/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see .
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef DOOM_INTERFACE_H
#define DOOM_INTERFACE_H
//#include "doomlib.h"
#include
#include
class idUserCmdMgr;
class DoomInterface
{
public:
DoomInterface();
virtual ~DoomInterface();
typedef int ( *NoParamCallback)();
void Startup( int players, bool multiplayer = false );
bool Frame( int time, idUserCmdMgr * userCmdMgr );
void Shutdown();
void QuitCurrentGame();
void EndDMGame();
// PS3
//void InitGraphics( int player = -1, int width = TEXTUREWIDTH, int height = TEXTUREHEIGHT, D3DCOLOR *pBuffer = NULL, D3DCOLOR *pBuffer2 = NULL );
void SetPostGlobalsCallback( NoParamCallback cb );
#ifdef ID_ENABLE_DOOM_CLASSIC_NETWORKING
void SetNetworking( DoomLib::RecvFunc recv, DoomLib::SendFunc send, DoomLib::SendRemoteFunc sendRemote );
#endif
int GetNumPlayers() const;
static int CurrentPlayer();
void SetMultiplayerPlayers(int localPlayerIndex, int playerCount, int localPlayer, std::vector playerAddresses );
protected:
int numplayers;
bool bFinished[4];
int lastTicRun;
};
#endif