/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see .
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __DEVICECONTEXT_H__
#define __DEVICECONTEXT_H__
// device context support for gui stuff
//
#include "Rectangle.h"
#include "../renderer/Font.h"
const int VIRTUAL_WIDTH = 640;
const int VIRTUAL_HEIGHT = 480;
const int BLINK_DIVISOR = 200;
class idDeviceContext
{
public:
idDeviceContext();
~idDeviceContext() { }
void Init();
void Shutdown();
bool Initialized()
{
return initialized;
}
void EnableLocalization();
void GetTransformInfo( idVec3& origin, idMat3& mat );
void SetTransformInfo( const idVec3& origin, const idMat3& mat );
void DrawMaterial( float x, float y, float w, float h, const idMaterial* mat, const idVec4& color, float scalex = 1.0, float scaley = 1.0 );
void DrawRect( float x, float y, float width, float height, float size, const idVec4& color );
void DrawFilledRect( float x, float y, float width, float height, const idVec4& color );
int DrawText( const char* text, float textScale, int textAlign, idVec4 color, idRectangle rectDraw, bool wrap, int cursor = -1, bool calcOnly = false, idList* breaks = NULL, int limit = 0 );
void DrawMaterialRect( float x, float y, float w, float h, float size, const idMaterial* mat, const idVec4& color );
void DrawStretchPic( float x, float y, float w, float h, float s0, float t0, float s1, float t1, const idMaterial* mat );
void DrawMaterialRotated( float x, float y, float w, float h, const idMaterial* mat, const idVec4& color, float scalex = 1.0, float scaley = 1.0, float angle = 0.0f );
void DrawStretchPicRotated( float x, float y, float w, float h, float s0, float t0, float s1, float t1, const idMaterial* mat, float angle = 0.0f );
void DrawWinding( idWinding& w, const idMaterial* mat );
int CharWidth( const char c, float scale );
int TextWidth( const char* text, float scale, int limit );
int TextHeight( const char* text, float scale, int limit );
int MaxCharHeight( float scale );
int MaxCharWidth( float scale );
idRegion* GetTextRegion( const char* text, float textScale, idRectangle rectDraw, float xStart, float yStart );
void SetSize( float width, float height );
void SetOffset( float x, float y );
const idMaterial* GetScrollBarImage( int index );
void DrawCursor( float* x, float* y, float size );
void SetCursor( int n );
// clipping rects
virtual bool ClippedCoords( float* x, float* y, float* w, float* h, float* s1, float* t1, float* s2, float* t2 );
virtual void PushClipRect( idRectangle r );
virtual void PopClipRect();
virtual void EnableClipping( bool b );
void SetFont( idFont* font )
{
activeFont = font;
}
void SetOverStrike( bool b )
{
overStrikeMode = b;
}
bool GetOverStrike()
{
return overStrikeMode;
}
void DrawEditCursor( float x, float y, float scale );
enum
{
CURSOR_ARROW,
CURSOR_HAND,
CURSOR_HAND_JOY1,
CURSOR_HAND_JOY2,
CURSOR_HAND_JOY3,
CURSOR_HAND_JOY4,
CURSOR_COUNT
};
enum
{
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT
};
enum
{
SCROLLBAR_HBACK,
SCROLLBAR_VBACK,
SCROLLBAR_THUMB,
SCROLLBAR_RIGHT,
SCROLLBAR_LEFT,
SCROLLBAR_UP,
SCROLLBAR_DOWN,
SCROLLBAR_COUNT
};
static idVec4 colorPurple;
static idVec4 colorOrange;
static idVec4 colorYellow;
static idVec4 colorGreen;
static idVec4 colorBlue;
static idVec4 colorRed;
static idVec4 colorWhite;
static idVec4 colorBlack;
static idVec4 colorNone;
protected:
virtual int DrawText( float x, float y, float scale, idVec4 color, const char* text, float adjust, int limit, int style, int cursor = -1 );
void PaintChar( float x, float y, const scaledGlyphInfo_t& glyphInfo );
void Clear();
const idMaterial* cursorImages[CURSOR_COUNT];
const idMaterial* scrollBarImages[SCROLLBAR_COUNT];
const idMaterial* whiteImage;
idFont* activeFont;
float xScale;
float yScale;
float xOffset;
float yOffset;
int cursor;
idList clipRects;
bool enableClipping;
bool overStrikeMode;
idMat3 mat;
bool matIsIdentity;
idVec3 origin;
bool initialized;
};
class idDeviceContextOptimized : public idDeviceContext
{
virtual bool ClippedCoords( float* x, float* y, float* w, float* h, float* s1, float* t1, float* s2, float* t2 );
virtual void PushClipRect( idRectangle r );
virtual void PopClipRect();
virtual void EnableClipping( bool b );
virtual int DrawText( float x, float y, float scale, idVec4 color, const char* text, float adjust, int limit, int style, int cursor = -1 );
float clipX1;
float clipX2;
float clipY1;
float clipY2;
};
#endif /* !__DEVICECONTEXT_H__ */