/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __I_VIDEO__ #define __I_VIDEO__ #include "doomtype.h" #include "d_event.h" #ifdef __GNUG__ #pragma interface #endif // Called by D_DoomMain, // determines the hardware configuration // and sets up the video mode void I_InitGraphics (void); void I_ShutdownGraphics(void); // Takes full 8 bit values. void I_SetPalette (byte* palette); void I_UpdateNoBlit (void); void I_FinishUpdate (void); // Wait for vertical retrace or pause a bit. void I_WaitVBL(int count); void I_ReadScreen (byte* scr); void I_BeginRead (void); void I_EndRead (void); void I_InitInput (void); void I_ShutdownInput( void ) ; void I_InputFrame( void ); void I_UpdateControllerState(void); struct controller_t; int I_PollMouseInputEvents( controller_t * ) ; int I_ReturnMouseInputEvent( const int n, event_t* e); int I_PollJoystickInputEvents( controller_t * ) ; int I_ReturnJoystickInputEvent( const int n, event_t* e); void I_EndJoystickInputEvents( void ); #endif