/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../idlib/precompiled.h" #include "DeviceContext.h" #include "Window.h" #include "UserInterfaceLocal.h" #include "FieldWindow.h" void idFieldWindow::CommonInit() { cursorPos = 0; lastTextLength = 0; lastCursorPos = 0; paintOffset = 0; showCursor = false; } idFieldWindow::idFieldWindow(idUserInterfaceLocal *g) : idWindow(g) { gui = g; CommonInit(); } idFieldWindow::~idFieldWindow() { } bool idFieldWindow::ParseInternalVar(const char *_name, idTokenParser *src) { if (idStr::Icmp(_name, "cursorvar") == 0) { ParseString(src, cursorVar); return true; } if (idStr::Icmp(_name, "showcursor") == 0) { showCursor = src->ParseBool(); return true; } return idWindow::ParseInternalVar(_name, src); } void idFieldWindow::CalcPaintOffset(int len) { lastCursorPos = cursorPos; lastTextLength = len; paintOffset = 0; int tw = dc->TextWidth(text, textScale, -1); if (tw < textRect.w) { return; } while (tw > textRect.w && len > 0) { tw = dc->TextWidth(text, textScale, --len); paintOffset++; } } void idFieldWindow::Draw(int time, float x, float y) { float scale = textScale; int len = text.Length(); cursorPos = gui->State().GetInt( cursorVar ); if (len != lastTextLength || cursorPos != lastCursorPos) { CalcPaintOffset(len); } idRectangle rect = textRect; if (paintOffset >= len) { paintOffset = 0; } if (cursorPos > len) { cursorPos = len; } dc->DrawText(&text[paintOffset], scale, 0, foreColor, rect, false, ((flags & WIN_FOCUS) || showCursor) ? cursorPos - paintOffset : -1); }