/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef DOOM_INTERFACE_H #define DOOM_INTERFACE_H //#include "doomlib.h" #include #include class idUserCmdMgr; class DoomInterface { public: DoomInterface(); virtual ~DoomInterface(); typedef int ( *NoParamCallback)(); void Startup( int players, bool multiplayer = false ); bool Frame( int time, idUserCmdMgr * userCmdMgr ); void Shutdown(); void QuitCurrentGame(); void EndDMGame(); // PS3 //void InitGraphics( int player = -1, int width = TEXTUREWIDTH, int height = TEXTUREHEIGHT, D3DCOLOR *pBuffer = NULL, D3DCOLOR *pBuffer2 = NULL ); void SetPostGlobalsCallback( NoParamCallback cb ); #ifdef ID_ENABLE_DOOM_CLASSIC_NETWORKING void SetNetworking( DoomLib::RecvFunc recv, DoomLib::SendFunc send, DoomLib::SendRemoteFunc sendRemote ); #endif int GetNumPlayers() const; static int CurrentPlayer(); void SetMultiplayerPlayers(int localPlayerIndex, int playerCount, int localPlayer, std::vector playerAddresses ); protected: int numplayers; bool bFinished[4]; int lastTicRun; }; #endif