/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see .
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../idlib/precompiled.h"
idSWFScriptObject_SpriteInstancePrototype spriteInstanceScriptObjectPrototype;
/*
========================
idSWFSpriteInstance::idSWFSpriteInstance
========================
*/
idSWFSpriteInstance::idSWFSpriteInstance() :
isPlaying( true ),
isVisible( true ),
childrenRunning( true ),
firstRun( false ),
currentFrame( 0 ),
frameCount( 0 ),
sprite( NULL ),
parent( NULL ),
depth( 0 ),
itemIndex( 0 ),
materialOverride( NULL ),
materialWidth( 0 ),
materialHeight( 0 ),
xOffset( 0.0f ),
yOffset( 0.0f ),
moveToXScale( 1.0f ),
moveToYScale( 1.0f ),
moveToSpeed( 1.0f ),
stereoDepth( 0 )
{
}
/*
========================
idSWFSpriteInstance::Init
========================
*/
void idSWFSpriteInstance::Init( idSWFSprite* _sprite, idSWFSpriteInstance* _parent, int _depth )
{
sprite = _sprite;
parent = _parent;
depth = _depth;
frameCount = sprite->frameCount;
scriptObject = idSWFScriptObject::Alloc();
scriptObject->SetPrototype( &spriteInstanceScriptObjectPrototype );
scriptObject->SetSprite( this );
firstRun = true;
actionScript = idSWFScriptFunction_Script::Alloc();
idList scope;
scope.Append( sprite->swf->globals );
scope.Append( scriptObject );
actionScript->SetScope( scope );
actionScript->SetDefaultSprite( this );
for( int i = 0; i < sprite->doInitActions.Num(); i++ )
{
actionScript->SetData( sprite->doInitActions[i].Ptr(), sprite->doInitActions[i].Length() );
actionScript->Call( scriptObject, idSWFParmList() );
}
Play();
}
/*
========================
idSWFSpriteInstance::~idSWFSpriteInstance
========================
*/
idSWFSpriteInstance::~idSWFSpriteInstance()
{
if( parent != NULL )
{
parent->scriptObject->Set( name, idSWFScriptVar() );
}
FreeDisplayList();
displayList.Clear();
scriptObject->SetSprite( NULL );
scriptObject->Clear();
scriptObject->Release();
actionScript->Release();
}
/*
========================
idSWFSpriteInstance::FreeDisplayList
========================
*/
void idSWFSpriteInstance::FreeDisplayList()
{
for( int i = 0; i < displayList.Num(); i++ )
{
sprite->swf->spriteInstanceAllocator.Free( displayList[i].spriteInstance );
sprite->swf->textInstanceAllocator.Free( displayList[i].textInstance );
}
displayList.SetNum( 0 ); // not calling Clear() so we don't continuously re-allocate memory
currentFrame = 0;
}
/*
========================
idSWFSpriteInstance::FindDisplayEntry
========================
*/
swfDisplayEntry_t* idSWFSpriteInstance::FindDisplayEntry( int depth )
{
int len = displayList.Num();
int mid = len;
int offset = 0;
while( mid > 0 )
{
mid = len >> 1;
if( displayList[offset + mid].depth <= depth )
{
offset += mid;
}
len -= mid;
}
if( displayList[offset].depth == depth )
{
return &displayList[offset];
}
return NULL;
}
/*
========================
idSWFSpriteInstance::AddDisplayEntry
========================
*/
swfDisplayEntry_t* idSWFSpriteInstance::AddDisplayEntry( int depth, int characterID )
{
int i = 0;
for( ; i < displayList.Num(); i++ )
{
if( displayList[i].depth == depth )
{
return NULL;
}
if( displayList[i].depth > depth )
{
break;
}
}
swfDisplayEntry_t& display = displayList[ displayList.Insert( swfDisplayEntry_t(), i ) ];
display.depth = depth;
display.characterID = characterID;
idSWFDictionaryEntry* dictEntry = sprite->swf->FindDictionaryEntry( characterID );
if( dictEntry != NULL )
{
if( dictEntry->type == SWF_DICT_SPRITE )
{
display.spriteInstance = sprite->swf->spriteInstanceAllocator.Alloc();
display.spriteInstance->Init( dictEntry->sprite, this, depth );
display.spriteInstance->RunTo( 1 );
}
else if( dictEntry->type == SWF_DICT_EDITTEXT )
{
display.textInstance = sprite->swf->textInstanceAllocator.Alloc();
display.textInstance->Init( dictEntry->edittext, sprite->GetSWF() );
}
}
return &display;
}
/*
========================
idSWFSpriteInstance::RemoveDisplayEntry
========================
*/
void idSWFSpriteInstance::RemoveDisplayEntry( int depth )
{
swfDisplayEntry_t* entry = FindDisplayEntry( depth );
if( entry != NULL )
{
sprite->swf->spriteInstanceAllocator.Free( entry->spriteInstance );
sprite->swf->textInstanceAllocator.Free( entry->textInstance );
displayList.RemoveIndex( displayList.IndexOf( entry ) );
}
}
/*
================================================
idSort_SpriteDepth
================================================
*/
class idSort_SpriteDepth : public idSort_Quick< swfDisplayEntry_t, idSort_SpriteDepth >
{
public:
int Compare( const swfDisplayEntry_t& a, const swfDisplayEntry_t& b ) const
{
return a.depth - b.depth;
}
};
/*
========================
idSWFSpriteInstance::SwapDepths
========================
*/
void idSWFSpriteInstance::SwapDepths( int depth1, int depth2 )
{
for( int i = 0; i < displayList.Num(); i++ )
{
if( displayList[i].depth == depth1 )
{
displayList[i].depth = depth2;
}
else if( displayList[i].depth == depth2 )
{
displayList[i].depth = depth1;
}
if( displayList[i].spriteInstance != NULL )
{
displayList[i].spriteInstance->depth = displayList[i].depth;
}
}
displayList.SortWithTemplate( idSort_SpriteDepth() );
}
/*
===================
idSWFSpriteInstance::Run
===================
*/
bool idSWFSpriteInstance::Run()
{
if( !isVisible )
{
return false;
}
if( childrenRunning )
{
childrenRunning = false;
for( int i = 0; i < displayList.Num(); i++ )
{
if( displayList[i].spriteInstance != NULL )
{
Prefetch( displayList[i].spriteInstance, 0 );
}
}
for( int i = 0; i < displayList.Num(); i++ )
{
if( displayList[i].spriteInstance != NULL )
{
childrenRunning |= displayList[i].spriteInstance->Run();
}
}
}
if( isPlaying )
{
if( currentFrame == frameCount )
{
if( frameCount > 1 )
{
FreeDisplayList();
RunTo( 1 );
}
}
else
{
RunTo( currentFrame + 1 );
}
}
return childrenRunning || isPlaying;
}
/*
===================
idSWFSpriteInstance::RunActions
===================
*/
bool idSWFSpriteInstance::RunActions()
{
if( !isVisible )
{
actions.SetNum( 0 );
return false;
}
if( firstRun && scriptObject->HasProperty( "onLoad" ) )
{
firstRun = false;
idSWFScriptVar onLoad = scriptObject->Get( "onLoad" );
onLoad.GetFunction()->Call( scriptObject, idSWFParmList() );
}
if( onEnterFrame.IsFunction() )
{
onEnterFrame.GetFunction()->Call( scriptObject, idSWFParmList() );
}
for( int i = 0; i < actions.Num(); i++ )
{
actionScript->SetData( actions[i].data, actions[i].dataLength );
actionScript->Call( scriptObject, idSWFParmList() );
}
actions.SetNum( 0 );
for( int i = 0; i < displayList.Num(); i++ )
{
if( displayList[i].spriteInstance != NULL )
{
Prefetch( displayList[i].spriteInstance, 0 );
}
}
for( int i = 0; i < displayList.Num(); i++ )
{
if( displayList[i].spriteInstance != NULL )
{
displayList[i].spriteInstance->RunActions();
}
}
return true;
}
/*
===================
idSWFSpriteInstance::NextFrame
===================
*/
void idSWFSpriteInstance::NextFrame()
{
if( currentFrame < frameCount )
{
RunTo( currentFrame + 1 );
}
}
/*
===================
idSWFSpriteInstance::PrevFrame
===================
*/
void idSWFSpriteInstance::PrevFrame()
{
if( currentFrame > 1 )
{
RunTo( currentFrame - 1 );
}
}
/*
===================
idSWFSpriteInstance::Play
===================
*/
void idSWFSpriteInstance::Play()
{
for( idSWFSpriteInstance* p = parent; p != NULL; p = p->parent )
{
p->childrenRunning = true;
}
isPlaying = true;
}
/*
===================
idSWFSpriteInstance::Stop
===================
*/
void idSWFSpriteInstance::Stop()
{
isPlaying = false;
}
/*
===================
idSWFSpriteInstance::RunTo
===================
*/
void idSWFSpriteInstance::RunTo( int targetFrame )
{
if( targetFrame == currentFrame )
{
return; // otherwise we'll re-run the current frame
}
if( targetFrame < currentFrame )
{
FreeDisplayList();
}
if( targetFrame < 1 )
{
return;
}
if( targetFrame > sprite->frameOffsets.Num() - 1 )
{
targetFrame = sprite->frameOffsets.Num() - 1;
}
//actions.Clear();
uint32 firstActionCommand = sprite->frameOffsets[ targetFrame - 1 ];
for( uint32 c = sprite->frameOffsets[ currentFrame ]; c < sprite->frameOffsets[ targetFrame ]; c++ )
{
idSWFSprite::swfSpriteCommand_t& command = sprite->commands[ c ];
if( command.tag == Tag_DoAction && c < firstActionCommand )
{
// Skip DoAction up to the firstActionCommand
// This is to properly support skipping to a specific frame
// for example if we're on frame 3 and skipping to frame 10, we want
// to run all the commands PlaceObject commands for frames 4-10 but
// only the DoAction commands for frame 10
continue;
}
command.stream.Rewind();
switch( command.tag )
{
#define HANDLE_SWF_TAG( x ) case Tag_##x: x( command.stream ); break;
HANDLE_SWF_TAG( PlaceObject2 );
HANDLE_SWF_TAG( PlaceObject3 );
HANDLE_SWF_TAG( RemoveObject2 );
HANDLE_SWF_TAG( StartSound );
HANDLE_SWF_TAG( DoAction );
#undef HANDLE_SWF_TAG
default:
idLib::Printf( "Run Sprite: Unhandled tag %s\n", idSWF::GetTagName( command.tag ) );
}
}
currentFrame = targetFrame;
}
/*
========================
idSWFSpriteInstance::DoAction
========================
*/
void idSWFSpriteInstance::DoAction( idSWFBitStream& bitstream )
{
swfAction_t& action = actions.Alloc();
action.data = bitstream.ReadData( bitstream.Length() );
action.dataLength = bitstream.Length();
}
/*
========================
idSWFSpriteInstance::FindChildSprite
========================
*/
idSWFSpriteInstance* idSWFSpriteInstance::FindChildSprite( const char* targetName )
{
for( int i = 0; i < displayList.Num(); i++ )
{
if( displayList[i].spriteInstance != NULL )
{
if( displayList[i].spriteInstance->name.Icmp( targetName ) == 0 )
{
return displayList[i].spriteInstance;
}
}
}
return NULL;
}
/*
========================
idSWFSpriteInstance::ResolveTarget
Gets the sprite instance for names like:
../foo/bar
/foo/bar
foo/bar
========================
*/
idSWFSpriteInstance* idSWFSpriteInstance::ResolveTarget( const char* targetName )
{
if( targetName[0] == 0 )
{
return this;
}
idSWFSpriteInstance* target = this;
const char* c = targetName;
if( c[0] == '/' )
{
while( target->parent != NULL )
{
target = target->parent;
}
c++;
}
idStrList spriteNames;
spriteNames.Append( c );
for( int index = 0, ofs = spriteNames[index].Find( '/' ); ofs != -1; index++, ofs = spriteNames[index].Find( '/' ) )
{
spriteNames.Append( spriteNames[index].c_str() + ofs + 1 );
spriteNames[index].CapLength( ofs );
}
for( int i = 0; i < spriteNames.Num(); i++ )
{
if( spriteNames[i] == ".." )
{
target = target->parent;
}
else
{
target = target->FindChildSprite( spriteNames[i] );
}
if( target == NULL )
{
// Everything is likely to fail after this point
idLib::Warning( "SWF: Could not resolve %s, %s not found", targetName, spriteNames[i].c_str() );
return this;
}
}
return target;
}
/*
========================
idSWFSpriteInstance::FindFrame
========================
*/
uint32 idSWFSpriteInstance::FindFrame( const char* labelName ) const
{
int frameNum = atoi( labelName );
if( frameNum > 0 )
{
return frameNum;
}
for( int i = 0; i < sprite->frameLabels.Num(); i++ )
{
if( sprite->frameLabels[i].frameLabel.Icmp( labelName ) == 0 )
{
return sprite->frameLabels[i].frameNum;
}
}
idLib::Warning( "Could not find frame '%s' in sprite '%s'", labelName, GetName() );
return currentFrame;
}
/*
========================
idSWFSpriteInstance::FrameExists
========================
*/
bool idSWFSpriteInstance::FrameExists( const char* labelName ) const
{
int frameNum = atoi( labelName );
if( frameNum > 0 )
{
return frameNum <= sprite->frameCount;
}
for( int i = 0; i < sprite->frameLabels.Num(); i++ )
{
if( sprite->frameLabels[i].frameLabel.Icmp( labelName ) == 0 )
{
return true;
}
}
return false;
}
/*
========================
idSWFSpriteInstance::IsBetweenFrames
Checks if the current frame is between the given inclusive range.
========================
*/
bool idSWFSpriteInstance::IsBetweenFrames( const char* frameLabel1, const char* frameLabel2 ) const
{
return currentFrame >= FindFrame( frameLabel1 ) && currentFrame <= FindFrame( frameLabel2 );
}
/*
========================
idSWFSpriteInstance::SetMaterial
========================
*/
void idSWFSpriteInstance::SetMaterial( const idMaterial* material, int width, int height )
{
materialOverride = material;
if( materialOverride != NULL )
{
// Converting this to a short should be safe since we don't support images larger than 8k anyway
if( materialOverride->GetStage( 0 ) != NULL && materialOverride->GetStage( 0 )->texture.cinematic != NULL )
{
materialWidth = 256;
materialHeight = 256;
}
else
{
assert( materialOverride->GetImageWidth() > 0 && materialOverride->GetImageHeight() > 0 );
assert( materialOverride->GetImageWidth() <= 8192 && materialOverride->GetImageHeight() <= 8192 );
materialWidth = ( uint16 )materialOverride->GetImageWidth();
materialHeight = ( uint16 )materialOverride->GetImageHeight();
}
}
else
{
materialWidth = 0;
materialHeight = 0;
}
if( width >= 0 )
{
materialWidth = ( uint16 )width;
}
if( height >= 0 )
{
materialHeight = ( uint16 )height;
}
}
/*
========================
idSWFSpriteInstance::SetVisible
========================
*/
void idSWFSpriteInstance::SetVisible( bool visible )
{
isVisible = visible;
if( isVisible )
{
for( idSWFSpriteInstance* p = parent; p != NULL; p = p->parent )
{
p->childrenRunning = true;
}
}
}
/*
========================
idSWFSpriteInstance::PlayFrame
========================
*/
void idSWFSpriteInstance::PlayFrame( const idSWFParmList& parms )
{
if( parms.Num() > 0 )
{
actions.Clear();
RunTo( FindFrame( parms[0].ToString() ) );
Play();
}
else
{
idLib::Warning( "gotoAndPlay: expected 1 paramater" );
}
}
/*
========================
idSWFSpriteInstance::StopFrame
========================
*/
void idSWFSpriteInstance::StopFrame( const idSWFParmList& parms )
{
if( parms.Num() > 0 )
{
if( parms[0].IsNumeric() && parms[0].ToInteger() < 1 )
{
RunTo( FindFrame( "1" ) );
}
else
{
RunTo( FindFrame( parms[0].ToString() ) );
}
Stop();
}
else
{
idLib::Warning( "gotoAndStop: expected 1 paramater" );
}
}
/*
========================
idSWFSpriteInstance::GetXPos
========================
*/
float idSWFSpriteInstance::GetXPos() const
{
if( parent == NULL )
{
return 0.0f;
}
swfDisplayEntry_t* thisDisplayEntry = parent->FindDisplayEntry( depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != this )
{
idLib::Warning( "GetXPos: Couldn't find our display entry in our parent's display list for depth %d", depth );
return 0.0f;
}
return thisDisplayEntry->matrix.tx;
}
/*
========================
idSWFSpriteInstance::GetYPos
========================
*/
float idSWFSpriteInstance::GetYPos( bool overallPos ) const
{
if( parent == NULL )
{
return 0.0f;
}
swfDisplayEntry_t* thisDisplayEntry = parent->FindDisplayEntry( depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != this )
{
idLib::Warning( "GetYPos: Couldn't find our display entry in our parents display list for depth %d", depth );
return 0.0f;
}
return thisDisplayEntry->matrix.ty;
}
/*
========================
idSWFSpriteInstance::SetXPos
========================
*/
void idSWFSpriteInstance::SetXPos( float xPos )
{
if( parent == NULL )
{
return;
}
swfDisplayEntry_t* thisDisplayEntry = parent->FindDisplayEntry( depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != this )
{
idLib::Warning( "_y: Couldn't find our display entry in our parents display list" );
return;
}
thisDisplayEntry->matrix.tx = xPos;
}
/*
========================
idSWFSpriteInstance::SetYPos
========================
*/
void idSWFSpriteInstance::SetYPos( float yPos )
{
if( parent == NULL )
{
return;
}
swfDisplayEntry_t* thisDisplayEntry = parent->FindDisplayEntry( depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != this )
{
idLib::Warning( "_y: Couldn't find our display entry in our parents display list" );
return;
}
thisDisplayEntry->matrix.ty = yPos;
}
/*
========================
idSWFSpriteInstance::SetPos
========================
*/
void idSWFSpriteInstance::SetPos( float xPos, float yPos )
{
if( parent == NULL )
{
return;
}
swfDisplayEntry_t* thisDisplayEntry = parent->FindDisplayEntry( depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != this )
{
idLib::Warning( "_y: Couldn't find our display entry in our parents display list" );
return;
}
thisDisplayEntry->matrix.tx = xPos;
thisDisplayEntry->matrix.ty = yPos;
}
/*
========================
idSWFSpriteInstance::SetRotation
========================
*/
void idSWFSpriteInstance::SetRotation( float rot )
{
if( parent == NULL )
{
return;
}
swfDisplayEntry_t* thisDisplayEntry = parent->FindDisplayEntry( depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != this )
{
idLib::Warning( "_rotation: Couldn't find our display entry in our parents display list" );
return;
}
swfMatrix_t& matrix = thisDisplayEntry->matrix;
float xscale = matrix.Scale( idVec2( 1.0f, 0.0f ) ).Length();
float yscale = matrix.Scale( idVec2( 0.0f, 1.0f ) ).Length();
float s, c;
idMath::SinCos( DEG2RAD( rot ), s, c );
matrix.xx = c * xscale;
matrix.yx = s * xscale;
matrix.xy = -s * yscale;
matrix.yy = c * yscale;
}
/*
========================
idSWFSpriteInstance::SetScale
========================
*/
void idSWFSpriteInstance::SetScale( float x, float y )
{
if( parent == NULL )
{
return;
}
swfDisplayEntry_t* thisDisplayEntry = parent->FindDisplayEntry( depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != this )
{
idLib::Warning( "scale: Couldn't find our display entry in our parents display list" );
return;
}
float newScale = x / 100.0f;
// this is done funky to maintain the current rotation
idVec2 currentScale = thisDisplayEntry->matrix.Scale( idVec2( 1.0f, 0.0f ) );
if( currentScale.Normalize() == 0.0f )
{
thisDisplayEntry->matrix.xx = newScale;
thisDisplayEntry->matrix.yx = 0.0f;
}
else
{
thisDisplayEntry->matrix.xx = currentScale.x * newScale;
thisDisplayEntry->matrix.yx = currentScale.y * newScale;
}
newScale = y / 100.0f;
// this is done funky to maintain the current rotation
currentScale = thisDisplayEntry->matrix.Scale( idVec2( 0.0f, 1.0f ) );
if( currentScale.Normalize() == 0.0f )
{
thisDisplayEntry->matrix.yy = newScale;
thisDisplayEntry->matrix.xy = 0.0f;
}
else
{
thisDisplayEntry->matrix.yy = currentScale.y * newScale;
thisDisplayEntry->matrix.xy = currentScale.x * newScale;
}
}
/*
========================
idSWFSpriteInstance::SetMoveToScale
========================
*/
void idSWFSpriteInstance::SetMoveToScale( float x, float y )
{
moveToXScale = x;
moveToYScale = y;
}
/*
========================
idSWFSpriteInstance::SetMoveToScale
========================
*/
bool idSWFSpriteInstance::UpdateMoveToScale( float speed )
{
if( parent == NULL )
{
return false;
}
swfDisplayEntry_t* thisDisplayEntry = parent->FindDisplayEntry( depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != this )
{
idLib::Warning( "SetMoveToScale: Couldn't find our display entry in our parents display list" );
return false;
}
swfMatrix_t& matrix = thisDisplayEntry->matrix;
float xscale = matrix.Scale( idVec2( 1.0f, 0.0f ) ).Length() * 100.0f;
float yscale = matrix.Scale( idVec2( 0.0f, 1.0f ) ).Length() * 100.0f;
float toX = xscale;
if( moveToXScale >= 0.0f )
{
toX = moveToXScale * 100.0f;
}
float toY = yscale;
if( moveToYScale >= 0.0f )
{
toY = moveToYScale * 100.0f;
}
int rXTo = idMath::Ftoi( toX + 0.5f );
int rYTo = idMath::Ftoi( toY + 0.5f );
int rXScale = idMath::Ftoi( xscale + 0.5f );
int rYScale = idMath::Ftoi( yscale + 0.5f );
if( rXTo == rXScale && rYTo == rYScale )
{
return false;
}
float newXScale = xscale;
float newYScale = yscale;
if( rXTo != rXScale && toX >= 0.0f )
{
if( toX < xscale )
{
newXScale -= speed;
newXScale = idMath::ClampFloat( toX, 100.0f, newXScale );
}
else if( toX > xscale )
{
newXScale += speed;
newXScale = idMath::ClampFloat( 0.0f, toX, newXScale );
}
}
if( rYTo != rYScale && toY >= 0.0f )
{
if( toY < yscale )
{
newYScale -= speed;
newYScale = idMath::ClampFloat( toY, 100.0f, newYScale );
}
else if( toY > yscale )
{
newYScale += speed;
newYScale = idMath::ClampFloat( 0.0f, toY, newYScale );
}
}
SetScale( newXScale, newYScale );
return true;
}
/*
========================
idSWFSpriteInstance::SetAlpha
========================
*/
void idSWFSpriteInstance::SetAlpha( float val )
{
if( parent == NULL )
{
return;
}
swfDisplayEntry_t* thisDisplayEntry = parent->FindDisplayEntry( depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != this )
{
idLib::Warning( "_alpha: Couldn't find our display entry in our parents display list" );
return;
}
thisDisplayEntry->cxf.mul.w = val;
}
/*
========================
idSWFScriptObject_SpriteInstancePrototype
========================
*/
#define SWF_SPRITE_FUNCTION_DEFINE( x ) idSWFScriptVar idSWFScriptObject_SpriteInstancePrototype::idSWFScriptFunction_##x::Call( idSWFScriptObject * thisObject, const idSWFParmList & parms )
#define SWF_SPRITE_NATIVE_VAR_DEFINE_GET( x ) idSWFScriptVar idSWFScriptObject_SpriteInstancePrototype::idSWFScriptNativeVar_##x::Get( class idSWFScriptObject * object )
#define SWF_SPRITE_NATIVE_VAR_DEFINE_SET( x ) void idSWFScriptObject_SpriteInstancePrototype::idSWFScriptNativeVar_##x::Set( class idSWFScriptObject * object, const idSWFScriptVar & value )
#define SWF_SPRITE_PTHIS_FUNC( x ) idSWFSpriteInstance * pThis = thisObject ? thisObject->GetSprite() : NULL; if ( !verify( pThis != NULL ) ) { idLib::Warning( "SWF: tried to call " x " on NULL sprite" ); return idSWFScriptVar(); }
#define SWF_SPRITE_PTHIS_GET( x ) idSWFSpriteInstance * pThis = object ? object->GetSprite() : NULL; if ( pThis == NULL ) { return idSWFScriptVar(); }
#define SWF_SPRITE_PTHIS_SET( x ) idSWFSpriteInstance * pThis = object ? object->GetSprite() : NULL; if ( pThis == NULL ) { return; }
#define SWF_SPRITE_FUNCTION_SET( x ) scriptFunction_##x.AddRef(); Set( #x, &scriptFunction_##x );
#define SWF_SPRITE_NATIVE_VAR_SET( x ) SetNative( #x, &swfScriptVar_##x );
idSWFScriptObject_SpriteInstancePrototype::idSWFScriptObject_SpriteInstancePrototype()
{
SWF_SPRITE_FUNCTION_SET( duplicateMovieClip );
SWF_SPRITE_FUNCTION_SET( gotoAndPlay );
SWF_SPRITE_FUNCTION_SET( gotoAndStop );
SWF_SPRITE_FUNCTION_SET( swapDepths );
SWF_SPRITE_FUNCTION_SET( nextFrame );
SWF_SPRITE_FUNCTION_SET( prevFrame );
SWF_SPRITE_FUNCTION_SET( play );
SWF_SPRITE_FUNCTION_SET( stop );
SWF_SPRITE_NATIVE_VAR_SET( _x );
SWF_SPRITE_NATIVE_VAR_SET( _y );
SWF_SPRITE_NATIVE_VAR_SET( _xscale );
SWF_SPRITE_NATIVE_VAR_SET( _yscale );
SWF_SPRITE_NATIVE_VAR_SET( _alpha );
SWF_SPRITE_NATIVE_VAR_SET( _brightness );
SWF_SPRITE_NATIVE_VAR_SET( _visible );
SWF_SPRITE_NATIVE_VAR_SET( _width );
SWF_SPRITE_NATIVE_VAR_SET( _height );
SWF_SPRITE_NATIVE_VAR_SET( _rotation );
SWF_SPRITE_NATIVE_VAR_SET( _name );
SWF_SPRITE_NATIVE_VAR_SET( _currentframe );
SWF_SPRITE_NATIVE_VAR_SET( _totalframes );
SWF_SPRITE_NATIVE_VAR_SET( _target );
SWF_SPRITE_NATIVE_VAR_SET( _framesloaded );
SWF_SPRITE_NATIVE_VAR_SET( _droptarget );
SWF_SPRITE_NATIVE_VAR_SET( _url );
SWF_SPRITE_NATIVE_VAR_SET( _highquality );
SWF_SPRITE_NATIVE_VAR_SET( _focusrect );
SWF_SPRITE_NATIVE_VAR_SET( _soundbuftime );
SWF_SPRITE_NATIVE_VAR_SET( _quality );
SWF_SPRITE_NATIVE_VAR_SET( _mousex );
SWF_SPRITE_NATIVE_VAR_SET( _mousey );
SWF_SPRITE_NATIVE_VAR_SET( _stereoDepth );
SWF_SPRITE_NATIVE_VAR_SET( _itemindex );
SWF_SPRITE_NATIVE_VAR_SET( material );
SWF_SPRITE_NATIVE_VAR_SET( materialWidth );
SWF_SPRITE_NATIVE_VAR_SET( materialHeight );
SWF_SPRITE_NATIVE_VAR_SET( xOffset );
SWF_SPRITE_NATIVE_VAR_SET( onEnterFrame );
//SWF_SPRITE_NATIVE_VAR_SET( onLoad );
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _target )
{
return "";
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _droptarget )
{
return "";
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _url )
{
return "";
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _highquality )
{
return 2;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _focusrect )
{
return true;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _soundbuftime )
{
return 0;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _quality )
{
return "BEST";
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _width )
{
return 0.0f;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_SET( _width ) { }
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _height )
{
return 0.0f;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_SET( _height ) { }
SWF_SPRITE_FUNCTION_DEFINE( duplicateMovieClip )
{
SWF_SPRITE_PTHIS_FUNC( "duplicateMovieClip" );
if( pThis->parent == NULL )
{
idLib::Warning( "Tried to duplicate root movie clip" );
return idSWFScriptVar();
}
if( parms.Num() < 2 )
{
idLib::Warning( "duplicateMovieClip: expected 2 parameters" );
return idSWFScriptVar();
}
swfDisplayEntry_t* thisDisplayEntry = pThis->parent->FindDisplayEntry( pThis->depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != pThis )
{
idLib::Warning( "duplicateMovieClip: Couldn't find our display entry in our parents display list" );
return idSWFScriptVar();
}
swfMatrix_t matrix = thisDisplayEntry->matrix;
swfColorXform_t cxf = thisDisplayEntry->cxf;
swfDisplayEntry_t* display = pThis->parent->AddDisplayEntry( 16384 + parms[1].ToInteger(), thisDisplayEntry->characterID );
if( display == NULL )
{
return idSWFScriptVar();
}
display->matrix = matrix;
display->cxf = cxf;
idStr name = parms[0].ToString();
pThis->parent->scriptObject->Set( name, display->spriteInstance->scriptObject );
display->spriteInstance->name = name;
display->spriteInstance->RunTo( 1 );
return display->spriteInstance->scriptObject;
}
SWF_SPRITE_FUNCTION_DEFINE( gotoAndPlay )
{
SWF_SPRITE_PTHIS_FUNC( "gotoAndPlay" );
if( parms.Num() > 0 )
{
pThis->actions.Clear();
pThis->RunTo( pThis->FindFrame( parms[0].ToString() ) );
pThis->Play();
}
else
{
idLib::Warning( "gotoAndPlay: expected 1 paramater" );
}
return idSWFScriptVar();
}
SWF_SPRITE_FUNCTION_DEFINE( gotoAndStop )
{
SWF_SPRITE_PTHIS_FUNC( "gotoAndStop" );
if( parms.Num() > 0 )
{
// Flash forces frames values less than 1 to 1.
if( parms[0].IsNumeric() && parms[0].ToInteger() < 1 )
{
pThis->RunTo( pThis->FindFrame( "1" ) );
}
else
{
pThis->RunTo( pThis->FindFrame( parms[0].ToString() ) );
}
pThis->Stop();
}
else
{
idLib::Warning( "gotoAndStop: expected 1 paramater" );
}
return idSWFScriptVar();
}
SWF_SPRITE_FUNCTION_DEFINE( swapDepths )
{
SWF_SPRITE_PTHIS_FUNC( "swapDepths" );
if( pThis->parent == NULL )
{
idLib::Warning( "Tried to swap depths on root movie clip" );
return idSWFScriptVar();
}
if( parms.Num() < 1 )
{
idLib::Warning( "swapDepths: expected 1 parameters" );
return idSWFScriptVar();
}
pThis->parent->SwapDepths( pThis->depth, parms[0].ToInteger() );
return idSWFScriptVar();
}
SWF_SPRITE_FUNCTION_DEFINE( nextFrame )
{
SWF_SPRITE_PTHIS_FUNC( "nextFrame" );
pThis->NextFrame();
return idSWFScriptVar();
}
SWF_SPRITE_FUNCTION_DEFINE( prevFrame )
{
SWF_SPRITE_PTHIS_FUNC( "prevFrame" );
pThis->PrevFrame();
return idSWFScriptVar();
}
SWF_SPRITE_FUNCTION_DEFINE( play )
{
SWF_SPRITE_PTHIS_FUNC( "play" );
pThis->Play();
return idSWFScriptVar();
}
SWF_SPRITE_FUNCTION_DEFINE( stop )
{
SWF_SPRITE_PTHIS_FUNC( "stop" );
pThis->Stop();
return idSWFScriptVar();
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _x )
{
SWF_SPRITE_PTHIS_GET( "_x" );
return pThis->GetXPos();
}
SWF_SPRITE_NATIVE_VAR_DEFINE_SET( _x )
{
SWF_SPRITE_PTHIS_SET( "_x" );
pThis->SetXPos( value.ToFloat() );
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _y )
{
SWF_SPRITE_PTHIS_GET( "_y" );
return pThis->GetYPos();
}
SWF_SPRITE_NATIVE_VAR_DEFINE_SET( _y )
{
SWF_SPRITE_PTHIS_SET( "_y" );
pThis->SetYPos( value.ToFloat() );
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _xscale )
{
SWF_SPRITE_PTHIS_GET( "_xscale" );
if( pThis->parent == NULL )
{
return 1.0f;
}
swfDisplayEntry_t* thisDisplayEntry = pThis->parent->FindDisplayEntry( pThis->depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != pThis )
{
idLib::Warning( "_xscale: Couldn't find our display entry in our parents display list" );
return 1.0f;
}
return thisDisplayEntry->matrix.Scale( idVec2( 1.0f, 0.0f ) ).Length() * 100.0f;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_SET( _xscale )
{
SWF_SPRITE_PTHIS_SET( "_xscale" );
if( pThis->parent == NULL )
{
return;
}
swfDisplayEntry_t* thisDisplayEntry = pThis->parent->FindDisplayEntry( pThis->depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != pThis )
{
idLib::Warning( "_xscale: Couldn't find our display entry in our parents display list" );
return;
}
float newScale = value.ToFloat() / 100.0f;
// this is done funky to maintain the current rotation
idVec2 currentScale = thisDisplayEntry->matrix.Scale( idVec2( 1.0f, 0.0f ) );
if( currentScale.Normalize() == 0.0f )
{
thisDisplayEntry->matrix.xx = newScale;
thisDisplayEntry->matrix.yx = 0.0f;
}
else
{
thisDisplayEntry->matrix.xx = currentScale.x * newScale;
thisDisplayEntry->matrix.yx = currentScale.y * newScale;
}
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _yscale )
{
SWF_SPRITE_PTHIS_GET( "_yscale" );
if( pThis->parent == NULL )
{
return 1.0f;
}
swfDisplayEntry_t* thisDisplayEntry = pThis->parent->FindDisplayEntry( pThis->depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != pThis )
{
idLib::Warning( "_yscale: Couldn't find our display entry in our parents display list" );
return 1.0f;
}
return thisDisplayEntry->matrix.Scale( idVec2( 0.0f, 1.0f ) ).Length() * 100.0f;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_SET( _yscale )
{
SWF_SPRITE_PTHIS_SET( "_yscale" );
if( pThis->parent == NULL )
{
return;
}
swfDisplayEntry_t* thisDisplayEntry = pThis->parent->FindDisplayEntry( pThis->depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != pThis )
{
idLib::Warning( "_yscale: Couldn't find our display entry in our parents display list" );
return;
}
float newScale = value.ToFloat() / 100.0f;
// this is done funky to maintain the current rotation
idVec2 currentScale = thisDisplayEntry->matrix.Scale( idVec2( 0.0f, 1.0f ) );
if( currentScale.Normalize() == 0.0f )
{
thisDisplayEntry->matrix.yy = newScale;
thisDisplayEntry->matrix.xy = 0.0f;
}
else
{
thisDisplayEntry->matrix.yy = currentScale.y * newScale;
thisDisplayEntry->matrix.xy = currentScale.x * newScale;
}
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _alpha )
{
SWF_SPRITE_PTHIS_GET( "_alpha" );
if( pThis->parent == NULL )
{
return 1.0f;
}
swfDisplayEntry_t* thisDisplayEntry = pThis->parent->FindDisplayEntry( pThis->depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != pThis )
{
idLib::Warning( "_alpha: Couldn't find our display entry in our parents display list" );
return 1.0f;
}
return thisDisplayEntry->cxf.mul.w;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_SET( _alpha )
{
SWF_SPRITE_PTHIS_SET( "_alpha" );
pThis->SetAlpha( value.ToFloat() );
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _brightness )
{
SWF_SPRITE_PTHIS_GET( "_brightness" );
if( pThis->parent == NULL )
{
return 1.0f;
}
swfDisplayEntry_t* thisDisplayEntry = pThis->parent->FindDisplayEntry( pThis->depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != pThis )
{
idLib::Warning( "_brightness: Couldn't find our display entry in our parents display list" );
return 1.0f;
}
// This works as long as the user only used the "brightess" control in the editor
// If they used anything else (tint/advanced) then this will return fairly random values
const idVec4& mul = thisDisplayEntry->cxf.mul;
const idVec4& add = thisDisplayEntry->cxf.add;
float avgMul = ( mul.x + mul.y + mul.z ) / 3.0f;
float avgAdd = ( add.x + add.y + add.z ) / 3.0f;
if( avgAdd > 1.0f )
{
return avgAdd;
}
else
{
return avgMul - 1.0f;
}
}
SWF_SPRITE_NATIVE_VAR_DEFINE_SET( _brightness )
{
SWF_SPRITE_PTHIS_SET( "_brightness" );
if( pThis->parent == NULL )
{
return;
}
swfDisplayEntry_t* thisDisplayEntry = pThis->parent->FindDisplayEntry( pThis->depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != pThis )
{
idLib::Warning( "_brightness: Couldn't find our display entry in our parents display list" );
return;
}
// This emulates adjusting the "brightness" slider in the editor
// Although the editor forces alpha to 100%
float b = value.ToFloat();
float c = 1.0f - b;
if( b < 0.0f )
{
c = 1.0f + b;
b = 0.0f;
}
thisDisplayEntry->cxf.add.Set( b, b, b, thisDisplayEntry->cxf.add.w );
thisDisplayEntry->cxf.mul.Set( c, c, c, thisDisplayEntry->cxf.mul.w );
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _visible )
{
SWF_SPRITE_PTHIS_GET( "_visible" );
return pThis->isVisible;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_SET( _visible )
{
SWF_SPRITE_PTHIS_SET( "_visible" );
pThis->isVisible = value.ToBool();
if( pThis->isVisible )
{
for( idSWFSpriteInstance* p = pThis->parent; p != NULL; p = p->parent )
{
p->childrenRunning = true;
}
}
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _rotation )
{
SWF_SPRITE_PTHIS_GET( "_rotation" );
if( pThis->parent == NULL )
{
return 0.0f;
}
swfDisplayEntry_t* thisDisplayEntry = pThis->parent->FindDisplayEntry( pThis->depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != pThis )
{
idLib::Warning( "_rotation: Couldn't find our display entry in our parents display list" );
return 0.0f;
}
idVec2 scale = thisDisplayEntry->matrix.Scale( idVec2( 0.0f, 1.0f ) );
scale.Normalize();
float rotation = RAD2DEG( idMath::ACos( scale.y ) );
if( scale.x < 0.0f )
{
rotation = -rotation;
}
return rotation;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_SET( _rotation )
{
SWF_SPRITE_PTHIS_SET( "_rotation" );
if( pThis->parent == NULL )
{
return;
}
swfDisplayEntry_t* thisDisplayEntry = pThis->parent->FindDisplayEntry( pThis->depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != pThis )
{
idLib::Warning( "_rotation: Couldn't find our display entry in our parents display list" );
return;
}
swfMatrix_t& matrix = thisDisplayEntry->matrix;
float xscale = matrix.Scale( idVec2( 1.0f, 0.0f ) ).Length();
float yscale = matrix.Scale( idVec2( 0.0f, 1.0f ) ).Length();
float s, c;
idMath::SinCos( DEG2RAD( value.ToFloat() ), s, c );
matrix.xx = c * xscale;
matrix.yx = s * xscale;
matrix.xy = -s * yscale;
matrix.yy = c * yscale;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _name )
{
SWF_SPRITE_PTHIS_GET( "_name" );
return pThis->name.c_str();
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _currentframe )
{
SWF_SPRITE_PTHIS_GET( "_currentframe" );
return pThis->currentFrame;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _totalframes )
{
SWF_SPRITE_PTHIS_GET( "_totalframes" );
return pThis->frameCount;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _framesloaded )
{
SWF_SPRITE_PTHIS_GET( "_framesloaded" );
return pThis->frameCount;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _mousex )
{
SWF_SPRITE_PTHIS_GET( "_mousex" );
if( pThis->parent == NULL )
{
return pThis->sprite->GetSWF()->GetMouseX();
}
swfDisplayEntry_t* thisDisplayEntry = pThis->parent->FindDisplayEntry( pThis->depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != pThis )
{
idLib::Warning( "_mousex: Couldn't find our display entry in our parents display list" );
return pThis->sprite->GetSWF()->GetMouseX();
}
return pThis->sprite->GetSWF()->GetMouseX() - thisDisplayEntry->matrix.ty;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _mousey )
{
SWF_SPRITE_PTHIS_GET( "_mousey" );
if( pThis->parent == NULL )
{
return pThis->sprite->GetSWF()->GetMouseY();
}
swfDisplayEntry_t* thisDisplayEntry = pThis->parent->FindDisplayEntry( pThis->depth );
if( thisDisplayEntry == NULL || thisDisplayEntry->spriteInstance != pThis )
{
idLib::Warning( "_mousey: Couldn't find our display entry in our parents display list" );
return pThis->sprite->GetSWF()->GetMouseY();
}
return pThis->sprite->GetSWF()->GetMouseY() - thisDisplayEntry->matrix.ty;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _itemindex )
{
SWF_SPRITE_PTHIS_GET( "_itemindex" );
return pThis->itemIndex;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_SET( _itemindex )
{
SWF_SPRITE_PTHIS_SET( "_itemindex" );
pThis->itemIndex = value.ToInteger();
}
SWF_SPRITE_NATIVE_VAR_DEFINE_SET( _stereoDepth )
{
SWF_SPRITE_PTHIS_SET( "_stereoDepth" );
pThis->stereoDepth = value.ToInteger();
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( _stereoDepth )
{
SWF_SPRITE_PTHIS_GET( "_stereoDepth" );
return pThis->stereoDepth;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( material )
{
SWF_SPRITE_PTHIS_GET( "material" );
if( pThis->materialOverride == NULL )
{
return idSWFScriptVar();
}
else
{
return pThis->materialOverride->GetName();
}
}
SWF_SPRITE_NATIVE_VAR_DEFINE_SET( material )
{
SWF_SPRITE_PTHIS_SET( "material" );
if( !value.IsString() )
{
pThis->materialOverride = NULL;
}
else
{
// God I hope this material was referenced during map load
pThis->SetMaterial( declManager->FindMaterial( value.ToString(), false ) );
}
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( materialWidth )
{
SWF_SPRITE_PTHIS_GET( "materialWidth" );
return pThis->materialWidth;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_SET( materialWidth )
{
SWF_SPRITE_PTHIS_SET( "materialWidth" );
assert( value.ToInteger() > 0 );
assert( value.ToInteger() <= 8192 );
pThis->materialWidth = ( uint16 )value.ToInteger();
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( materialHeight )
{
SWF_SPRITE_PTHIS_GET( "materialHeight" );
return pThis->materialHeight;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_SET( materialHeight )
{
SWF_SPRITE_PTHIS_SET( "materialHeight" );
assert( value.ToInteger() > 0 );
assert( value.ToInteger() <= 8192 );
pThis->materialHeight = ( uint16 )value.ToInteger();
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( xOffset )
{
SWF_SPRITE_PTHIS_GET( "xOffset" );
return pThis->xOffset;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_SET( xOffset )
{
SWF_SPRITE_PTHIS_SET( "xOffset" );
pThis->xOffset = value.ToFloat();
}
SWF_SPRITE_NATIVE_VAR_DEFINE_GET( onEnterFrame )
{
SWF_SPRITE_PTHIS_GET( "onEnterFrame" );
return pThis->onEnterFrame;
}
SWF_SPRITE_NATIVE_VAR_DEFINE_SET( onEnterFrame )
{
SWF_SPRITE_PTHIS_SET( "onEnterFrame" );
pThis->onEnterFrame = value;
}