/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../../idlib/precompiled.h" #include "../Game_local.h" static const int NUM_INVENTORY_ITEMS_VISIBLE = 9; /* ======================== idMenuScreen_PDA_Inventory::Initialize ======================== */ void idMenuScreen_PDA_Inventory::Initialize( idMenuHandler* data ) { AddEventAction( WIDGET_EVENT_TAB_NEXT ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_TAB_NEXT, WIDGET_EVENT_TAB_NEXT ) ); AddEventAction( WIDGET_EVENT_TAB_PREV ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_TAB_PREV, WIDGET_EVENT_TAB_PREV ) ); if( data != NULL ) { menuGUI = data->GetGUI(); } SetSpritePath( "menuItems" ); if( menuGUI != NULL ) { idSWFScriptObject& root = menuGUI->GetRootObject(); BindSprite( root ); } infoBox.SetSpritePath( GetSpritePath(), "info", "details" ); infoBox.Initialize( data ); infoBox.SetNoAutoFree( true ); itemList.SetSpritePath( GetSpritePath(), "info", "options" ); itemList.SetNumVisibleOptions( NUM_INVENTORY_ITEMS_VISIBLE ); itemList.SetNoAutoFree( true ); while( itemList.GetChildren().Num() < NUM_INVENTORY_ITEMS_VISIBLE ) { idMenuWidget_Button* const buttonWidget = new( TAG_SWF ) idMenuWidget_Button(); buttonWidget->Initialize( data ); buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_SELECT_PDA_ITEM, itemList.GetChildren().Num() ); itemList.AddChild( buttonWidget ); } itemList.Initialize( data ); AddChild( &itemList ); AddChild( &infoBox ); //AddChild( assignment ); AddEventAction( WIDGET_EVENT_SCROLL_LEFT ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_LEFT_START_REPEATER, WIDGET_EVENT_SCROLL_LEFT ) ); AddEventAction( WIDGET_EVENT_SCROLL_RIGHT ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_RIGHT_START_REPEATER, WIDGET_EVENT_SCROLL_RIGHT ) ); AddEventAction( WIDGET_EVENT_SCROLL_LEFT_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_LEFT_RELEASE ) ); AddEventAction( WIDGET_EVENT_SCROLL_RIGHT_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_RIGHT_RELEASE ) ); AddEventAction( WIDGET_EVENT_SCROLL_LEFT_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_LEFT_START_REPEATER, WIDGET_EVENT_SCROLL_LEFT_LSTICK ) ); AddEventAction( WIDGET_EVENT_SCROLL_RIGHT_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_RIGHT_START_REPEATER, WIDGET_EVENT_SCROLL_RIGHT_LSTICK ) ); AddEventAction( WIDGET_EVENT_SCROLL_LEFT_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_LEFT_LSTICK_RELEASE ) ); AddEventAction( WIDGET_EVENT_SCROLL_RIGHT_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_RIGHT_LSTICK_RELEASE ) ); idMenuScreen::Initialize( data ); } /* ======================== idMenuScreen_PDA_Inventory::ShowScreen ======================== */ void idMenuScreen_PDA_Inventory::ShowScreen( const mainMenuTransition_t transitionType ) { idPlayer* player = gameLocal.GetLocalPlayer(); if( player != NULL ) { int numItems = player->GetInventory().items.Num(); for( int j = 0; j < numItems; j++ ) { idDict* item = player->GetInventory().items[j]; if( !item->GetBool( "inv_pda" ) ) { const char* iname = item->GetString( "inv_name" ); const char* iicon = item->GetString( "inv_icon" ); const char* itext = item->GetString( "inv_text" ); iname = iname; iicon = iicon; itext = itext; const idKeyValue* kv = item->MatchPrefix( "inv_id", NULL ); if( kv ) { //objectiveSystem->SetStateString( va( "inv_id_%i", j ), kv->GetValue() ); } } } idList weaponIcons; for( int j = 0; j < MAX_WEAPONS; j++ ) { const char* weap = GetWeaponName( j ); if( weap == NULL || *weap == '\0' ) { continue; } if( !IsVisibleWeapon( j ) ) { continue; } const idDeclEntityDef* weaponDef = gameLocal.FindEntityDef( weap, false ); if( weaponDef != NULL ) { weaponIcons.Append( declManager->FindMaterial( weaponDef->dict.GetString( "hudIcon" ), false ) ); } } itemList.SetListImages( weaponIcons ); itemList.SetViewIndex( 0 ); itemList.SetMoveToIndex( 0 ); itemList.SetMoveDiff( 0 ); } idMenuScreen::ShowScreen( transitionType ); } /* ======================== idMenuScreen_PDA_Inventory::HideScreen ======================== */ void idMenuScreen_PDA_Inventory::HideScreen( const mainMenuTransition_t transitionType ) { idMenuScreen::HideScreen( transitionType ); } /* ======================== idMenuScreen_PDA_Inventory::GetWeaponName ======================== */ const char* idMenuScreen_PDA_Inventory::GetWeaponName( int index ) { idPlayer* player = gameLocal.GetLocalPlayer(); if( player == NULL ) { return NULL; } const char* weaponDefName = va( "def_weapon%d", index ); if( player->GetInventory().weapons & ( 1 << index ) ) { return player->spawnArgs.GetString( weaponDefName ); } return NULL; } /* ======================== idMenuScreen_PDA_Inventory::GetWeaponName ======================== */ bool idMenuScreen_PDA_Inventory::IsVisibleWeapon( int index ) { idPlayer* player = gameLocal.GetLocalPlayer(); if( player == NULL ) { return false; } if( player->GetInventory().weapons & ( 1 << index ) ) { return player->spawnArgs.GetBool( va( "weapon%d_visible", index ) ); } return false; } /* ======================== idMenuScreen_PDA_Inventory::Update ======================== */ void idMenuScreen_PDA_Inventory::Update() { idPlayer* player = gameLocal.GetLocalPlayer(); if( player == NULL ) { idMenuScreen::Update(); return; } int validIndex = 0; for( int j = 0; j < MAX_WEAPONS; j++ ) { const char* weap = GetWeaponName( j ); if( weap == NULL || *weap == '\0' ) { continue; } if( !IsVisibleWeapon( j ) ) { return; } const idDeclEntityDef* weaponDef = gameLocal.FindEntityDef( weap, false ); if( weaponDef == NULL ) { continue; } if( validIndex == itemList.GetMoveToIndex() ) { idStr itemName = weaponDef->dict.GetString( "display_name" ); idStr itemDesc = weaponDef->dict.GetString( "inv_desc" ); infoBox.SetHeading( idLocalization::GetString( itemName.c_str() ) ); infoBox.SetBody( idLocalization::GetString( itemDesc.c_str() ) ); break; } validIndex++; } if( GetSprite() != NULL ) { idSWFSpriteInstance* dpad = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "dpad" ); if( dpad != NULL ) { dpad->SetVisible( false ); } } if( menuData != NULL ) { idMenuWidget_CommandBar* cmdBar = dynamic_cast< idMenuWidget_CommandBar* const >( menuData->GetChildFromIndex( PDA_WIDGET_CMD_BAR ) ); if( cmdBar != NULL ) { cmdBar->ClearAllButtons(); idMenuWidget_CommandBar::buttonInfo_t* buttonInfo; buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 ); if( menuData->GetPlatform() != 2 ) { buttonInfo->label = "#str_01345"; } buttonInfo->action.Set( WIDGET_ACTION_GO_BACK ); buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY3 ); buttonInfo->label = "#str_SWF_EQUIP"; buttonInfo->action.Set( WIDGET_ACTION_JOY3_ON_PRESS ); buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_TAB ); buttonInfo->label = ""; buttonInfo->action.Set( WIDGET_ACTION_GO_BACK ); } } idMenuScreen::Update(); } /* ======================== idMenuScreen_PDA_Inventory::EquipWeapon ======================== */ void idMenuScreen_PDA_Inventory::EquipWeapon() { if( itemList.GetViewIndex() != itemList.GetMoveToIndex() ) { return; } idPlayer* player = gameLocal.GetLocalPlayer(); if( player == NULL ) { return; } int validIndex = 0; for( int j = 0; j < MAX_WEAPONS; j++ ) { const char* weap = GetWeaponName( j ); if( weap == NULL || *weap == '\0' ) { continue; } if( !IsVisibleWeapon( j ) ) { continue; } if( validIndex == itemList.GetMoveToIndex() ) { int slot = player->SlotForWeapon( weap ); player->SetPreviousWeapon( slot ); break; } validIndex++; } player->TogglePDA(); } /* ======================== idMenuScreen_PDA_Inventory::HandleAction ======================== */ bool idMenuScreen_PDA_Inventory::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled ) { if( menuData == NULL ) { return true; } if( menuData->ActiveScreen() != PDA_AREA_INVENTORY ) { return false; } widgetAction_t actionType = action.GetType(); const idSWFParmList& parms = action.GetParms(); switch( actionType ) { case WIDGET_ACTION_JOY3_ON_PRESS: { EquipWeapon(); return true; } case WIDGET_ACTION_GO_BACK: { menuData->SetNextScreen( PDA_AREA_INVALID, MENU_TRANSITION_ADVANCE ); return true; } case WIDGET_ACTION_START_REPEATER: { idWidgetAction repeatAction; widgetAction_t repeatActionType = static_cast< widgetAction_t >( parms[ 0 ].ToInteger() ); assert( parms.Num() == 2 ); repeatAction.Set( repeatActionType, parms[ 1 ] ); menuData->StartWidgetActionRepeater( widget, repeatAction, event ); return true; } case WIDGET_ACTION_SELECT_PDA_ITEM: { if( itemList.GetMoveDiff() > 0 ) { itemList.MoveToIndex( itemList.GetMoveToIndex(), true ); } int index = parms[0].ToInteger(); if( index != 0 ) { itemList.MoveToIndex( index ); Update(); } return true; } case WIDGET_ACTION_STOP_REPEATER: { menuData->ClearWidgetActionRepeater(); return true; } case WIDGET_ACTION_SCROLL_HORIZONTAL: { if( itemList.GetTotalNumberOfOptions() <= 1 ) { return true; } if( itemList.GetMoveDiff() > 0 ) { itemList.MoveToIndex( itemList.GetMoveToIndex(), true ); } int direction = parms[0].ToInteger(); if( direction == 1 ) { if( itemList.GetViewIndex() == itemList.GetTotalNumberOfOptions() - 1 ) { return true; } else { itemList.MoveToIndex( 1 ); } } else { if( itemList.GetViewIndex() == 0 ) { return true; } else { itemList.MoveToIndex( ( itemList.GetNumVisibleOptions() / 2 ) + 1 ); } } Update(); return true; } } return idMenuWidget::HandleAction( action, event, widget, forceHandled ); }