/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../idlib/precompiled.h" /* ======================== idSWF::GetTagName ======================== */ const char * idSWF::GetTagName( swfTag_t tag ) { #define SWF_TAG_NAME( x ) case Tag_##x: return #x; switch ( tag ) { SWF_TAG_NAME( End ); SWF_TAG_NAME( ShowFrame ); SWF_TAG_NAME( DefineShape ); SWF_TAG_NAME( PlaceObject ); SWF_TAG_NAME( RemoveObject ); SWF_TAG_NAME( DefineBits ); SWF_TAG_NAME( DefineButton ); SWF_TAG_NAME( JPEGTables ); SWF_TAG_NAME( SetBackgroundColor ); SWF_TAG_NAME( DefineFont ); SWF_TAG_NAME( DefineText ); SWF_TAG_NAME( DoAction ); SWF_TAG_NAME( DefineFontInfo ); SWF_TAG_NAME( DefineSound ); SWF_TAG_NAME( StartSound ); SWF_TAG_NAME( DefineButtonSound ); SWF_TAG_NAME( SoundStreamHead ); SWF_TAG_NAME( SoundStreamBlock ); SWF_TAG_NAME( DefineBitsLossless ); SWF_TAG_NAME( DefineBitsJPEG2 ); SWF_TAG_NAME( DefineShape2 ); SWF_TAG_NAME( DefineButtonCxform ); SWF_TAG_NAME( Protect ); SWF_TAG_NAME( PlaceObject2 ); SWF_TAG_NAME( RemoveObject2 ); SWF_TAG_NAME( DefineShape3 ); SWF_TAG_NAME( DefineText2 ); SWF_TAG_NAME( DefineButton2 ); SWF_TAG_NAME( DefineBitsJPEG3 ); SWF_TAG_NAME( DefineBitsLossless2 ); SWF_TAG_NAME( DefineEditText ); SWF_TAG_NAME( DefineSprite ); SWF_TAG_NAME( FrameLabel ); SWF_TAG_NAME( SoundStreamHead2 ); SWF_TAG_NAME( DefineMorphShape ); SWF_TAG_NAME( DefineFont2 ); SWF_TAG_NAME( ExportAssets ); SWF_TAG_NAME( ImportAssets ); SWF_TAG_NAME( EnableDebugger ); SWF_TAG_NAME( DoInitAction ); SWF_TAG_NAME( DefineVideoStream ); SWF_TAG_NAME( VideoFrame ); SWF_TAG_NAME( DefineFontInfo2 ); SWF_TAG_NAME( EnableDebugger2 ); SWF_TAG_NAME( ScriptLimits ); SWF_TAG_NAME( SetTabIndex ); SWF_TAG_NAME( FileAttributes ); SWF_TAG_NAME( PlaceObject3 ); SWF_TAG_NAME( ImportAssets2 ); SWF_TAG_NAME( DefineFontAlignZones ); SWF_TAG_NAME( CSMTextSettings ); SWF_TAG_NAME( DefineFont3 ); SWF_TAG_NAME( SymbolClass ); SWF_TAG_NAME( Metadata ); SWF_TAG_NAME( DefineScalingGrid ); SWF_TAG_NAME( DoABC ); SWF_TAG_NAME( DefineShape4 ); SWF_TAG_NAME( DefineMorphShape2 ); SWF_TAG_NAME( DefineSceneAndFrameLabelData ); SWF_TAG_NAME( DefineBinaryData ); SWF_TAG_NAME( DefineFontName ); SWF_TAG_NAME( StartSound2 ); default: return "????"; } } /* ======================== idSWF::GetActionName ======================== */ const char * idSWF::GetActionName( swfAction_t action ) { #define SWF_ACTION_NAME( x ) case Action_##x: return #x; switch ( action ) { SWF_ACTION_NAME( NextFrame ); SWF_ACTION_NAME( PrevFrame ); SWF_ACTION_NAME( Play ); SWF_ACTION_NAME( Stop ); SWF_ACTION_NAME( ToggleQuality ); SWF_ACTION_NAME( StopSounds ); SWF_ACTION_NAME( GotoFrame ); SWF_ACTION_NAME( GetURL ); SWF_ACTION_NAME( WaitForFrame ); SWF_ACTION_NAME( SetTarget ); SWF_ACTION_NAME( GoToLabel ); SWF_ACTION_NAME( Add ); SWF_ACTION_NAME( Subtract ); SWF_ACTION_NAME( Multiply ); SWF_ACTION_NAME( Divide ); SWF_ACTION_NAME( Equals ); SWF_ACTION_NAME( Less ); SWF_ACTION_NAME( And ); SWF_ACTION_NAME( Or ); SWF_ACTION_NAME( Not ); SWF_ACTION_NAME( StringEquals ); SWF_ACTION_NAME( StringLength ); SWF_ACTION_NAME( StringExtract ); SWF_ACTION_NAME( Pop ); SWF_ACTION_NAME( ToInteger ); SWF_ACTION_NAME( GetVariable ); SWF_ACTION_NAME( SetVariable ); SWF_ACTION_NAME( SetTarget2 ); SWF_ACTION_NAME( StringAdd ); SWF_ACTION_NAME( GetProperty ); SWF_ACTION_NAME( SetProperty ); SWF_ACTION_NAME( CloneSprite ); SWF_ACTION_NAME( RemoveSprite ); SWF_ACTION_NAME( Trace ); SWF_ACTION_NAME( StartDrag ); SWF_ACTION_NAME( EndDrag ); SWF_ACTION_NAME( StringLess ); SWF_ACTION_NAME( RandomNumber ); SWF_ACTION_NAME( MBStringLength ); SWF_ACTION_NAME( CharToAscii ); SWF_ACTION_NAME( AsciiToChar ); SWF_ACTION_NAME( GetTime ); SWF_ACTION_NAME( MBStringExtract ); SWF_ACTION_NAME( MBCharToAscii ); SWF_ACTION_NAME( MBAsciiToChar ); SWF_ACTION_NAME( WaitForFrame2 ); SWF_ACTION_NAME( Push ); SWF_ACTION_NAME( Jump ); SWF_ACTION_NAME( GetURL2 ); SWF_ACTION_NAME( If ); SWF_ACTION_NAME( Call ); SWF_ACTION_NAME( GotoFrame2 ); SWF_ACTION_NAME( Delete ); SWF_ACTION_NAME( Delete2 ); SWF_ACTION_NAME( DefineLocal ); SWF_ACTION_NAME( CallFunction ); SWF_ACTION_NAME( Return ); SWF_ACTION_NAME( Modulo ); SWF_ACTION_NAME( NewObject ); SWF_ACTION_NAME( DefineLocal2 ); SWF_ACTION_NAME( InitArray ); SWF_ACTION_NAME( InitObject ); SWF_ACTION_NAME( TypeOf ); SWF_ACTION_NAME( TargetPath ); SWF_ACTION_NAME( Enumerate ); SWF_ACTION_NAME( Add2 ); SWF_ACTION_NAME( Less2 ); SWF_ACTION_NAME( Equals2 ); SWF_ACTION_NAME( ToNumber ); SWF_ACTION_NAME( ToString ); SWF_ACTION_NAME( PushDuplicate ); SWF_ACTION_NAME( StackSwap ); SWF_ACTION_NAME( GetMember ); SWF_ACTION_NAME( SetMember ); SWF_ACTION_NAME( Increment ); SWF_ACTION_NAME( Decrement ); SWF_ACTION_NAME( CallMethod ); SWF_ACTION_NAME( NewMethod ); SWF_ACTION_NAME( BitAnd ); SWF_ACTION_NAME( BitOr ); SWF_ACTION_NAME( BitXor ); SWF_ACTION_NAME( BitLShift ); SWF_ACTION_NAME( BitRShift ); SWF_ACTION_NAME( BitURShift ); SWF_ACTION_NAME( StoreRegister ); SWF_ACTION_NAME( ConstantPool ); SWF_ACTION_NAME( With ); SWF_ACTION_NAME( DefineFunction ); SWF_ACTION_NAME( InstanceOf ); SWF_ACTION_NAME( Enumerate2 ); SWF_ACTION_NAME( StrictEquals ); SWF_ACTION_NAME( Greater ); SWF_ACTION_NAME( StringGreater ); SWF_ACTION_NAME( Extends ); SWF_ACTION_NAME( CastOp ); SWF_ACTION_NAME( ImplementsOp ); SWF_ACTION_NAME( Throw ); SWF_ACTION_NAME( Try ); SWF_ACTION_NAME( DefineFunction2 ); default: return "???"; } }