/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __SWF_BITSTREAM_H__ #define __SWF_BITSTREAM_H__ class idSWFBitStream { public: idSWFBitStream(); idSWFBitStream( const byte* data, uint32 len, bool copy ) { free = false; Load( data, len, copy ); } ~idSWFBitStream() { Free(); } idSWFBitStream& operator=( idSWFBitStream& other ); void Load( const byte* data, uint32 len, bool copy ); void Free(); const byte* Ptr() { return startp; } uint32 Length() const { return ( uint32 )( endp - startp ); } uint32 Tell() const { return ( uint32 )( readp - startp ); } void Seek( int32 offset ) { readp += offset; } void Rewind() { readp = startp; } void ResetBits(); int ReadS( unsigned int numBits ); unsigned int ReadU( unsigned int numBits ); bool ReadBool(); const byte* ReadData( int size ); template< typename T > void ReadLittle( T& val ); uint8 ReadU8(); uint16 ReadU16(); uint32 ReadU32(); int16 ReadS16(); int32 ReadS32(); uint32 ReadEncodedU32(); float ReadFixed8(); float ReadFixed16(); float ReadFloat(); double ReadDouble(); const char* ReadString(); void ReadRect( swfRect_t& rect ); void ReadMatrix( swfMatrix_t& matrix ); void ReadColorXFormRGBA( swfColorXform_t& cxf ); void ReadColorRGB( swfColorRGB_t& color ); void ReadColorRGBA( swfColorRGBA_t& color ); void ReadGradient( swfGradient_t& grad, bool rgba ); void ReadMorphGradient( swfGradient_t& grad ); private: bool free; const byte* startp; const byte* endp; const byte* readp; uint64 currentBit; uint64 currentByte; int ReadInternalS( uint64& regCurrentBit, uint64& regCurrentByte, unsigned int numBits ); unsigned int ReadInternalU( uint64& regCurrentBit, uint64& regCurrentByte, unsigned int numBits ); }; /* ======================== idSWFBitStream::ResetBits ======================== */ ID_INLINE void idSWFBitStream::ResetBits() { currentBit = 0; currentByte = 0; } /* ======================== idSWFBitStream::ReadLittle ======================== */ template< typename T > void idSWFBitStream::ReadLittle( T& val ) { val = *( T* )ReadData( sizeof( val ) ); idSwap::Little( val ); } /* ======================== Wrappers for the most basic types ======================== */ ID_INLINE bool idSWFBitStream::ReadBool() { return ( ReadU( 1 ) != 0 ); } ID_INLINE uint8 idSWFBitStream::ReadU8() { ResetBits(); return *readp++; } ID_INLINE uint16 idSWFBitStream::ReadU16() { ResetBits(); readp += 2; return ( readp[-2] | ( readp[-1] << 8 ) ); } ID_INLINE uint32 idSWFBitStream::ReadU32() { ResetBits(); readp += 4; return ( readp[-4] | ( readp[-3] << 8 ) | ( readp[-2] << 16 ) | ( readp[-1] << 24 ) ); } ID_INLINE int16 idSWFBitStream::ReadS16() { ResetBits(); readp += 2; return ( readp[-2] | ( readp[-1] << 8 ) ); } ID_INLINE int32 idSWFBitStream::ReadS32() { ResetBits(); readp += 4; return ( readp[-4] | ( readp[-3] << 8 ) | ( readp[-2] << 16 ) | ( readp[-1] << 24 ) ); } ID_INLINE float idSWFBitStream::ReadFixed8() { ResetBits(); readp += 2; return SWFFIXED8( ( readp[-2] | ( readp[-1] << 8 ) ) ); } ID_INLINE float idSWFBitStream::ReadFixed16() { ResetBits(); readp += 4; return SWFFIXED16( ( readp[-4] | ( readp[-3] << 8 ) | ( readp[-2] << 16 ) | ( readp[-1] << 24 ) ) ); } ID_INLINE float idSWFBitStream::ReadFloat() { ResetBits(); readp += 4; uint32 i = ( readp[-4] | ( readp[-3] << 8 ) | ( readp[-2] << 16 ) | ( readp[-1] << 24 ) ); return ( float& )i; } ID_INLINE double idSWFBitStream::ReadDouble() { const byte* swfIsRetarded = ReadData( 8 ); byte buffer[8]; buffer[0] = swfIsRetarded[4]; buffer[1] = swfIsRetarded[5]; buffer[2] = swfIsRetarded[6]; buffer[3] = swfIsRetarded[7]; buffer[4] = swfIsRetarded[0]; buffer[5] = swfIsRetarded[1]; buffer[6] = swfIsRetarded[2]; buffer[7] = swfIsRetarded[3]; double d = *( double* )buffer; idSwap::Little( d ); return d; } #endif // !__SWF_BITSTREAM_H__