/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __LISTGUI_H__ #define __LISTGUI_H__ /* =============================================================================== feed data to a listDef each item has an id and a display string =============================================================================== */ class idListGUI { public: virtual ~idListGUI() { } virtual void Config( idUserInterface* pGUI, const char* name ) = 0; virtual void Add( int id, const idStr& s ) = 0; // use the element count as index for the ids virtual void Push( const idStr& s ) = 0; virtual bool Del( int id ) = 0; virtual void Clear() = 0; virtual int Num() = 0; virtual int GetSelection( char* s, int size, int sel = 0 ) const = 0; // returns the id, not the list index (or -1) virtual void SetSelection( int sel ) = 0; virtual int GetNumSelections() = 0; virtual bool IsConfigured() const = 0; // by default, any modification to the list will trigger a full GUI refresh immediately virtual void SetStateChanges( bool enable ) = 0; virtual void Shutdown() = 0; }; #endif /* !__LISTGUI_H__ */