/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __R_BSP__ #define __R_BSP__ #ifdef __GNUG__ #pragma interface #endif extern seg_t* curline; extern side_t* sidedef; extern line_t* linedef; extern sector_t* frontsector; extern sector_t* backsector; extern int rw_x; extern int rw_stopx; extern qboolean segtextured; // false if the back side is the same plane extern qboolean markfloor; extern qboolean markceiling; extern qboolean skymap; extern drawseg_t drawsegs[MAXDRAWSEGS]; extern drawseg_t* ds_p; extern lighttable_t** hscalelight; extern lighttable_t** vscalelight; extern lighttable_t** dscalelight; typedef void (*drawfunc_t) (int start, int stop); // BSP? void R_ClearClipSegs (void); void R_ClearDrawSegs (void); void R_RenderBSPNode (int bspnum); #endif