/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../idlib/precompiled.h" #include "sys_voicechat.h" /* ================================================ idVoiceChatMgr::Init ================================================ */ void idVoiceChatMgr::Init( void * pXAudio2 ) { } /* ================================================ idVoiceChatMgr::Shutdown ================================================ */ void idVoiceChatMgr::Shutdown() { // We shouldn't have voice users if everything shutdown correctly assert( talkers.Num() == 0 ); assert( remoteMachines.Num() == 0 ); } /* ================================================ idVoiceChatMgr::RegisterTalker ================================================ */ void idVoiceChatMgr::RegisterTalker( lobbyUser_t * user, int lobbyType, bool isLocal ) { int i = FindTalkerIndex( user, lobbyType ); if ( !verify( i == -1 ) ) { assert( talkers[i].lobbyType == lobbyType ); idLib::Printf( "RegisterTalker: Talker already registered.\n" ); return; } // Talker not found, need to create a new one talker_t newTalker; newTalker.user = user; newTalker.isLocal = isLocal; newTalker.lobbyType = lobbyType; newTalker.registered = false; newTalker.registeredSuccess = false; newTalker.machineIndex = -1; newTalker.groupIndex = 0; // 0 is default group if ( !newTalker.IsLocal() ) { // If this is a remote talker, register his machine address newTalker.machineIndex = AddMachine( user->address, lobbyType ); } talkers.Append( newTalker ); // Since we added a new talker, make sure he is registered. UpdateRegisteredTalkers will catch all users, including this one. UpdateRegisteredTalkers(); } /* ================================================ idVoiceChatMgr::UnregisterTalker ================================================ */ void idVoiceChatMgr::UnregisterTalker( lobbyUser_t * user, int lobbyType, bool isLocal ) { int i = FindTalkerIndex( user, lobbyType ); if ( !verify( i != -1 ) ) { idLib::Printf( "UnregisterTalker: Talker not found.\n" ); return; } talker_t & talker = talkers[i]; assert( talker.IsLocal() == ( talker.machineIndex == -1 ) ); assert( talker.IsLocal() == isLocal ); talker.lobbyType = -1; // Mark for removal UpdateRegisteredTalkers(); // Make sure the user gets unregistered before we remove him/her if ( talker.machineIndex != -1 ) { // Unregister the talkers machine (unique address) handle RemoveMachine( talker.machineIndex, lobbyType ); } talkers.RemoveIndex( i ); // Finally, remove the talker } /* ================================================ idVoiceChatMgr::GetActiveLocalTalkers ================================================ */ void idVoiceChatMgr::GetActiveLocalTalkers( idStaticList< int, MAX_PLAYERS > & localTalkers ) { localTalkers.Clear(); for ( int i = 0; i < talkers.Num(); i++ ) { if ( !talkers[i].IsLocal() ) { continue; } if ( !talkers[i].registeredSuccess ) { continue; } if ( !TalkerHasData( i ) ) { continue; } localTalkers.Append( i ); } } /* ================================================ idVoiceChatMgr::GetRecipientsForTalker ================================================ */ void idVoiceChatMgr::GetRecipientsForTalker( int talkerIndex, idStaticList< const lobbyAddress_t *, MAX_PLAYERS > & recipients ) { recipients.Clear(); talker_t & talker = talkers[talkerIndex]; if ( !talker.IsLocal() ) { return; } sendFrame++; for ( int i = 0; i < talkers.Num(); i++ ) { if ( !talkers[i].registeredSuccess ) { continue; } if ( talkers[i].IsLocal() ) { continue; // Only want to send to remote talkers } if ( !CanSendVoiceTo( talkerIndex, i ) ) { continue; } if ( !sendGlobal && talkers[i].groupIndex != activeGroupIndex ) { continue; } assert( talkers[i].machineIndex >= 0 ); remoteMachine_t & remoteMachine = remoteMachines[ talkers[i].machineIndex ]; assert( remoteMachine.refCount > 0 ); assert( remoteMachine.lobbyType == activeLobbyType ); if ( remoteMachine.sendFrame == sendFrame ) { continue; // Already on the recipient list } remoteMachine.sendFrame = sendFrame; recipients.Append( &remoteMachine.address ); } } /* ================================================ idVoiceChatMgr::SetTalkerGroup ================================================ */ void idVoiceChatMgr::SetTalkerGroup( const lobbyUser_t * user, int lobbyType, int groupIndex ) { int i = FindTalkerIndex( user, lobbyType ); if ( !verify( i != -1 ) ) { idLib::Printf( "SetTalkerGroup: Talker not found.\n" ); return; } // Assign the new group index to this talker talkers[i].groupIndex = groupIndex; // Since the group index of this player changed, call UpdateRegisteredTalkers, which will register the // appropriate users based on the current active group and session UpdateRegisteredTalkers(); } /* ================================================ idVoiceChatMgr::SetActiveLobby ================================================ */ void idVoiceChatMgr::SetActiveLobby( int lobbyType ) { if ( activeLobbyType != lobbyType ) { activeLobbyType = lobbyType; // When the active session changes, we need to immediately call UpdateRegisteredTalkers, // which will make sure the appropriate talkers are registered depending on the activeSession. UpdateRegisteredTalkers(); } } /* ================================================ idVoiceChatMgr::SetActiveChatGroup ================================================ */ void idVoiceChatMgr::SetActiveChatGroup( int groupIndex ) { if ( activeGroupIndex != groupIndex ) { activeGroupIndex = groupIndex; // When the active group changes, we need to immediately call UpdateRegisteredTalkers, // which will make sure the appropriate talkers are registered depending on the activeGroup. UpdateRegisteredTalkers(); } } /* ================================================ idVoiceChatMgr::FindTalkerByUserId ================================================ */ int idVoiceChatMgr::FindTalkerByUserId( lobbyUserID_t userID, int lobbyType ) { for ( int i = 0; i < talkers.Num(); i++ ) { if ( talkers[i].user->lobbyUserID == userID && talkers[i].lobbyType == lobbyType ) { return i; } } return -1; // Not found } /* ================================================ idVoiceChatMgr::GetLocalChatData ================================================ */ bool idVoiceChatMgr::GetLocalChatData( int talkerIndex, byte * data, int & dataSize ) { talker_t & talker = talkers[talkerIndex]; if ( !talker.IsLocal() ) { idLib::Printf( "GetLocalChatData: Talker not local.\n" ); return false; // Talker is remote } if ( !talker.registeredSuccess ) { return false; } idBitMsg voiceMsg; voiceMsg.InitWrite( data, dataSize ); talker.user->lobbyUserID.WriteToMsg( voiceMsg ); voiceMsg.WriteByteAlign(); // Remove the size of the userid field from the available buffer size int voiceDataSize = dataSize - voiceMsg.GetSize(); if ( !GetLocalChatDataInternal( talkerIndex, voiceMsg.GetWriteData() + voiceMsg.GetSize(), voiceDataSize ) ) { dataSize = 0; return false; } dataSize = voiceDataSize + voiceMsg.GetSize(); // Mark the user as talking talker.talking = true; talker.talkingTime = Sys_Milliseconds(); return dataSize > 0 ? true : false; } /* ================================================ idVoiceChatMgr::SubmitIncomingChatData ================================================ */ void idVoiceChatMgr::SubmitIncomingChatData( const byte * data, int dataSize ) { lobbyUserID_t lobbyUserID; idBitMsg voiceMsg; voiceMsg.InitRead( data, dataSize ); lobbyUserID.ReadFromMsg( voiceMsg ); voiceMsg.ReadByteAlign(); int i = FindTalkerByUserId( lobbyUserID, activeLobbyType ); if ( i == -1 ) { idLib::Printf( "SubmitIncomingChatData: Talker not found in session.\n" ); return; // Talker is not in this session } talker_t & talker = talkers[i]; if ( talker.registeredSuccess && !talker.isMuted ) { // Mark the user as talking talker.talking = true; talker.talkingTime = Sys_Milliseconds(); SubmitIncomingChatDataInternal( i, voiceMsg.GetReadData() + voiceMsg.GetReadCount(), voiceMsg.GetRemainingData() ); } } /* ======================== idVoiceChatMgr::GetVoiceState ======================== */ voiceState_t idVoiceChatMgr::GetVoiceState( const lobbyUser_t * user ) { int i = FindTalkerByUserId( user->lobbyUserID, activeLobbyType ); if ( i == -1 ) { return VOICECHAT_STATE_NO_MIC; } talker_t & talker = talkers[i]; if ( !talker.hasHeadset ) { return VOICECHAT_STATE_NO_MIC; } if ( talker.isMuted ) { return VOICECHAT_STATE_MUTED_LOCAL; } if ( talker.talking && Sys_Milliseconds() - talker.talkingTime > 200 ) { talker.talking = false; } return talker.talking ? (talker.talkingGlobal ? VOICECHAT_STATE_TALKING_GLOBAL : VOICECHAT_STATE_TALKING ) : VOICECHAT_STATE_NOT_TALKING; } /* ======================== idVoiceChatMgr::CanSendVoiceTo ======================== */ bool idVoiceChatMgr::CanSendVoiceTo( int talkerFromIndex, int talkerToIndex ) { talker_t & talkerFrom = talkers[talkerFromIndex]; if ( !talkerFrom.IsLocal() ) { return false; } talker_t & talkerTo = talkers[talkerToIndex]; if ( talkerTo.isMuted ) { return false; } return true; } /* ======================== idVoiceChatMgr::IsRestrictedByPrivleges ======================== */ bool idVoiceChatMgr::IsRestrictedByPrivleges() { return ( disableVoiceReasons & REASON_PRIVILEGES ) != 0; } /* ======================== idVoiceChatMgr::ToggleMuteLocal ======================== */ void idVoiceChatMgr::ToggleMuteLocal( const lobbyUser_t * src, const lobbyUser_t * target ) { int fromTalkerIndex = FindTalkerByUserId( src->lobbyUserID, activeLobbyType ); if ( fromTalkerIndex == -1 ) { return; } int toTalkerIndex = FindTalkerByUserId( target->lobbyUserID, activeLobbyType ); if ( toTalkerIndex == -1 ) { return; } talker_t & targetTalker = talkers[toTalkerIndex]; targetTalker.isMuted = targetTalker.isMuted ? false : true; } //================================================ // **** INTERNAL ********** //================================================ /* ================================================ idVoiceChatMgr::FindTalkerIndex ================================================ */ int idVoiceChatMgr::FindTalkerIndex( const lobbyUser_t * user, int lobbyType ) { for ( int i = 0; i < talkers.Num(); i++ ) { if ( talkers[i].user == user && talkers[i].lobbyType == lobbyType ) { return i; } } return -1; // Not found } /* ================================================ idVoiceChatMgr::FindMachine ================================================ */ int idVoiceChatMgr::FindMachine( const lobbyAddress_t & address, int lobbyType ) { for ( int i = 0; i < remoteMachines.Num(); i++ ) { if ( remoteMachines[i].refCount == 0 ) { continue; } if ( remoteMachines[i].lobbyType == lobbyType && remoteMachines[i].address.Compare( address ) ) { return i; } } return -1; // Not found } /* ================================================ idVoiceChatMgr::AddMachine ================================================ */ int idVoiceChatMgr::AddMachine( const lobbyAddress_t & address, int lobbyType ) { int machineIndex = FindMachine( address, lobbyType ); if ( machineIndex != -1 ) { // If we find an existing machine, just increase the ref remoteMachines[machineIndex].refCount++; return machineIndex; } // // We didn't find a machine, we'll need to add one // // First, see if there is a free machine slot to take int index = -1; for ( int i = 0; i < remoteMachines.Num(); i++ ) { if ( remoteMachines[i].refCount == 0 ) { index = i; break; } } remoteMachine_t newMachine; newMachine.lobbyType = lobbyType; newMachine.address = address; newMachine.refCount = 1; newMachine.sendFrame = -1; if ( index == -1 ) { // If we didn't find a machine slot, then add one index = remoteMachines.Append( newMachine ); } else { // Re-use the machine slot we found remoteMachines[index] = newMachine; } return index; } /* ================================================ idVoiceChatMgr::RemoveMachine ================================================ */ void idVoiceChatMgr::RemoveMachine( int machineIndex, int lobbyType ) { assert( remoteMachines[machineIndex].refCount > 0 ); assert( remoteMachines[machineIndex].lobbyType == lobbyType ); // Don't remove the machine. refCount will eventually reach 0, which will free up the slot to reclaim. // We don't want to remove it, because that would invalidate users machineIndex handles into the array remoteMachines[machineIndex].refCount--; } /* ================================================ idVoiceChatMgr::UpdateRegisteredTalkers ================================================ */ void idVoiceChatMgr::UpdateRegisteredTalkers() { for ( int pass = 0; pass < 2; pass++ ) { for ( int i = 0; i < talkers.Num(); i++ ) { talker_t & talker = talkers[i]; bool shouldBeRegistered = ( talker.lobbyType != -1 && disableVoiceReasons == 0 && talker.lobbyType == activeLobbyType ); if ( shouldBeRegistered && pass == 0 ) { continue; // Only unregister on first pass to make room for when the second pass will possibly register new talkers } if ( talker.registered != shouldBeRegistered ) { if ( !talker.registered ) { talker.registeredSuccess = RegisterTalkerInternal( i ); } else if ( talker.registeredSuccess ) { UnregisterTalkerInternal( i ); talker.registeredSuccess = false; } talker.registered = shouldBeRegistered; } } } } /* ================================================ idVoiceChatMgr::SetDisableVoiceReason ================================================ */ void idVoiceChatMgr::SetDisableVoiceReason( disableVoiceReason_t reason ) { if ( ( disableVoiceReasons & reason ) == 0 ) { disableVoiceReasons |= reason; UpdateRegisteredTalkers(); } } /* ================================================ idVoiceChatMgr::ClearDisableVoiceReason ================================================ */ void idVoiceChatMgr::ClearDisableVoiceReason( disableVoiceReason_t reason ) { if ( ( disableVoiceReasons & reason ) != 0 ) { disableVoiceReasons &= ~reason; UpdateRegisteredTalkers(); } } /* ================================================ idVoiceChatMgr::SetHeadsetState ================================================ */ void idVoiceChatMgr::SetHeadsetState( int talkerIndex, bool state ) { talker_t & talker = talkers[ talkerIndex ]; talker.hasHeadset = state; } /* ================================================ idVoiceChatMgr::HasHeadsetStateChanged ================================================ */ bool idVoiceChatMgr::HasHeadsetStateChanged( int talkerIndex ) { talker_t & talker = talkers[ talkerIndex ]; // We should only be checking this on the local user assert( talker.IsLocal() ); bool ret = talker.hasHeadsetChanged; talker.hasHeadsetChanged = false; return ret; }