/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../../idlib/precompiled.h" #include "../Game_local.h" ABSTRACT_DECLARATION( idClass, idPhysics ) END_CLASS /* ================ idPhysics::~idPhysics ================ */ idPhysics::~idPhysics() { } /* ================ idPhysics::Save ================ */ void idPhysics::Save( idSaveGame* savefile ) const { } /* ================ idPhysics::Restore ================ */ void idPhysics::Restore( idRestoreGame* savefile ) { } /* ================ idPhysics::SetClipBox ================ */ void idPhysics::SetClipBox( const idBounds& bounds, float density ) { SetClipModel( new( TAG_PHYSICS_CLIP ) idClipModel( idTraceModel( bounds ) ), density ); } /* ================ idPhysics::SnapTimeToPhysicsFrame ================ */ int idPhysics::SnapTimeToPhysicsFrame( int t ) { return MSEC_ALIGN_TO_FRAME( t ); }