/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __STRSTATIC_H__ #define __STRSTATIC_H__ /* ================================================ idStrStatic ================================================ */ template< int _size_ > class idStrStatic : public idStr { public: ID_INLINE void operator=( const idStrStatic &text ) { // we should only get here when the types, including the size, are identical len = text.Length(); memcpy( data, text.data, len+1 ); } // all idStr operators are overloaded and the idStr default constructor is called so that the // static buffer can be initialized in the body of the constructor before the data is ever // copied. ID_INLINE idStrStatic() { buffer[ 0 ] = '\0'; SetStaticBuffer( buffer, _size_ ); } ID_INLINE idStrStatic( const idStrStatic & text ) : idStr() { buffer[ 0 ] = '\0'; SetStaticBuffer( buffer, _size_ ); idStr::operator=( text ); } ID_INLINE idStrStatic( const idStr & text ) : idStr() { buffer[ 0 ] = '\0'; SetStaticBuffer( buffer, _size_ ); idStr::operator=( text ); } ID_INLINE idStrStatic( const idStrStatic & text, int start, int end ) : idStr() { buffer[ 0 ] = '\0'; SetStaticBuffer( buffer, _size_ ); CopyRange( text.c_str(), start, end ); } ID_INLINE idStrStatic( const char * text ) : idStr() { buffer[ 0 ] = '\0'; SetStaticBuffer( buffer, _size_ ); idStr::operator=( text ); } ID_INLINE idStrStatic( const char * text, int start, int end ) : idStr() { buffer[ 0 ] = '\0'; SetStaticBuffer( buffer, _size_ ); CopyRange( text, start, end ); } ID_INLINE explicit idStrStatic( const bool b ) : idStr() { buffer[ 0 ] = '\0'; SetStaticBuffer( buffer, _size_ ); idStr::operator=( b ); } ID_INLINE explicit idStrStatic( const char c ) : idStr() { buffer[ 0 ] = '\0'; SetStaticBuffer( buffer, _size_ ); idStr::operator=( c ); } ID_INLINE explicit idStrStatic( const int i ) : idStr() { buffer[ 0 ] = '\0'; SetStaticBuffer( buffer, _size_ ); idStr::operator=( i ); } ID_INLINE explicit idStrStatic( const unsigned u ) : idStr() { buffer[ 0 ] = '\0'; SetStaticBuffer( buffer, _size_ ); idStr::operator=( u ); } ID_INLINE explicit idStrStatic( const float f ) : idStr() { buffer[ 0 ] = '\0'; SetStaticBuffer( buffer, _size_ ); idStr::operator=( f ); } private: char buffer[ _size_ ]; }; #endif // __STRSTATIC_H__