/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __V_VIDEO__ #define __V_VIDEO__ #include "doomtype.h" #include "doomdef.h" // Needed because we are refering to patches. #include "r_data.h" // // VIDEO // #define CENTERY (SCREENHEIGHT/2) // Screen 0 is the screen updated by I_Update screen. // Screen 1 is an extra buffer. extern byte* screens[5]; extern int dirtybox[4]; const extern byte gammatable[5][256]; extern int usegamma; // Allocates buffer screens, call before R_Init. void V_Init (void); void V_CopyRect ( int srcx, int srcy, int srcscrn, int width, int height, int destx, int desty, int destscrn ); void V_DrawPatch ( int x, int y, int scrn, patch_t* patch); void V_DrawPatchDirect ( int x, int y, int scrn, patch_t* patch ); // Draw a linear block of pixels into the view buffer. void V_DrawBlock ( int x, int y, int scrn, int width, int height, byte* src ); // Reads a linear block of pixels into the view buffer. void V_GetBlock ( int x, int y, int scrn, int width, int height, byte* dest ); void V_MarkRect ( int x, int y, int width, int height ); #endif