/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "precompiled.h" #include "../Game_local.h" const static int NUM_CONTROLS_OPTIONS = 8; enum gamepadMenuCmds_t { #ifndef ID_PC GAMEPAD_CMD_CONFIG, #endif GAMEPAD_CMD_LEFTY, GAMEPAD_CMD_INVERT, GAMEPAD_CMD_VIBRATE, GAMEPAD_CMD_HOR_SENS, GAMEPAD_CMD_VERT_SENS, GAMEPAD_CMD_ACCELERATION, GAMEPAD_CMD_THRESHOLD, }; /* ======================== idMenuScreen_Shell_Gamepad::Initialize ======================== */ void idMenuScreen_Shell_Gamepad::Initialize( idMenuHandler* data ) { idMenuScreen::Initialize( data ); if( data != NULL ) { menuGUI = data->GetGUI(); } SetSpritePath( "menuGamepad" ); options = new( TAG_SWF ) idMenuWidget_DynamicList(); options->SetNumVisibleOptions( NUM_CONTROLS_OPTIONS ); options->SetSpritePath( GetSpritePath(), "info", "options" ); options->SetWrappingAllowed( true ); options->SetControlList( true ); options->Initialize( data ); AddChild( options ); idMenuWidget_Help* const helpWidget = new( TAG_SWF ) idMenuWidget_Help(); helpWidget->SetSpritePath( GetSpritePath(), "info", "helpTooltip" ); AddChild( helpWidget ); btnBack = new( TAG_SWF ) idMenuWidget_Button(); btnBack->Initialize( data ); idStr controls( idLocalization::GetString( "#str_04158" ) ); controls.ToUpper(); btnBack->SetLabel( controls ); btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" ); btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK ); AddChild( btnBack ); idMenuWidget_ControlButton* control; #ifndef ID_PC control = new( TAG_SWF ) idMenuWidget_ControlButton(); control->SetOptionType( OPTION_BUTTON_TEXT ); control->SetLabel( "#str_swf_gamepad_config" ); // Gamepad Configuration control->SetDescription( "#str_swf_config_desc" ); control->RegisterEventObserver( helpWidget ); control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_CONFIG ); options->AddChild( control ); #endif control = new( TAG_SWF ) idMenuWidget_ControlButton(); control->SetOptionType( OPTION_SLIDER_TOGGLE ); control->SetLabel( "#str_swf_lefty_flip" ); control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_LEFTY ); control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() ); control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_LEFTY ); control->RegisterEventObserver( helpWidget ); options->AddChild( control ); control = new( TAG_SWF ) idMenuWidget_ControlButton(); control->SetOptionType( OPTION_SLIDER_TOGGLE ); control->SetLabel( "#str_swf_invert_gamepad" ); control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_INVERT ); control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() ); control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_INVERT ); control->RegisterEventObserver( helpWidget ); options->AddChild( control ); control = new( TAG_SWF ) idMenuWidget_ControlButton(); control->SetOptionType( OPTION_SLIDER_TOGGLE ); control->SetLabel( "#str_swf_vibration" ); control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_VIBRATE ); control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() ); control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_VIBRATE ); control->RegisterEventObserver( helpWidget ); options->AddChild( control ); control = new( TAG_SWF ) idMenuWidget_ControlButton(); control->SetOptionType( OPTION_SLIDER_BAR ); control->SetLabel( "#str_swf_hor_sens" ); control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_HOR_SENS ); control->SetupEvents( 2, options->GetChildren().Num() ); control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_HOR_SENS ); control->RegisterEventObserver( helpWidget ); options->AddChild( control ); control = new( TAG_SWF ) idMenuWidget_ControlButton(); control->SetOptionType( OPTION_SLIDER_BAR ); control->SetLabel( "#str_swf_vert_sens" ); control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_VERT_SENS ); control->SetupEvents( 2, options->GetChildren().Num() ); control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_VERT_SENS ); control->RegisterEventObserver( helpWidget ); options->AddChild( control ); control = new( TAG_SWF ) idMenuWidget_ControlButton(); control->SetOptionType( OPTION_SLIDER_TOGGLE ); control->SetLabel( "#str_swf_joy_gammaLook" ); control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_ACCELERATION ); control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() ); control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_ACCELERATION ); control->RegisterEventObserver( helpWidget ); options->AddChild( control ); control = new( TAG_SWF ) idMenuWidget_ControlButton(); control->SetOptionType( OPTION_SLIDER_TOGGLE ); control->SetLabel( "#str_swf_joy_mergedThreshold" ); control->SetDataSource( &gamepadData, idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_THRESHOLD ); control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() ); control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, GAMEPAD_CMD_THRESHOLD ); control->RegisterEventObserver( helpWidget ); options->AddChild( control ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) ); } /* ======================== idMenuScreen_Shell_Gamepad::Update ======================== */ void idMenuScreen_Shell_Gamepad::Update() { if( menuData != NULL ) { idMenuWidget_CommandBar* cmdBar = menuData->GetCmdBar(); if( cmdBar != NULL ) { cmdBar->ClearAllButtons(); idMenuWidget_CommandBar::buttonInfo_t* buttonInfo; buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 ); if( menuData->GetPlatform() != 2 ) { buttonInfo->label = "#str_00395"; } buttonInfo->action.Set( WIDGET_ACTION_GO_BACK ); buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 ); if( menuData->GetPlatform() != 2 ) { buttonInfo->label = "#str_SWF_SELECT"; } buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED ); } } idSWFScriptObject& root = GetSWFObject()->GetRootObject(); if( BindSprite( root ) ) { idSWFTextInstance* heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" ); if( heading != NULL ) { heading->SetText( "#str_swf_gamepad_heading" ); // CONTROLS heading->SetStrokeInfo( true, 0.75f, 1.75f ); } idSWFSpriteInstance* gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" ); if( gradient != NULL && heading != NULL ) { gradient->SetXPos( heading->GetTextLength() ); } } if( btnBack != NULL ) { btnBack->BindSprite( root ); } idMenuScreen::Update(); } /* ======================== idMenuScreen_Shell_Gamepad::ShowScreen ======================== */ void idMenuScreen_Shell_Gamepad::ShowScreen( const mainMenuTransition_t transitionType ) { gamepadData.LoadData(); idMenuScreen::ShowScreen( transitionType ); } /* ======================== idMenuScreen_Shell_Gamepad::HideScreen ======================== */ void idMenuScreen_Shell_Gamepad::HideScreen( const mainMenuTransition_t transitionType ) { if( gamepadData.IsDataChanged() ) { gamepadData.CommitData(); } if( menuData != NULL ) { idMenuHandler_Shell* handler = dynamic_cast< idMenuHandler_Shell* >( menuData ); if( handler != NULL ) { handler->SetupPCOptions(); } } idMenuScreen::HideScreen( transitionType ); } /* ======================== idMenuScreen_Shell_Gamepad::HandleAction ======================== */ bool idMenuScreen_Shell_Gamepad::HandleAction( idWidgetAction& action, const idWidgetEvent& event, idMenuWidget* widget, bool forceHandled ) { if( menuData == NULL ) { return true; } if( menuData->ActiveScreen() != SHELL_AREA_GAMEPAD ) { return false; } widgetAction_t actionType = action.GetType(); const idSWFParmList& parms = action.GetParms(); switch( actionType ) { case WIDGET_ACTION_GO_BACK: { menuData->SetNextScreen( SHELL_AREA_CONTROLS, MENU_TRANSITION_SIMPLE ); return true; } case WIDGET_ACTION_COMMAND: { if( options == NULL ) { return true; } int selectionIndex = options->GetFocusIndex(); if( parms.Num() > 0 ) { selectionIndex = parms[0].ToInteger(); } if( selectionIndex != options->GetFocusIndex() ) { options->SetViewIndex( options->GetViewOffset() + selectionIndex ); options->SetFocusIndex( selectionIndex ); } switch( parms[0].ToInteger() ) { #ifndef ID_PC case GAMEPAD_CMD_CONFIG: { menuData->SetNextScreen( SHELL_AREA_CONTROLLER_LAYOUT, MENU_TRANSITION_SIMPLE ); break; } #endif case GAMEPAD_CMD_INVERT: { gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_INVERT, 1 ); options->Update(); break; } case GAMEPAD_CMD_LEFTY: { gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_LEFTY, 1 ); options->Update(); break; } case GAMEPAD_CMD_VIBRATE: { gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_VIBRATE, 1 ); options->Update(); break; } case GAMEPAD_CMD_HOR_SENS: { gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_HOR_SENS, 1 ); options->Update(); break; } case GAMEPAD_CMD_VERT_SENS: { gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_VERT_SENS, 1 ); options->Update(); break; } case GAMEPAD_CMD_ACCELERATION: { gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_ACCELERATION, 1 ); options->Update(); break; } case GAMEPAD_CMD_THRESHOLD: { gamepadData.AdjustField( idMenuDataSource_GamepadSettings::GAMEPAD_FIELD_THRESHOLD, 1 ); options->Update(); break; } } return true; } case WIDGET_ACTION_START_REPEATER: { if( options == NULL ) { return true; } if( parms.Num() == 4 ) { int selectionIndex = parms[3].ToInteger(); if( selectionIndex != options->GetFocusIndex() ) { options->SetViewIndex( options->GetViewOffset() + selectionIndex ); options->SetFocusIndex( selectionIndex ); } } break; } } return idMenuWidget::HandleAction( action, event, widget, forceHandled ); } ///////////////////////////////// // SCREEN SETTINGS ///////////////////////////////// extern idCVar in_invertLook; extern idCVar in_joystickRumble; extern idCVar joy_pitchSpeed; extern idCVar joy_yawSpeed; extern idCVar joy_gammaLook; extern idCVar joy_mergedThreshold; /* ======================== idMenuScreen_Shell_Gamepad::idMenuDataSource_AudioSettings::idMenuDataSource_AudioSettings ======================== */ idMenuScreen_Shell_Gamepad::idMenuDataSource_GamepadSettings::idMenuDataSource_GamepadSettings() { fields.SetNum( MAX_GAMEPAD_FIELDS ); originalFields.SetNum( MAX_GAMEPAD_FIELDS ); } /* ======================== idMenuScreen_Shell_Gamepad::idMenuDataSource_AudioSettings::LoadData ======================== */ void idMenuScreen_Shell_Gamepad::idMenuDataSource_GamepadSettings::LoadData() { idPlayerProfile* profile = session->GetProfileFromMasterLocalUser(); fields[ GAMEPAD_FIELD_INVERT ].SetBool( in_invertLook.GetBool() ); fields[ GAMEPAD_FIELD_LEFTY ].SetBool( profile ? profile->GetLeftyFlip() : false ); fields[ GAMEPAD_FIELD_VIBRATE ].SetBool( in_joystickRumble.GetBool() ); fields[ GAMEPAD_FIELD_HOR_SENS ].SetFloat( 100.0f * ( ( joy_yawSpeed.GetFloat() - 100.0f ) / 300.0f ) ); fields[ GAMEPAD_FIELD_VERT_SENS ].SetFloat( 100.0f * ( ( joy_pitchSpeed.GetFloat() - 60.0f ) / 200.0f ) ); fields[ GAMEPAD_FIELD_ACCELERATION ].SetBool( joy_gammaLook.GetBool() ); fields[ GAMEPAD_FIELD_THRESHOLD ].SetBool( joy_mergedThreshold.GetBool() ); originalFields = fields; } /* ======================== idMenuScreen_Shell_Gamepad::idMenuDataSource_AudioSettings::CommitData ======================== */ void idMenuScreen_Shell_Gamepad::idMenuDataSource_GamepadSettings::CommitData() { in_invertLook.SetBool( fields[ GAMEPAD_FIELD_INVERT ].ToBool() ); in_joystickRumble.SetBool( fields[ GAMEPAD_FIELD_VIBRATE ].ToBool() ); joy_yawSpeed.SetFloat( ( ( fields[ GAMEPAD_FIELD_HOR_SENS ].ToFloat() / 100.0f ) * 300.0f ) + 100.0f ); joy_pitchSpeed.SetFloat( ( ( fields[ GAMEPAD_FIELD_VERT_SENS ].ToFloat() / 100.0f ) * 200.0f ) + 60.0f ); joy_gammaLook.SetBool( fields[ GAMEPAD_FIELD_ACCELERATION ].ToBool() ); joy_mergedThreshold.SetBool( fields[ GAMEPAD_FIELD_THRESHOLD ].ToBool() ); idPlayerProfile* profile = session->GetProfileFromMasterLocalUser(); if( profile != NULL ) { profile->SetLeftyFlip( fields[ GAMEPAD_FIELD_LEFTY ].ToBool() ); } cvarSystem->SetModifiedFlags( CVAR_ARCHIVE ); // make the committed fields into the backup fields originalFields = fields; } /* ======================== idMenuScreen_Shell_Gamepad::idMenuDataSource_AudioSettings::AdjustField ======================== */ void idMenuScreen_Shell_Gamepad::idMenuDataSource_GamepadSettings::AdjustField( const int fieldIndex, const int adjustAmount ) { if( fieldIndex == GAMEPAD_FIELD_INVERT || fieldIndex == GAMEPAD_FIELD_LEFTY || fieldIndex == GAMEPAD_FIELD_VIBRATE || fieldIndex == GAMEPAD_FIELD_ACCELERATION || fieldIndex == GAMEPAD_FIELD_THRESHOLD ) { fields[ fieldIndex ].SetBool( !fields[ fieldIndex ].ToBool() ); } else { float newValue = idMath::ClampFloat( 0.0f, 100.0f, fields[ fieldIndex ].ToFloat() + adjustAmount ); fields[ fieldIndex ].SetFloat( newValue ); } } /* ======================== idMenuScreen_Shell_Gamepad::idMenuDataSource_AudioSettings::IsDataChanged ======================== */ bool idMenuScreen_Shell_Gamepad::idMenuDataSource_GamepadSettings::IsDataChanged() const { if( fields[ GAMEPAD_FIELD_INVERT ].ToBool() != originalFields[ GAMEPAD_FIELD_INVERT ].ToBool() ) { return true; } if( fields[ GAMEPAD_FIELD_LEFTY ].ToBool() != originalFields[ GAMEPAD_FIELD_LEFTY ].ToBool() ) { return true; } if( fields[ GAMEPAD_FIELD_VIBRATE ].ToBool() != originalFields[ GAMEPAD_FIELD_VIBRATE ].ToBool() ) { return true; } if( fields[ GAMEPAD_FIELD_HOR_SENS ].ToFloat() != originalFields[ GAMEPAD_FIELD_HOR_SENS ].ToFloat() ) { return true; } if( fields[ GAMEPAD_FIELD_VERT_SENS ].ToFloat() != originalFields[ GAMEPAD_FIELD_VERT_SENS ].ToFloat() ) { return true; } if( fields[ GAMEPAD_FIELD_ACCELERATION ].ToBool() != originalFields[ GAMEPAD_FIELD_ACCELERATION ].ToBool() ) { return true; } if( fields[ GAMEPAD_FIELD_THRESHOLD ].ToBool() != originalFields[ GAMEPAD_FIELD_THRESHOLD ].ToBool() ) { return true; } return false; }