return { -- includes "global.inc", "skinning.inc", -- shaders "bink.pixel", "bink.vertex", "bink_gui.pixel", "bink_gui.vertex", "blendLight.pixel", "blendLight.vertex", "bloodorb1_capture.pixel", "bloodorb1_capture.vertex", "bloodorb2_capture.pixel", "bloodorb2_capture.vertex", "bloodorb3_capture.pixel", "bloodorb3_capture.vertex", "bloodorb_draw.pixel", "bloodorb_draw.vertex", "bumpyenvironment.pixel", "bumpyenvironment.vertex", "bumpyenvironment_skinned.pixel", "bumpyenvironment_skinned.vertex", "color.pixel", "color.vertex", "colorProcess.pixel", "colorProcess.vertex", "debug_shadowmap.pixel", "debug_shadowmap.vertex", "depth.pixel", "depth.vertex", "depth_skinned.pixel", "depth_skinned.vertex", "environment.pixel", "environment.vertex", "environment_skinned.pixel", "environment_skinned.vertex", "enviroSuit.pixel", "enviroSuit.vertex", "fog.pixel", "fog.vertex", "fog_skinned.pixel", "fog_skinned.vertex", "fxaa.pixel", "fxaa.vertex", "global.inc", "gui.pixel", "gui.vertex", "heathaze.pixel", "heathaze.vertex", "heatHazeWithMask.pixel", "heatHazeWithMask.vertex", "heatHazeWithMaskAndVertex.pixel", "heatHazeWithMaskAndVertex.vertex", "interaction.pixel", "interaction.vertex", "interactionSM.pixel", "interactionSM.vertex", "interactionAmbient.pixel", "interactionAmbient.vertex", "interactionAmbient_skinned.pixel", "interactionAmbient_skinned.vertex", "motionBlur.pixel", "motionBlur.vertex", "postprocess.pixel", "postprocess.vertex", "shadow.pixel", "shadow.vertex", "shadowDebug.pixel", "shadowDebug.vertex", "shadowDebug_skinned.pixel", "shadowDebug_skinned.vertex", "shadow_skinned.pixel", "shadow_skinned.vertex", "simpleshade.pixel", "simpleshade.vertex", "skinning.inc", "skybox.pixel", "skybox.vertex", "stereoDeGhost.pixel", "stereoDeGhost.vertex", "stereoInterlace.pixel", "stereoInterlace.vertex", "stereoWarp.pixel", "stereoWarp.vertex", "texture.pixel", "texture.vertex", "texture_color.pixel", "texture_color.vertex", "texture_color_skinned.pixel", "texture_color_skinned.vertex", "texture_color_texgen.pixel", "texture_color_texgen.vertex", "vertex_color.pixel", "vertex_color.vertex", "wobblesky.pixel", "wobblesky.vertex", "zcullReconstruct.pixel", "zcullReconstruct.vertex", }