/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "Precompiled.h" #include "globaldata.h" #include "globaldata.h" #include "Main.h" // // PROTOTYPES // void M_NewGame(int choice); void M_Episode(int choice); void M_Expansion(int choice); void M_ChooseSkill(int choice); void M_LoadGame(int choice); void M_LoadExpansion(int choice); void M_SaveGame(int choice); void M_Options(int choice); void M_EndGame(int choice); void M_ReadThis(int choice); void M_ReadThis2(int choice); void M_QuitDOOM(int choice); void M_ExitGame(int choice); void M_GameSelection(int choice); void M_CancelExit(int choice); void M_ChangeMessages(int choice); void M_ChangeGPad(int choice); void M_FullScreen(int choice); void M_ChangeSensitivity(int choice); void M_SfxVol(int choice); void M_MusicVol(int choice); void M_ChangeDetail(int choice); void M_SizeDisplay(int choice); void M_StartGame(int choice); void M_Sound(int choice); void M_FinishReadThis(int choice); void M_LoadSelect(int choice); void M_SaveSelect(int choice); void M_ReadSaveStrings(void); void M_QuickSave(void); void M_QuickLoad(void); void M_DrawMainMenu(void); void M_DrawQuit(void); void M_DrawReadThis1(void); void M_DrawReadThis2(void); void M_DrawNewGame(void); void M_DrawEpisode(void); void M_DrawOptions(void); void M_DrawSound(void); void M_DrawLoad(void); void M_DrawSave(void); void M_DrawSaveLoadBorder(int x,int y); void M_SetupNextMenu(menu_t *menudef); void M_DrawThermo(int x,int y,int thermWidth,int thermDot); void M_DrawEmptyCell(menu_t *menu,int item); void M_DrawSelCell(menu_t *menu,int item); void M_WriteText(int x, int y, const char *string); int M_StringWidth(const char *string); int M_StringHeight(const char *string); void M_StartControlPanel(void); void M_StartMessage(const char *string,messageRoutine_t routine,qboolean input); void M_StopMessage(void); void M_ClearMenus (void); extern const anim_t temp_epsd0animinfo[10]; extern const anim_t temp_epsd1animinfo[9]; extern const anim_t temp_epsd2animinfo[6]; extern const char* const temp_chat_macros[]; void Globals::InitGlobals() { #include "constructs.h" } Globals *g;