/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../../idLib/precompiled.h" #include "../Game_local.h" const static int NUM_LOAD_OPTIONS = 10; /* ======================== idMenuScreen_Shell_Load::Initialize ======================== */ void idMenuScreen_Shell_Load::Initialize( idMenuHandler * data ) { idMenuScreen::Initialize( data ); if ( data != NULL ) { menuGUI = data->GetGUI(); } SetSpritePath( "menuLoad" ); saveInfo = new (TAG_SWF) idMenuWidget_Shell_SaveInfo(); saveInfo->SetSpritePath( GetSpritePath(), "info", "details" ); saveInfo->Initialize( data ); options = new (TAG_SWF) idMenuWidget_DynamicList(); options->SetNumVisibleOptions( NUM_LOAD_OPTIONS ); options->SetSpritePath( GetSpritePath(), "info", "options" ); options->SetWrappingAllowed( true ); while ( options->GetChildren().Num() < NUM_LOAD_OPTIONS ) { idMenuWidget_Button * const buttonWidget = new (TAG_SWF) idMenuWidget_Button(); buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() ); buttonWidget->RegisterEventObserver( saveInfo ); buttonWidget->Initialize( data ); options->AddChild( buttonWidget ); } options->Initialize( data ); AddChild( options ); AddChild( saveInfo ); btnBack = new (TAG_SWF) idMenuWidget_Button(); btnBack->Initialize( data ); idMenuHandler_Shell * handler = dynamic_cast< idMenuHandler_Shell * >( data ); if ( handler != NULL && handler->GetInGame() ) { btnBack->SetLabel( "#str_swf_pause_menu" ); } else { btnBack->SetLabel( "#str_swf_campaign" ); } btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" ); btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK ); AddChild( btnBack ); btnDelete = new idMenuWidget_Button(); btnDelete->Initialize( data ); btnDelete->SetLabel( "" ); btnDelete->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_JOY3_ON_PRESS ); btnDelete->SetSpritePath( GetSpritePath(), "info", "btnDelete" ); AddChild( btnDelete ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) ); options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) ); } /* ======================== idMenuScreen_Shell_Load::Update ======================== */ void idMenuScreen_Shell_Load::Update() { UpdateSaveEnumerations(); idSWFScriptObject & root = GetSWFObject()->GetRootObject(); if ( BindSprite( root ) ) { idSWFTextInstance * heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" ); if ( heading != NULL ) { heading->SetText( "#str_02187" ); // LOAD GAME heading->SetStrokeInfo( true, 0.75f, 1.75f ); } idSWFSpriteInstance * gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" ); if ( gradient != NULL && heading != NULL ) { gradient->SetXPos( heading->GetTextLength() ); } } if ( btnBack != NULL ) { btnBack->BindSprite( root ); } idMenuScreen::Update(); } /* ======================== idMenuScreen_Shell_Load::UpdateSaveEnumerations ======================== */ void idMenuScreen_Shell_Load::UpdateSaveEnumerations() { const saveGameDetailsList_t & saveGameInfo = session->GetSaveGameManager().GetEnumeratedSavegames(); sortedSaves = saveGameInfo; sortedSaves.Sort( idSort_SavesByDate() ); if ( options != NULL ) { idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > saveList; if ( session->GetSaveGameManager().IsWorking() ) { idList< idStr > saveName; saveName.Append( "#str_dlg_refreshing" ); saveList.Append( saveName ); } else if ( sortedSaves.Num() == 0 ) { idList< idStr > saveName; saveName.Append( "#str_no_saves_found" ); saveList.Append( saveName ); } else { saveList.SetNum( sortedSaves.Num() ); for ( int slot = 0; slot < sortedSaves.Num(); ++slot ) { idStr & slotSaveName = saveList[slot].Alloc(); const idSaveGameDetails & details = sortedSaves[slot]; if ( details.damaged ) { slotSaveName = va( S_COLOR_RED "%s", idLocalization::GetString( "#str_swf_corrupt_file" ) ); } else if ( details.GetSaveVersion() > BUILD_NUMBER ) { slotSaveName = va( S_COLOR_RED "%s", idLocalization::GetString( "#str_swf_wrong_version" ) ); } else { if ( details.slotName.Icmp( "autosave" ) == 0 ) { slotSaveName.Append( S_COLOR_YELLOW ); } else if ( details.slotName.Icmp( "quick" ) == 0 ) { slotSaveName.Append( S_COLOR_ORANGE ); } slotSaveName.Append( details.GetMapName() ); } } } options->SetListData( saveList ); options->Update(); } if ( menuData != NULL ) { idMenuWidget_CommandBar * cmdBar = menuData->GetCmdBar(); if ( cmdBar != NULL ) { cmdBar->ClearAllButtons(); idMenuWidget_CommandBar::buttonInfo_t * buttonInfo; buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 ); if ( menuData->GetPlatform() != 2 ) { buttonInfo->label = "#str_00395"; // BACK } buttonInfo->action.Set( WIDGET_ACTION_GO_BACK ); if ( sortedSaves.Num() > 0 && !session->GetSaveGameManager().IsWorking() ) { buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 ); if ( menuData->GetPlatform() != 2 ) { buttonInfo->label = "#str_02187"; // LOAD GAME } buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED ); buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY3 ); if ( menuData->GetPlatform() != 2 ) { buttonInfo->label = "#str_02315"; // DELETE GAME } buttonInfo->action.Set( WIDGET_ACTION_JOY3_ON_PRESS ); if ( btnDelete != NULL ) { idSWFScriptObject & root = GetSWFObject()->GetRootObject(); if ( btnDelete->BindSprite( root ) ) { if ( menuData->GetPlatform() != 2 ) { btnDelete->SetLabel( "" ); } else { btnDelete->GetSprite()->SetVisible( true ); btnDelete->SetLabel( "#str_02315" ); } } btnDelete->Update(); } } else { if ( btnDelete != NULL ) { idSWFScriptObject & root = GetSWFObject()->GetRootObject(); if ( btnDelete->BindSprite( root ) ) { btnDelete->SetLabel( "" ); btnDelete->Update(); } } } cmdBar->Update(); } } if ( saveInfo != NULL ) { saveInfo->Update(); } if ( options != NULL && options->GetTotalNumberOfOptions() > 0 && options->GetViewIndex() >= options->GetTotalNumberOfOptions() ) { options->SetViewIndex( options->GetTotalNumberOfOptions() - 1 ); if ( options->GetViewOffset() > options->GetViewIndex() ) { options->SetViewOffset( options->GetViewIndex() ); } options->SetFocusIndex( options->GetViewIndex() - options->GetViewOffset() ); } } /* ======================== idMenuScreen_Shell_Load::ShowScreen ======================== */ void idMenuScreen_Shell_Load::ShowScreen( const mainMenuTransition_t transitionType ) { idMenuScreen::ShowScreen( transitionType ); } /* ======================== idMenuScreen_Shell_Load::HideScreen ======================== */ void idMenuScreen_Shell_Load::HideScreen( const mainMenuTransition_t transitionType ) { idMenuScreen::HideScreen( transitionType ); } /* ======================== idMenuScreen_Shell_Load::LoadDamagedGame ======================== */ void idMenuScreen_Shell_Load::LoadDamagedGame( int index ) { if ( index >= sortedSaves.Num() ) { return; } class idSWFScriptFunction_LoadDamaged : public idSWFScriptFunction_RefCounted { public: idSWFScriptFunction_LoadDamaged( gameDialogMessages_t _msg, bool _accept, int _index, idMenuScreen_Shell_Load * _screen ) { msg = _msg; accept = _accept; index = _index; screen = _screen; } idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { common->Dialog().ClearDialog( msg ); if ( accept ) { screen->DeleteGame( index ); } return idSWFScriptVar(); } private: gameDialogMessages_t msg; int index; bool accept; idMenuScreen_Shell_Load * screen; }; idStaticList< idSWFScriptFunction *, 4 > callbacks; callbacks.Append( new (TAG_SWF) idSWFScriptFunction_LoadDamaged( GDM_LOAD_DAMAGED_FILE, true, index, this ) ); callbacks.Append( new (TAG_SWF) idSWFScriptFunction_LoadDamaged( GDM_LOAD_DAMAGED_FILE, false, index, this ) ); idStaticList< idStrId, 4 > optionText; optionText.Append( idStrId( "#str_02315" ) ); // DELETE optionText.Append( idStrId( "#STR_SWF_CANCEL" ) ); common->Dialog().AddDynamicDialog( GDM_LOAD_DAMAGED_FILE, callbacks, optionText, false, "" ); } /* ======================== idMenuScreen_Shell_Load::LoadGame ======================== */ void idMenuScreen_Shell_Load::LoadGame( int index ) { if ( menuData == NULL ) { return; } if ( index < GetSortedSaves().Num() && GetSortedSaves()[index].damaged ) { LoadDamagedGame( index ); return; } bool isDead = false; idPlayer * player = gameLocal.GetLocalPlayer(); if ( player != NULL && player->health <= 0 ) { isDead = true; } idMenuHandler_Shell * mgr = dynamic_cast< idMenuHandler_Shell * >( menuData ); if ( mgr != NULL && mgr->GetInGame() && !isDead ) { class idSWFScriptFunction_LoadDialog : public idSWFScriptFunction_RefCounted { public: idSWFScriptFunction_LoadDialog( gameDialogMessages_t _msg, bool _accept, const char * _name ) { msg = _msg; accept = _accept; name = _name; } idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { common->Dialog().ClearDialog( msg ); if ( accept && name != NULL ) { cmdSystem->AppendCommandText( va( "loadgame %s\n", name ) ); } return idSWFScriptVar(); } private: gameDialogMessages_t msg; bool accept; const char * name; }; if ( index < sortedSaves.Num() ) { const idStr & name = sortedSaves[ index ].slotName; common->Dialog().AddDialog( GDM_SP_LOAD_SAVE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_LoadDialog( GDM_SP_LOAD_SAVE, true, name.c_str() ), new idSWFScriptFunction_LoadDialog( GDM_SP_LOAD_SAVE, false, name.c_str() ), false ); } } else { if ( index < sortedSaves.Num() ) { const idStr & name = sortedSaves[ index ].slotName; cmdSystem->AppendCommandText( va( "loadgame %s\n", name.c_str() ) ); } } } /* ======================== idMenuScreen_Shell_Save::DeleteGame ======================== */ void idMenuScreen_Shell_Load::DeleteGame( int index ) { class idSWFScriptFunction_DeleteGame : public idSWFScriptFunction_RefCounted { public: idSWFScriptFunction_DeleteGame( gameDialogMessages_t _msg, bool _accept, int _index, idMenuScreen_Shell_Load * _screen ) { msg = _msg; accept = _accept; index = _index; screen = _screen; } idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) { common->Dialog().ClearDialog( msg ); if ( accept && screen != NULL ) { if ( index < screen->GetSortedSaves().Num() ) { session->DeleteSaveGameSync( screen->GetSortedSaves()[ index ].slotName ); } } return idSWFScriptVar(); } private: gameDialogMessages_t msg; int index; bool accept; idMenuScreen_Shell_Load * screen; }; common->Dialog().AddDialog( GDM_DELETE_SAVE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_DeleteGame( GDM_DELETE_SAVE, true, index, this ), new idSWFScriptFunction_DeleteGame( GDM_DELETE_SAVE, false, index, this ), false ); } /* ======================== idMenuScreen_Shell_Load::HandleAction h ======================== */ bool idMenuScreen_Shell_Load::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) { if ( menuData != NULL ) { if ( menuData->ActiveScreen() != SHELL_AREA_LOAD ) { return false; } } widgetAction_t actionType = action.GetType(); const idSWFParmList & parms = action.GetParms(); switch ( actionType ) { case WIDGET_ACTION_JOY4_ON_PRESS: { return true; } case WIDGET_ACTION_JOY3_ON_PRESS: { if ( options == NULL ) { return true; } int selectionIndex = options->GetViewIndex(); DeleteGame( selectionIndex ); return true; } case WIDGET_ACTION_GO_BACK: { if ( menuData != NULL ) { if ( game->IsInGame() ) { menuData->SetNextScreen( SHELL_AREA_ROOT, MENU_TRANSITION_SIMPLE ); } else { menuData->SetNextScreen( SHELL_AREA_CAMPAIGN, MENU_TRANSITION_SIMPLE ); } } return true; } case WIDGET_ACTION_PRESS_FOCUSED: { if ( options == NULL ) { return true; } if ( sortedSaves.Num() == 0 ) { return true; } int selectionIndex = options->GetViewIndex(); if ( parms.Num() == 1 ) { selectionIndex = parms[0].ToInteger(); if ( selectionIndex != options->GetFocusIndex() ) { options->SetViewIndex( options->GetViewOffset() + selectionIndex ); options->SetFocusIndex( selectionIndex ); } else { LoadGame( options->GetViewOffset() + selectionIndex ); } } else { LoadGame( options->GetViewIndex() ); } return true; } case WIDGET_ACTION_SCROLL_VERTICAL: { return true; } } return idMenuWidget::HandleAction( action, event, widget, forceHandled ); }