/*************************************************** (GIBS) Right Upper Arm Stub ***************************************************/ export fred { options -prefix GIB1_ mesh models/gibs/cycles/initial.mb -dest models/md5/gibs/ruparmstubgib anim models/gibs/cycles/initial.mb -dest models/md5/gibs/ruparmstubgib } model env_gibs_ruparmstub { mesh models/md5/gibs/ruparmstubgib.md5mesh anim af_pose models/md5/gibs/ruparmstubgib.md5anim anim idle models/md5/gibs/ruparmstubgib.md5anim anim initial models/md5/gibs/ruparmstubgib.md5anim } entityDef env_gibs_ruparmstub { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Right Upper Arm Stub Gib." "spawnclass" "idAFEntity_Generic" "snd_bounce" "bodyparts" "model" "env_gibs_ruparmstub" "articulatedFigure" "env_gibs_ruparmstub.af" } /*************************************************** (GIBS) Left Arm ***************************************************/ export fred { options -prefix GIB2_ mesh models/gibs/cycles/initial.mb -dest models/md5/gibs/leftarmgib anim models/gibs/cycles/initial.mb -dest models/md5/gibs/leftarmgib } model env_gibs_leftarm { mesh models/md5/gibs/leftarmgib.md5mesh anim af_pose models/md5/gibs/leftarmgib.md5anim anim idle models/md5/gibs/leftarmgib.md5anim anim initial models/md5/gibs/leftarmgib.md5anim } entityDef env_gibs_leftarm { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Left Full Arm Gib." "spawnclass" "idAFEntity_Generic" "snd_bounce" "bodyparts" "model" "env_gibs_leftarm" "articulatedFigure" "env_gibs_leftarm.af" } /*************************************************** (GIBS) Left Leg ***************************************************/ export fred { options -prefix GIB3_ mesh models/gibs/cycles/initial.mb -dest models/md5/gibs/leftleggib anim models/gibs/cycles/initial.mb -dest models/md5/gibs/leftleggib } model env_gibs_leftleg { mesh models/md5/gibs/leftleggib.md5mesh anim af_pose models/md5/gibs/leftleggib.md5anim anim idle models/md5/gibs/leftleggib.md5anim anim initial models/md5/gibs/leftleggib.md5anim } entityDef env_gibs_leftleg { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Left Full Leg Gib." "spawnclass" "idAFEntity_Generic" "snd_bounce" "bodyparts" "model" "env_gibs_leftleg" "articulatedFigure" "env_gibs_leftleg.af" } /*************************************************** (GIBS) Right Lower Leg Stump ***************************************************/ export fred { options -prefix GIB4_ mesh models/gibs/cycles/initial.mb -dest models/md5/gibs/rtlolegstumpgib anim models/gibs/cycles/initial.mb -dest models/md5/gibs/rtlolegstumpgib } model env_gibs_rtlolegstump { mesh models/md5/gibs/rtlolegstumpgib.md5mesh anim af_pose models/md5/gibs/rtlolegstumpgib.md5anim anim idle models/md5/gibs/rtlolegstumpgib.md5anim anim initial models/md5/gibs/rtlolegstumpgib.md5anim } entityDef env_gibs_rtlolegstump { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Right Lower Leg Stump Gib." "spawnclass" "idAFEntity_Generic" "snd_bounce" "bodyparts" "model" "env_gibs_rtlolegstump" "articulatedFigure" "env_gibs_rtlolegstump.af" } /*************************************************** (GIBS) Right Upper Leg Stump ***************************************************/ export fred { options -prefix GIB5_ mesh models/gibs/cycles/initial.mb -dest models/md5/gibs/rtuplegstumpgib anim models/gibs/cycles/initial.mb -dest models/md5/gibs/rtuplegstumpgib } model env_gibs_rtuplegstump { mesh models/md5/gibs/rtuplegstumpgib.md5mesh anim af_pose models/md5/gibs/rtuplegstumpgib.md5anim anim idle models/md5/gibs/rtuplegstumpgib.md5anim anim initial models/md5/gibs/rtuplegstumpgib.md5anim } entityDef env_gibs_rtuplegstump { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Right Upper Leg Stump Gib." "spawnclass" "idAFEntity_Generic" "snd_bounce" "bodyparts" "model" "env_gibs_rtuplegstump" "articulatedFigure" "env_gibs_rtuplegstump.af" } /*************************************************** (GIBS) Torso ***************************************************/ export fred { options -prefix GIB6_ mesh models/gibs/cycles/initial.mb -dest models/md5/gibs/torsogib anim models/gibs/cycles/initial.mb -dest models/md5/gibs/torsogib } model env_gibs_torso { mesh models/md5/gibs/torsogib.md5mesh anim af_pose models/md5/gibs/torsogib.md5anim anim idle models/md5/gibs/torsogib.md5anim anim initial models/md5/gibs/torsogib.md5anim } entityDef env_gibs_torso { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Torso Gib." "spawnclass" "idAFEntity_Generic" "snd_bounce" "bodyparts" "model" "env_gibs_torso" "articulatedFigure" "env_gibs_torso.af" } /*************************************************** (GIBS) Spinal Cord ***************************************************/ export fred { options -prefix GIB7_ mesh models/gibs/cycles/initial.mb -dest models/md5/gibs/spinegib anim models/gibs/cycles/initial.mb -dest models/md5/gibs/spinegib } model env_gibs_spine { mesh models/md5/gibs/spinegib.md5mesh anim af_pose models/md5/gibs/spinegib.md5anim anim idle models/md5/gibs/spinegib.md5anim anim initial models/md5/gibs/spinegib.md5anim } entityDef env_gibs_spine { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Spinal Cord Gib." "spawnclass" "idAFEntity_Generic" "snd_bounce" "bodyparts" "model" "env_gibs_spine" "articulatedFigure" "env_gibs_spine.af" } /*************************************************** ragdoll skeleton ***************************************************/ export fred { options -prefix SKEL_ -align ALL -parent Loneck Shoulders -sourcedir models/monsters/skeleton/cycles -destdir models/md5/monsters/skeleton mesh skeleton_mesh.mb -dest skeleton anim idle.mb anim initial.mb } model env_ragdoll_skeleton { mesh models/md5/monsters/skeleton/skeleton.md5mesh skin skins/monsters/skeleton/skragdoll.skin anim af_pose models/md5/monsters/skeleton/initial.md5anim anim initial models/md5/monsters/skeleton/initial.md5anim anim idle models/md5/monsters/skeleton/idle.md5anim } entityDef env_ragdoll_skeleton { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for skeleton" "spawnclass" "idAFEntity_Generic" "sleep" "1" "model" "env_ragdoll_skeleton" "articulatedFigure" "env_skeleton" "gib" "1" "snd_gibbed" "sound_giblets" "def_dropGibItem1" "moveable_item_skelgib_skull" "dropGibItem1Joint" "Shoulders" "def_dropGibItem2" "moveable_item_skelgib_rib" "dropGibItem2Joint" "Chest" "def_dropGibItem3" "moveable_item_skelgib_bone" "dropGibItem3Joint" "Luparm" "def_dropGibItem4" "moveable_item_skelgib_bone" "dropGibItem4Joint" "Rloarm" "def_dropGibItem5" "moveable_item_skelgib_bone" "dropGibItem5Joint" "Lloarm" "skin_dropGib" "skins/monsters/skeleton/skragdoll_gib" } model env_ragdoll_skeleton2 { inherit env_ragdoll_skeleton skin skins/monsters/skeleton/skragdoll2.skin } entityDef env_ragdoll_skeleton2 { "inherit" "env_ragdoll_skeleton" "model" "env_ragdoll_skeleton2" }