/*********************************************************************** Heads without bodies ***********************************************************************/ export fred { options -prefix H1_ -keep headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim Head -parent Leyeaim Head -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head mesh models/characters/heads/head01_old/idle.mb -rotate 90 -dest models/md5/characters/npcs/heads/h1 anim models/characters/heads/head01_old/idle.mb -rotate 90 -dest models/md5/characters/npcs/heads/h1idle anim models/characters/heads/head01_old/blink.mb -rotate 90 -dest models/md5/characters/npcs/heads/h1blink anim models/characters/heads/head01_old/death.mb -rotate 90 -dest models/md5/characters/npcs/heads/h1death anim models/characters/heads/head01_old/lantern_scientist_trigger_1.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_trigger_1 anim models/characters/heads/head01_old/lantern_scientist_trigger_2.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_trigger_2 anim models/characters/heads/head01_old/lantern_scientist_trigger_3.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_trigger_3 anim models/characters/heads/head01_old/lantern_scientist_trigger_4.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_trigger_4 anim models/characters/heads/head01_old/lantern_scientist_trigger_5.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_trigger_5 anim models/characters/heads/head01_old/lantern_scientist_trigger_6.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_trigger_6 anim models/characters/heads/head01_old/lantern_scientist_trigger_7.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_trigger_7 anim models/characters/heads/head01_old/lantern_scientist_trigger_8.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_trigger_8 anim models/characters/heads/head01_old/lantern_scientist_trigger_9.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_trigger_9 anim models/characters/heads/head01_old/lantern_scientist_trigger_10.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_trigger_10 anim models/characters/heads/head01_old/lantern_scientist_trigger_11.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_trigger_11 anim models/characters/heads/head01_old/lantern_scientist_primary_1.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_primary_1 anim models/characters/heads/head01_old/lantern_scientist_secondary_1.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_secondary_1 anim models/characters/heads/head01_old/lantern_scientist_secondary_2.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_secondary_2 anim models/characters/heads/head01_old/lantern_scientist_secondary_3.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_secondary_3 anim models/characters/heads/head01_old/lantern_scientist_secondary_4.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_secondary_4 anim models/characters/heads/head01_old/lantern_scientist_attacked_1.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_attacked_1 anim models/characters/heads/head01_old/lantern_scientist_attacked_2.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_attacked_2 anim models/characters/heads/head01_old/lantern_scientist_saved_1.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_saved_1 anim models/characters/heads/head01_old/lantern_scientist_saved_2.mb -rotate 90 -dest models/md5/heads/old/alphalabs2/scientist_saved_2 anim models/characters/heads/head01_old/frag_scientist_primary.mb -rotate 90 -dest models/md5/characters/npcs/heads/alphalabs4/frag_scientist_primary anim models/characters/heads/head01_old/frag_scientist_secondary.mb -rotate 90 -dest models/md5/characters/npcs/heads/alphalabs4/frag_scientist_secondary anim models/characters/heads/head01_old/frag_scientist_secondary2.mb -rotate 90 -dest models/md5/characters/npcs/heads/alphalabs4/frag_scientist_secondary2 anim models/characters/heads/head01_old/frag_scientist_trigger.mb -rotate 90 -dest models/md5/characters/npcs/heads/alphalabs4/frag_scientist_trigger anim models/characters/heads/head01_old/frag_scientist_trigger2.mb -rotate 90 -dest models/md5/characters/npcs/heads/alphalabs4/frag_scientist_trigger2 anim models/characters/heads/head01_old/frag_scientist_trigger3.mb -rotate 90 -dest models/md5/characters/npcs/heads/alphalabs4/frag_scientist_trigger3 anim models/characters/heads/head01_old/frag_scientist_trigger4.mb -rotate 90 -dest models/md5/characters/npcs/heads/alphalabs4/frag_scientist_trigger4 anim models/characters/heads/head01_old/frag_scientist_trigger5.mb -rotate 90 -dest models/md5/characters/npcs/heads/alphalabs4/frag_scientist_trigger5 anim models/characters/heads/head01_old/frag_scientist_trigger6.mb -rotate 90 -dest models/md5/characters/npcs/heads/alphalabs4/frag_scientist_trigger6 anim models/characters/heads/head01_old/frag_scientist_trigger10.mb -rotate 90 -dest models/md5/characters/npcs/heads/alphalabs4/frag_scientist_trigger10 anim models/characters/heads/head01_old/frag_scientist_trigger11.mb -rotate 90 -dest models/md5/characters/npcs/heads/alphalabs4/frag_scientist_trigger11 anim models/characters/heads/head01_old/frag_scientist_trigger12.mb -rotate 90 -dest models/md5/characters/npcs/heads/alphalabs4/frag_scientist_trigger12 anim models/characters/heads/head01_old/frag_scientist_trigger13.mb -rotate 90 -dest models/md5/characters/npcs/heads/alphalabs4/frag_scientist_trigger13 anim models/characters/heads/head01_old/charles_dontlisten.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/charles_dontlisten anim models/characters/heads/head01_old/charles_shouldnttalk.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/charles_shouldnttalk anim models/characters/heads/head01_old/charles_hey.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/charles_hey anim models/characters/heads/head01_old/charles_notmybiz.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/charles_notmybiz anim models/characters/heads/head01_old/civ1_1.mb -rotate 90 -dest models/md5/heads/old/marscity/civ1_1 anim models/characters/heads/head01_old/civ1_2.mb -rotate 90 -dest models/md5/heads/old/marscity/civ1_2 anim models/characters/heads/head01_old/civ1_3.mb -rotate 90 -dest models/md5/heads/old/marscity/civ1_3 anim models/characters/heads/head01_old/civ1_4.mb -rotate 90 -dest models/md5/heads/old/marscity/civ1_4 anim models/characters/heads/head01_old/site3_trigger.mb -rotate 90 -dest models/md5/heads/old/site3/sci_trigger anim models/characters/heads/head01_old/site3_primary.mb -rotate 90 -dest models/md5/heads/old/site3/sci_primary anim models/characters/heads/head01_old/site3_secondary1.mb -rotate 90 -dest models/md5/heads/old/site3/sci_secondary1 anim models/characters/heads/head01_old/site3_secondary2.mb -rotate 90 -dest models/md5/heads/old/site3/sci_secondary2 } export fred { options -prefix H2_ -keep headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim Focus -parent Head headcontrol -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head -parent Focus headcontrol -parent Reyeaim Focus -parent Leyeaim Focus mesh models/characters/heads/head02_young/idle.mb -rotate 90 -dest models/md5/characters/npcs/heads/h2 anim models/characters/heads/head02_young/idle.mb -rotate 90 -dest models/md5/characters/npcs/heads/h2idle anim models/characters/heads/head02_young/blink.mb -rotate 90 -dest models/md5/characters/npcs/heads/h2blink anim models/characters/heads/head02_young/death.mb -rotate 90 -dest models/md5/characters/npcs/heads/h2death anim models/characters/heads/head02_young/windowsec.mb -range 1 965 -rotate 90 -dest models/md5/characters/npcs/heads/h2mc1window anim models/characters/heads/head02_young/daniel_01.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/daniel_01 anim models/characters/heads/head02_young/daniel_02.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/daniel_02 anim models/characters/heads/head02_young/daniel_03.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/daniel_03 anim models/characters/heads/head02_young/daniel_excuseme.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/daniel_excuseme anim models/characters/heads/head02_young/daniel_donttouchthat.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/daniel_donttouchthat anim models/characters/heads/head02_young/ian_trigger.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/ian_trigger anim models/characters/heads/head02_young/ian_primary.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/ian_primary anim models/characters/heads/head02_young/ian_secondary.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/ian_secondary anim models/characters/heads/head02_young/monorail_riderhead.mb -range 1 1 -rotate 90 -dest models/md5/characters/npcs/heads/monorail/monorail_riderhead1 anim models/characters/heads/head02_young/monorail_riderhead.mb -range 50 150 -rotate 90 -dest models/md5/characters/npcs/heads/monorail/monorail_riderhead3 anim models/characters/heads/head02_young/monorail_riderhead.mb -range 127 680 -rotate 90 -dest models/md5/characters/npcs/heads/monorail/monorail_riderhead4 anim models/characters/heads/head02_young/monorail_riderhead.mb -range 680 780 -rotate 90 -dest models/md5/characters/npcs/heads/monorail/monorail_riderhead5 anim models/characters/heads/head02_young/monorail_riderhead.mb -range 780 890 -rotate 90 -dest models/md5/characters/npcs/heads/monorail/monorail_riderhead6 anim models/characters/heads/head02_young/monorail_riderhead.mb -range 890 995 -rotate 90 -dest models/md5/characters/npcs/heads/monorail/monorail_riderhead7 anim models/characters/heads/head02_young/monorail_riderhead.mb -range 995 1100 -rotate 90 -dest models/md5/characters/npcs/heads/monorail/monorail_riderhead8 anim models/characters/heads/head02_young/monorail_rider_before_trigger.mb -rotate 90 -dest models/md5/characters/npcs/heads/monorail/monorail_before_trigger anim models/characters/heads/head02_young/monorail_riderhead_suprise.mb -range 1 60 -rotate 90 -dest models/md5/characters/npcs/heads/monorail/monorail_riderhead2 anim models/characters/heads/head02_young/monorail_riderhead_notrig.mb -range 0 105 -rotate 90 -dest models/md5/characters/npcs/heads/monorail/monorail_riderhead9 anim models/characters/heads/head02_young/mc_checkin_cleared.mb -rotate 90 -dest models/md5/characters/npcs/heads/marscity/checkin_cleared anim models/characters/heads/head02_young/mc_checkin_gonnaneed.mb -rotate 90 -dest models/md5/characters/npcs/heads/marscity/checkin_gonnaneed anim models/characters/heads/head02_young/mc_checkin_holdstill.mb -rotate 90 -dest models/md5/characters/npcs/heads/marscity/checkin_holdstill anim models/characters/heads/head02_young/mc_checkin_idle.mb -rotate 90 -dest models/md5/characters/npcs/heads/marscity/checkin_idle anim models/characters/heads/head02_young/mc_checkin_letmeget.mb -rotate 90 -dest models/md5/characters/npcs/heads/marscity/checkin_letmeget anim models/characters/heads/head02_young/mc_checkin_waisting.mb -rotate 90 -dest models/md5/characters/npcs/heads/marscity/checkin_waisting anim models/characters/heads/head02_young/mc_checkin_welcome.mb -rotate 90 -dest models/md5/characters/npcs/heads/marscity/checkin_welcome anim models/characters/heads/head02_young/marine1_sitting_1_1.mb -rotate 90 -dest models/md5/heads/young/marscity/marine1_sitting_1_1 anim models/characters/heads/head02_young/marine1_sitting_1_2.mb -rotate 90 -dest models/md5/heads/young/marscity/marine1_sitting_1_2 anim models/characters/heads/head02_young/marine1_sitting_1_3.mb -rotate 90 -dest models/md5/heads/young/marscity/marine1_sitting_1_3 anim models/characters/heads/head02_young/marine1_sitting_1_4.mb -rotate 90 -dest models/md5/heads/young/marscity/marine1_sitting_1_4 anim models/characters/heads/head02_young/marine1_sitting_1_5.mb -rotate 90 -dest models/md5/heads/young/marscity/marine1_sitting_1_5 anim models/characters/heads/head02_young/marine1_sitting_1_6.mb -rotate 90 -dest models/md5/heads/young/marscity/marine1_sitting_1_6 anim models/characters/heads/head02_young/marine2_hq_1.mb -rotate 90 -dest models/md5/heads/young/marscity/marine2_hq_1 anim models/characters/heads/head02_young/marine2_hq_2.mb -rotate 90 -dest models/md5/heads/young/marscity/marine2_hq_2 anim models/characters/heads/head02_young/marine2_hq_3.mb -rotate 90 -dest models/md5/heads/young/marscity/marine2_hq_3 anim models/characters/heads/head02_young/ceiling_trigger.mb -rotate 90 -dest models/md5/heads/young/marscity2/ceiling_trigger anim models/characters/heads/head02_young/ceiling_primary.mb -rotate 90 -dest models/md5/heads/young/marscity2/ceiling_primary anim models/characters/heads/head02_young/ceiling_secondary1.mb -rotate 90 -dest models/md5/heads/young/marscity2/ceiling_secondary1 anim models/characters/heads/head02_young/ceiling_secondary2.mb -rotate 90 -dest models/md5/heads/young/marscity2/ceiling_secondary2 anim models/characters/heads/head02_young/marine6_hq_1.mb -rotate 90 -dest models/md5/heads/young/marscity/marine6_hq_1 anim models/characters/heads/head02_young/marine6_hq_2.mb -rotate 90 -dest models/md5/heads/young/marscity/marine6_hq_2 anim models/characters/heads/head02_young/marine6_hq_3.mb -rotate 90 -dest models/md5/heads/young/marscity/marine6_hq_3 anim maps/kevinc/marscity/IPN_News.mb -rotate 90 -dest models/md5/heads/head02young/marscity/ipn_news_head } export fred { options -prefix H2_ -keep eyecontrol headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head -parent Reyeaim eyecontrol -parent Leyeaim eyecontrol mesh models/characters/heads/head02_young/h2_make_new_mesh.mb -rotate 90 -dest models/md5/heads/head02young/h2_cinematic anim models/characters/heads/head02_young/idle_cinematic.mb -rotate 90 -dest models/md5/heads/head02young/h2idle_cinematic anim models/characters/heads/head02_young/death_cinematic.mb -rotate 90 -dest models/md5/heads/head02young/h2death_cinematic anim models/characters/heads/head02_young/reception.mb -range 24 100 -rotate 90 -dest models/md5/heads/head02young/marscity/reception_a anim models/characters/heads/head02_young/reception.mb -range 101 145 -rotate 90 -dest models/md5/heads/head02young/marscity/reception_b anim models/characters/heads/head02_young/reception.mb -range 146 339 -rotate 90 -dest models/md5/heads/head02young/marscity/reception_c anim models/characters/heads/head02_young/reception.mb -range 340 475 -rotate 90 -dest models/md5/heads/head02young/marscity/reception_d anim models/characters/heads/head02_young/reception.mb -range 476 803 -rotate 90 -dest models/md5/heads/head02young/marscity/reception_e anim models/characters/heads/head02_young/reception.mb -range 804 820 -rotate 90 -dest models/md5/heads/head02young/marscity/reception_f anim models/characters/heads/head02_young/reception_secondaries.mb -range 0 100 -rotate 90 -dest models/md5/heads/head02young/marscity/reception_primary anim models/characters/heads/head02_young/reception_secondaries.mb -range 101 295 -rotate 90 -dest models/md5/heads/head02young/marscity/reception_secondary1 anim models/characters/heads/head02_young/reception_secondaries.mb -range 296 398 -rotate 90 -dest models/md5/heads/head02young/marscity/reception_secondary2 anim models/characters/heads/head02_young/reception_secondaries2.mb -range 0 35 -rotate 90 -dest models/md5/heads/head02young/marscity/reception_secondary3 anim models/characters/heads/head02_young/h2_make_new_mesh.mb -rotate 90 -dest models/md5/heads/head02young/marscity/reception_idle anim models/characters/heads/head02_young/delta2a_01_ian_first.mb -rotate 90 -dest models/md5/heads/head02young/delta2a/delta2a_01_ian_first anim models/characters/heads/head02_young/delta2a_01_ian_second.mb -rotate 90 -dest models/md5/heads/head02young/delta2a/delta2a_01_ian_second anim models/characters/heads/head02_young/delta2a_02_ian_first.mb -rotate 90 -dest models/md5/heads/head02young/delta2a/delta2a_02_ian_first anim models/characters/heads/head02_young/delta2a_02_ian_second.mb -rotate 90 -dest models/md5/heads/head02young/delta2a/delta2a_02_ian_second anim models/characters/heads/head02_young/delta2a_03_ian_first.mb -rotate 90 -dest models/md5/heads/head02young/delta2a/delta2a_03_ian_first anim models/characters/heads/head02_young/delta2a_03_ian_second.mb -rotate 90 -dest models/md5/heads/head02young/delta2a/delta2a_03_ian_second anim models/characters/heads/head02_young/delta2a_04_ian_first.mb -rotate 90 -dest models/md5/heads/head02young/delta2a/delta2a_04_ian_first anim models/characters/heads/head02_young/delta2a_05_ian_first.mb -rotate 90 -dest models/md5/heads/head02young/delta2a/delta2a_05_ian_first anim models/characters/heads/head02_young/delta2a_06_ian_first.mb -rotate 90 -dest models/md5/heads/head02young/delta2a/delta2a_06_ian_first anim models/characters/heads/head02_young/delta2a_ian_primary_first.mb -rotate 90 -dest models/md5/heads/head02young/delta2a/delta2a_ian_primary_first anim models/characters/heads/head02_young/delta2a_ian_primary_second.mb -rotate 90 -dest models/md5/heads/head02young/delta2a/delta2a_ian_primary_second anim models/characters/heads/head02_young/delta2a_ian_secondary_first.mb -rotate 90 -dest models/md5/heads/head02young/delta2a/delta2a_ian_secondary_first anim models/characters/heads/head02_young/delta2a_ian_secondary_second.mb -rotate 90 -dest models/md5/heads/head02young/delta2a/delta2a_ian_secondary_second anim models/characters/heads/head02_young/sci_team_request.mb -range 0 215 -rotate 90 -dest models/md5/heads/head02young/marscity/sci_team_request } export fred { options -prefix H4_ -keep headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim Head -parent Leyeaim Head -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head mesh models/characters/heads/head04_surgeon/idle.mb -rotate 90 -dest models/md5/characters/npcs/heads/h4 anim models/characters/heads/head04_surgeon/idle.mb -rotate 90 -dest models/md5/characters/npcs/heads/h4idle anim models/characters/heads/head04_surgeon/blink.mb -rotate 90 -dest models/md5/characters/npcs/heads/h4blink anim models/characters/heads/head04_surgeon/death.mb -rotate 90 -dest models/md5/characters/npcs/heads/h4death } export fred { options -prefix H5_ -keep headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim Head -parent Leyeaim Head -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head mesh models/characters/heads/head05_asian/idle.mb -rotate 90 -dest models/md5/characters/npcs/heads/h5 anim models/characters/heads/head05_asian/idle.mb -rotate 90 -dest models/md5/characters/npcs/heads/h5idle anim models/characters/heads/head05_asian/blink.mb -rotate 90 -dest models/md5/characters/npcs/heads/h5blink anim models/characters/heads/head05_asian/death.mb -rotate 90 -dest models/md5/characters/npcs/heads/h5death anim models/characters/heads/head05_asian/mc_thanku.mb -rotate 90 -dest models/md5/characters/npcs/heads/mcu_thanku anim models/characters/heads/head05_asian/sci_crazy_end.mb -rotate 90 -dest models/md5/characters/npcs/heads/h5_sci_crazyend anim models/characters/heads/head05_asian/sci_crazy_start.mb -range 1 114 -rotate 90 -dest models/md5/characters/npcs/heads/underground/sci_crazy_start_a anim models/characters/heads/head05_asian/sci_crazy_start.mb -range 115 224 -rotate 90 -dest models/md5/characters/npcs/heads/underground/sci_crazy_start_b anim models/characters/heads/head05_asian/sci_crazy_start_b.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/sci_crazy_start_c anim models/characters/heads/head05_asian/crazy_transform.mb -rotate 90 -dest models/md5/heads/asian_young/underground/crazy_transform anim models/characters/heads/head05_asian/enpro_woundedmarine.mb -range 1 92 -rotate 90 -dest models/md5/heads/asian_young/enpro/woundedmarine1 anim models/characters/heads/head05_asian/enpro_woundedmarine.mb -range 93 194 -rotate 90 -dest models/md5/heads/asian_young/enpro/woundedmarine2 anim models/characters/heads/head05_asian/enpro_woundedmarine.mb -range 195 340 -rotate 90 -dest models/md5/heads/asian_young/enpro/woundedmarine3 anim models/characters/heads/head05_asian/enpro_woundedmarine.mb -range 341 476 -rotate 90 -dest models/md5/heads/asian_young/enpro/woundedmarine4 anim models/characters/heads/head05_asian/enpro_woundedmarine.mb -range 477 571 -rotate 90 -dest models/md5/heads/asian_young/enpro/woundedmarine5 anim models/characters/heads/head05_asian/enpro_woundedmarine.mb -range 572 598 -rotate 90 -dest models/md5/heads/asian_young/enpro/woundedmarine6 anim models/characters/heads/head05_asian/maint_tech_hallway1.mb -rotate 90 -dest models/md5/heads/asian_young/marscity/maint_tech_hallway1 anim models/characters/heads/head05_asian/maint_tech_hallway2.mb -rotate 90 -dest models/md5/heads/asian_young/marscity/maint_tech_hallway2 anim models/characters/heads/head05_asian/maint_tech_hallway3.mb -rotate 90 -dest models/md5/heads/asian_young/marscity/maint_tech_hallway3 anim models/characters/heads/head05_asian/maint_tech_hallway4.mb -rotate 90 -dest models/md5/heads/asian_young/marscity/maint_tech_hallway4 anim models/characters/heads/head05_asian/marine2_sitting_1_1.mb -rotate 90 -dest models/md5/heads/asian_young/marscity/marine2_sitting_1_1 anim models/characters/heads/head05_asian/marine2_sitting_1_2.mb -rotate 90 -dest models/md5/heads/asian_young/marscity/marine2_sitting_1_2 anim models/characters/heads/head05_asian/marine2_sitting_1_3.mb -rotate 90 -dest models/md5/heads/asian_young/marscity/marine2_sitting_1_3 anim models/characters/heads/head05_asian/marine2_sitting_1_4.mb -rotate 90 -dest models/md5/heads/asian_young/marscity/marine2_sitting_1_4 anim models/characters/heads/head05_asian/marine2_sitting_1_5.mb -rotate 90 -dest models/md5/heads/asian_young/marscity/marine2_sitting_1_5 anim models/characters/heads/head05_asian/marine2_sitting_1_6.mb -rotate 90 -dest models/md5/heads/asian_young/marscity/marine2_sitting_1_6 anim models/characters/heads/head05_asian/maint_kitchen_1.mb -rotate 90 -dest models/md5/heads/asian_old/marscity/maint_kitchen_1 anim models/characters/heads/head05_asian/maint_kitchen_2.mb -rotate 90 -dest models/md5/heads/asian_old/marscity/maint_kitchen_2 anim models/characters/heads/head05_asian/maint_kitchen_3.mb -rotate 90 -dest models/md5/heads/asian_old/marscity/maint_kitchen_3 anim models/characters/heads/head05_asian/hallway_maint_2_1.mb -rotate 90 -dest models/md5/heads/asian_old/marscity/hallway_maint_2_1 anim models/characters/heads/head05_asian/hallway_maint_2_2.mb -rotate 90 -dest models/md5/heads/asian_old/marscity/hallway_maint_2_2 anim models/characters/heads/head05_asian/hallway_maint_2_3.mb -rotate 90 -dest models/md5/heads/asian_old/marscity/hallway_maint_2_3 anim models/characters/heads/head05_asian/hallway_maint_2_4.mb -rotate 90 -dest models/md5/heads/asian_old/marscity/hallway_maint_2_4 anim models/characters/heads/head05_asian/hallway_maint_2_5.mb -rotate 90 -dest models/md5/heads/asian_old/marscity/hallway_maint_2_5 anim models/characters/heads/head05_asian/hallway_maint_2_6.mb -rotate 90 -dest models/md5/heads/asian_old/marscity/hallway_maint_2_6 anim models/characters/heads/head05_asian/hallway_maint_2_7.mb -rotate 90 -dest models/md5/heads/asian_old/marscity/hallway_maint_2_7 anim models/characters/heads/head05_asian/hallway_maint_2_8.mb -rotate 90 -dest models/md5/heads/asian_old/marscity/hallway_maint_2_8 anim models/characters/heads/head05_asian/hallway_maint_2_9.mb -rotate 90 -dest models/md5/heads/asian_old/marscity/hallway_maint_2_9 anim models/characters/heads/head05_asian/hallway_maint_2_10.mb -rotate 90 -dest models/md5/heads/asian_old/marscity/hallway_maint_2_10 anim models/characters/heads/head05_asian/marine3_hq_1.mb -rotate 90 -dest models/md5/heads/asian_young/marscity/marine3_hq_1 anim models/characters/heads/head05_asian/marine3_hq_2.mb -rotate 90 -dest models/md5/heads/asian_young/marscity/marine3_hq_2 anim models/characters/heads/head05_asian/marine3_hq_3.mb -rotate 90 -dest models/md5/heads/asian_young/marscity/marine3_hq_3 anim models/characters/heads/head05_asian/marine3_hq_yes_sir.mb -rotate 90 -dest models/md5/heads/asian_young/marscity/marine3_hq_yes_sir anim models/characters/heads/head05_asian/maint1_1.mb -rotate 90 -dest models/md5/heads/asian_young/caverns2/maint1_1 anim models/characters/heads/head05_asian/maint1_2.mb -rotate 90 -dest models/md5/heads/asian_young/caverns2/maint1_2 anim models/characters/heads/head05_asian/maint1_3.mb -rotate 90 -dest models/md5/heads/asian_young/caverns2/maint1_3 anim models/characters/heads/head05_asian/maint1_trig.mb -rotate 90 -dest models/md5/heads/asian_young/caverns2/maint1_trig } export fred { options -prefix H6_ -keep headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim Head -parent Leyeaim Head -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head mesh models/characters/heads/head06_black/idle.mb -rotate 90 -dest models/md5/characters/npcs/heads/h6 anim models/characters/heads/head06_black/idle.mb -rotate 90 -dest models/md5/characters/npcs/heads/h6idle anim models/characters/heads/head06_black/blink.mb -rotate 90 -dest models/md5/characters/npcs/heads/h6blink anim models/characters/heads/head06_black/death.mb -rotate 90 -dest models/md5/characters/npcs/heads/h6death anim models/characters/heads/head06_black/marine_bathroom_1.mb -rotate 90 -dest models/md5/heads/black/marscity/marine_bathroom_1 anim models/characters/heads/head06_black/marine_bathroom_2.mb -rotate 90 -dest models/md5/heads/black/marscity/marine_bathroom_2 anim models/characters/heads/head06_black/marine_bathroom_3.mb -rotate 90 -dest models/md5/heads/black/marscity/marine_bathroom_3 anim models/characters/heads/head06_black/marine_bathroom_4.mb -rotate 90 -dest models/md5/heads/black/marscity/marine_bathroom_4 anim models/characters/heads/head06_black/scientist_monitor_1.mb -rotate 90 -dest models/md5/heads/black/marscity/scientist_monitor_1 anim models/characters/heads/head06_black/scientist_monitor_2.mb -rotate 90 -dest models/md5/heads/black/marscity/scientist_monitor_2 anim models/characters/heads/head06_black/scientist_monitor_3.mb -rotate 90 -dest models/md5/heads/black/marscity/scientist_monitor_3 anim models/characters/heads/head06_black/marine5_hq_1.mb -rotate 90 -dest models/md5/heads/black/marscity/marine5_hq_1 anim models/characters/heads/head06_black/marine5_hq_2.mb -rotate 90 -dest models/md5/heads/black/marscity/marine5_hq_2 anim models/characters/heads/head06_black/marine5_hq_3.mb -rotate 90 -dest models/md5/heads/black/marscity/marine5_hq_3 } export fred { options -prefix SWN_ -keep Loneck eyecontrol headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim eyecontrol -parent Leyeaim eyecontrol -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head -parent glasses Head mesh models/characters/heads/head_swann/idle.mb -rotate 90 -dest models/md5/heads/swann/swann anim models/characters/heads/head_swann/idle.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/swannidle anim models/characters/heads/head_swann/dead.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/swanndead anim models/characters/heads/head_swann/blink.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/swannblink //anim models/characters/heads/head_swann/mc_hangar.mb -range 360 1650 -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/marscity/mc_hangar anim models/characters/heads/head_swann/mc_hangar.mb -range 360 678 -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/marscity/mc_hangar_a anim models/characters/heads/head_swann/mc_hangar.mb -range 679 766 -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/marscity/mc_hangar_b anim models/characters/heads/head_swann/mc_hangar.mb -range 767 863 -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/marscity/mc_hangar_c anim models/characters/heads/head_swann/mc_hangar.mb -range 864 937 -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/marscity/mc_hangar_d anim models/characters/heads/head_swann/mc_hangar.mb -range 938 980 -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/marscity/mc_hangar_e anim models/characters/heads/head_swann/mc_hangar.mb -range 981 1650 -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/marscity/mc_hangar_f anim models/characters/heads/head_swann/overhear_1_2_3.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/admin/swannhead_overhear_1_2_3 anim models/characters/heads/head_swann/overhear_4.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/admin/swannhead_overhear_4 anim models/characters/heads/head_swann/overhear_end.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/admin/swannhead_overhear_end //anim models/characters/heads/head_swann/marscity_speech.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/marscity/swannhead_speech anim models/characters/heads/head_swann/marscity_speech.mb -range 1 54 -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/marscity/swannhead_speech_a anim models/characters/heads/head_swann/marscity_speech.mb -range 55 92 -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/marscity/swannhead_speech_b anim models/characters/heads/head_swann/marscity_speech.mb -range 93 137 -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/marscity/swannhead_speech_c anim models/characters/heads/head_swann/marscity_speech.mb -range 138 1699 -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/marscity/swannhead_speech_d anim models/characters/heads/head_swann/escape_shot1_swannhead.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/enpro/escape_swannheadshot1 anim models/characters/heads/head_swann/escape_shot2_swannhead.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/enpro/escape_swannheadshot2 anim models/characters/heads/head_swann/wounded_swann.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/delta5/swannhead_wounded anim models/characters/heads/head_swann/wounded_swann_primary.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/delta5/swannhead_wounded_primary anim models/characters/heads/head_swann/wounded_swann_secondary1.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/delta5/swannhead_wounded_secondary1 anim models/characters/heads/head_swann/wounded_swann_secondary2.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/delta5/swannhead_wounded_secondary2 anim models/characters/heads/head_swann/comm1_swannvid1.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/comm1/swannhead_video1 anim models/characters/heads/head_swann/comm1_swannvid2.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/comm1/swannhead_video2 anim models/characters/heads/head_swann/comm1_swannvid3.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/swann/comm1/swannhead_video3 } export fred { options -prefix BET_ -keep eyecontrol headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim eyecontrol -parent Leyeaim eyecontrol -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head mesh models/characters/heads/head_betruger/idle.mb -rotate 90 -dest models/md5/heads/betruger/betruger anim models/characters/heads/head_betruger/idle.mb -rotate 90 -dest models/md5/heads/betruger/betrugeridle anim models/characters/heads/head_betruger/blink.mb -rotate 90 -dest models/md5/heads/betruger/betrugerblink //anim models/characters/heads/head_betruger/betruger_mc1_speech.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/betruger/marscity/betspeech anim models/characters/heads/head_betruger/betruger_mc1_speech.mb -range 1 54 -xyzprecision .01 -rotate 90 -dest models/md5/heads/betruger/marscity/betspeech_a anim models/characters/heads/head_betruger/betruger_mc1_speech.mb -range 55 92 -xyzprecision .01 -rotate 90 -dest models/md5/heads/betruger/marscity/betspeech_b anim models/characters/heads/head_betruger/betruger_mc1_speech.mb -range 93 137 -xyzprecision .01 -rotate 90 -dest models/md5/heads/betruger/marscity/betspeech_c anim models/characters/heads/head_betruger/betruger_mc1_speech.mb -range 138 1798 -xyzprecision .01 -rotate 90 -dest models/md5/heads/betruger/marscity/betspeech_d anim models/characters/heads/head_betruger/recycling2_bet_video1.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/betruger/recycling2/betvideo1 anim models/characters/heads/head_betruger/recycling2_bet_video2.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/betruger/recycling2/betvideo2 anim models/characters/heads/head_betruger/overhear_operation.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/betruger/admin/bethead_operation anim models/characters/heads/head_betruger/raisecommandos.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/betruger/monorail/betruger_raise anim models/characters/heads/head_betruger/hkintro.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/betruger/delta4/betheadhkintro anim models/characters/heads/head_betruger/blooper_damn.mb -rotate 90 -dest models/md5/heads/betruger/betruger_damn } export fred { options -prefix CAMP_ -keep eyecontrol headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim eyecontrol -parent Leyeaim eyecontrol -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head mesh models/characters/heads/head_campbell/idle.mb -rotate 90 -dest models/md5/heads/campbell/campbell anim models/characters/heads/head_campbell/idle.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/campbellidle anim models/characters/heads/head_campbell/blink.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/campbellblink anim models/characters/heads/head_campbell/camphunt.mb -range 1 70 -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/cpu1/campbellheadhunt_a anim models/characters/heads/head_campbell/camphunt.mb -range 71 166 -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/cpu1/campbellheadhunt_b anim models/characters/heads/head_campbell/camphunt.mb -range 167 269 -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/cpu1/campbellheadhunt_c anim models/characters/heads/head_campbell/camphunt.mb -range 270 368 -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/cpu1/campbellheadhunt_d anim models/characters/heads/head_campbell/overhear_end.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/admin/camphead_overhear_end anim models/characters/heads/head_campbell/escape_shot1_campbellhead.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/enpro/escape_campheadshot1 anim models/characters/heads/head_campbell/escape_shot2_campbellhead.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/enpro/escape_campheadshot2 anim models/characters/heads/head_campbell/campbell_death.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/cpu1/campbelldeath anim models/characters/heads/head_campbell/campbell_death.mb -range 300 300 -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/cpu1/campbellend //anim models/characters/heads/head_campbell/mc_hangar.mb -range 360 1650 -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/marscity/mc_hangar anim models/characters/heads/head_campbell/mc_hangar.mb -range 360 678 -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/marscity/mc_hangar_a anim models/characters/heads/head_campbell/mc_hangar.mb -range 679 766 -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/marscity/mc_hangar_b anim models/characters/heads/head_campbell/mc_hangar.mb -range 767 863 -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/marscity/mc_hangar_c anim models/characters/heads/head_campbell/mc_hangar.mb -range 864 937 -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/marscity/mc_hangar_d anim models/characters/heads/head_campbell/mc_hangar.mb -range 938 980 -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/marscity/mc_hangar_e anim models/characters/heads/head_campbell/mc_hangar.mb -range 981 1650 -xyzprecision .01 -rotate 90 -dest models/md5/heads/campbell/marscity/mc_hangar_f } export fred { options -prefix SAR_ -keep eyecontrol headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim eyecontrol -parent Leyeaim eyecontrol -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head mesh models/characters/heads/head_sarge/idle.mb -rotate 90 -dest models/md5/heads/sarge/sarge anim models/characters/heads/head_sarge/idle.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/sarge/sargeidle anim models/characters/heads/head_sarge/blink.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/sarge/sargeblink anim models/characters/heads/head_sarge/mc_sargecin1.mb -xyzprecision .01 -range 120 120 -rotate 90 -dest models/md5/heads/sarge/marscity/sargecin_missionloop anim models/characters/heads/head_sarge/mc_sargecin1.mb -xyzprecision .01 -range 120 176 -rotate 90 -dest models/md5/heads/sarge/marscity/sargecin_sargehead1 anim models/characters/heads/head_sarge/mc_sargecin1.mb -xyzprecision .01 -range 177 380 -rotate 90 -dest models/md5/heads/sarge/marscity/sargecin_sargehead2 anim models/characters/heads/head_sarge/mc_sargecin1.mb -xyzprecision .01 -range 381 555 -rotate 90 -dest models/md5/heads/sarge/marscity/sargecin_sargehead3 anim models/characters/heads/head_sarge/mc_sargecin1.mb -xyzprecision .01 -range 556 700 -rotate 90 -dest models/md5/heads/sarge/marscity/sargecin_sargehead4 anim models/characters/heads/head_sarge/mc_sargecin1.mb -xyzprecision .01 -range 701 814 -rotate 90 -dest models/md5/heads/sarge/marscity/sargecin_sargehead5 anim models/characters/heads/head_sarge/mc_sargecin1.mb -xyzprecision .01 -range 815 920 -rotate 90 -dest models/md5/heads/sarge/marscity/sargecin_sargehead6 anim models/characters/heads/head_sarge/mc_sargecin1.mb -xyzprecision .01 -range 921 960 -rotate 90 -dest models/md5/heads/sarge/marscity/sargecin_sargehead7 anim models/characters/heads/head_sarge/mc2_mission_brief.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/sarge/marscity2/mission_brief anim models/characters/heads/head_sarge/sargecin_heads_secondaries.mb -xyzprecision .01 -range 0 80 -rotate 90 -dest models/md5/heads/sarge/marscity/mc_sarge_primary anim models/characters/heads/head_sarge/sargecin_heads_secondaries.mb -xyzprecision .01 -range 80 165 -rotate 90 -dest models/md5/heads/sarge/marscity/mc_sarge_secondary anim models/characters/heads/head_sarge/sargecin_heads_secondaries.mb -xyzprecision .01 -range 166 300 -rotate 90 -dest models/md5/heads/sarge/marscity/mc_sarge_secondary2 anim models/characters/heads/head_sarge/sarge_vcd.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/sarge/delta1/sarge_vcd anim models/characters/heads/head_sarge/sargecin_head_idle.mb -xyzprecision .01 -range 24 580 -rotate 90 -dest models/md5/heads/sarge/marscity/sargecin_wait_loop } export fred { options -prefix HELM_ -keep headcontrol neckcontrol loneckcontrol -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol mesh models/characters/heads/head_marine_helmet/idle.mb -rotate 90 -dest models/md5/characters/npcs/heads/mhelmet anim models/characters/heads/head_marine_helmet/idle.mb -rotate 90 -dest models/md5/characters/npcs/heads/mhelmetidle } export fred { options -prefix HELM_ -keep headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim Head -parent Leyeaim Head -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head mesh models/characters/heads/head_security_helmet/idle.mb -rotate 90 -dest models/md5/characters/npcs/heads/shelmet anim models/characters/heads/head_security_helmet/idle.mb -rotate 90 -dest models/md5/characters/npcs/heads/shelmetidle anim models/characters/heads/head_security_helmet/zintro2.mb -rotate 90 -dest models/md5/characters/npcs/heads/shelmetzintro2 } export fred { options -prefix GOG_ -keep Lcheek Rcheek Lsmile headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim Head -parent Leyeaim Head -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head mesh models/characters/heads/head_security_goggles/idle.mb -rotate 90 -dest models/md5/heads/security_goggles/goggles anim models/characters/heads/head_security_goggles/idle.mb -rotate 90 -dest models/md5/heads/security_goggles/gogglesidle anim models/characters/heads/head_security_goggles/blink.mb -rotate 90 -dest models/md5/heads/security_goggles/gogglesblink anim models/characters/heads/head_security_goggles/invasion6b.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/security_goggles/underground/gogglesinvasion6b anim models/characters/heads/head_security_goggles/invasion6b.mb -xyzprecision .01 -range 1 53 -rotate 90 -dest models/md5/heads/security_goggles/underground/gogglesinvasion6c anim models/characters/heads/head_security_goggles/invasion6b.mb -xyzprecision .01 -range 1 80 -rotate 90 -dest models/md5/heads/security_goggles/underground/gogglesinvasionrunfall anim models/characters/heads/head_security_goggles/lip_brookswelcome.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/security_goggles/underground/brookswelcome anim models/characters/heads/head_security_goggles/lip_brooksgonnaneed.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/security_goggles/underground/brooksgonnaneed anim models/characters/heads/head_security_goggles/lip_brooksgrabyourgear.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/security_goggles/underground/brooksgrabyourgear anim models/characters/heads/head_security_goggles/lip_brooksletme.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/security_goggles/underground/brooksletme anim models/characters/heads/head_security_goggles/lip_brooksyouneedtosecure.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/security_goggles/underground/brooksyouneedto anim models/characters/heads/head_security_goggles/lip_brooksyourstuff.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/security_goggles/underground/brooksyourstuff anim models/characters/heads/head_security_goggles/lip_brooksnowyouready.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/security_goggles/underground/brooksnowyouready anim models/characters/heads/head_security_goggles/lip_brooksdontfire.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/security_goggles/underground/brooksdontfire anim models/characters/heads/head_security_goggles/lip_brookswatchthe.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/security_goggles/underground/brookswatchthe anim models/characters/heads/head_security_goggles/lip_brooksyoudont.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/security_goggles/underground/brooksyoudont anim models/characters/heads/head_security_goggles/sec_hangar_trigger.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/security_goggles/marscity/sec_hangar_trigger anim models/characters/heads/head_security_goggles/sec_hangar_primary.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/security_goggles/marscity/sec_hangar_primary anim models/characters/heads/head_security_goggles/sec_hangar_secondary1.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/security_goggles/marscity/sec_hangar_secondary_1 anim models/characters/heads/head_security_goggles/sec_hangar_secondary2.mb -xyzprecision .01 -rotate 90 -dest models/md5/heads/security_goggles/marscity/sec_hangar_secondary_2 } export fred { options -prefix PLAY_ -keep eyecontrol headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim eyecontrol -parent Leyeaim eyecontrol -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head mesh models/characters/heads/head_player/idle.mb -rotate 90 -dest models/md5/heads/player/player anim models/characters/heads/head_player/idle.mb -rotate 90 -dest models/md5/heads/player/idle anim models/characters/heads/head_player/blink.mb -rotate 90 -dest models/md5/heads/player/blink anim models/characters/heads/head_player/marscity_player.mb -range 24 100 -rotate 90 -dest models/md5/heads/player/marscity/reception_a anim models/characters/heads/head_player/marscity_player.mb -range 101 145 -rotate 90 -dest models/md5/heads/player/marscity/reception_b anim models/characters/heads/head_player/marscity_player.mb -range 146 339 -rotate 90 -dest models/md5/heads/player/marscity/reception_c anim models/characters/heads/head_player/marscity_player.mb -range 340 475 -rotate 90 -dest models/md5/heads/player/marscity/reception_d anim models/characters/heads/head_player/marscity_player.mb -range 476 803 -rotate 90 -dest models/md5/heads/player/marscity/reception_e anim models/characters/heads/head_player/marscity_player.mb -range 804 820 -rotate 90 -dest models/md5/heads/player/marscity/reception_f //anim models/characters/heads/head_player/marscity_hangar.mb -rotate 90 -dest models/md5/heads/player/marscity/hangar anim models/characters/heads/head_player/marscity_hangar.mb -range 360 678 -rotate 90 -dest models/md5/heads/player/marscity/hangar_a anim models/characters/heads/head_player/marscity_hangar.mb -range 679 766 -rotate 90 -dest models/md5/heads/player/marscity/hangar_b anim models/characters/heads/head_player/marscity_hangar.mb -range 767 863 -rotate 90 -dest models/md5/heads/player/marscity/hangar_c anim models/characters/heads/head_player/marscity_hangar.mb -range 864 937 -rotate 90 -dest models/md5/heads/player/marscity/hangar_d anim models/characters/heads/head_player/marscity_hangar.mb -range 938 980 -rotate 90 -dest models/md5/heads/player/marscity/hangar_e anim models/characters/heads/head_player/marscity_hangar.mb -range 981 1050 -rotate 90 -dest models/md5/heads/player/marscity/hangar_f anim models/characters/heads/head_player/marscity_hangar.mb -range 1051 1125 -rotate 90 -dest models/md5/heads/player/marscity/hangar_g anim models/characters/heads/head_player/marscity_hangar.mb -range 1126 1236 -rotate 90 -dest models/md5/heads/player/marscity/hangar_h anim models/characters/heads/head_player/rescue1b.mb -rotate 90 -dest models/md5/heads/player/rescue1b } export fred { options -prefix h3_ -keep headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim Head -parent Leyeaim Head -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head mesh models/characters/heads/head03_bald/wounded_marine_idle_head.mb -rotate 90 -dest models/md5/characters/npcs/heads/h3 anim models/characters/heads/head03_bald/wounded_marine_idle_head.mb -rotate 90 -dest models/md5/characters/npcs/heads/h3idle anim models/characters/heads/head03_bald/blink.mb -rotate 90 -dest models/md5/characters/npcs/heads/h3blink anim models/characters/heads/head03_bald/death.mb -rotate 90 -dest models/md5/characters/npcs/heads/h3death anim models/characters/heads/head03_bald/wounded_marine_secondary_head.mb -rotate 90 -dest models/md5/characters/npcs/heads/h3secondary anim models/characters/heads/head03_bald/wounded_marine_secondary_head.mb -rotate 90 -dest models/md5/characters/npcs/heads/h3dead -range 135 135 anim models/characters/heads/head03_bald/wounded_marine_primary_head.mb -rotate 90 -dest models/md5/characters/npcs/heads/h3primary anim models/characters/heads/head03_bald/wounded_marine_trigger_head.mb -rotate 90 -dest models/md5/characters/npcs/heads/h3trigger anim models/characters/heads/head03_bald/maint_hyrdocon_primary.mb -rotate 90 -dest models/md5/heads/bald/alphalabs1/maint_hyrdocon_primary anim models/characters/heads/head03_bald/maint_hyrdocon_trigger.mb -rotate 90 -dest models/md5/heads/bald/alphalabs1/maint_hyrdocon_trigger anim models/characters/heads/head03_bald/maint_hyrdocon_trigger2.mb -rotate 90 -dest models/md5/heads/bald/alphalabs1/maint_hyrdocon_trigger2 anim models/characters/heads/head03_bald/maint_hyrdocon_secondary.mb -rotate 90 -dest models/md5/heads/bald/alphalabs1/maint_hyrdocon_secondary anim models/characters/heads/head03_bald/maint_hyrdocon_secondary2.mb -rotate 90 -dest models/md5/heads/bald/alphalabs1/maint_hyrdocon_secondary2 anim models/characters/heads/head03_bald/hallway_maint_1_1.mb -rotate 90 -dest models/md5/heads/bald/marscity/hallway_maint_1_1 anim models/characters/heads/head03_bald/hallway_maint_1_2.mb -rotate 90 -dest models/md5/heads/bald/marscity/hallway_maint_1_2 anim models/characters/heads/head03_bald/hallway_maint_1_3.mb -rotate 90 -dest models/md5/heads/bald/marscity/hallway_maint_1_3 anim models/characters/heads/head03_bald/hallway_maint_1_4.mb -rotate 90 -dest models/md5/heads/bald/marscity/hallway_maint_1_4 anim models/characters/heads/head03_bald/hallway_maint_1_5.mb -rotate 90 -dest models/md5/heads/bald/marscity/hallway_maint_1_5 anim models/characters/heads/head03_bald/hallway_maint_1_6.mb -rotate 90 -dest models/md5/heads/bald/marscity/hallway_maint_1_6 anim models/characters/heads/head03_bald/hallway_maint_1_7.mb -rotate 90 -dest models/md5/heads/bald/marscity/hallway_maint_1_7 anim models/characters/heads/head03_bald/hallway_maint_1_8.mb -rotate 90 -dest models/md5/heads/bald/marscity/hallway_maint_1_8 anim models/characters/heads/head03_bald/hallway_maint_1_9.mb -rotate 90 -dest models/md5/heads/bald/marscity/hallway_maint_1_9 anim models/characters/heads/head03_bald/hallway_maint_1_10.mb -rotate 90 -dest models/md5/heads/bald/marscity/hallway_maint_1_10 anim models/characters/heads/head03_bald/hallway_maint_1_11.mb -rotate 90 -dest models/md5/heads/bald/marscity/hallway_maint_1_11 anim models/characters/heads/head03_bald/hallway_maint_1_9.mb -rotate 90 -dest models/md5/heads/bald/marscity/hallway_maint_1_9 anim models/characters/heads/head03_bald/hallway_maint_1_10.mb -rotate 90 -dest models/md5/heads/bald/marscity/hallway_maint_1_10 anim models/characters/heads/head03_bald/hallway_maint_1_11.mb -rotate 90 -dest models/md5/heads/bald/marscity/hallway_maint_1_11 anim models/characters/heads/head03_bald/ross_because.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/ross_because anim models/characters/heads/head03_bald/ross_justfinish.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/ross_justfinish anim models/characters/heads/head03_bald/ross_primary.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/ross_primary anim models/characters/heads/head03_bald/ross_listenscotty.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/ross_listenscotty anim models/characters/heads/head03_bald/ross_secondary1.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/ross_secondary1 anim models/characters/heads/head03_bald/ross_secondary2.mb -rotate 90 -dest models/md5/characters/npcs/heads/underground/ross_secondary2 } export fred { options -prefix Z1_ -keep headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim Head -parent Leyeaim Head -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head mesh models/monsters/zombie/heads/headz01/idle.mb -rotate 90 -dest models/md5/characters/npcs/zheads/z1 anim models/monsters/zombie/heads/headz01/idle.mb -rotate 90 -dest models/md5/characters/npcs/zheads/z1idle } export fred { options -prefix Z2_ -keep headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim Head -parent Leyeaim Head -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head mesh models/monsters/zombie/heads/headz02_nojaw/idle.mb -rotate 90 -dest models/md5/characters/npcs/zheads/z2 anim models/monsters/zombie/heads/headz02_nojaw/idle.mb -rotate 90 -dest models/md5/characters/npcs/zheads/z2idle } export fred { options -prefix Z3_ -keep headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim Head -parent Leyeaim Head -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head mesh models/monsters/zombie/heads/headz03/idle.mb -rotate 90 -dest models/md5/characters/npcs/zheads/z3 anim models/monsters/zombie/heads/headz03/idle.mb -rotate 90 -dest models/md5/characters/npcs/zheads/z3idle } export fred { options -prefix Z4_ -keep headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim Head -parent Leyeaim Head -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head mesh models/monsters/zombie/heads/headz04_blown/idle.mb -rotate 90 -dest models/md5/characters/npcs/zheads/z4 anim models/monsters/zombie/heads/headz04_blown/idle.mb -rotate 90 -dest models/md5/characters/npcs/zheads/z4idle anim models/monsters/zombie/heads/headz04_blown/zbeat2.mb -range 1 120 -rotate 90 -dest models/md5/characters/npcs/zheads/zbeat2 anim models/monsters/zombie/heads/headz04_blown/zbeat2.mb -range 121 211 -rotate 90 -dest models/md5/characters/npcs/zheads/zbeat3 } export fred { options -prefix Z5_ -keep headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim Head -parent Leyeaim Head -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head mesh models/monsters/zombie/heads/headz05_secgog/idle.mb -rotate 90 -dest models/md5/characters/npcs/zheads/z5 anim models/monsters/zombie/heads/headz05_secgog/idle.mb -rotate 90 -dest models/md5/characters/npcs/zheads/z5idle anim models/monsters/zombie/heads/headz05_secgog/invasion6b.mb -rotate 90 -dest models/md5/characters/npcs/zheads/gogglesinvasion6b anim models/monsters/zombie/heads/headz05_secgog/invasion6b.mb -range 1 80 -rotate 90 -dest models/md5/characters/npcs/zheads/gogglesinvasionrunfall anim models/monsters/zombie/heads/headz05_secgog/invasion6b.mb -range 1 53 -rotate 90 -dest models/md5/characters/npcs/zheads/gogglesinvasion6c } export fred { options -prefix Z6_ -scale .9 -keep headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim Head -parent Leyeaim Head -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head mesh models/monsters/zombie/heads/headz06_sec/idle.mb -rotate 90 -dest models/md5/characters/npcs/zheads/z6 anim models/monsters/zombie/heads/headz06_sec/idle.mb -rotate 90 -dest models/md5/characters/npcs/zheads/z6idle anim models/monsters/zombie/heads/headz06_sec/pistol_sight.mb -rotate 90 -dest models/md5/characters/npcs/zheads/z6_pistol_sight anim models/monsters/zombie/heads/headz06_sec/choke.mb -range 14 45 -rotate 90 -dest models/md5/characters/npcs/zheads/z6choke_a anim models/monsters/zombie/heads/headz06_sec/choke.mb -range 46 103 -rotate 90 -dest models/md5/characters/npcs/zheads/z6choke_b anim models/monsters/zombie/heads/headz06_sec/choke.mb -range 104 180 -rotate 90 -dest models/md5/characters/npcs/zheads/z6choke_c } export fred { options -prefix Z7_ -keep headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim Head -parent Leyeaim Head -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head addoptions -keepmesh head_stumpmesh mesh models/monsters/zombie/heads/headz07_stump/idle.mb -rotate 90 -dest models/md5/characters/npcs/zheads/z7 anim models/monsters/zombie/heads/headz07_stump/idle.mb -rotate 90 -dest models/md5/characters/npcs/zheads/z7idle } export fred { options -prefix Z7_ -keep headcontrol neckcontrol loneckcontrol Leyeaim Reyeaim -parent Head headcontrol -parent Reyeaim Head -parent Leyeaim Head -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent Neck neckcontrol -parent Jaw Head -parent mouth12 Head -parent mouth1 Head -parent mouth2 Head -parent mouth3 Head -parent mouth4 Jaw -parent mouth5 Jaw -parent mouth6 Jaw -parent mouth7 Jaw -parent mouth8 Jaw -parent mouth9 Head -parent mouth10 Head -parent mouth11 Head -parent tongue1 Jaw -parent Lcheek Head -parent Rcheek Head -parent Rnostril Head -parent Lnostril Head -parent Lsmile Head -parent Rsmile Head -parent Rcheek Head -parent Lcheek Head -parent Lsneer Head -parent Rsneer Head -parent Lbrow1 Head -parent Lbrow2 Head -parent Lbrow3 Head -parent Rbrow1 Head -parent Rbrow2 Head -parent Rbrow3 Head -parent Ruplid Head -parent Rlolid Head -parent Luplid Head -parent Llolid Head addoptions -keepmesh polySurface12 addoptions -keepmesh polySurface14 mesh models/monsters/zombie/heads/headz07_stump/idle.mb -rotate 90 -dest models/md5/characters/npcs/zheads/skull anim models/monsters/zombie/heads/headz07_stump/idle.mb -rotate 90 -dest models/md5/characters/npcs/zheads/skullidle } model head_old { mesh models/md5/characters/npcs/heads/h1.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim idle models/md5/characters/npcs/heads/h1idle.md5anim anim stand models/md5/characters/npcs/heads/h1idle.md5anim anim blink models/md5/characters/npcs/heads/h1blink.md5anim anim dead models/md5/characters/npcs/heads/h1death.md5anim } model head_bald { mesh models/md5/characters/npcs/heads/h3.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim idle models/md5/characters/npcs/heads/h3idle.md5anim anim stand models/md5/characters/npcs/heads/h3idle.md5anim anim blink models/md5/characters/npcs/heads/h3blink.md5anim anim dead models/md5/characters/npcs/heads/h3death.md5anim } model head_black { mesh models/md5/characters/npcs/heads/h6.md5mesh skin skins/characters/npcs/head_black.skin channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim idle models/md5/characters/npcs/heads/h6idle.md5anim anim stand models/md5/characters/npcs/heads/h6idle.md5anim anim blink models/md5/characters/npcs/heads/h6blink.md5anim anim dead models/md5/characters/npcs/heads/h6death.md5anim } model head_young { mesh models/md5/characters/npcs/heads/h2.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim idle models/md5/characters/npcs/heads/h2idle.md5anim anim stand models/md5/characters/npcs/heads/h2idle.md5anim anim blink models/md5/characters/npcs/heads/h2blink.md5anim anim dead models/md5/characters/npcs/heads/h2death.md5anim anim IPN_News models/md5/heads/young/marscity/IPN_News.md5anim { frame 1 sound_voice sound/vo/video/video_ipn_news.wav } } model head_pretty_old { skin skins/characters/npcs/prettyoldhead.skin mesh models/md5/characters/npcs/heads/h2.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim idle models/md5/characters/npcs/heads/h2idle.md5anim anim stand models/md5/characters/npcs/heads/h2idle.md5anim anim blink models/md5/characters/npcs/heads/h2blink.md5anim anim dead models/md5/characters/npcs/heads/h2death.md5anim } model head_asian_old { mesh models/md5/characters/npcs/heads/h5.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim idle models/md5/characters/npcs/heads/h5idle.md5anim anim stand models/md5/characters/npcs/heads/h5idle.md5anim anim blink models/md5/characters/npcs/heads/h5blink.md5anim anim dead models/md5/characters/npcs/heads/h5death.md5anim } model head_asian_young { skin skins/characters/npcs/head_asian_young.skin mesh models/md5/characters/npcs/heads/h5.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim idle models/md5/characters/npcs/heads/h5idle.md5anim anim stand models/md5/characters/npcs/heads/h5idle.md5anim anim blink models/md5/characters/npcs/heads/h5blink.md5anim anim dead models/md5/characters/npcs/heads/h5death.md5anim } model head_surgeon { mesh models/md5/characters/npcs/heads/h4.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim idle models/md5/characters/npcs/heads/h4idle.md5anim anim stand models/md5/characters/npcs/heads/h4idle.md5anim anim blink models/md5/characters/npcs/heads/h4blink.md5anim anim dead models/md5/characters/npcs/heads/h4death.md5anim } model head_marine_helmet { mesh models/md5/characters/npcs/heads/mhelmet.md5mesh anim idle models/md5/characters/npcs/heads/mhelmetidle.md5anim anim stand models/md5/characters/npcs/heads/mhelmetidle.md5anim } model head_security_helmet { mesh models/md5/characters/npcs/heads/shelmet.md5mesh anim idle models/md5/characters/npcs/heads/shelmetidle.md5anim anim stand models/md5/characters/npcs/heads/shelmetidle.md5anim } model head_security_dhelmet { mesh models/md5/characters/npcs/heads/shelmet.md5mesh anim idle models/md5/characters/npcs/heads/shelmetidle.md5anim anim stand models/md5/characters/npcs/heads/shelmetidle.md5anim skin skins/monsters/zombies/dsechelmet.skin } model head_security_goggles { mesh models/md5/heads/security_goggles/goggles.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim idle models/md5/heads/security_goggles/gogglesidle.md5anim anim stand models/md5/heads/security_goggles/gogglesidle.md5anim anim blink models/md5/heads/security_goggles/gogglesblink.md5anim } model head_sarge { mesh models/md5/heads/sarge/sarge.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim stand models/md5/heads/sarge/sargeidle.md5anim anim idle models/md5/heads/sarge/sargeidle.md5anim anim blink models/md5/heads/sarge/sargeblink.md5anim } model head_swann { skin skins/characters/npcs/swannglasses.skin mesh models/md5/heads/swann/swann.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim stand models/md5/heads/swann/swannidle.md5anim anim idle models/md5/heads/swann/swannidle.md5anim anim blink models/md5/heads/swann/swannblink.md5anim } model head_betruger { mesh models/md5/heads/betruger/betruger.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim idle models/md5/heads/betruger/betrugeridle.md5anim anim stand models/md5/heads/betruger/betrugeridle.md5anim anim blink models/md5/heads/betruger/betrugerblink.md5anim } model head_campbell { mesh models/md5/heads/campbell/campbell.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim idle models/md5/heads/campbell/campbellidle.md5anim anim stand models/md5/heads/campbell/campbellidle.md5anim anim blink models/md5/heads/campbell/campbellblink.md5anim } model head_player { mesh models/md5/heads/player/player.md5mesh channel eyelids ( Ruplid Rlolid Luplid Llolid ) anim idle models/md5/heads/player/idle.md5anim anim stand models/md5/heads/player/idle.md5anim anim blink models/md5/heads/player/blink.md5anim } model head_zombie1 { mesh models/md5/characters/npcs/zheads/z1.md5mesh anim idle models/md5/characters/npcs/zheads/z1idle.md5anim } model head_zombie2 { mesh models/md5/characters/npcs/zheads/z2.md5mesh anim idle models/md5/characters/npcs/zheads/z2idle.md5anim } model head_zombie3 { mesh models/md5/characters/npcs/zheads/z3.md5mesh anim idle models/md5/characters/npcs/zheads/z3idle.md5anim } model head_zombie4 { mesh models/md5/characters/npcs/zheads/z4.md5mesh anim idle models/md5/characters/npcs/zheads/z4idle.md5anim } model head_zombie5 { mesh models/md5/characters/npcs/zheads/z5.md5mesh anim idle models/md5/characters/npcs/zheads/z5idle.md5anim } model head_zombie6 { mesh models/md5/characters/npcs/zheads/z6.md5mesh anim idle models/md5/characters/npcs/zheads/z6idle.md5anim anim stand models/md5/characters/npcs/zheads/z6idle.md5anim anim sight models/md5/characters/npcs/zheads/z6_pistol_sight.md5anim } model head_stump { mesh models/md5/characters/npcs/zheads/z7.md5mesh anim idle models/md5/characters/npcs/zheads/z7idle.md5anim anim stand models/md5/characters/npcs/zheads/z7idle.md5anim } model head_skull { mesh models/md5/characters/npcs/zheads/skull.md5mesh anim idle models/md5/characters/npcs/zheads/skullidle.md5anim anim stand models/md5/characters/npcs/zheads/skullidle.md5anim } model head_bloodybald { skin skins/characters/npcs/head_bald_bloody.skin mesh models/md5/characters/npcs/heads/h3.md5mesh anim idle models/md5/characters/npcs/heads/h3idle.md5anim anim dead models/md5/characters/npcs/heads/h3death.md5anim }