/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __SLIDERWINDOW_H__ #define __SLIDERWINDOW_H__ class idUserInterfaceLocal; class idSliderWindow : public idWindow { public: idSliderWindow(idUserInterfaceLocal *gui); virtual ~idSliderWindow(); void InitWithDefaults(const char *_name, const idRectangle &rect, const idVec4 &foreColor, const idVec4 &matColor, const char *_background, const char *thumbShader, bool _vertical, bool _scrollbar); void SetRange(float _low, float _high, float _step); float GetLow() { return low; } float GetHigh() { return high; } void SetValue(float _value); float GetValue() { return value; }; virtual size_t Allocated(){return idWindow::Allocated();}; virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL); virtual const char *HandleEvent(const sysEvent_t *event, bool *updateVisuals); virtual void PostParse(); virtual void Draw(int time, float x, float y); virtual void DrawBackground(const idRectangle &drawRect); virtual const char *RouteMouseCoords(float xd, float yd); virtual void Activate(bool activate, idStr &act); virtual void SetBuddy(idWindow *buddy); void RunNamedEvent( const char* eventName ); private: virtual bool ParseInternalVar(const char *name, idTokenParser *src); void CommonInit(); void InitCvar(); // true: read the updated cvar from cvar system // false: write to the cvar system // force == true overrides liveUpdate 0 void UpdateCvar( bool read, bool force = false ); idWinFloat value; float low; float high; float thumbWidth; float thumbHeight; float stepSize; float lastValue; idRectangle thumbRect; const idMaterial * thumbMat; bool vertical; bool verticalFlip; bool scrollbar; idWindow * buddyWin; idStr thumbShader; idWinStr cvarStr; idCVar * cvar; bool cvar_init; idWinBool liveUpdate; idWinStr cvarGroup; }; #endif /* !__SLIDERWINDOW_H__ */