/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __RENDERTEXTURE_H__ #define __RENDERTEXTURE_H__ /* ================================================================================================ Render Texture ================================================================================================ */ #define CELL_GCM_INVALID_PITCH 64 /* ================================================ idRenderTexture holds both the color and depth images that are made resident on the video hardware. ================================================ */ class idRenderTexture { public: idRenderTexture(); ~idRenderTexture(); ID_INLINE int GetWidth() const { return ( colorImage != NULL ) ? colorImage->GetUploadWidth() : depthImage->GetUploadWidth(); } ID_INLINE int GetHeight() const { return ( colorImage != NULL ) ? colorImage->GetUploadHeight() : depthImage->GetUploadHeight(); } ID_INLINE idImage * GetColorImage() const { return colorImage; } ID_INLINE idImage * GetDepthImage() const { return depthImage; } void Resize( int width, int height ); void MakeCurrent( int level = 0, int side = 0 ); private: idImage * colorImage; idImage * depthImage; int targetWidth; int targetHeight; }; #endif //!__RENDERTEXTURE_H__