/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __CONSOLEHISTORY_H__ #define __CONSOLEHISTORY_H__ /* This should behave like the windows command prompt, with the addition of a persistant history file. Note that commands bound to keys do not go through the console history. */ class idConsoleHistory { public: idConsoleHistory() : upPoint( 0 ), downPoint( 0 ), returnLine( 0 ), numHistory( 0 ) { ClearHistory(); } void LoadHistoryFile(); // the line should not have a \n // Empty lines are never added to the history. // If the command is the same as the last returned history line, nothing is changed. void AddToHistory( const char* line, bool writeHistoryFile = true ); // the string will not have a \n // Returns an empty string if there is nothing to retrieve in that // direction. idStr RetrieveFromHistory( bool backward ); // console commands void PrintHistory(); void ClearHistory(); private: int upPoint; // command to be retrieved with next up-arrow int downPoint; // command to be retrieved with next down-arrow int returnLine; // last returned by RetrieveFromHistory() int numHistory; static const int COMMAND_HISTORY = 64; idArray historyLines; compile_time_assert( CONST_ISPOWEROFTWO( COMMAND_HISTORY ) ); // we use the binary 'and' operator for wrapping }; extern idConsoleHistory consoleHistory; #endif // !__CONSOLEHISTORY_H__