/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../idlib/precompiled.h" #pragma hdrstop /* ================= idDeclTable::TableLookup ================= */ float idDeclTable::TableLookup( float index ) const { int iIndex; float iFrac; int domain = values.Num() - 1; if( domain <= 1 ) { return 1.0f; } if( clamp ) { index *= ( domain - 1 ); if( index >= domain - 1 ) { return values[domain - 1]; } else if( index <= 0 ) { return values[0]; } iIndex = idMath::Ftoi( index ); iFrac = index - iIndex; } else { index *= domain; if( index < 0 ) { index += domain * idMath::Ceil( -index / domain ); } iIndex = idMath::Ftoi( idMath::Floor( index ) ); iFrac = index - iIndex; iIndex = iIndex % domain; } if( !snap ) { // we duplicated the 0 index at the end at creation time, so we // don't need to worry about wrapping the filter return values[iIndex] * ( 1.0f - iFrac ) + values[iIndex + 1] * iFrac; } return values[iIndex]; } /* ================= idDeclTable::Size ================= */ size_t idDeclTable::Size() const { return sizeof( idDeclTable ) + values.Allocated(); } /* ================= idDeclTable::FreeData ================= */ void idDeclTable::FreeData() { snap = false; clamp = false; values.Clear(); } /* ================= idDeclTable::DefaultDefinition ================= */ const char* idDeclTable::DefaultDefinition() const { return "{ { 0 } }"; } /* ================= idDeclTable::Parse ================= */ bool idDeclTable::Parse( const char* text, const int textLength, bool allowBinaryVersion ) { idLexer src; idToken token; float v; src.LoadMemory( text, textLength, GetFileName(), GetLineNum() ); src.SetFlags( DECL_LEXER_FLAGS ); src.SkipUntilString( "{" ); snap = false; clamp = false; values.Clear(); while( 1 ) { if( !src.ReadToken( &token ) ) { break; } if( token == "}" ) { break; } if( token.Icmp( "snap" ) == 0 ) { snap = true; } else if( token.Icmp( "clamp" ) == 0 ) { clamp = true; } else if( token.Icmp( "{" ) == 0 ) { while( 1 ) { bool errorFlag; v = src.ParseFloat( &errorFlag ); if( errorFlag ) { // we got something non-numeric MakeDefault(); return false; } values.Append( v ); src.ReadToken( &token ); if( token == "}" ) { break; } if( token == "," ) { continue; } src.Warning( "expected comma or brace" ); MakeDefault(); return false; } } else { src.Warning( "unknown token '%s'", token.c_str() ); MakeDefault(); return false; } } // copy the 0 element to the end, so lerping doesn't // need to worry about the wrap case float val = values[0]; // template bug requires this to not be in the Append()? values.Append( val ); return true; }