/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "Precompiled.h" #include "globaldata.h" #include "i_system.h" #include "z_zone.h" #include "p_local.h" // State. #include "doomstat.h" #include "r_state.h" // Pads ::g->save_p to a 4-byte boundary // so that the load/save works on SGI&Gecko. // // P_ArchivePlayers // void P_ArchivePlayers (void) { int i; int j; player_t* dest; for (i=0 ; iplayeringame[i]) continue; PADSAVEP(); dest = (player_t *)::g->save_p; memcpy (dest,&::g->players[i],sizeof(player_t)); ::g->save_p += sizeof(player_t); for (j=0 ; jpsprites[j].state) { dest->psprites[j].state = (state_t *)(dest->psprites[j].state-::g->states); } } } } // // P_UnArchivePlayers // void P_UnArchivePlayers (void) { int i; int j; for (i=0 ; iplayeringame[i]) continue; PADSAVEP(); memcpy (&::g->players[i],::g->save_p, sizeof(player_t)); ::g->save_p += sizeof(player_t); // will be set when unarc thinker ::g->players[i].mo = NULL; ::g->players[i].message = NULL; ::g->players[i].attacker = NULL; for (j=0 ; jplayers[i]. psprites[j].state) { ::g->players[i]. psprites[j].state = &::g->states[ (intptr_t)::g->players[i].psprites[j].state ]; } } } } // // P_ArchiveWorld // void P_ArchiveWorld (void) { int i; int j; sector_t* sec; line_t* li; side_t* si; short* put; put = (short *)::g->save_p; // do ::g->sectors for (i=0, sec = ::g->sectors ; i < ::g->numsectors ; i++,sec++) { *put++ = sec->floorheight >> FRACBITS; *put++ = sec->ceilingheight >> FRACBITS; *put++ = sec->floorpic; *put++ = sec->ceilingpic; *put++ = sec->lightlevel; *put++ = sec->special; // needed? *put++ = sec->tag; // needed? } // do ::g->lines for (i=0, li = ::g->lines ; i < ::g->numlines ; i++,li++) { *put++ = li->flags; *put++ = li->special; *put++ = li->tag; for (j=0 ; j<2 ; j++) { if (li->sidenum[j] == -1) continue; si = &::g->sides[li->sidenum[j]]; *put++ = si->textureoffset >> FRACBITS; *put++ = si->rowoffset >> FRACBITS; *put++ = si->toptexture; *put++ = si->bottomtexture; *put++ = si->midtexture; } } // Doom 2 level 30 requires some global pointers, wheee! *put++ = ::g->braintargeton; *put++ = ::g->easy; ::g->save_p = (byte *)put; } // // P_UnArchiveWorld // void P_UnArchiveWorld (void) { int i; int j; sector_t* sec; line_t* li; side_t* si; short* get; get = (short *)::g->save_p; // do ::g->sectors for (i=0, sec = ::g->sectors ; i < ::g->numsectors ; i++,sec++) { sec->floorheight = *get++ << FRACBITS; sec->ceilingheight = *get++ << FRACBITS; sec->floorpic = *get++; sec->ceilingpic = *get++; sec->lightlevel = *get++; sec->special = *get++; // needed? sec->tag = *get++; // needed? sec->specialdata = 0; sec->soundtarget = 0; } // do ::g->lines for (i=0, li = ::g->lines ; i < ::g->numlines ; i++,li++) { li->flags = *get++; li->special = *get++; li->tag = *get++; for (j=0 ; j<2 ; j++) { if (li->sidenum[j] == -1) continue; si = &::g->sides[li->sidenum[j]]; si->textureoffset = *get++ << FRACBITS; si->rowoffset = *get++ << FRACBITS; si->toptexture = *get++; si->bottomtexture = *get++; si->midtexture = *get++; } } // Doom 2 level 30 requires some global pointers, wheee! ::g->braintargeton = *get++; ::g->easy = *get++; ::g->save_p = (byte *)get; } // // Thinkers // int GetMOIndex( mobj_t* findme ) { thinker_t* th; mobj_t* mobj; int index = 0; for (th = ::g->thinkercap.next ; th != &::g->thinkercap ; th=th->next) { if (th->function.acp1 == (actionf_p1)P_MobjThinker) { index++; mobj = (mobj_t*)th; if ( mobj == findme ) { return index; } } } return 0; } mobj_t* GetMO( int index ) { thinker_t* th; int testindex = 0; if ( !index ) { return NULL; } for (th = ::g->thinkercap.next ; th != &::g->thinkercap ; th=th->next) { if (th->function.acp1 == (actionf_p1)P_MobjThinker) { testindex++; if ( testindex == index ) { return (mobj_t*)th; } } } return NULL; } // // P_ArchiveThinkers // void P_ArchiveThinkers (void) { thinker_t* th; mobj_t* mobj; ceiling_t* ceiling; vldoor_t* door; floormove_t* floor; plat_t* plat; fireflicker_t* fire; lightflash_t* flash; strobe_t* strobe; glow_t* glow; int i; // save off the current thinkers //I_Printf( "Savegame on leveltime %d\n====================\n", ::g->leveltime ); for (th = ::g->thinkercap.next ; th != &::g->thinkercap ; th=th->next) { //mobj_t* test = (mobj_t*)th; //I_Printf( "%3d: %x == function\n", index++, th->function.acp1 ); if (th->function.acp1 == (actionf_p1)P_MobjThinker) { *::g->save_p++ = tc_mobj; PADSAVEP(); mobj = (mobj_t *)::g->save_p; memcpy (mobj, th, sizeof(*mobj)); ::g->save_p += sizeof(*mobj); mobj->state = (state_t *)(mobj->state - ::g->states); if (mobj->player) mobj->player = (player_t *)((mobj->player-::g->players) + 1); // Save out 'target' int moIndex = GetMOIndex( mobj->target ); *::g->save_p++ = moIndex >> 8; *::g->save_p++ = moIndex; // Save out 'tracer' moIndex = GetMOIndex( mobj->tracer ); *::g->save_p++ = moIndex >> 8; *::g->save_p++ = moIndex; moIndex = GetMOIndex( mobj->snext ); *::g->save_p++ = moIndex >> 8; *::g->save_p++ = moIndex; moIndex = GetMOIndex( mobj->sprev ); *::g->save_p++ = moIndex >> 8; *::g->save_p++ = moIndex; // Is this the head of a sector list? if ( mobj->subsector->sector->thinglist == (mobj_t*)th ) { *::g->save_p++ = 1; } else { *::g->save_p++ = 0; } moIndex = GetMOIndex( mobj->bnext ); *::g->save_p++ = moIndex >> 8; *::g->save_p++ = moIndex; moIndex = GetMOIndex( mobj->bprev ); *::g->save_p++ = moIndex >> 8; *::g->save_p++ = moIndex; // Is this the head of a block list? int blockx = (mobj->x - ::g->bmaporgx)>>MAPBLOCKSHIFT; int blocky = (mobj->y - ::g->bmaporgy)>>MAPBLOCKSHIFT; if ( blockx >= 0 && blockx < ::g->bmapwidth && blocky >= 0 && blocky < ::g->bmapheight && (mobj_t*)th == ::g->blocklinks[blocky*::g->bmapwidth+blockx] ) { *::g->save_p++ = 1; } else { *::g->save_p++ = 0; } continue; } if (th->function.acv == (actionf_v)NULL) { for (i = 0; i < MAXCEILINGS;i++) if (::g->activeceilings[i] == (ceiling_t *)th) break; if (isave_p++ = tc_ceiling; PADSAVEP(); ceiling = (ceiling_t *)::g->save_p; memcpy (ceiling, th, sizeof(*ceiling)); ::g->save_p += sizeof(*ceiling); ceiling->sector = (sector_t *)(ceiling->sector - ::g->sectors); } continue; } if (th->function.acp1 == (actionf_p1)T_MoveCeiling) { *::g->save_p++ = tc_ceiling; PADSAVEP(); ceiling = (ceiling_t *)::g->save_p; memcpy (ceiling, th, sizeof(*ceiling)); ::g->save_p += sizeof(*ceiling); ceiling->sector = (sector_t *)(ceiling->sector - ::g->sectors); continue; } if (th->function.acp1 == (actionf_p1)T_VerticalDoor) { *::g->save_p++ = tc_door; PADSAVEP(); door = (vldoor_t *)::g->save_p; memcpy (door, th, sizeof(*door)); ::g->save_p += sizeof(*door); door->sector = (sector_t *)(door->sector - ::g->sectors); continue; } if (th->function.acp1 == (actionf_p1)T_MoveFloor) { *::g->save_p++ = tc_floor; PADSAVEP(); floor = (floormove_t *)::g->save_p; memcpy (floor, th, sizeof(*floor)); ::g->save_p += sizeof(*floor); floor->sector = (sector_t *)(floor->sector - ::g->sectors); continue; } if (th->function.acp1 == (actionf_p1)T_PlatRaise) { *::g->save_p++ = tc_plat; PADSAVEP(); plat = (plat_t *)::g->save_p; memcpy (plat, th, sizeof(*plat)); ::g->save_p += sizeof(*plat); plat->sector = (sector_t *)(plat->sector - ::g->sectors); continue; } if (th->function.acp1 == (actionf_p1)T_FireFlicker) { *::g->save_p++ = tc_fire; PADSAVEP(); fire = (fireflicker_t *)::g->save_p; memcpy (fire, th, sizeof(*fire)); ::g->save_p += sizeof(*fire); fire->sector = (sector_t *)(fire->sector - ::g->sectors); continue; } if (th->function.acp1 == (actionf_p1)T_LightFlash) { *::g->save_p++ = tc_flash; PADSAVEP(); flash = (lightflash_t *)::g->save_p; memcpy (flash, th, sizeof(*flash)); ::g->save_p += sizeof(*flash); flash->sector = (sector_t *)(flash->sector - ::g->sectors); continue; } if (th->function.acp1 == (actionf_p1)T_StrobeFlash) { *::g->save_p++ = tc_strobe; PADSAVEP(); strobe = (strobe_t *)::g->save_p; memcpy (strobe, th, sizeof(*strobe)); ::g->save_p += sizeof(*strobe); strobe->sector = (sector_t *)(strobe->sector - ::g->sectors); continue; } if (th->function.acp1 == (actionf_p1)T_Glow) { *::g->save_p++ = tc_glow; PADSAVEP(); glow = (glow_t *)::g->save_p; memcpy (glow, th, sizeof(*glow)); ::g->save_p += sizeof(*glow); glow->sector = (sector_t *)(glow->sector - ::g->sectors); continue; } } // add a terminating marker *::g->save_p++ = tc_end; sector_t* sec; short* put = (short *)::g->save_p; for (i=0, sec = ::g->sectors ; i < ::g->numsectors ; i++,sec++) { *put++ = (short)GetMOIndex( sec->soundtarget ); } ::g->save_p = (byte *)put; // add a terminating marker *::g->save_p++ = tc_end; } // // P_UnArchiveThinkers // void P_UnArchiveThinkers (void) { byte tclass; thinker_t* currentthinker; thinker_t* next; mobj_t* mobj; ceiling_t* ceiling; vldoor_t* door; floormove_t* floor; plat_t* plat; fireflicker_t* fire; lightflash_t* flash; strobe_t* strobe; glow_t* glow; thinker_t* th; int count = 0; sector_t* ss = NULL; int mo_index = 0; int mo_targets[1024]; int mo_tracers[1024]; int mo_snext[1024]; int mo_sprev[1024]; bool mo_shead[1024]; int mo_bnext[1024]; int mo_bprev[1024]; bool mo_bhead[1024]; // remove all the current thinkers currentthinker = ::g->thinkercap.next; while (currentthinker != &::g->thinkercap) { next = currentthinker->next; if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker) P_RemoveMobj ((mobj_t *)currentthinker); else Z_Free(currentthinker); currentthinker = next; } P_InitThinkers (); // read in saved thinkers while (1) { tclass = *::g->save_p++; switch (tclass) { case tc_end: // clear sector thing lists ss = ::g->sectors; for (int i=0 ; i < ::g->numsectors ; i++, ss++) { ss->thinglist = NULL; } // clear blockmap thing lists count = sizeof(*::g->blocklinks) * ::g->bmapwidth * ::g->bmapheight; memset (::g->blocklinks, 0, count); // Doom 2 level 30 requires some global pointers, wheee! ::g->numbraintargets = 0; // fixup mobj_t pointers now that all thinkers have been restored mo_index = 0; for (th = ::g->thinkercap.next ; th != &::g->thinkercap ; th=th->next) { if (th->function.acp1 == (actionf_p1)P_MobjThinker) { mobj = (mobj_t*)th; mobj->target = GetMO( mo_targets[mo_index] ); mobj->tracer = GetMO( mo_tracers[mo_index] ); mobj->snext = GetMO( mo_snext[mo_index] ); mobj->sprev = GetMO( mo_sprev[mo_index] ); if ( mo_shead[mo_index] ) { mobj->subsector->sector->thinglist = mobj; } mobj->bnext = GetMO( mo_bnext[mo_index] ); mobj->bprev = GetMO( mo_bprev[mo_index] ); if ( mo_bhead[mo_index] ) { // Is this the head of a block list? int blockx = (mobj->x - ::g->bmaporgx)>>MAPBLOCKSHIFT; int blocky = (mobj->y - ::g->bmaporgy)>>MAPBLOCKSHIFT; if ( blockx >= 0 && blockx < ::g->bmapwidth && blocky >= 0 && blocky < ::g->bmapheight ) { ::g->blocklinks[blocky*::g->bmapwidth+blockx] = mobj; } } // Doom 2 level 30 requires some global pointers, wheee! if ( mobj->type == MT_BOSSTARGET ) { ::g->braintargets[::g->numbraintargets] = mobj; ::g->numbraintargets++; } mo_index++; } } int i; sector_t* sec; short* get; get = (short *)::g->save_p; for (i=0, sec = ::g->sectors ; i < ::g->numsectors ; i++,sec++) { sec->soundtarget = GetMO( *get++ ); } ::g->save_p = (byte *)get; tclass = *::g->save_p++; if ( tclass != tc_end ) { I_Error( "Savegame error after loading sector soundtargets." ); } // print the current thinkers //I_Printf( "Loadgame on leveltime %d\n====================\n", ::g->leveltime ); for (th = ::g->thinkercap.next ; th != &::g->thinkercap ; th=th->next) { //mobj_t* test = (mobj_t*)th; //I_Printf( "%3d: %x == function\n", index++, th->function.acp1 ); } return; // end of list case tc_mobj: PADSAVEP(); mobj = (mobj_t*)DoomLib::Z_Malloc(sizeof(*mobj), PU_LEVEL, NULL); memcpy (mobj, ::g->save_p, sizeof(*mobj)); ::g->save_p += sizeof(*mobj); mobj->state = &::g->states[(intptr_t)mobj->state]; mobj->target = NULL; mobj->tracer = NULL; if (mobj->player) { mobj->player = &::g->players[(intptr_t)mobj->player-1]; mobj->player->mo = mobj; } P_SetThingPosition (mobj); mobj->info = &mobjinfo[mobj->type]; mobj->floorz = mobj->subsector->sector->floorheight; mobj->ceilingz = mobj->subsector->sector->ceilingheight; mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker; // Read in 'target' and store for fixup int a, b, foundIndex; a = *::g->save_p++; b = *::g->save_p++; foundIndex = (a << 8) + b; mo_targets[mo_index] = foundIndex; // Read in 'tracer' and store for fixup a = *::g->save_p++; b = *::g->save_p++; foundIndex = (a << 8) + b; mo_tracers[mo_index] = foundIndex; // Read in 'snext' and store for fixup a = *::g->save_p++; b = *::g->save_p++; foundIndex = (a << 8) + b; mo_snext[mo_index] = foundIndex; // Read in 'sprev' and store for fixup a = *::g->save_p++; b = *::g->save_p++; foundIndex = (a << 8) + b; mo_sprev[mo_index] = foundIndex; foundIndex = *::g->save_p++; mo_shead[mo_index] = foundIndex == 1; // Read in 'bnext' and store for fixup a = *::g->save_p++; b = *::g->save_p++; foundIndex = (a << 8) + b; mo_bnext[mo_index] = foundIndex; // Read in 'bprev' and store for fixup a = *::g->save_p++; b = *::g->save_p++; foundIndex = (a << 8) + b; mo_bprev[mo_index] = foundIndex; foundIndex = *::g->save_p++; mo_bhead[mo_index] = foundIndex == 1; mo_index++; P_AddThinker (&mobj->thinker); break; case tc_ceiling: PADSAVEP(); ceiling = (ceiling_t*)DoomLib::Z_Malloc(sizeof(*ceiling), PU_LEVEL, NULL); memcpy (ceiling, ::g->save_p, sizeof(*ceiling)); ::g->save_p += sizeof(*ceiling); ceiling->sector = &::g->sectors[(intptr_t)ceiling->sector]; ceiling->sector->specialdata = ceiling; if (ceiling->thinker.function.acp1) ceiling->thinker.function.acp1 = (actionf_p1)T_MoveCeiling; P_AddThinker (&ceiling->thinker); P_AddActiveCeiling(ceiling); break; case tc_door: PADSAVEP(); door = (vldoor_t*)DoomLib::Z_Malloc(sizeof(*door), PU_LEVEL, NULL); memcpy (door, ::g->save_p, sizeof(*door)); ::g->save_p += sizeof(*door); door->sector = &::g->sectors[(intptr_t)door->sector]; door->sector->specialdata = door; door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor; P_AddThinker (&door->thinker); break; case tc_floor: PADSAVEP(); floor = (floormove_t*)DoomLib::Z_Malloc (sizeof(*floor), PU_LEVEL, NULL); memcpy (floor, ::g->save_p, sizeof(*floor)); ::g->save_p += sizeof(*floor); floor->sector = &::g->sectors[(intptr_t)floor->sector]; floor->sector->specialdata = floor; floor->thinker.function.acp1 = (actionf_p1)T_MoveFloor; P_AddThinker (&floor->thinker); break; case tc_plat: PADSAVEP(); plat = (plat_t*)DoomLib::Z_Malloc (sizeof(*plat), PU_LEVEL, NULL); memcpy (plat, ::g->save_p, sizeof(*plat)); ::g->save_p += sizeof(*plat); plat->sector = &::g->sectors[(intptr_t)plat->sector]; plat->sector->specialdata = plat; if (plat->thinker.function.acp1) plat->thinker.function.acp1 = (actionf_p1)T_PlatRaise; P_AddThinker (&plat->thinker); P_AddActivePlat(plat); break; case tc_fire: PADSAVEP(); fire = (fireflicker_t*)DoomLib::Z_Malloc (sizeof(*fire), PU_LEVEL, NULL); memcpy (fire, ::g->save_p, sizeof(*fire)); ::g->save_p += sizeof(*fire); fire->sector = &::g->sectors[(intptr_t)fire->sector]; fire->thinker.function.acp1 = (actionf_p1)T_FireFlicker; P_AddThinker (&fire->thinker); break; case tc_flash: PADSAVEP(); flash = (lightflash_t*)DoomLib::Z_Malloc (sizeof(*flash), PU_LEVEL, NULL); memcpy (flash, ::g->save_p, sizeof(*flash)); ::g->save_p += sizeof(*flash); flash->sector = &::g->sectors[(intptr_t)flash->sector]; flash->thinker.function.acp1 = (actionf_p1)T_LightFlash; P_AddThinker (&flash->thinker); break; case tc_strobe: PADSAVEP(); strobe = (strobe_t*)DoomLib::Z_Malloc (sizeof(*strobe), PU_LEVEL, NULL); memcpy (strobe, ::g->save_p, sizeof(*strobe)); ::g->save_p += sizeof(*strobe); strobe->sector = &::g->sectors[(intptr_t)strobe->sector]; strobe->thinker.function.acp1 = (actionf_p1)T_StrobeFlash; P_AddThinker (&strobe->thinker); break; case tc_glow: PADSAVEP(); glow = (glow_t*)DoomLib::Z_Malloc (sizeof(*glow), PU_LEVEL, NULL); memcpy (glow, ::g->save_p, sizeof(*glow)); ::g->save_p += sizeof(*glow); glow->sector = &::g->sectors[(intptr_t)glow->sector]; glow->thinker.function.acp1 = (actionf_p1)T_Glow; P_AddThinker (&glow->thinker); break; default: I_Error ("Unknown tclass %i in savegame",tclass); } } } // // P_ArchiveSpecials // // // Things to handle: // // T_MoveCeiling, (ceiling_t: sector_t * swizzle), - active list // T_VerticalDoor, (vldoor_t: sector_t * swizzle), // T_MoveFloor, (floormove_t: sector_t * swizzle), // T_LightFlash, (lightflash_t: sector_t * swizzle), // T_StrobeFlash, (strobe_t: sector_t *), // T_Glow, (glow_t: sector_t *), // T_PlatRaise, (plat_t: sector_t *), - active list // void P_ArchiveSpecials (void) { thinker_t* th; ceiling_t* ceiling; vldoor_t* door; floormove_t* floor; plat_t* plat; lightflash_t* flash; strobe_t* strobe; glow_t* glow; int i; // save off the current thinkers for (th = ::g->thinkercap.next ; th != &::g->thinkercap ; th=th->next) { if (th->function.acv == (actionf_v)NULL) { for (i = 0; i < MAXCEILINGS;i++) if (::g->activeceilings[i] == (ceiling_t *)th) break; if (isave_p++ = tc_ceiling; PADSAVEP(); ceiling = (ceiling_t *)::g->save_p; memcpy (ceiling, th, sizeof(*ceiling)); ::g->save_p += sizeof(*ceiling); ceiling->sector = (sector_t *)(ceiling->sector - ::g->sectors); } continue; } if (th->function.acp1 == (actionf_p1)T_MoveCeiling) { *::g->save_p++ = tc_ceiling; PADSAVEP(); ceiling = (ceiling_t *)::g->save_p; memcpy (ceiling, th, sizeof(*ceiling)); ::g->save_p += sizeof(*ceiling); ceiling->sector = (sector_t *)(ceiling->sector - ::g->sectors); continue; } if (th->function.acp1 == (actionf_p1)T_VerticalDoor) { *::g->save_p++ = tc_door; PADSAVEP(); door = (vldoor_t *)::g->save_p; memcpy (door, th, sizeof(*door)); ::g->save_p += sizeof(*door); door->sector = (sector_t *)(door->sector - ::g->sectors); continue; } if (th->function.acp1 == (actionf_p1)T_MoveFloor) { *::g->save_p++ = tc_floor; PADSAVEP(); floor = (floormove_t *)::g->save_p; memcpy (floor, th, sizeof(*floor)); ::g->save_p += sizeof(*floor); floor->sector = (sector_t *)(floor->sector - ::g->sectors); continue; } if (th->function.acp1 == (actionf_p1)T_PlatRaise) { *::g->save_p++ = tc_plat; PADSAVEP(); plat = (plat_t *)::g->save_p; memcpy (plat, th, sizeof(*plat)); ::g->save_p += sizeof(*plat); plat->sector = (sector_t *)(plat->sector - ::g->sectors); continue; } if (th->function.acp1 == (actionf_p1)T_LightFlash) { *::g->save_p++ = tc_flash; PADSAVEP(); flash = (lightflash_t *)::g->save_p; memcpy (flash, th, sizeof(*flash)); ::g->save_p += sizeof(*flash); flash->sector = (sector_t *)(flash->sector - ::g->sectors); continue; } if (th->function.acp1 == (actionf_p1)T_StrobeFlash) { *::g->save_p++ = tc_strobe; PADSAVEP(); strobe = (strobe_t *)::g->save_p; memcpy (strobe, th, sizeof(*strobe)); ::g->save_p += sizeof(*strobe); strobe->sector = (sector_t *)(strobe->sector - ::g->sectors); continue; } if (th->function.acp1 == (actionf_p1)T_Glow) { *::g->save_p++ = tc_glow; PADSAVEP(); glow = (glow_t *)::g->save_p; memcpy (glow, th, sizeof(*glow)); ::g->save_p += sizeof(*glow); glow->sector = (sector_t *)(glow->sector - ::g->sectors); continue; } } // add a terminating marker *::g->save_p++ = tc_endspecials; } // // P_UnArchiveSpecials // void P_UnArchiveSpecials (void) { byte tclass; ceiling_t* ceiling; vldoor_t* door; floormove_t* floor; plat_t* plat; lightflash_t* flash; strobe_t* strobe; glow_t* glow; // read in saved thinkers while (1) { tclass = *::g->save_p++; switch (tclass) { case tc_endspecials: return; // end of list case tc_ceiling: PADSAVEP(); ceiling = (ceiling_t*)DoomLib::Z_Malloc(sizeof(*ceiling), PU_LEVEL, NULL); memcpy (ceiling, ::g->save_p, sizeof(*ceiling)); ::g->save_p += sizeof(*ceiling); ceiling->sector = &::g->sectors[(intptr_t)ceiling->sector]; ceiling->sector->specialdata = ceiling; if (ceiling->thinker.function.acp1) ceiling->thinker.function.acp1 = (actionf_p1)T_MoveCeiling; P_AddThinker (&ceiling->thinker); P_AddActiveCeiling(ceiling); break; case tc_door: PADSAVEP(); door = (vldoor_t*)DoomLib::Z_Malloc(sizeof(*door), PU_LEVEL, NULL); memcpy (door, ::g->save_p, sizeof(*door)); ::g->save_p += sizeof(*door); door->sector = &::g->sectors[(intptr_t)door->sector]; door->sector->specialdata = door; door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor; P_AddThinker (&door->thinker); break; case tc_floor: PADSAVEP(); floor = (floormove_t*)DoomLib::Z_Malloc (sizeof(*floor), PU_LEVEL, NULL); memcpy (floor, ::g->save_p, sizeof(*floor)); ::g->save_p += sizeof(*floor); floor->sector = &::g->sectors[(intptr_t)floor->sector]; floor->sector->specialdata = floor; floor->thinker.function.acp1 = (actionf_p1)T_MoveFloor; P_AddThinker (&floor->thinker); break; case tc_plat: PADSAVEP(); plat = (plat_t*)DoomLib::Z_Malloc (sizeof(*plat), PU_LEVEL, NULL); memcpy (plat, ::g->save_p, sizeof(*plat)); ::g->save_p += sizeof(*plat); plat->sector = &::g->sectors[(intptr_t)plat->sector]; plat->sector->specialdata = plat; if (plat->thinker.function.acp1) plat->thinker.function.acp1 = (actionf_p1)T_PlatRaise; P_AddThinker (&plat->thinker); P_AddActivePlat(plat); break; case tc_flash: PADSAVEP(); flash = (lightflash_t*)DoomLib::Z_Malloc (sizeof(*flash), PU_LEVEL, NULL); memcpy (flash, ::g->save_p, sizeof(*flash)); ::g->save_p += sizeof(*flash); flash->sector = &::g->sectors[(intptr_t)flash->sector]; flash->thinker.function.acp1 = (actionf_p1)T_LightFlash; P_AddThinker (&flash->thinker); break; case tc_strobe: PADSAVEP(); strobe = (strobe_t*)DoomLib::Z_Malloc (sizeof(*strobe), PU_LEVEL, NULL); memcpy (strobe, ::g->save_p, sizeof(*strobe)); ::g->save_p += sizeof(*strobe); strobe->sector = &::g->sectors[(intptr_t)strobe->sector]; strobe->thinker.function.acp1 = (actionf_p1)T_StrobeFlash; P_AddThinker (&strobe->thinker); break; case tc_glow: PADSAVEP(); glow = (glow_t*)DoomLib::Z_Malloc (sizeof(*glow), PU_LEVEL, NULL); memcpy (glow, ::g->save_p, sizeof(*glow)); ::g->save_p += sizeof(*glow); glow->sector = &::g->sectors[(intptr_t)glow->sector]; glow->thinker.function.acp1 = (actionf_p1)T_Glow; P_AddThinker (&glow->thinker); break; default: I_Error ("P_UnarchiveSpecials:Unknown tclass %i " "in savegame",tclass); } } }