/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __SYS_LOCAL__ #define __SYS_LOCAL__ /* ============================================================== idSysLocal ============================================================== */ class idSysLocal : public idSys { public: virtual void DebugPrintf( VERIFY_FORMAT_STRING const char *fmt, ... ); virtual void DebugVPrintf( const char *fmt, va_list arg ); virtual double GetClockTicks(); virtual double ClockTicksPerSecond(); virtual cpuid_t GetProcessorId(); virtual const char * GetProcessorString(); virtual const char * FPU_GetState(); virtual bool FPU_StackIsEmpty(); virtual void FPU_SetFTZ( bool enable ); virtual void FPU_SetDAZ( bool enable ); virtual void FPU_EnableExceptions( int exceptions ); virtual void GetCallStack( address_t *callStack, const int callStackSize ); virtual const char * GetCallStackStr( const address_t *callStack, const int callStackSize ); virtual const char * GetCallStackCurStr( int depth ); virtual void ShutdownSymbols(); virtual bool LockMemory( void *ptr, int bytes ); virtual bool UnlockMemory( void *ptr, int bytes ); virtual int DLL_Load( const char *dllName ); virtual void * DLL_GetProcAddress( int dllHandle, const char *procName ); virtual void DLL_Unload( int dllHandle ); virtual void DLL_GetFileName( const char *baseName, char *dllName, int maxLength ); virtual sysEvent_t GenerateMouseButtonEvent( int button, bool down ); virtual sysEvent_t GenerateMouseMoveEvent( int deltax, int deltay ); virtual void OpenURL( const char *url, bool quit ); virtual void StartProcess( const char *exeName, bool quit ); }; #endif /* !__SYS_LOCAL__ */