0, NULL, 0 ); } else if( button == 2 ) { Sys_QueEvent( SE_KEY, K_MOUSE5, 1, 0, NULL, 0 ); } #endif // RB end return 0; } case WM_XBUTTONUP: { // RB begin #if defined(__MINGW32__) Sys_QueEvent( SE_KEY, K_MOUSE4, 0, 0, NULL, 0 ); #else int button = GET_XBUTTON_WPARAM( wParam ); if( button == 1 ) { Sys_QueEvent( SE_KEY, K_MOUSE4, 0, 0, NULL, 0 ); } else if( button == 2 ) { Sys_QueEvent( SE_KEY, K_MOUSE5, 0, 0, NULL, 0 ); } #endif // RB end return 0; } case WM_MOUSEWHEEL: { int delta = GET_WHEEL_DELTA_WPARAM( wParam ) / WHEEL_DELTA; int key = delta < 0 ? K_MWHEELDOWN : K_MWHEELUP; delta = abs( delta ); while( delta-- > 0 ) { Sys_QueEvent( SE_KEY, key, true, 0, NULL, 0 ); Sys_QueEvent( SE_KEY, key, false, 0, NULL, 0 ); } break; } } return DefWindowProc( hWnd, uMsg, wParam, lParam ); }