/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "precompiled.h" #include "Window.h" #include "Winvar.h" #include "UserInterfaceLocal.h" idWinVar::idWinVar() { guiDict = NULL; name = NULL; eval = true; } idWinVar::~idWinVar() { delete name; name = NULL; } void idWinVar::SetGuiInfo( idDict* gd, const char* _name ) { guiDict = gd; SetName( _name ); } void idWinVar::Init( const char* _name, idWindow* win ) { idStr key = _name; guiDict = NULL; int len = key.Length(); if( len > 5 && key[0] == 'g' && key[1] == 'u' && key[2] == 'i' && key[3] == ':' ) { key = key.Right( len - VAR_GUIPREFIX_LEN ); SetGuiInfo( win->GetGui()->GetStateDict(), key ); win->AddUpdateVar( this ); } else { Set( _name ); } } void idMultiWinVar::Set( const char* val ) { for( int i = 0; i < Num(); i++ ) { ( *this )[i]->Set( val ); } } void idMultiWinVar::Update() { for( int i = 0; i < Num(); i++ ) { ( *this )[i]->Update(); } } void idMultiWinVar::SetGuiInfo( idDict* dict ) { for( int i = 0; i < Num(); i++ ) { ( *this )[i]->SetGuiInfo( dict, ( *this )[i]->c_str() ); } }