/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. Copyright (C) 2013 Robert Beckebans This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "precompiled.h" #include "../renderer/Font.h" #include "../renderer/Image.h" #pragma warning(disable: 4355) // 'this' : used in base member initializer list #define BSWF_VERSION 16 // bumped to 16 for storing atlas image dimensions for unbuffered loads #define BSWF_MAGIC ( ( 'B' << 24 ) | ( 'S' << 16 ) | ( 'W' << 8 ) | BSWF_VERSION ) // RB begin #define XSWF_VERSION 16 // RB end /* =================== idSWF::LoadSWF =================== */ bool idSWF::LoadSWF( const char* fullpath ) { idFile* rawfile = fileSystem->OpenFileRead( fullpath ); if( rawfile == NULL ) { idLib::Printf( "SWF File not found %s\n", fullpath ); return false; } swfHeader_t header; rawfile->Read( &header, sizeof( header ) ); if( header.W != 'W' || header.S != 'S' ) { idLib::Warning( "Wrong signature bytes" ); delete rawfile; return false; } if( header.version > 9 ) { idLib::Warning( "Unsupported version %d", header.version ); delete rawfile; return false; } bool compressed; if( header.compression == 'F' ) { compressed = false; } else if( header.compression == 'C' ) { compressed = true; } else { idLib::Warning( "Unsupported compression type %c", header.compression ); delete rawfile; return false; } idSwap::Little( header.fileLength ); // header.fileLength somewhat annoyingly includes the size of the header uint32 fileLength2 = header.fileLength - ( uint32 )sizeof( swfHeader_t ); // slurp the raw file into a giant array, which is somewhat atrocious when loading from the preload since it's already an idFile_Memory byte* fileData = ( byte* )Mem_Alloc( fileLength2, TAG_SWF ); size_t fileSize = rawfile->Read( fileData, fileLength2 ); delete rawfile; if( compressed ) { byte* uncompressed = ( byte* )Mem_Alloc( fileLength2, TAG_SWF ); if( !Inflate( fileData, ( int )fileSize, uncompressed, fileLength2 ) ) { idLib::Warning( "Inflate error" ); Mem_Free( uncompressed ); return false; } Mem_Free( fileData ); fileData = uncompressed; } idSWFBitStream bitstream( fileData, fileLength2, false ); swfRect_t frameSize; bitstream.ReadRect( frameSize ); if( !frameSize.tl.Compare( vec2_zero ) ) { idLib::Warning( "Invalid frameSize top left" ); Mem_Free( fileData ); return false; } frameWidth = frameSize.br.x; frameHeight = frameSize.br.y; frameRate = bitstream.ReadU16(); // parse everything mainsprite->Load( bitstream, true ); // now that all images have been loaded, write out the combined image idStr atlasFileName = "generated/"; atlasFileName += fullpath; atlasFileName.SetFileExtension( ".tga" ); WriteSwfImageAtlas( atlasFileName ); Mem_Free( fileData ); return true; } // RB: write new .swf with only the information we care about void idSWF::WriteSWF( const char* swfFilename, const byte* atlasImageRGBA, int atlasImageWidth, int atlasImageHeight ) { idFile_SWF file( fileSystem->OpenFileWrite( swfFilename, "fs_basepath" ) ); if( file == NULL ) { return; } swfHeader_t header; header.W = 'W'; header.S = 'S'; header.version = 9; header.compression = 'F'; file.Write( &header, sizeof( header ) ); swfRect_t frameSize; frameSize.br.x = frameWidth; frameSize.br.y = frameHeight; //int fileSize1 = file->Length(); file.WriteRect( frameSize ); //int fileSize2 = file->Length(); file.WriteU16( frameRate ); file.WriteU16( mainsprite->GetFrameCount() ); // write FileAttributes tag required for Flash version >= 8 file.WriteTagHeader( Tag_FileAttributes, 4 ); file.WriteUBits( 0, 1 ); // Reserved, must be 0 file.WriteUBits( 0, 1 ); // UseDirectBlit file.WriteUBits( 0, 1 ); // UseGPU file.WriteUBits( 0, 1 ); // HasMetadata file.WriteUBits( 0, 1 ); // ActionScript3 file.WriteUBits( 0, 1 ); // Reserved, must be 0 file.WriteUBits( 0, 1 ); // UseNetwork file.WriteUBits( 0, 24 ); // Reserved, must be 0 file.ByteAlign(); for( int i = 0; i < dictionary.Num(); i++ ) { const idSWFDictionaryEntry& entry = dictionary[i]; switch( dictionary[i].type ) { case SWF_DICT_IMAGE: { int width = entry.imageSize[0]; int height = entry.imageSize[1]; uint32 colorDataSize = width * height * 4; idTempArray colorData( colorDataSize ); idTempArray pngData( colorDataSize ); for( int h = 0; h < height; h++ ) { for( int w = 0; w < width; w++ ) { int atlasPixelOfs = ( entry.imageAtlasOffset[0] + w + ( ( entry.imageAtlasOffset[1] + h ) * atlasImageWidth ) ) * 4; //atlasPixelOfs = idMath::ClampInt( atlasPixelOfs const byte* atlasPixel = atlasImageRGBA + atlasPixelOfs; byte* pixel = &colorData[( w + ( h * width ) ) * 4]; pixel[0] = atlasPixel[3]; pixel[1] = atlasPixel[0]; pixel[2] = atlasPixel[1]; pixel[3] = atlasPixel[2]; pixel = &pngData[( w + ( h * width ) ) * 4]; pixel[0] = atlasPixel[0]; pixel[1] = atlasPixel[1]; pixel[2] = atlasPixel[2]; pixel[3] = atlasPixel[3]; } } idStr imageExportFileName; idStr filenameWithoutExt = filename; filenameWithoutExt.StripFileExtension(); sprintf( imageExportFileName, "exported/%s/image_characterid_%i.png", filenameWithoutExt.c_str(), i ); R_WritePNG( imageExportFileName.c_str(), pngData.Ptr(), 4, width, height, true, "fs_basepath" ); // RB: add some extra space for zlib idTempArray compressedData( width * height * 4 * 1.02 + 12 ); int compressedDataSize = compressedData.Size(); if( !Deflate( colorData.Ptr(), colorDataSize, ( byte* )compressedData.Ptr(), compressedDataSize ) ) { idLib::Warning( "DefineBitsLossless: Failed to deflate bitmap data" ); //return; } int tagLength = ( 2 + 1 + 2 + 2 ) + compressedDataSize; file.WriteTagHeader( Tag_DefineBitsLossless2, tagLength ); file.WriteU16( i ); // characterID file.WriteU8( 5 ); // format file.WriteU16( width ); // width file.WriteU16( height ); // height file->Write( compressedData.Ptr(), compressedDataSize ); break; } #if 0 case SWF_DICT_SHAPE: { idSWFShape* shape = dictionary[i].shape; int numFillDraws = 0; for( int d = 0; d < shape->fillDraws.Num(); d++ ) { idSWFShapeDrawFill& fillDraw = shape->fillDraws[d]; if( fillDraw.style.type == 0 /* || fillDraw.style.type == 4 */ ) { numFillDraws++; } } if( numFillDraws == 0 ) { continue; } idFile_Memory* tagMem = new idFile_Memory( "shapeTag" ); idFile_SWF tag( tagMem ); tag.WriteU16( i ); // characterID tag.WriteRect( shape->startBounds ); if( numFillDraws >= 0xFF ) { tag.WriteU8( 0xFF ); tag.WriteU16( numFillDraws ); } else { tag.WriteU8( numFillDraws ); } for( int d = 0; d < shape->fillDraws.Num(); d++ ) { idSWFShapeDrawFill& fillDraw = shape->fillDraws[d]; if( fillDraw.style.type == 0 ) { // solid tag.WriteU8( 0x00 ); tag.WriteColorRGBA( fillDraw.style.startColor ); } /* else if( fillDraw.style.type == 4 ) { // bitmap tag.WriteU8( 0x40 ); tag.WriteU16( fillDraw.style.bitmapID ); tag.WriteMatrix( fillDraw.style.startMatrix ); } */ // type: 0 = solid, 1 = gradient, 4 = bitmap //if( fillDraw.style.type == 0 ) //file->WriteBig( fillDraw.style.type ); //file->WriteBig( fillDraw.style.subType ); //file->Write( &fillDraw.style.startColor, 4 ); //file->Write( &fillDraw.style.endColor, 4 ); /*file->WriteBigArray( ( float* )&fillDraw.style.startMatrix, 6 ); file->WriteBigArray( ( float* )&fillDraw.style.endMatrix, 6 ); file->WriteBig( fillDraw.style.gradient.numGradients ); for( int g = 0; g < fillDraw.style.gradient.numGradients; g++ ) { file->WriteBig( fillDraw.style.gradient.gradientRecords[g].startRatio ); file->WriteBig( fillDraw.style.gradient.gradientRecords[g].endRatio ); file->Write( &fillDraw.style.gradient.gradientRecords[g].startColor, 4 ); file->Write( &fillDraw.style.gradient.gradientRecords[g].endColor, 4 ); } file->WriteBig( fillDraw.style.focalPoint ); file->WriteBig( fillDraw.style.bitmapID ); file->WriteBig( fillDraw.startVerts.Num() ); file->WriteBigArray( fillDraw.startVerts.Ptr(), fillDraw.startVerts.Num() ); file->WriteBig( fillDraw.endVerts.Num() ); file->WriteBigArray( fillDraw.endVerts.Ptr(), fillDraw.endVerts.Num() ); file->WriteBig( fillDraw.indices.Num() ); file->WriteBigArray( fillDraw.indices.Ptr(), fillDraw.indices.Num() );*/ } // TODO tag.WriteU8( 0 ); // no lines tag.WriteU8( 1 ); // no shapes /* file->WriteBig( shape->lineDraws.Num() ); for( int d = 0; d < shape->lineDraws.Num(); d++ ) { idSWFShapeDrawLine& lineDraw = shape->lineDraws[d]; file->WriteBig( lineDraw.style.startWidth ); file->WriteBig( lineDraw.style.endWidth ); file->Write( &lineDraw.style.startColor, 4 ); file->Write( &lineDraw.style.endColor, 4 ); file->WriteBig( lineDraw.startVerts.Num() ); file->WriteBigArray( lineDraw.startVerts.Ptr(), lineDraw.startVerts.Num() ); file->WriteBig( lineDraw.endVerts.Num() ); file->WriteBigArray( lineDraw.endVerts.Ptr(), lineDraw.endVerts.Num() ); file->WriteBig( lineDraw.indices.Num() ); file->WriteBigArray( lineDraw.indices.Ptr(), lineDraw.indices.Num() ); } */ file.WriteTagHeader( Tag_DefineShape3, tagMem->Length() ); file.Write( tagMem->GetDataPtr(), tagMem->Length() ); break; } #endif case SWF_DICT_SPRITE: { dictionary[i].sprite->WriteSWF( file, i ); break; } } } mainsprite->WriteSWF( file, dictionary.Num() ); // add Tag_End file.WriteTagHeader( Tag_End, 0 ); // go back and write filesize into header uint32 fileSize = file->Length(); file->Seek( offsetof( swfHeader_t, fileLength ), FS_SEEK_SET ); file.WriteU32( fileSize ); } // RB end /* =================== idSWF::LoadBinary =================== */ bool idSWF::LoadBinary( const char* bfilename, ID_TIME_T sourceTimeStamp ) { idFile* f = fileSystem->OpenFileReadMemory( bfilename ); if( f == NULL || f->Length() <= 0 ) { return false; } uint32 magic = 0; ID_TIME_T btimestamp = 0; f->ReadBig( magic ); f->ReadBig( btimestamp ); // RB: source might be from .resources, so we ignore the time stamp and assume a release build if( magic != BSWF_MAGIC || ( !fileSystem->InProductionMode() && ( sourceTimeStamp != FILE_NOT_FOUND_TIMESTAMP ) && ( sourceTimeStamp != 0 ) && ( sourceTimeStamp != btimestamp ) ) ) { delete f; return false; } // RB end f->ReadBig( frameWidth ); f->ReadBig( frameHeight ); f->ReadBig( frameRate ); if( mouseX == -1 ) { mouseX = ( frameWidth / 2 ); } if( mouseY == -1 ) { mouseY = ( frameHeight / 2 ); } mainsprite->Read( f ); int num = 0; f->ReadBig( num ); dictionary.SetNum( num ); for( int i = 0; i < dictionary.Num(); i++ ) { f->ReadBig( dictionary[i].type ); switch( dictionary[i].type ) { case SWF_DICT_IMAGE: { idStr imageName; f->ReadString( imageName ); if( imageName[0] == '.' ) { // internal image in the atlas dictionary[i].material = NULL; } else { dictionary[i].material = declManager->FindMaterial( imageName ); } for( int j = 0 ; j < 2 ; j++ ) { f->ReadBig( dictionary[i].imageSize[j] ); f->ReadBig( dictionary[i].imageAtlasOffset[j] ); } for( int j = 0 ; j < 4 ; j++ ) { f->ReadBig( dictionary[i].channelScale[j] ); } break; } case SWF_DICT_MORPH: case SWF_DICT_SHAPE: { dictionary[i].shape = new( TAG_SWF ) idSWFShape; idSWFShape* shape = dictionary[i].shape; f->ReadBig( shape->startBounds.tl ); f->ReadBig( shape->startBounds.br ); f->ReadBig( shape->endBounds.tl ); f->ReadBig( shape->endBounds.br ); f->ReadBig( num ); shape->fillDraws.SetNum( num ); for( int d = 0; d < shape->fillDraws.Num(); d++ ) { idSWFShapeDrawFill& fillDraw = shape->fillDraws[d]; f->ReadBig( fillDraw.style.type ); f->ReadBig( fillDraw.style.subType ); f->Read( &fillDraw.style.startColor, 4 ); f->Read( &fillDraw.style.endColor, 4 ); f->ReadBigArray( ( float* )&fillDraw.style.startMatrix, 6 ); f->ReadBigArray( ( float* )&fillDraw.style.endMatrix, 6 ); f->ReadBig( fillDraw.style.gradient.numGradients ); for( int g = 0; g < fillDraw.style.gradient.numGradients; g++ ) { f->ReadBig( fillDraw.style.gradient.gradientRecords[g].startRatio ); f->ReadBig( fillDraw.style.gradient.gradientRecords[g].endRatio ); f->Read( &fillDraw.style.gradient.gradientRecords[g].startColor, 4 ); f->Read( &fillDraw.style.gradient.gradientRecords[g].endColor, 4 ); } f->ReadBig( fillDraw.style.focalPoint ); f->ReadBig( fillDraw.style.bitmapID ); f->ReadBig( num ); fillDraw.startVerts.SetNum( num ); f->ReadBigArray( fillDraw.startVerts.Ptr(), fillDraw.startVerts.Num() ); f->ReadBig( num ); fillDraw.endVerts.SetNum( num ); f->ReadBigArray( fillDraw.endVerts.Ptr(), fillDraw.endVerts.Num() ); f->ReadBig( num ); fillDraw.indices.SetNum( num ); f->ReadBigArray( fillDraw.indices.Ptr(), fillDraw.indices.Num() ); } f->ReadBig( num ); shape->lineDraws.SetNum( num ); for( int d = 0; d < shape->lineDraws.Num(); d++ ) { idSWFShapeDrawLine& lineDraw = shape->lineDraws[d]; f->ReadBig( lineDraw.style.startWidth ); f->ReadBig( lineDraw.style.endWidth ); f->Read( &lineDraw.style.startColor, 4 ); f->Read( &lineDraw.style.endColor, 4 ); f->ReadBig( num ); lineDraw.startVerts.SetNum( num ); f->ReadBigArray( lineDraw.startVerts.Ptr(), lineDraw.startVerts.Num() ); f->ReadBig( num ); lineDraw.endVerts.SetNum( num ); f->ReadBigArray( lineDraw.endVerts.Ptr(), lineDraw.endVerts.Num() ); f->ReadBig( num ); lineDraw.indices.SetNum( num ); f->ReadBigArray( lineDraw.indices.Ptr(), lineDraw.indices.Num() ); } break; } case SWF_DICT_SPRITE: { dictionary[i].sprite = new( TAG_SWF ) idSWFSprite( this ); dictionary[i].sprite->Read( f ); break; } case SWF_DICT_FONT: { dictionary[i].font = new( TAG_SWF ) idSWFFont; idSWFFont* font = dictionary[i].font; idStr fontName; f->ReadString( fontName ); font->fontID = renderSystem->RegisterFont( fontName ); f->ReadBig( font->ascent ); f->ReadBig( font->descent ); f->ReadBig( font->leading ); f->ReadBig( num ); font->glyphs.SetNum( num ); for( int g = 0; g < font->glyphs.Num(); g++ ) { f->ReadBig( font->glyphs[g].code ); f->ReadBig( font->glyphs[g].advance ); f->ReadBig( num ); font->glyphs[g].verts.SetNum( num ); f->ReadBigArray( font->glyphs[g].verts.Ptr(), font->glyphs[g].verts.Num() ); f->ReadBig( num ); font->glyphs[g].indices.SetNum( num ); f->ReadBigArray( font->glyphs[g].indices.Ptr(), font->glyphs[g].indices.Num() ); } break; } case SWF_DICT_TEXT: { dictionary[i].text = new( TAG_SWF ) idSWFText; idSWFText* text = dictionary[i].text; f->ReadBig( text->bounds.tl ); f->ReadBig( text->bounds.br ); f->ReadBigArray( ( float* )&text->matrix, 6 ); f->ReadBig( num ); text->textRecords.SetNum( num ); for( int t = 0; t < text->textRecords.Num(); t++ ) { idSWFTextRecord& textRecord = text->textRecords[t]; f->ReadBig( textRecord.fontID ); f->Read( &textRecord.color, 4 ); f->ReadBig( textRecord.xOffset ); f->ReadBig( textRecord.yOffset ); f->ReadBig( textRecord.textHeight ); f->ReadBig( textRecord.firstGlyph ); f->ReadBig( textRecord.numGlyphs ); } f->ReadBig( num ); text->glyphs.SetNum( num ); for( int g = 0; g < text->glyphs.Num(); g++ ) { f->ReadBig( text->glyphs[g].index ); f->ReadBig( text->glyphs[g].advance ); } break; } case SWF_DICT_EDITTEXT: { dictionary[i].edittext = new( TAG_SWF ) idSWFEditText; idSWFEditText* edittext = dictionary[i].edittext; f->ReadBig( edittext->bounds.tl ); f->ReadBig( edittext->bounds.br ); f->ReadBig( edittext->flags ); f->ReadBig( edittext->fontID ); f->ReadBig( edittext->fontHeight ); f->Read( &edittext->color, 4 ); f->ReadBig( edittext->maxLength ); f->ReadBig( edittext->align ); f->ReadBig( edittext->leftMargin ); f->ReadBig( edittext->rightMargin ); f->ReadBig( edittext->indent ); f->ReadBig( edittext->leading ); f->ReadString( edittext->variable ); f->ReadString( edittext->initialText ); break; } } } delete f; return true; } /* =================== idSWF::WriteBinary =================== */ void idSWF::WriteBinary( const char* bfilename ) { idFileLocal file( fileSystem->OpenFileWrite( bfilename, "fs_basepath" ) ); if( file == NULL ) { return; } file->WriteBig( BSWF_MAGIC ); file->WriteBig( timestamp ); file->WriteBig( frameWidth ); file->WriteBig( frameHeight ); file->WriteBig( frameRate ); mainsprite->Write( file ); file->WriteBig( dictionary.Num() ); for( int i = 0; i < dictionary.Num(); i++ ) { file->WriteBig( dictionary[i].type ); switch( dictionary[i].type ) { case SWF_DICT_IMAGE: { if( dictionary[i].material ) { file->WriteString( dictionary[i].material->GetName() ); } else { file->WriteString( "." ); } for( int j = 0 ; j < 2 ; j++ ) { file->WriteBig( dictionary[i].imageSize[j] ); file->WriteBig( dictionary[i].imageAtlasOffset[j] ); } for( int j = 0 ; j < 4 ; j++ ) { file->WriteBig( dictionary[i].channelScale[j] ); } break; } case SWF_DICT_MORPH: case SWF_DICT_SHAPE: { idSWFShape* shape = dictionary[i].shape; file->WriteBig( shape->startBounds.tl ); file->WriteBig( shape->startBounds.br ); file->WriteBig( shape->endBounds.tl ); file->WriteBig( shape->endBounds.br ); file->WriteBig( shape->fillDraws.Num() ); for( int d = 0; d < shape->fillDraws.Num(); d++ ) { idSWFShapeDrawFill& fillDraw = shape->fillDraws[d]; file->WriteBig( fillDraw.style.type ); file->WriteBig( fillDraw.style.subType ); file->Write( &fillDraw.style.startColor, 4 ); file->Write( &fillDraw.style.endColor, 4 ); file->WriteBigArray( ( float* )&fillDraw.style.startMatrix, 6 ); file->WriteBigArray( ( float* )&fillDraw.style.endMatrix, 6 ); file->WriteBig( fillDraw.style.gradient.numGradients ); for( int g = 0; g < fillDraw.style.gradient.numGradients; g++ ) { file->WriteBig( fillDraw.style.gradient.gradientRecords[g].startRatio ); file->WriteBig( fillDraw.style.gradient.gradientRecords[g].endRatio ); file->Write( &fillDraw.style.gradient.gradientRecords[g].startColor, 4 ); file->Write( &fillDraw.style.gradient.gradientRecords[g].endColor, 4 ); } file->WriteBig( fillDraw.style.focalPoint ); file->WriteBig( fillDraw.style.bitmapID ); file->WriteBig( fillDraw.startVerts.Num() ); file->WriteBigArray( fillDraw.startVerts.Ptr(), fillDraw.startVerts.Num() ); file->WriteBig( fillDraw.endVerts.Num() ); file->WriteBigArray( fillDraw.endVerts.Ptr(), fillDraw.endVerts.Num() ); file->WriteBig( fillDraw.indices.Num() ); file->WriteBigArray( fillDraw.indices.Ptr(), fillDraw.indices.Num() ); } file->WriteBig( shape->lineDraws.Num() ); for( int d = 0; d < shape->lineDraws.Num(); d++ ) { idSWFShapeDrawLine& lineDraw = shape->lineDraws[d]; file->WriteBig( lineDraw.style.startWidth ); file->WriteBig( lineDraw.style.endWidth ); file->Write( &lineDraw.style.startColor, 4 ); file->Write( &lineDraw.style.endColor, 4 ); file->WriteBig( lineDraw.startVerts.Num() ); file->WriteBigArray( lineDraw.startVerts.Ptr(), lineDraw.startVerts.Num() ); file->WriteBig( lineDraw.endVerts.Num() ); file->WriteBigArray( lineDraw.endVerts.Ptr(), lineDraw.endVerts.Num() ); file->WriteBig( lineDraw.indices.Num() ); file->WriteBigArray( lineDraw.indices.Ptr(), lineDraw.indices.Num() ); } break; } case SWF_DICT_SPRITE: { dictionary[i].sprite->Write( file ); break; } case SWF_DICT_FONT: { idSWFFont* font = dictionary[i].font; file->WriteString( font->fontID->GetName() ); file->WriteBig( font->ascent ); file->WriteBig( font->descent ); file->WriteBig( font->leading ); file->WriteBig( font->glyphs.Num() ); for( int g = 0; g < font->glyphs.Num(); g++ ) { file->WriteBig( font->glyphs[g].code ); file->WriteBig( font->glyphs[g].advance ); file->WriteBig( font->glyphs[g].verts.Num() ); file->WriteBigArray( font->glyphs[g].verts.Ptr(), font->glyphs[g].verts.Num() ); file->WriteBig( font->glyphs[g].indices.Num() ); file->WriteBigArray( font->glyphs[g].indices.Ptr(), font->glyphs[g].indices.Num() ); } break; } case SWF_DICT_TEXT: { idSWFText* text = dictionary[i].text; file->WriteBig( text->bounds.tl ); file->WriteBig( text->bounds.br ); file->WriteBigArray( ( float* )&text->matrix, 6 ); file->WriteBig( text->textRecords.Num() ); for( int t = 0; t < text->textRecords.Num(); t++ ) { idSWFTextRecord& textRecord = text->textRecords[t]; file->WriteBig( textRecord.fontID ); file->Write( &textRecord.color, 4 ); file->WriteBig( textRecord.xOffset ); file->WriteBig( textRecord.yOffset ); file->WriteBig( textRecord.textHeight ); file->WriteBig( textRecord.firstGlyph ); file->WriteBig( textRecord.numGlyphs ); } file->WriteBig( text->glyphs.Num() ); for( int g = 0; g < text->glyphs.Num(); g++ ) { file->WriteBig( text->glyphs[g].index ); file->WriteBig( text->glyphs[g].advance ); } break; } case SWF_DICT_EDITTEXT: { idSWFEditText* edittext = dictionary[i].edittext; file->WriteBig( edittext->bounds.tl ); file->WriteBig( edittext->bounds.br ); file->WriteBig( edittext->flags ); file->WriteBig( edittext->fontID ); file->WriteBig( edittext->fontHeight ); file->Write( &edittext->color, 4 ); file->WriteBig( edittext->maxLength ); file->WriteBig( edittext->align ); file->WriteBig( edittext->leftMargin ); file->WriteBig( edittext->rightMargin ); file->WriteBig( edittext->indent ); file->WriteBig( edittext->leading ); file->WriteString( edittext->variable ); file->WriteString( edittext->initialText ); break; } } } } <<<<<<< HEAD /* =================== idSWF::FileAttributes Extra data that won't fit in a SWF header =================== */ void idSWF::FileAttributes( idSWFBitStream& bitstream ) { bitstream.Seek( 5 ); // 5 booleans } /* =================== idSWF::Metadata =================== */ void idSWF::Metadata( idSWFBitStream& bitstream ) { bitstream.ReadString(); // XML string } /* =================== idSWF::SetBackgroundColor =================== */ void idSWF::SetBackgroundColor( idSWFBitStream& bitstream ) { bitstream.Seek( 4 ); // int } ======= // RB begin /* =================== idSWF::WriteJSON =================== */ void idSWF::WriteJSON( const char* filename ) { const bool exportBitmapShapesOnly = false; idFileLocal file( fileSystem->OpenFileWrite( filename, "fs_basepath" ) ); if( file == NULL ) { return; } //file->WriteFloatString( "\n" ); file->WriteFloatString( "{\n \t\"version\": %i,\n \t\"timestamp\": %i,\n \t\"frameWidth\": %f,\n \t\"frameHeight\": %f,\n \t\"frameRate\": %i,\n", XSWF_VERSION, timestamp, frameWidth, frameHeight, frameRate ); file->WriteFloatString( "\t\"dict\":\n\t[\n" ); for( int i = 0; i < dictionary.Num(); i++ ) { const idSWFDictionaryEntry& entry = dictionary[i]; if( dictionary[i].type != SWF_DICT_NULL ) { file->WriteFloatString( "\t\t{\n" ); file->WriteFloatString( "\t\t\t\"type\": \"%s\",\n", idSWF::GetDictTypeName( dictionary[i].type ) ); file->WriteFloatString( "\t\t\t\"characterID\": %i,\n", i ); } switch( dictionary[i].type ) { case SWF_DICT_IMAGE: { if( dictionary[i].material ) { file->WriteFloatString( "\t\t\t\"material\": \"%s\"", dictionary[i].material->GetName() ); } else { idStr filenameWithoutExt = filename; filenameWithoutExt.StripFileExtension(); file->WriteFloatString( "\t\t\t\"imagefile\": \"%s/image_characterid_%i.png\",\n", filenameWithoutExt.c_str(), i ); } file->WriteFloatString( "\t\t\t\"width\": %i, \"height\": %i, \"atlasOffsetX\": %i, \"atlasOffsetY\": %i,\n", entry.imageSize[0], entry.imageSize[1], entry.imageAtlasOffset[0], entry.imageAtlasOffset[1] ); file->WriteFloatString( "\t\t\t\"channelScale\": { \"x\": %f, \"y\": %f, \"z\": %f, \"w\": %f }\n", entry.channelScale.x, entry.channelScale.y, entry.channelScale.z, entry.channelScale.w ); break; } #if 1 case SWF_DICT_MORPH: case SWF_DICT_SHAPE: { idSWFShape* shape = dictionary[i].shape; float x = shape->startBounds.tl.y; float y = shape->startBounds.tl.x; float width = fabs( shape->startBounds.br.y - shape->startBounds.tl.y ); float height = fabs( shape->startBounds.br.x - shape->startBounds.tl.x ); file->WriteFloatString( "\t\t\t\"startBounds\": { \"x\": %f, \"y\": %f, \"width\": %f, \"height\": %f },\n", x, y, width, height ); x = shape->endBounds.tl.y; y = shape->endBounds.tl.x; width = fabs( shape->endBounds.br.y - shape->endBounds.tl.y ); height = fabs( shape->endBounds.br.x - shape->endBounds.tl.x ); file->WriteFloatString( "\t\t\t\"endBounds\": { \"x\": %f, \"y\": %f, \"width\": %f, \"height\": %f },\n", x, y, width, height ); // export fill draws file->WriteFloatString( "\t\t\t\"fillDraws\":\n\t\t\t[\n" ); for( int d = 0; d < shape->fillDraws.Num(); d++ ) { idSWFShapeDrawFill& fillDraw = shape->fillDraws[d]; if( exportBitmapShapesOnly && fillDraw.style.type != 4 ) { continue; } file->WriteFloatString( "\t\t\t\t{\n" ); file->WriteFloatString( "\t\t\t\t\t\"style\":\n\t\t\t\t\t{\n\t\t\t\t\t\t\"type\": " ); // 0 = solid, 1 = gradient, 4 = bitmap if( fillDraw.style.type == 0 ) { file->WriteFloatString( "\"solid\"" ); } else if( fillDraw.style.type == 1 ) { file->WriteFloatString( "\"gradient\"" ); } else if( fillDraw.style.type == 4 ) { file->WriteFloatString( "\"bitmap\"" ); } else { file->WriteFloatString( "\"%i\"", fillDraw.style.type ); } // 0 = linear, 2 = radial, 3 = focal; 0 = repeat, 1 = clamp, 2 = near repeat, 3 = near clamp file->WriteFloatString( ",\n\t\t\t\t\t\t\"subType\": " ); if( fillDraw.style.subType == 0 ) { file->WriteFloatString( "\"linear\"" ); } else if( fillDraw.style.subType == 1 ) { file->WriteFloatString( "\"radial\"" ); } else if( fillDraw.style.subType == 2 ) { file->WriteFloatString( "\"focal\"" ); } else if( fillDraw.style.subType == 3 ) { file->WriteFloatString( "\"near clamp\"" ); } else { file->WriteFloatString( "\"%i\"", fillDraw.style.subType ); } if( fillDraw.style.type == 1 && fillDraw.style.subType == 3 ) { file->WriteFloatString( ",\n\t\t\t\t\t\t\"focalPoint\": %f", fillDraw.style.focalPoint ); } if( fillDraw.style.type == 4 ) { file->WriteFloatString( ",\n\t\t\t\t\t\t\"bitmapID\": %i", fillDraw.style.bitmapID ); } if( fillDraw.style.type == 0 ) { idVec4 color = fillDraw.style.startColor.ToVec4(); file->WriteFloatString( ",\n\t\t\t\t\t\t\"startColor\": [ %f, %f, %f, %f ]", color.x, color.y, color.z, color.w ); color = fillDraw.style.endColor.ToVec4(); file->WriteFloatString( ",\n\t\t\t\t\t\t\"endColor\": [ %f, %f, %f, %f ]\n", color.x, color.y, color.z, color.w ); } if( fillDraw.style.type > 0 ) { swfMatrix_t m = fillDraw.style.startMatrix; file->WriteFloatString( ",\n\t\t\t\t\t\t\"startMatrix\": [ %f, %f, %f, %f, %f, %f ]", m.xx, m.yy, m.xy, m.yx, m.tx, m.ty ); if( fillDraw.style.startMatrix != fillDraw.style.endMatrix ) { m = fillDraw.style.endMatrix; file->WriteFloatString( ",\n\t\t\t\t\t\t\"endMatrix\": [ %f, %f, %f, %f, %f, %f ],\n", m.xx, m.yy, m.xy, m.yx, m.tx, m.ty ); } } if( fillDraw.style.gradient.numGradients ) { file->WriteFloatString( "\t\t\t\t\t\"gradients\":\n\t\t\t\t\t[\n" ); for( int g = 0; g < fillDraw.style.gradient.numGradients; g++ ) { swfGradientRecord_t gr = fillDraw.style.gradient.gradientRecords[g]; file->WriteFloatString( "\t\t\t\t\t\n", gr.startRatio, gr.endRatio ); idVec4 color = gr.startColor.ToVec4(); file->WriteFloatString( "\t\t\t\t\t\t\n", color.x, color.y, color.z, color.w ); idVec4 endColor = gr.endColor.ToVec4(); if( color != endColor ) { file->WriteFloatString( "\t\t\t\t\t\t\n", color.x, color.y, color.z, endColor.w ); } file->WriteFloatString( "\t\t\t\t\t\t}%s\n", ( g == ( fillDraw.style.gradient.numGradients - 1 ) ) ? "" : "," ); } file->WriteFloatString( "\t\t\t\t\t\t],\n" ); } file->WriteFloatString( "\n\t\t\t\t\t},\n" ); file->WriteFloatString( "\t\t\t\t\t\"startVerts\":\n\t\t\t\t\t[\n" ); for( int v = 0; v < fillDraw.startVerts.Num(); v++ ) { const idVec2& vert = fillDraw.startVerts[v]; file->WriteFloatString( "\t\t\t\t\t\t{ \"v\": [ %f, %f ] }%s\n", vert.x, vert.y, ( v == ( fillDraw.startVerts.Num() - 1 ) ) ? "" : "," ); } file->WriteFloatString( "\t\t\t\t\t],\n" ); if( fillDraw.endVerts.Num() ) { file->WriteFloatString( "\t\t\t\t\t\"endVerts\":\n\t\t\t\t\t[\n" ); for( int v = 0; v < fillDraw.endVerts.Num(); v++ ) { const idVec2& vert = fillDraw.endVerts[v]; file->WriteFloatString( "\t\t\t\t\t\t{ \"v\": [ %f, %f ] }%s\n", vert.x, vert.y, ( v == ( fillDraw.endVerts.Num() - 1 ) ) ? "" : "," ); } file->WriteFloatString( "\t\t\t\t\t],\n" ); } file->WriteFloatString( "\t\t\t\t\t\"indices\": [ " ); for( int v = 0; v < fillDraw.indices.Num(); v++ ) { const uint16& vert = fillDraw.indices[v]; file->WriteFloatString( "%i%s", vert, ( v == fillDraw.indices.Num() - 1 ) ? "" : ", " ); } file->WriteFloatString( "]\n" ); file->WriteFloatString( "\t\t\t\t}%s\n", ( d == ( shape->fillDraws.Num() - 1 ) ) ? "" : "," ); } file->WriteFloatString( "\t\t\t]\n" ); // export line draws #if 0 for( int d = 0; d < shape->lineDraws.Num(); d++ ) { const idSWFShapeDrawLine& lineDraw = shape->lineDraws[d]; file->WriteFloatString( "\t\t\t\n" ); file->WriteFloatString( "\t\t\t\t\n", lineDraw.style.startWidth, lineDraw.style.endWidth ); idVec4 color = lineDraw.style.startColor.ToVec4(); file->WriteFloatString( "\t\t\t\t\t\n", color.x, color.y, color.z, color.w ); idVec4 endColor = lineDraw.style.endColor.ToVec4(); if( color != endColor ) { file->WriteFloatString( "\t\t\t\t\t\n", endColor.x, endColor.y, endColor.z, endColor.w ); } file->WriteFloatString( "\t\t\t\t\n" ); for( int v = 0; v < lineDraw.startVerts.Num(); v++ ) { const idVec2& vert = lineDraw.startVerts[v]; file->WriteFloatString( "\t\t\t\t\n", vert.x, vert.y ); } for( int v = 0; v < lineDraw.endVerts.Num(); v++ ) { const idVec2& vert = lineDraw.endVerts[v]; file->WriteFloatString( "\t\t\t\t\n", vert.x, vert.y ); } file->WriteFloatString( "\t\t\t\t", lineDraw.indices.Num() ); for( int v = 0; v < lineDraw.indices.Num(); v++ ) { const uint16& vert = lineDraw.indices[v]; file->WriteFloatString( "%i ", vert ); } file->WriteFloatString( "\n" ); } #endif break; } #endif case SWF_DICT_SPRITE: { dictionary[i].sprite->WriteJSON( file, i ); break; } case SWF_DICT_FONT: { const idSWFFont* font = dictionary[i].font; file->WriteFloatString( "\t\t\t\"name\": \"%s\", \"ascent\": %i, \"descent\": %i, \"leading\": %i, \"glyphsNum\": %i\n", font->fontID->GetName(), font->ascent, font->descent, font->leading, font->glyphs.Num() ); #if 0 for( int g = 0; g < font->glyphs.Num(); g++ ) { file->WriteFloatString( "\t\t\t\n", font->glyphs[g].code, font->glyphs[g].advance ); #if 0 for( int v = 0; v < font->glyphs[g].verts.Num(); v++ ) { const idVec2& vert = font->glyphs[g].verts[v]; file->WriteFloatString( "\t\t\t\t\n", vert.x, vert.y ); } file->WriteFloatString( "\t\t\t\t", font->glyphs[g].indices.Num() ); for( int v = 0; v < font->glyphs[g].indices.Num(); v++ ) { const uint16& vert = font->glyphs[g].indices[v]; file->WriteFloatString( "%i ", vert ); } file->WriteFloatString( "\n" ); file->WriteFloatString( "\t\t\t\n" ); #endif } #endif break; } case SWF_DICT_TEXT: { const idSWFText* text = dictionary[i].text; file->WriteFloatString( "\t\t\n", i ); float x = text->bounds.tl.y; float y = text->bounds.tl.x; float width = fabs( text->bounds.br.y - text->bounds.tl.y ); float height = fabs( text->bounds.br.x - text->bounds.tl.x ); file->WriteFloatString( "\t\t\t\n", x, y, width, height ); //file->WriteBig( text->bounds.tl ); //file->WriteBig( text->bounds.br ); //file->WriteBigArray( ( float* )&text->matrix, 6 ); swfMatrix_t m = text->matrix; file->WriteFloatString( "\t\t\t%f %f %f %f %f %f\n", m.xx, m.yy, m.xy, m.yx, m.tx, m.ty ); //file->WriteBig( text->textRecords.Num() ); for( int t = 0; t < text->textRecords.Num(); t++ ) { const idSWFTextRecord& textRecord = text->textRecords[t]; file->WriteFloatString( "\t\t\t\t\n", textRecord.fontID, textRecord.xOffset, textRecord.yOffset, textRecord.textHeight, textRecord.firstGlyph, textRecord.numGlyphs ); idVec4 color = textRecord.color.ToVec4(); file->WriteFloatString( "\t\t\t\t\t\n", color.x, color.y, color.z, color.w ); file->WriteFloatString( "\t\t\t\t\n" ); /*file->WriteBig( textRecord.fontID ); file->Write( &textRecord.color, 4 ); file->WriteBig( textRecord.xOffset ); file->WriteBig( textRecord.yOffset ); file->WriteBig( textRecord.textHeight ); file->WriteBig( textRecord.firstGlyph ); file->WriteBig( textRecord.numGlyphs );*/ } for( int g = 0; g < text->glyphs.Num(); g++ ) { file->WriteFloatString( "\t\t\t\t\n", text->glyphs[g].index, text->glyphs[g].advance ); } /* file->WriteBig( text->glyphs.Num() ); for( int g = 0; g < text->glyphs.Num(); g++ ) { file->WriteBig( text->glyphs[g].index ); file->WriteBig( text->glyphs[g].advance ); } */ file->WriteFloatString( "\t\t\n" ); break; } case SWF_DICT_EDITTEXT: { const idSWFEditText* et = dictionary[i].edittext; idStr initialText = idStr::CStyleQuote( et->initialText.c_str() ); file->WriteFloatString( "\t\t\t\"flags\": %i, \"fontID\": %i, \"fontHeight\": %i, \"maxLength\": %i, \"align\": \"%s\", \"leftMargin\": %i, \"rightMargin\": %i, \"indent\": %i, \"leading\": %i, \"variable\": \"%s\", \"initialText\": %s,\n", et->flags, et->fontID, et->fontHeight, et->maxLength, idSWF::GetEditTextAlignName( et->align ), et->leftMargin, et->rightMargin, et->indent, et->leading, et->variable.c_str(), initialText.c_str() ); float x = et->bounds.tl.y; float y = et->bounds.tl.x; float width = fabs( et->bounds.br.y - et->bounds.tl.y ); float height = fabs( et->bounds.br.x - et->bounds.tl.x ); file->WriteFloatString( "\t\t\t\"bounds\": { \"x\": %f, \"y\": %f, \"width\": %f, \"height\": %f },\n", x, y, width, height ); idVec4 color = et->color.ToVec4(); file->WriteFloatString( "\t\t\t\"color\": [ %f, %f, %f, %f ]\n", color.x, color.y, color.z, color.w ); //file->WriteBig( et->bounds.tl ); //file->WriteBig( et->bounds.br ); //file->WriteBig( et->flags ); //file->WriteBig( et->fontID ); //file->WriteBig( et->fontHeight ); //file->Write( &et->color, 4 ); //file->WriteBig( et->maxLength ); //file->WriteBig( et->align ); //file->WriteBig( et->leftMargin ); //file->WriteBig( et->rightMargin ); //file->WriteBig( et->indent ); //file->WriteBig( et->leading ); //file->WriteString( et->variable ); //file->WriteString( et->initialText ); break; } } if( dictionary[i].type != SWF_DICT_NULL ) { file->WriteFloatString( "\t\t}%s\n", ( i == ( dictionary.Num() - 1 ) ) ? "" : "," ); } } file->WriteFloatString( "\t],\n" ); file->WriteFloatString( "\t\"mainsprite\":\n\t{\n" ); mainsprite->WriteJSON( file, dictionary.Num() ); file->WriteFloatString( "\t}\n}\n" ); } // RB end >>>>>>> c4098bc... XML Flash part 1