cmake_minimum_required(VERSION 2.8) set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake) project(RBDoom3BFG) option(USE_MFC_TOOLS "Compile the built-in MFC based tools" OFF) option(MONOLITH "Embed game logic into main executable" ON) option(SDL2 "Use SDL2 instead of SDL1.2" OFF) option(OPENAL "Use OpenAL soft instead of XAudio2" OFF) option(FFMPEG "Use FMPEG to render Bink videos" ON) if(UNIX) set(OPENAL TRUE) endif() if(MSVC) #message(STATUS CMAKE_ROOT: ${CMAKE_ROOT}) #if(CMAKE_CL_64) # SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/../bin/win64) #else() # SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/../bin/win32) #endif() #message(STATUS EXECUTABLE_OUTPUT_PATH: ${EXECUTABLE_OUTPUT_PATH}) #message(STATUS PROJECT_BINARY_DIR: ${PROJECT_BINARY_DIR}) #message(STATUS CMAKE_BINARY_DIR: ${CMAKE_BINARY_DIR}) else() message(STATUS CMAKE_BUILD_TYPE: ${CMAKE_BUILD_TYPE}) endif() if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang") add_definitions(-pipe) #add_definitions(-Wall) add_definitions(-Werror=format-security) add_definitions(-Werror=format) add_definitions(-mmmx -msse -msse2) if(WIN32) # require msvcr70.dll or newer for _aligned_malloc etc # I think it is from Visual C++ .NET 2002, so it should be available on any remotely modern system. add_definitions(-D__MSVCRT_VERSION__=0x0700) find_package(DirectX REQUIRED) include_directories(libs/mingw-hacks) include_directories(${DirectX_INCLUDE_DIR}) add_definitions(-DUSE_XINPUT) endif() #if(NOT ANDROID) add_definitions(-DUSE_EXCEPTIONS) #endif() # the warnings are used for every profile anyway, so put them in a variable set(my_warn_flags "-Wno-pragmas -Wno-unused-variable -Wno-unused-but-set-variable -Wno-switch -Wno-unused-value -Winvalid-pch -Wno-multichar") if(CMAKE_C_COMPILER_ID STREQUAL "Clang") # append clang-specific settings for warnings (the second one make sure clang doesn't complain # about unknown -W flags, like -Wno-unused-but-set-variable) set(my_warn_flags "${my_warn_flags} -Wno-local-type-template-args -Wno-unknown-warning-option") endif() set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG -O0 -ggdb -fno-strict-aliasing ${my_warn_flags}") #set(CMAKE_C_FLAGS_DEBUGALL "${CMAKE_C_FLAGS_DEBUGALL} -g -ggdb -D_DEBUG -fno-strict-aliasing ${my_warn_flags}") #set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_PROFILE} -g -ggdb -D_DEBUG -O1 -fno-omit-frame-pointer -fno-strict-aliasing ${my_warn_flags}") set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fno-strict-aliasing ${my_warn_flags}") set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -g -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fno-strict-aliasing ${my_warn_flags}") set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} -Os -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer -fno-strict-aliasing ${my_warn_flags}") set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) #set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL}) #set(CMAKE_CXX_FLAGS_PROFILE ${CMAKE_C_FLAGS_PROFILE}) set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE}) set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO}) set(CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL}) elseif(MSVC) # Multiprocessor support for compiling # /MP # /MT use multithreaded, static runtime library # (=> binary won't need MSVCP100D.dll or similar) # /MTd the same with debug symbols # /MD and /MDd - the same with dynamic runtime lib # (=> MSVCP100D.dll or similar is needed to run binary) # Inline Function Expansion: Any Suitable (/Ob2) # "/Ob2", # enable Intrinsic Functions # "/Oi", # Omit Frame Pointers # "/Oy", # if(MSVC_VERSION EQUAL 1700) # #message(STATUS "$ENV{LIBPATH}") # find_path(Windows_winmd_DIR NAMES Windows.winmd # HINTS # C:/Program Files (x86)/Windows Kits/8.0/References/CommonConfiguration/Neutral # PATH_SUFFIXES "Neutral") # message(STATUS "${Windows_winmd_DIR}") # #set(WINRT_OPTIONS "/ZW /D USE_WINRT /AI \"C:\Program Files (x86)\Windows Kits\8.0\References\CommonConfiguration\Neutral\"") # #set(WINRT_OPTIONS "/ZW /D USE_WINRT /AI \"$ENV{LIBPATH}\" ") # set(WINRT_OPTIONS "/ZW /D USE_WINRT") # set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /D _DEBUG /MP ${WINRT_OPTIONS}") # set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MP /Oi /Oy ${WINRT_OPTIONS}") # set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /MP /Oi ${WINRT_OPTIONS}") # set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} /MP /Oi /Oy ${WINRT_OPTIONS}") # set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MP ${WINRT_OPTIONS}") # set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MP /Oi /Oy ${WINRT_OPTIONS}") # set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MP ${WINRT_OPTIONS}") # set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} /MP /Oi /Oy ${WINRT_OPTIONS}") # else() set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /D _DEBUG /MP /MTd") set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MP /Oi /Oy /MT") set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /MP /Oi /MTd") set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} /MP /Oi /Oy /MT") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MP /MTd") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MP /Oi /Oy /MT") set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MP /MTd") set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} /MP /Oi /Oy /MT") # RB: without /SAFESEH:NO we can't link against ffmpeg libs and VS2013 or we have to build our own # libs for newer compilers set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /SAFESEH:NO") set(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} /SAFESEH:NO") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /SAFESEH:NO") set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO} /SAFESEH:NO") # endif() add_definitions(-DWIN32 -D_WINDOWS -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_MBCS #-DUSE_OPENAL -DUSE_EXCEPTIONS) if(NOT CMAKE_CL_64) add_definitions(-D_USE_32BIT_TIME_T) endif() if(USE_MFC_TOOLS) add_definitions(-D_AFXDLL) # 0: Use Standard Windows Libraries # 1: Use MFC in a Static Library # 2: Use MFC in a Shared DLL set(CMAKE_MFC_FLAG 2) endif() endif() #if(STANDALONE) # add_definitions(-DSTANDALONE) #endif() add_subdirectory(idlib) file(GLOB AAS_INCLUDES aas/*.h) file(GLOB AAS_SOURCES aas/*.cpp) file(GLOB_RECURSE CM_INCLUDES cm/*.h) file(GLOB_RECURSE CM_SOURCES cm/*.cpp) file(GLOB FRAMEWORK_INCLUDES framework/*.h) file(GLOB FRAMEWORK_SOURCES framework/*.cpp) file(GLOB FRAMEWORK_ASYNC_INCLUDES framework/async/*.h) file(GLOB FRAMEWORK_ASYNC_SOURCES framework/async/*.cpp) file(GLOB RENDERER_INCLUDES renderer/*.h) # renderer/AutoRender.h # renderer/AutoRenderBink.h # renderer/BinaryImage.h # renderer/BinaryImageData.h # renderer/BoundsTrack.h # renderer/BufferObject.h # renderer/Cinematic.h # renderer/Font.h # renderer/GLMatrix.h # renderer/GLState.h # renderer/GuiModel.h # renderer/Image.h # renderer/ImageOpts.h # renderer/Interaction.h # renderer/Material.h # renderer/Model.h # renderer/ModelDecal.h # renderer/ModelManager.h # renderer/ModelOverlay.h # renderer/Model_ase.h # #renderer/Model_ColladaHelper.h # #renderer/Model_ColladaParser.h # renderer/Model_local.h # renderer/Model_lwo.h # renderer/Model_ma.h # renderer/Model_md3.h # renderer/RenderLog.h # renderer/RenderProgs.h # renderer/RenderSystem.h # renderer/RenderTexture.h # renderer/RenderWorld.h # renderer/RenderWorld_local.h # renderer/ResolutionScale.h # renderer/ScreenRect.h # renderer/simplex.h # renderer/tr_local.h # renderer/VertexCache.h) file(GLOB RENDERER_SOURCES renderer/*.cpp) # renderer/AutoRender.cpp # renderer/Cinematic.cpp # renderer/Framebuffer.cpp # renderer/GLShader.cpp # renderer/GuiModel.cpp # renderer/Image_files.cpp # renderer/Image_init.cpp # renderer/Image_load.cpp # renderer/Image_process.cpp # renderer/Image_program.cpp # renderer/Interaction.cpp # renderer/Material.cpp # renderer/Model.cpp # renderer/ModelDecal.cpp # renderer/ModelManager.cpp # renderer/ModelOverlay.cpp # renderer/Model_ase.cpp # renderer/Model_beam.cpp # #renderer/Model_ColladaParser.cpp # renderer/Model_liquid.cpp # renderer/Model_lwo.cpp # renderer/Model_ma.cpp # renderer/Model_md3.cpp # renderer/Model_md5.cpp # renderer/Model_prt.cpp # renderer/Model_sprite.cpp # renderer/RenderEntity.cpp # renderer/RenderSystem.cpp # renderer/RenderSystem_init.cpp # renderer/RenderWorld.cpp # renderer/RenderWorld_demo.cpp # renderer/RenderWorld_load.cpp # renderer/RenderWorld_portals.cpp # renderer/VertexCache.cpp # renderer/draw_arb.cpp # renderer/draw_arb2.cpp # renderer/draw_glsl.cpp # renderer/draw_common.cpp # renderer/draw_exp.cpp # renderer/draw_nv10.cpp # renderer/draw_nv20.cpp # renderer/draw_r200.cpp # renderer/tr_backend.cpp # renderer/tr_deform.cpp # renderer/tr_font.cpp # renderer/tr_guisurf.cpp # renderer/tr_light.cpp # renderer/tr_lightrun.cpp # renderer/tr_main.cpp # renderer/tr_math.cpp # renderer/tr_orderIndexes.cpp # renderer/tr_polytope.cpp # renderer/tr_render.cpp # renderer/tr_rendertools.cpp # renderer/tr_shadowbounds.cpp # renderer/tr_stencilshadow.cpp # renderer/tr_subview.cpp # renderer/tr_trace.cpp # renderer/tr_trisurf.cpp # renderer/tr_turboshadow.cpp) file(GLOB RENDERER_COLOR_INCLUDES renderer/Color/*.h) file(GLOB RENDERER_COLOR_SOURCES renderer/Color/*.cpp) file(GLOB RENDERER_DXT_INCLUDES renderer/DXT/*.h) file(GLOB RENDERER_DXT_SOURCES renderer/DXT/*.cpp) file(GLOB RENDERER_JOBS_INCLUDES renderer/jobs/*.h) file(GLOB RENDERER_JOBS_SOURCES renderer/jobs/*.cpp) file(GLOB RENDERER_JOBS_DYNAMICSHADOWVOLUME_INCLUDES renderer/jobs/dynamicshadowvolume/*.h) file(GLOB RENDERER_JOBS_DYNAMICSHADOWVOLUME_SOURCES renderer/jobs/dynamicshadowvolume/*.cpp) file(GLOB RENDERER_JOBS_PRELIGHTSHADOWVOLUME_INCLUDES renderer/jobs/prelightshadowvolume/*.h) file(GLOB RENDERER_JOBS_PRELIGHTSHADOWVOLUME_SOURCES renderer/jobs/prelightshadowvolume/*.cpp) file(GLOB RENDERER_JOBS_STATICSHADOWVOLUME_INCLUDES renderer/jobs/staticshadowvolume/*.h) file(GLOB RENDERER_JOBS_STATICSHADOWVOLUME_SOURCES renderer/jobs/staticshadowvolume/*.cpp) file(GLOB RENDERER_OPENGL_INCLUDES renderer/OpenGL/*.h) file(GLOB RENDERER_OPENGL_SOURCES renderer/OpenGL/*.cpp) file(GLOB IRRXML_INCLUDES libs/irrxml/src/*.h) file(GLOB IRRXML_SOURCES libs/irrxml/src/*.cpp) set(JPEG_INCLUDES libs/jpeg-6/jchuff.h libs/jpeg-6/jconfig.h libs/jpeg-6/jdct.h libs/jpeg-6/jdhuff.h libs/jpeg-6/jerror.h libs/jpeg-6/jinclude.h libs/jpeg-6/jmemsys.h libs/jpeg-6/jmorecfg.h libs/jpeg-6/jpegint.h libs/jpeg-6/jpeglib.h libs/jpeg-6/jversion.h) set(JPEG_SOURCES libs/jpeg-6/jcapimin.cpp libs/jpeg-6/jcapistd.cpp libs/jpeg-6/jccoefct.cpp libs/jpeg-6/jccolor.cpp libs/jpeg-6/jcdctmgr.cpp libs/jpeg-6/jchuff.cpp libs/jpeg-6/jcinit.cpp libs/jpeg-6/jcmainct.cpp libs/jpeg-6/jcmarker.cpp libs/jpeg-6/jcmaster.cpp libs/jpeg-6/jcomapi.cpp libs/jpeg-6/jcparam.cpp libs/jpeg-6/jcphuff.cpp libs/jpeg-6/jcprepct.cpp libs/jpeg-6/jcsample.cpp libs/jpeg-6/jctrans.cpp libs/jpeg-6/jdapimin.cpp libs/jpeg-6/jdapistd.cpp libs/jpeg-6/jdatadst.cpp libs/jpeg-6/jdatasrc.cpp libs/jpeg-6/jdcoefct.cpp libs/jpeg-6/jdcolor.cpp libs/jpeg-6/jddctmgr.cpp libs/jpeg-6/jdhuff.cpp libs/jpeg-6/jdinput.cpp libs/jpeg-6/jdmainct.cpp libs/jpeg-6/jdmarker.cpp libs/jpeg-6/jdmaster.cpp libs/jpeg-6/jdmerge.cpp libs/jpeg-6/jdphuff.cpp libs/jpeg-6/jdpostct.cpp libs/jpeg-6/jdsample.cpp libs/jpeg-6/jdtrans.cpp libs/jpeg-6/jerror.cpp libs/jpeg-6/jfdctflt.cpp libs/jpeg-6/jfdctfst.cpp libs/jpeg-6/jfdctint.cpp libs/jpeg-6/jidctflt.cpp libs/jpeg-6/jidctfst.cpp libs/jpeg-6/jidctint.cpp libs/jpeg-6/jidctred.cpp #libs/jpeg-6/jload.cpp libs/jpeg-6/jmemmgr.cpp libs/jpeg-6/jmemnobs.cpp #libs/jpeg-6/jpegtran.cpp libs/jpeg-6/jquant1.cpp libs/jpeg-6/jquant2.cpp libs/jpeg-6/jutils.cpp) file(GLOB PNG_INCLUDES libs/png/*.h) file(GLOB PNG_SOURCES libs/png/*.c) file(GLOB ZLIB_INCLUDES libs/zlib/*.h) file(GLOB ZLIB_SOURCES libs/zlib/*.c) file(GLOB MINIZIP_INCLUDES libs/zlib/minizip/*.h) file(GLOB MINIZIP_SOURCES libs/zlib/minizip/*.c libs/zlib/minizip/*.cpp) set(GLEW_INCLUDES libs/glew/include/GL/glew.h) if(WIN32) set(GLEW_INCLUDES ${GLEW_INCLUDES} libs/glew/include/GL/wglew.h) else() set(GLEW_INCLUDES ${GLEW_INCLUDES} libs/glew/include/GL/glxew.h) endif() set(GLEW_SOURCES libs/glew/src/glew.c) set(FREETYPE_SOURCES libs/freetype/src/autofit/autofit.c libs/freetype/src/bdf/bdf.c libs/freetype/src/cff/cff.c libs/freetype/src/base/ftbase.c libs/freetype/src/base/ftbitmap.c libs/freetype/src/cache/ftcache.c libs/freetype/src/base/ftdebug.c libs/freetype/src/base/ftgasp.c libs/freetype/src/base/ftglyph.c libs/freetype/src/gzip/ftgzip.c libs/freetype/src/base/ftinit.c libs/freetype/src/lzw/ftlzw.c libs/freetype/src/base/ftstroke.c libs/freetype/src/base/ftsystem.c libs/freetype/src/smooth/smooth.c libs/freetype/src/base/ftbbox.c libs/freetype/src/base/ftmm.c libs/freetype/src/base/ftpfr.c libs/freetype/src/base/ftsynth.c libs/freetype/src/base/fttype1.c libs/freetype/src/base/ftwinfnt.c libs/freetype/src/pcf/pcf.c libs/freetype/src/pfr/pfr.c libs/freetype/src/psaux/psaux.c libs/freetype/src/pshinter/pshinter.c libs/freetype/src/psnames/psmodule.c libs/freetype/src/raster/raster.c libs/freetype/src/sfnt/sfnt.c libs/freetype/src/truetype/truetype.c libs/freetype/src/type1/type1.c libs/freetype/src/cid/type1cid.c libs/freetype/src/type42/type42.c libs/freetype/src/winfonts/winfnt.c) set(SOUND_INCLUDES sound/snd_local.h sound/sound.h sound/SoundVoice.h sound/WaveFile.h) set(SOUND_SOURCES #sound/snd_cache.cpp #sound/snd_decoder.cpp #sound/snd_efxfile.cpp sound/snd_emitter.cpp sound/snd_shader.cpp sound/snd_system.cpp sound/snd_world.cpp sound/SoundVoice.cpp sound/WaveFile.cpp ) set(XAUDIO2_INCLUDES sound/XAudio2/XA2_SoundHardware.h sound/XAudio2/XA2_SoundSample.h sound/XAudio2/XA2_SoundVoice.h) set(XAUDIO2_SOURCES sound/XAudio2/XA2_SoundHardware.cpp sound/XAudio2/XA2_SoundSample.cpp sound/XAudio2/XA2_SoundVoice.cpp) set(OPENAL_INCLUDES sound/OpenAL/AL_SoundHardware.h sound/OpenAL/AL_SoundSample.h sound/OpenAL/AL_SoundVoice.h) set(OPENAL_SOURCES sound/OpenAL/AL_SoundHardware.cpp sound/OpenAL/AL_SoundSample.cpp sound/OpenAL/AL_SoundVoice.cpp) set(STUBAUDIO_INCLUDES sound/stub/SoundStub.h) set(STUBAUDIO_SOURCES sound/stub/SoundSample.cpp) set(OGGVORBIS_INCLUDES libs/oggvorbis/ogg/ogg.h libs/oggvorbis/ogg/os_types.h) set(OGGVORBIS_SOURCES libs/oggvorbis/oggsrc/bitwise.c libs/oggvorbis/oggsrc/framing.c libs/oggvorbis/vorbissrc/mdct.c libs/oggvorbis/vorbissrc/smallft.c libs/oggvorbis/vorbissrc/block.c libs/oggvorbis/vorbissrc/envelope.c libs/oggvorbis/vorbissrc/windowvb.c libs/oggvorbis/vorbissrc/lsp.c libs/oggvorbis/vorbissrc/lpc.c libs/oggvorbis/vorbissrc/analysis.c libs/oggvorbis/vorbissrc/synthesis.c libs/oggvorbis/vorbissrc/psy.c libs/oggvorbis/vorbissrc/info.c libs/oggvorbis/vorbissrc/floor1.c libs/oggvorbis/vorbissrc/floor0.c libs/oggvorbis/vorbissrc/res0.c libs/oggvorbis/vorbissrc/mapping0.c libs/oggvorbis/vorbissrc/registry.c libs/oggvorbis/vorbissrc/codebook.c libs/oggvorbis/vorbissrc/sharedbook.c libs/oggvorbis/vorbissrc/lookup.c libs/oggvorbis/vorbissrc/bitrate.c libs/oggvorbis/vorbissrc/vorbisfile.c) file(GLOB SYS_INCLUDES sys/*.h) file(GLOB SYS_SOURCES sys/*.cpp) file(GLOB UI_INCLUDES ui/*.h) file(GLOB UI_SOURCES ui/*.cpp) file(GLOB SWF_INCLUDES swf/*.h) file(GLOB SWF_SOURCES swf/*.cpp) set(GAMED3XP_INCLUDES d3xp/Achievements.h d3xp/Actor.h d3xp/AF.h d3xp/AFEntity.h d3xp/AimAssist.h d3xp/BrittleFracture.h d3xp/Camera.h #d3xp/EndLevel.h d3xp/Entity.h d3xp/Fx.h d3xp/Game.h d3xp/GameEdit.h d3xp/Game_local.h d3xp/Grabber.h d3xp/IK.h d3xp/Item.h d3xp/Leaderboards.h d3xp/Light.h d3xp/Misc.h d3xp/Moveable.h d3xp/Mover.h d3xp/MultiplayerGame.h d3xp/Player.h d3xp/PlayerIcon.h d3xp/PlayerView.h d3xp/PredictedValue.h d3xp/Projectile.h d3xp/Pvs.h d3xp/SecurityCamera.h d3xp/SmokeParticles.h d3xp/Sound.h d3xp/Target.h d3xp/Trigger.h d3xp/Weapon.h d3xp/WorldSpawn.h) set(GAMED3XP_SOURCES d3xp/Achievements.cpp d3xp/Actor.cpp d3xp/AF.cpp d3xp/AFEntity.cpp d3xp/AimAssist.cpp d3xp/BrittleFracture.cpp d3xp/Camera.cpp #d3xp/EndLevel.cpp d3xp/Entity.cpp d3xp/Fx.cpp d3xp/GameEdit.cpp d3xp/Game_local.cpp d3xp/Game_network.cpp d3xp/Grabber.cpp d3xp/IK.cpp d3xp/Item.cpp d3xp/Leaderboards.cpp d3xp/Light.cpp d3xp/Misc.cpp d3xp/Moveable.cpp d3xp/Mover.cpp d3xp/MultiplayerGame.cpp d3xp/Player.cpp d3xp/PlayerIcon.cpp d3xp/PlayerView.cpp d3xp/precompiled.cpp d3xp/Projectile.cpp d3xp/Pvs.cpp d3xp/SecurityCamera.cpp d3xp/SmokeParticles.cpp d3xp/Sound.cpp d3xp/Target.cpp d3xp/Trigger.cpp d3xp/Weapon.cpp d3xp/WorldSpawn.cpp) file(GLOB GAMED3XP_AI_INCLUDES d3xp/ai/*.h) file(GLOB GAMED3XP_AI_SOURCES d3xp/ai/*.cpp) file(GLOB GAMED3XP_ANIM_INCLUDES d3xp/anim/*.h) file(GLOB GAMED3XP_ANIM_SOURCES d3xp/anim/*.cpp) file(GLOB GAMED3XP_GAMESYS_INCLUDES d3xp/gamesys/*.h) set(GAMED3XP_GAMESYS_SOURCES #d3xp/gamesys/Callbacks.cpp d3xp/gamesys/Class.cpp #d3xp/gamesys/DebugGraph.cpp d3xp/gamesys/Event.cpp d3xp/gamesys/SaveGame.cpp d3xp/gamesys/SysCmds.cpp d3xp/gamesys/SysCvar.cpp #d3xp/gamesys/TypeInfo.cpp ) file(GLOB GAMED3XP_MENUS_INCLUDES d3xp/menus/*.h) file(GLOB GAMED3XP_MENUS_SOURCES d3xp/menus/*.cpp) file(GLOB GAMED3XP_PHYSICS_INCLUDES d3xp/physics/*.h) file(GLOB GAMED3XP_PHYSICS_SOURCES d3xp/physics/*.cpp) file(GLOB GAMED3XP_SCRIPT_INCLUDES d3xp/script/*.h) file(GLOB GAMED3XP_SCRIPT_SOURCES d3xp/script/*.cpp) file(GLOB COMPILER_INCLUDES tools/compilers/*.h) file(GLOB COMPILER_AAS_INCLUDES tools/compilers/aas/*.h) file(GLOB COMPILER_AAS_SOURCES tools/compilers/aas/*.cpp) file(GLOB COMPILER_DMAP_INCLUDES tools/compilers/dmap/*.h) file(GLOB COMPILER_DMAP_SOURCES tools/compilers/dmap/*.cpp) file(GLOB COMPILER_RENDERBUMP_INCLUDES tools/compilers/renderbump/*.h) file(GLOB COMPILER_RENDERBUMP_SOURCES tools/compilers/renderbump/*.cpp) file(GLOB COMPILER_ROQVQ_INCLUDES tools/compilers/roqvq/*.h) file(GLOB COMPILER_ROQVQ_SOURCES tools/compilers/roqvq/*.cpp) set(TOOLS_INCLUDES tools/edit_public.h) file(GLOB TOOLS_COMAFX_INCLUDES tools/comafx/*.h) file(GLOB TOOLS_COMAFX_SOURCES tools/comafx/*.cpp) set(TOOLS_COMMON_INCLUDES tools/common/ColorButton.h tools/common/DialogHelpers.h tools/common/MaskEdit.h tools/common/OpenFileDialog.h tools/common/PropertyGrid.h tools/common/RegistryOptions.h #tools/common/RenderBumpFlatDialog.h tools/common/RollupPanel.h tools/common/SpinButton.h) set(TOOLS_COMMON_SOURCES tools/common/AlphaPopup.cpp tools/common/ColorButton.cpp tools/common/MaskEdit.cpp tools/common/OpenFileDialog.cpp tools/common/PropertyGrid.cpp tools/common/RegistryOptions.cpp #tools/common/RenderBumpFlatDialog.cpp tools/common/RollupPanel.cpp tools/common/SpinButton.cpp) file(GLOB TOOLS_COMMON_PROPTREE_INCLUDES tools/common/PropTree/*.h) file(GLOB TOOLS_COMMON_PROPTREE_SOURCES tools/common/PropTree/*.cpp) file(GLOB EDITOR_AF_INCLUDES tools/af/*.h) file(GLOB EDITOR_AF_SOURCES tools/af/*.cpp) set(EDITOR_DECL_INCLUDES tools/decl/DialogDeclBrowser.h tools/decl/DialogDeclEditor.h tools/decl/DialogDeclNew.h) set(EDITOR_DECL_SOURCES tools/decl/DialogDeclBrowser.cpp tools/decl/DialogDeclEditor.cpp tools/decl/DialogDeclNew.cpp) file(GLOB EDITOR_DEBUGGER_INCLUDES tools/debugger/*.h) file(GLOB EDITOR_DEBUGGER_SOURCES tools/debugger/*.cpp) file(GLOB EDITOR_GUIED_INCLUDES tools/guied/*.h) set(EDITOR_GUIED_SOURCES tools/guied/GEApp.cpp tools/guied/GECheckInDlg.cpp tools/guied/GEDeleteModifier.cpp tools/guied/GEHideModifier.cpp tools/guied/GEInsertModifier.cpp tools/guied/GEItemPropsDlg.cpp tools/guied/GEItemScriptsDlg.cpp tools/guied/GEKeyValueModifier.cpp tools/guied/GEModifier.cpp tools/guied/GEModifierGroup.cpp tools/guied/GEModifierStack.cpp tools/guied/GEMoveModifier.cpp tools/guied/GENavigator.cpp tools/guied/GEOptions.cpp tools/guied/GEOptionsDlg.cpp tools/guied/GEProperties.cpp tools/guied/GEPropertyPage.cpp tools/guied/GESelectionMgr.cpp tools/guied/GESizeModifier.cpp tools/guied/GEStateModifier.cpp tools/guied/GEStatusBar.cpp tools/guied/GETransformer.cpp tools/guied/GEViewer.cpp tools/guied/GEWindowWrapper.cpp #tools/guied/GEWindowWrapper_stub.cpp tools/guied/GEWorkspace.cpp tools/guied/GEWorkspaceFile.cpp tools/guied/GEZOrderModifier.cpp tools/guied/guied.cpp) file(GLOB EDITOR_MATERIALEDITOR_INCLUDES tools/materialeditor/*.h) file(GLOB EDITOR_MATERIALEDITOR_SOURCES tools/materialeditor/*.cpp) file(GLOB EDITOR_PARTICLE_INCLUDES tools/particle/*.h) file(GLOB EDITOR_PARTICLE_SOURCES tools/particle/*.cpp) file(GLOB EDITOR_PDA_INCLUDES tools/pda/*.h) file(GLOB EDITOR_PDA_SOURCES tools/pda/*.cpp) file(GLOB EDITOR_RADIANT_INCLUDES tools/radiant/*.h) file(GLOB EDITOR_RADIANT_SOURCES tools/radiant/*.cpp) file(GLOB EDITOR_SCRIPT_INCLUDES tools/script/*.h) file(GLOB EDITOR_SCRIPT_SOURCES tools/script/*.cpp) file(GLOB EDITOR_SOUND_INCLUDES tools/sound/*.h) file(GLOB EDITOR_SOUND_SOURCES tools/sound/*.cpp) file(GLOB DOOMCLASSIC_INCLUDES ../doomclassic/doom/*.h) file(GLOB DOOMCLASSIC_SOURCES ../doomclassic/doom/*.cpp) set(DOOMCLASSIC_STUBAUDIO_SOURCES ../doomclassic/doom/i_sound_stub.cpp) set(DOOMCLASSIC_OPENAL_SOURCES ../doomclassic/doom/i_sound_openal.cpp) set(DOOMCLASSIC_XAUDIO2_SOURCES ../doomclassic/doom/i_sound_win32.cpp) list(REMOVE_ITEM DOOMCLASSIC_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/../doomclassic/doom/i_sound_stub.cpp) list(REMOVE_ITEM DOOMCLASSIC_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/../doomclassic/doom/i_sound_openal.cpp) list(REMOVE_ITEM DOOMCLASSIC_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/../doomclassic/doom/i_sound_win32.cpp) file(GLOB TIMIDITY_INCLUDES libs/timidity/*.h) file(GLOB TIMIDITY_SOURCES libs/timidity/*.cpp) file(GLOB_RECURSE WIN32_INCLUDES sys/win32/*.h) #file(GLOB_RECURSE WIN32_SOURCES sys/win32/*.cpp) set(WIN32_SOURCES sys/win32/win_glimp.cpp sys/win32/win_input.cpp sys/win32/win_main.cpp sys/win32/win_qgl.cpp sys/win32/win_shared.cpp sys/win32/win_snd.cpp sys/win32/win_syscon.cpp sys/win32/win_taskkeyhook.cpp sys/win32/win_wndproc.cpp) if(MSVC) list(APPEND WIN32_SOURCES sys/win32/win_cpu.cpp) endif() set(WIN32_RESOURCES # sys/win32/rc/res/BEVEL.BMP # sys/win32/rc/res/BITMAP2.BMP # sys/win32/rc/res/BMP00001.BMP # sys/win32/rc/res/BMP0002.BMP # sys/win32/rc/res/DEFTEX.WAL # sys/win32/rc/res/ENDCAP.BMP # sys/win32/rc/res/GetString.htm # sys/win32/rc/res/IBEVEL.BMP # sys/win32/rc/res/IENDCAP.BMP # sys/win32/rc/res/MEFileToolbar.bmp # sys/win32/rc/res/MEtoolbar.bmp # sys/win32/rc/res/MaterialEditor.ico # sys/win32/rc/res/PropTree.rc2 # sys/win32/rc/res/Q.BMP # sys/win32/rc/res/RADIANT3.GIF # sys/win32/rc/res/Radiant.ico # sys/win32/rc/res/RadiantDoc.ico # sys/win32/rc/res/TOOLBAR1.BMP # sys/win32/rc/res/TOOLBAR2.BMP # sys/win32/rc/res/Toolbar.bmp # sys/win32/rc/res/VIEWDEFA.BMP # sys/win32/rc/res/VIEWOPPO.BMP # sys/win32/rc/res/bmp00002.bmp # sys/win32/rc/res/bmp00003.bmp # sys/win32/rc/res/bmp00004.bmp # sys/win32/rc/res/bmp00005.bmp # sys/win32/rc/res/cchsb.bmp # sys/win32/rc/res/ccrgb.bmp # sys/win32/rc/res/dbg_back.bmp # sys/win32/rc/res/dbg_breakpoint.ico # sys/win32/rc/res/dbg_current.ico # sys/win32/rc/res/dbg_currentline.ico # sys/win32/rc/res/dbg_empty.ico # sys/win32/rc/res/dbg_open.bmp # sys/win32/rc/res/dbg_toolbar.bmp sys/win32/rc/res/doom.ico # sys/win32/rc/res/fpoint.cur # sys/win32/rc/res/fxed_link.ico # sys/win32/rc/res/fxed_toolbar.bmp # sys/win32/rc/res/fxeditor.ico # sys/win32/rc/res/guied.ico # sys/win32/rc/res/guied_collapse.ico # sys/win32/rc/res/guied_expand.ico # sys/win32/rc/res/guied_hand.cur # sys/win32/rc/res/guied_nav_visible.ico # sys/win32/rc/res/guied_nav_visibledisabled.ico # sys/win32/rc/res/guied_scripts.ico # sys/win32/rc/res/guied_scripts_white.ico # sys/win32/rc/res/guied_viewer_toolbar.bmp # sys/win32/rc/res/icon2.ico # sys/win32/rc/res/logo_sm3dfx.bmp # sys/win32/rc/res/matedtree.bmp # sys/win32/rc/res/me_disabled_icon.ico # sys/win32/rc/res/me_enabled.ico # sys/win32/rc/res/me_off_icon.ico # sys/win32/rc/res/me_on_icon.ico # sys/win32/rc/res/qe3.ico # sys/win32/rc/res/shaderbar.bmp # sys/win32/rc/res/shaderdoc.ico # sys/win32/rc/res/shaderframe.ico # sys/win32/rc/res/spliter.cur ) #if(USE_MFC_TOOLS) list(APPEND WIN32_RESOURCES sys/win32/rc/doom.rc) #else() # list(APPEND WIN32_RESOURCES sys/win32/rc/doom_nomfc.rc) #endif() file(GLOB POSIX_INCLUDES sys/posix/*.h) file(GLOB POSIX_SOURCES sys/posix/*.cpp) file(GLOB COMMON_INCLUDES sys/common/*.h) file(GLOB COMMON_SOURCES sys/common/*.cpp) file(GLOB SDL_INCLUDES sys/sdl/*.h) file(GLOB SDL_SOURCES sys/sdl/*.cpp) source_group("aas" FILES ${AAS_INCLUDES}) source_group("aas" FILES ${AAS_SOURCES}) source_group("cm" FILES ${CM_INCLUDES}) source_group("cm" FILES ${CM_SOURCES}) source_group("framework" FILES ${FRAMEWORK_INCLUDES}) source_group("framework" FILES ${FRAMEWORK_SOURCES}) source_group("framework\\async" FILES ${FRAMEWORK_ASYNC_INCLUDES}) source_group("framework\\async" FILES ${FRAMEWORK_ASYNC_SOURCES}) source_group("renderer" FILES ${RENDERER_INCLUDES}) source_group("renderer" FILES ${RENDERER_SOURCES}) source_group("renderer\\Color" FILES ${RENDERER_COLOR_INCLUDES}) source_group("renderer\\Color" FILES ${RENDERER_COLOR_SOURCES}) source_group("renderer\\DXT" FILES ${RENDERER_DXT_INCLUDES}) source_group("renderer\\DXT" FILES ${RENDERER_DXT_SOURCES}) source_group("renderer\\jobs" FILES ${RENDERER_JOBS_INCLUDES}) source_group("renderer\\jobs" FILES ${RENDERER_JOBS_SOURCES}) source_group("renderer\\jobs\\dynamicshadowvolume" FILES ${RENDERER_JOBS_DYNAMICSHADOWVOLUME_INCLUDES}) source_group("renderer\\jobs\\dynamicshadowvolume" FILES ${RENDERER_JOBS_DYNAMICSHADOWVOLUME_SOURCES}) source_group("renderer\\jobs\\prelightshadowvolume" FILES ${RENDERER_JOBS_PRELIGHTSHADOWVOLUME_INCLUDES}) source_group("renderer\\jobs\\prelightshadowvolume" FILES ${RENDERER_JOBS_PRELIGHTSHADOWVOLUME_SOURCES}) source_group("renderer\\jobs\\staticshadowvolume" FILES ${RENDERER_JOBS_STATICSHADOWVOLUME_INCLUDES}) source_group("renderer\\jobs\\staticshadowvolume" FILES ${RENDERER_JOBS_STATICSHADOWVOLUME_SOURCES}) source_group("renderer\\OpenGL" FILES ${RENDERER_OPENGL_INCLUDES}) source_group("renderer\\OpenGL" FILES ${RENDERER_OPENGL_SOURCES}) source_group("libs\\irrxml" FILES ${IRRXML_INCLUDES}) source_group("libs\\irrxml" FILES ${IRRXML_SOURCES}) source_group("libs\\jpeg-6" FILES ${JPEG_INCLUDES}) source_group("libs\\jpeg-6" FILES ${JPEG_SOURCES}) source_group("libs\\png" FILES ${PNG_INCLUDES}) source_group("libs\\png" FILES ${PNG_SOURCES}) source_group("libs\\zlib" FILES ${ZLIB_INCLUDES}) source_group("libs\\zlib" FILES ${ZLIB_SOURCES}) source_group("libs\\zlib\\minizip" FILES ${MINIZIP_INCLUDES}) source_group("libs\\zlib\\minizip" FILES ${MINIZIP_SOURCES}) source_group("libs\\glew" FILES ${GLEW_INCLUDES}) source_group("libs\\glew" FILES ${GLEW_SOURCES}) source_group("libs\\freetype" FILES ${FREETYPE_SOURCES}) source_group("sound" FILES ${SOUND_INCLUDES}) source_group("sound" FILES ${SOUND_SOURCES}) source_group("sound\\XAudio2" FILES ${XAUDIO2_INCLUDES}) source_group("sound\\XAudio2" FILES ${XAUDIO2_SOURCES}) source_group("sound\\OpenAL" FILES ${OPENAL_INCLUDES}) source_group("sound\\OpenAL" FILES ${OPENAL_SOURCES}) source_group("sound\\stub" FILES ${STUBAUDIO_INCLUDES}) source_group("sound\\stub" FILES ${STUBAUDIO_SOURCES}) source_group("libs\\oggvorbis" FILES ${OGGVORBIS_INCLUDES}) source_group("libs\\oggvorbis" FILES ${OGGVORBIS_SOURCES}) source_group("ui" FILES ${UI_INCLUDES}) source_group("ui" FILES ${UI_SOURCES}) source_group("swf" FILES ${SWF_INCLUDES}) source_group("swf" FILES ${SWF_SOURCES}) source_group("sys" FILES ${SYS_INCLUDES}) source_group("sys" FILES ${SYS_SOURCES}) source_group("doomclassic" FILES ${DOOMCLASSIC_INCLUDES}) source_group("doomclassic" FILES ${DOOMCLASSIC_SOURCES}) source_group("doomclassic" FILES ${DOOMCLASSIC_STUBAUDIO_SOURCES}) source_group("doomclassic" FILES ${DOOMCLASSIC_OPENAL_SOURCES}) source_group("doomclassic" FILES ${DOOMCLASSIC_XAUDIO2_SOURCES}) source_group("libs\\timidity" FILES ${TIMIDITY_INCLUDES}) source_group("libs\\timidity" FILES ${TIMIDITY_SOURCES}) source_group("game-d3xp" FILES ${GAMED3XP_INCLUDES}) source_group("game-d3xp" FILES ${GAMED3XP_SOURCES}) source_group("game-d3xp\\ai" FILES ${GAMED3XP_AI_INCLUDES}) source_group("game-d3xp\\ai" FILES ${GAMED3XP_AI_SOURCES}) source_group("game-d3xp\\anim" FILES ${GAMED3XP_ANIM_INCLUDES}) source_group("game-d3xp\\anim" FILES ${GAMED3XP_ANIM_SOURCES}) source_group("game-d3xp\\gamesys" FILES ${GAMED3XP_GAMESYS_INCLUDES}) source_group("game-d3xp\\gamesys" FILES ${GAMED3XP_GAMESYS_SOURCES}) source_group("game-d3xp\\menus" FILES ${GAMED3XP_MENUS_INCLUDES}) source_group("game-d3xp\\menus" FILES ${GAMED3XP_MENUS_SOURCES}) source_group("game-d3xp\\physics" FILES ${GAMED3XP_PHYSICS_INCLUDES}) source_group("game-d3xp\\physics" FILES ${GAMED3XP_PHYSICS_SOURCES}) source_group("game-d3xp\\script" FILES ${GAMED3XP_SCRIPT_INCLUDES}) source_group("game-d3xp\\script" FILES ${GAMED3XP_SCRIPT_SOURCES}) source_group("sys\\win32" FILES ${WIN32_INCLUDES}) source_group("sys\\win32" FILES ${WIN32_SOURCES}) source_group("sys\\win32\\Resources" FILES ${WIN32_RESOURCES}) source_group("sys\\posix" FILES ${POSIX_INCLUDES}) source_group("sys\\posix" FILES ${POSIX_SOURCES}) source_group("sys\\common" FILES ${COMMON_INCLUDES}) source_group("sys\\common" FILES ${COMMON_SOURCES}) source_group("sys\\sdl" FILES ${SDL_INCLUDES}) source_group("sys\\sdl" FILES ${SDL_SOURCES}) source_group("tools\\compilers" FILES ${COMPILER_INCLUDES}) source_group("tools\\compilers\\aas" FILES ${COMPILER_AAS_INCLUDES}) source_group("tools\\compilers\\aas" FILES ${COMPILER_AAS_SOURCES}) source_group("tools\\compilers\\dmap" FILES ${COMPILER_DMAP_INCLUDES}) source_group("tools\\compilers\\dmap" FILES ${COMPILER_DMAP_SOURCES}) source_group("tools\\compilers\\renderbump" FILES ${COMPILER_RENDERBUMP_INCLUDES}) source_group("tools\\compilers\\renderbump" FILES ${COMPILER_RENDERBUMP_SOURCES}) source_group("tools\\compilers\\roqvq" FILES ${COMPILER_ROQVQ_INCLUDES}) source_group("tools\\compilers\\roqvq" FILES ${COMPILER_ROQVQ_SOURCES}) source_group("tools" FILES ${TOOLS_INCLUDES}) source_group("tools\\comafx" FILES ${TOOLS_COMAFX_INCLUDES}) source_group("tools\\comafx" FILES ${TOOLS_COMAFX_SOURCES}) source_group("tools\\common" FILES ${TOOLS_COMMON_INCLUDES}) source_group("tools\\common" FILES ${TOOLS_COMMON_SOURCES}) source_group("tools\\common\\proptree" FILES ${TOOLS_COMMON_PROPTREE_INCLUDES}) source_group("tools\\common\\proptree" FILES ${TOOLS_COMMON_PROPTREE_SOURCES}) source_group("tools\\af" FILES ${EDITOR_AF_INCLUDES}) source_group("tools\\af" FILES ${EDITOR_AF_SOURCES}) source_group("tools\\debugger" FILES ${EDITOR_DEBUGGER_INCLUDES}) source_group("tools\\debugger" FILES ${EDITOR_DEBUGGER_SOURCES}) source_group("tools\\decl" FILES ${EDITOR_DECL_INCLUDES}) source_group("tools\\decl" FILES ${EDITOR_DECL_SOURCES}) source_group("tools\\guied" FILES ${EDITOR_GUIED_INCLUDES}) source_group("tools\\guied" FILES ${EDITOR_GUIED_SOURCES}) source_group("tools\\materialeditor" FILES ${EDITOR_MATERIALEDITOR_INCLUDES}) source_group("tools\\materialeditor" FILES ${EDITOR_MATERIALEDITOR_SOURCES}) source_group("tools\\particle" FILES ${EDITOR_PARTICLE_INCLUDES}) source_group("tools\\particle" FILES ${EDITOR_PARTICLE_SOURCES}) source_group("tools\\pda" FILES ${EDITOR_PDA_INCLUDES}) source_group("tools\\pda" FILES ${EDITOR_PDA_SOURCES}) source_group("tools\\radiant" FILES ${EDITOR_RADIANT_INCLUDES}) source_group("tools\\radiant" FILES ${EDITOR_RADIANT_SOURCES}) source_group("tools\\script" FILES ${EDITOR_SCRIPT_INCLUDES}) source_group("tools\\script" FILES ${EDITOR_SCRIPT_SOURCES}) source_group("tools\\sound" FILES ${EDITOR_SOUND_INCLUDES}) source_group("tools\\sound" FILES ${EDITOR_SOUND_SOURCES}) set(RBDOOM3_INCLUDES ${AAS_INCLUDES} ${CM_INCLUDES} ${FRAMEWORK_INCLUDES} ${FRAMEWORK_ASYNC_INCLUDES} ${RENDERER_INCLUDES} ${RENDERER_COLOR_INCLUDES} ${RENDERER_DXT_INCLUDES} ${RENDERER_JOBS_INCLUDES} ${RENDERER_JOBS_DYNAMICSHADOWVOLUME_INCLUDES} ${RENDERER_JOBS_PRELIGHTSHADOWVOLUME_INCLUDES} ${RENDERER_JOBS_STATICSHADOWVOLUME_INCLUDES} ${RENDERER_OPENGL_INCLUDES} #${IRRXML_INCLUDES} ${JPEG_INCLUDES} #${PNG_INCLUDES} ${ZLIB_INCLUDES} ${MINIZIP_INCLUDES} #${GLEW_INCLUDES} #${FREETYPE_SOURCES} ${SOUND_INCLUDES} #${OGGVORBIS_INCLUDES} ${UI_INCLUDES} ${SWF_INCLUDES} ${COMMON_INCLUDES} ${DOOMCLASSIC_INCLUDES} ${TIMIDITY_INCLUDES} #${COMPILER_INCLUDES} #${COMPILER_AAS_INCLUDES} ${COMPILER_AAS_SOURCES} #${COMPILER_DMAP_INCLUDES} ${COMPILER_DMAP_SOURCES} #${COMPILER_RENDERBUMP_INCLUDES} ${COMPILER_RENDERBUMP_SOURCES} #${COMPILER_ROQVQ_INCLUDES} ${COMPILER_ROQVQ_SOURCES} ) set(RBDOOM3_SOURCES ${AAS_SOURCES} ${CM_SOURCES} ${FRAMEWORK_SOURCES} ${FRAMEWORK_ASYNC_SOURCES} ${RENDERER_SOURCES} ${RENDERER_COLOR_SOURCES} ${RENDERER_DXT_SOURCES} ${RENDERER_JOBS_SOURCES} ${RENDERER_JOBS_DYNAMICSHADOWVOLUME_SOURCES} ${RENDERER_JOBS_PRELIGHTSHADOWVOLUME_SOURCES} ${RENDERER_JOBS_STATICSHADOWVOLUME_SOURCES} ${RENDERER_OPENGL_SOURCES} #${IRRXML_SOURCES} ${JPEG_SOURCES} #${PNG_SOURCES} ${ZLIB_SOURCES} ${MINIZIP_SOURCES} #${GLEW_SOURCES} #${FREETYPE_SOURCES} ${SOUND_SOURCES} #${OGGVORBIS_INCLUDES} ${OGGVORBIS_SOURCES} ${UI_SOURCES} ${SWF_SOURCES} ${COMMON_SOURCES} ${DOOMCLASSIC_SOURCES} ${TIMIDITY_SOURCES} #${COMPILER_AAS_SOURCES} #${COMPILER_DMAP_SOURCES} #${COMPILER_RENDERBUMP_SOURCES} #${COMPILER_ROQVQ_SOURCES} ) add_definitions(-DUSE_DOOMCLASSIC) add_definitions(-D__DOOM__ #-DGLEW_STATIC #-DBUILD_FREETYPE #-DFT2_BUILD_LIBRARY ) if(MONOLITH) list(APPEND RBDOOM3_INCLUDES ${GAMED3XP_INCLUDES} ${GAMED3XP_AI_INCLUDES} ${GAMED3XP_ANIM_INCLUDES} ${GAMED3XP_GAMESYS_INCLUDES} ${GAMED3XP_MENUS_INCLUDES} ${GAMED3XP_PHYSICS_INCLUDES} ${GAMED3XP_SCRIPT_INCLUDES}) list(APPEND RBDOOM3_SOURCES ${GAMED3XP_SOURCES} ${GAMED3XP_AI_SOURCES} ${GAMED3XP_ANIM_SOURCES} ${GAMED3XP_GAMESYS_SOURCES} ${GAMED3XP_MENUS_SOURCES} ${GAMED3XP_PHYSICS_SOURCES} ${GAMED3XP_SCRIPT_SOURCES}) else() add_definitions(-D__DOOM_DLL__) endif() include_directories( . idlib #libs/curl/include #libs/openal/include #libs/glew/include #libs/freetype/include libs/zlib) #link_directories( # ${CMAKE_CURRENT_SOURCE_DIR}/libs/curl/lib # ${CMAKE_CURRENT_SOURCE_DIR}/libs/openal/lib) if(MSVC) # if(MSVC_VERSION EQUAL 1700) # set(DirectX_LIBRARIES # dinput8 # dsound # dxguid # #dxerr # Xinput # xaudio2.lib # ) # if(NOT OPENAL) # list(APPEND DirectX_LIBRARIES xaudio2.lib) # endif() # else() find_package(DirectX REQUIRED) include_directories(${DirectX_INCLUDE_DIR}) #endif() if(OPENAL) add_definitions(-DUSE_OPENAL) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/include) if(CMAKE_CL_64) link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/lib/win64) else() link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/lib/win32) endif() list(APPEND RBDOOM3_INCLUDES ${OPENAL_INCLUDES}) list(APPEND RBDOOM3_SOURCES ${OPENAL_SOURCES} ${DOOMCLASSIC_OPENAL_SOURCES}) set(OpenAL_LIBRARIES OpenAL32) if(CMAKE_CL_64) install(FILES libs/openal-soft/lib/win64/OpenAL64.dll DESTINATION .) else() install(FILES libs/openal-soft/lib/win32/OpenAL32.dll DESTINATION .) install(FILES libs/openal-soft/lib/win32/OpenAL32.pdb DESTINATION .) endif() else() list(APPEND RBDOOM3_INCLUDES ${XAUDIO2_INCLUDES}) list(APPEND RBDOOM3_SOURCES ${XAUDIO2_SOURCES} ${DOOMCLASSIC_XAUDIO2_SOURCES}) endif() if(FFMPEG) add_definitions(-DUSE_FFMPEG) if(CMAKE_CL_64) include_directories(libs/ffmpeg-win64/include) include_directories(libs/ffmpeg-win64/include/libswscale) include_directories(libs/ffmpeg-win64/include/libavformat) include_directories(libs/ffmpeg-win64/include/libavdevice) include_directories(libs/ffmpeg-win64/include/libavcodec) link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/ffmpeg-win64/lib) else() include_directories(libs/ffmpeg-win32/include) include_directories(libs/ffmpeg-win32/include/libswscale) include_directories(libs/ffmpeg-win32/include/libavformat) include_directories(libs/ffmpeg-win32/include/libavdevice) include_directories(libs/ffmpeg-win32/include/libavcodec) link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/ffmpeg-win32/lib) set(FFmpeg_LIBRARIES avcodec avformat avutil swscale) endif() endif() if(USE_MFC_TOOLS) include_directories(libs/atlmfc/include) if(CMAKE_CL_64) link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/atlmfc/lib/amd64) else() link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/atlmfc/lib) endif() add_definitions(-DUSE_MFC_TOOLS) list(APPEND RBDOOM3_SOURCES ${TOOLS_INCLUDES} ${TOOLS_COMAFX_INCLUDES} ${TOOLS_COMAFX_SOURCES} ${TOOLS_COMMON_INCLUDES} ${TOOLS_COMMON_SOURCES} ${TOOLS_COMMON_PROPTREE_INCLUDES} ${TOOLS_COMMON_PROPTREE_SOURCES} ${EDITOR_AF_INCLUDES} ${EDITOR_AF_SOURCES} ${EDITOR_DEBUGGER_INCLUDES} ${EDITOR_DEBUGGER_SOURCES} ${EDITOR_DECL_INCLUDES} ${EDITOR_DECL_SOURCES} ${EDITOR_GUIED_INCLUDES} ${EDITOR_GUIED_SOURCES} ${EDITOR_MATERIALEDITOR_INCLUDES} ${EDITOR_MATERIALEDITOR_SOURCES} ${EDITOR_PARTICLE_INCLUDES} ${EDITOR_PARTICLE_SOURCES} ${EDITOR_PDA_INCLUDES} ${EDITOR_PDA_SOURCES} ${EDITOR_RADIANT_INCLUDES} ${EDITOR_RADIANT_SOURCES} ${EDITOR_SCRIPT_INCLUDES} ${EDITOR_SCRIPT_SOURCES} ${EDITOR_SOUND_INCLUDES} ${EDITOR_SOUND_SOURCES}) endif() list(APPEND RBDOOM3_INCLUDES ${SYS_INCLUDES} ${WIN32_INCLUDES}) list(APPEND RBDOOM3_SOURCES ${SYS_SOURCES} ${WIN32_SOURCES}) list(REMOVE_DUPLICATES RBDOOM3_SOURCES) set(RBDOOM3_PRECOMPILED_SOURCES ${RBDOOM3_SOURCES}) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${TIMIDITY_SOURCES} ${JPEG_SOURCES} ${ZLIB_SOURCES}) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/libs/zlib/minizip/ioapi.c) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTDecoder.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder_SSE2.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/dynamicshadowvolume/DynamicShadowVolume.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/prelightshadowvolume/PreLightShadowVolume.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/staticshadowvolume/StaticShadowVolume.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/ShadowShared.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/RenderLog.cpp) foreach( src_file ${RBDOOM3_PRECOMPILED_SOURCES} ) #message(STATUS "/Yuprecompiled.h for ${src_file}") set_source_files_properties( ${src_file} PROPERTIES COMPILE_FLAGS "/Yuprecompiled.h" ) endforeach() set_source_files_properties(framework/precompiled.cpp PROPERTIES COMPILE_FLAGS "/Ycprecompiled.h" ) list(APPEND RBDOOM3_SOURCES ${WIN32_RESOURCES}) add_executable(RBDoom3BFG WIN32 ${RBDOOM3_INCLUDES} ${RBDOOM3_SOURCES}) #add_custom_command(TARGET RBDoom3BFG # PRE_BUILD # COMMAND nmake ARGS /f Makefile.vc6 CFG=release # WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/libs/curl/lib # COMMENT "Compiling libcURL") add_dependencies(RBDoom3BFG idlib) target_link_libraries(RBDoom3BFG idlib ${DirectX_LIBRARIES} #libcurl #openal32 opengl32 glu32 dbghelp #eaxguid iphlpapi winmm wsock32.lib ${OpenAL_LIBRARIES} ${FFmpeg_LIBRARIES} ) #CMAKE_BINARY_DIR if(CMAKE_CL_64) install(TARGETS RBDoom3BFG RUNTIME DESTINATION .) else() install(TARGETS RBDoom3BFG RUNTIME DESTINATION .) endif() else() list(APPEND RBDOOM3_SOURCES ${SYS_INCLUDES} ${SYS_SOURCES}) if(UNIX) if(FFMPEG) find_package(FFMPEG REQUIRED) add_definitions(-DUSE_FFMPEG) include_directories(${FFMPEG_INCLUDE_DIR}) link_directories(${FFMPEG_LIBRARIES_DIRS}) endif() if(SDL2) find_package(SDL2 REQUIRED) include_directories(${SDL2_INCLUDE_DIR}) set(SDLx_LIBRARY ${SDL2_LIBRARY}) else() find_package(SDL REQUIRED) include_directories(${SDL_INCLUDE_DIR}) set(SDLx_LIBRARY ${SDL_LIBRARY}) endif() list(APPEND RBDOOM3_SOURCES ${POSIX_INCLUDES} ${POSIX_SOURCES} ${SDL_INCLUDES} ${SDL_SOURCES} sys/linux/linux_main.cpp) if(OPENAL) find_package(OpenAL REQUIRED) add_definitions(-DUSE_OPENAL) #include_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/include) #if(CMAKE_CL_64) # link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/lib/win64) #else() # link_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/openal-soft/lib/win32) #endif() list(APPEND RBDOOM3_INCLUDES ${OPENAL_INCLUDES}) list(APPEND RBDOOM3_SOURCES ${OPENAL_SOURCES} ${DOOMCLASSIC_OPENAL_SOURCES}) else() list(APPEND RBDOOM3_INCLUDES ${STUBAUDIO_INCLUDES}) list(APPEND RBDOOM3_SOURCES ${STUBAUDIO_SOURCES} ${DOOMCLASSIC_STUBAUDIO_SOURCES}) endif() endif() list(REMOVE_DUPLICATES RBDOOM3_SOURCES) set(RBDOOM3_PRECOMPILED_SOURCES ${RBDOOM3_SOURCES}) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${TIMIDITY_SOURCES} ${JPEG_SOURCES} ${ZLIB_SOURCES}) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/libs/zlib/minizip/ioapi.c) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTDecoder.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder_SSE2.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/dynamicshadowvolume/DynamicShadowVolume.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/prelightshadowvolume/PreLightShadowVolume.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/staticshadowvolume/StaticShadowVolume.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/ShadowShared.cpp) list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/RenderLog.cpp) foreach( src_file ${RBDOOM3_PRECOMPILED_SOURCES} ) #message(STATUS "-include precompiled.h for ${src_file}") set_source_files_properties( ${src_file} PROPERTIES COMPILE_FLAGS "-include ${CMAKE_CURRENT_SOURCE_DIR}/idlib/precompiled.h" ) endforeach() # precompiled magic for GCC/clang, adapted from https://gist.github.com/573926 STRING(TOUPPER "CMAKE_CXX_FLAGS_${CMAKE_BUILD_TYPE}" _flags_var_name) SET(_compiler_FLAGS ${${_flags_var_name}}) GET_DIRECTORY_PROPERTY(_directory_flags INCLUDE_DIRECTORIES) FOREACH(item ${_directory_flags}) LIST(APPEND _compiler_FLAGS " -I${item}") ENDFOREACH(item) GET_DIRECTORY_PROPERTY(_directory_flags DEFINITIONS) LIST(APPEND _compiler_FLAGS ${_directory_flags}) SEPARATE_ARGUMENTS(_compiler_FLAGS) # we need to recreate the precompiled header for RBDoom3BFG # (i.e. can't use the one created for idlib before) # because some definitions (e.g. -D__IDLIB__ -D__DOOM_DLL__) differ add_custom_target(precomp_header_rbdoom3bfg ALL COMMAND ${CMAKE_CXX_COMPILER} ${_compiler_FLAGS} -x c++-header idlib/precompiled.h -o idlib/precompiled.h.gch WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMENT "Creating idlib/precompiled.h.gch for RBDoom3BFG" ) if(WIN32) set(remove_command "del") else() set(remove_command "rm") endif() # it's ugly enough that the precompiled header binary needs to be in the # source directory (instead of the build directory), so let's at least # delete it after build. add_custom_target(rm_precomp_header ALL COMMAND ${remove_command} "idlib/precompiled.h.gch" WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMENT "remove idlib/precompiled.h.gch" ) # make sure this is run after creating idlib add_dependencies(precomp_header_rbdoom3bfg idlib) add_executable(RBDoom3BFG WIN32 ${RBDOOM3_SOURCES}) # make sure precompiled header is created before executable is compiled add_dependencies(RBDoom3BFG precomp_header_rbdoom3bfg) # make sure precompiled header is deleted after executable is compiled add_dependencies(rm_precomp_header RBDoom3BFG) IF("${CMAKE_SYSTEM}" MATCHES "Linux") target_link_libraries(RBDoom3BFG idlib GL pthread dl rt ${SDLx_LIBRARY} ${OPENAL_LIBRARY} ${FFMPEG_LIBRARIES} ) endif() IF("${CMAKE_SYSTEM}" MATCHES "FreeBSD") target_link_libraries(RBDoom3BFG idlib GL pthread rt ${SDLx_LIBRARY} ${OPENAL_LIBRARY} ${FFMPEG_LIBRARIES} ) endif() endif()