/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __DXTCODEC_H__ #define __DXTCODEC_H__ /* ================================================================================================ Contains the DxtEncoder and DxtDecoder declarations. ================================================================================================ */ /* ================================================ idDxtEncoder encodes Images in a number of DXT formats. Raw input Images are assumed to be in 4-byte RGBA format. Raw input NormalMaps are assumed to be in 4-byte tangent-space NxNyNz format. The supported formats are: * DXT1 = colors in 4x4 block approximated by equidistant points on a line through 3D space * DXT2 = DXT3 + colors are pre-multiplied by alpha * DXT3 = DXT1 + explicit 4-bit alpha * DXT4 = DXT5 + colors are pre-multiplied by alpha * DXT5 = DXT1 + alpha values in 4x4 block approximated by equidistant points on line through alpha space * CTX1 = colors in a 4x4 block approximated by equidistant points on a line through 2D space * DXN1 = one DXT5 alpha block (aka DXT5A, or ATI1N) * DXN2 = two DXT5 alpha blocks (aka 3Dc, or ATI2N) ================================================ */ class idDxtEncoder { public: idDxtEncoder() { srcPadding = dstPadding = 0; } ~idDxtEncoder() {} void SetSrcPadding( int pad ) { srcPadding = pad; } void SetDstPadding( int pad ) { dstPadding = pad; } // high quality DXT1 compression (no alpha), uses exhaustive search to find a line through color space and is very slow void CompressImageDXT1HQ( const byte *inBuf, byte *outBuf, int width, int height ); // fast DXT1 compression (no alpha), for real-time use at the cost of a little quality void CompressImageDXT1Fast( const byte *inBuf, byte *outBuf, int width, int height ); void CompressImageDXT1Fast_Generic( const byte *inBuf, byte *outBuf, int width, int height ); void CompressImageDXT1Fast_SSE2( const byte *inBuf, byte *outBuf, int width, int height ); // high quality DXT1 compression (with alpha), uses exhaustive search to find a line through color space and is very slow void CompressImageDXT1AlphaHQ( const byte *inBuf, byte *outBuf, int width, int height ) { /* not implemented */ assert( 0 ); } // fast DXT1 compression (with alpha), for real-time use at the cost of a little quality void CompressImageDXT1AlphaFast( const byte *inBuf, byte *outBuf, int width, int height ); void CompressImageDXT1AlphaFast_Generic( const byte *inBuf, byte *outBuf, int width, int height ); void CompressImageDXT1AlphaFast_SSE2( const byte *inBuf, byte *outBuf, int width, int height ); // high quality DXT5 compression, uses exhaustive search to find a line through color space and is generally // too slow to actually use for anything void CompressImageDXT5HQ( const byte *inBuf, byte *outBuf, int width, int height ); // fast DXT5 compression for real-time use at the cost of a little quality void CompressImageDXT5Fast( const byte *inBuf, byte *outBuf, int width, int height ); void CompressImageDXT5Fast_Generic( const byte *inBuf, byte *outBuf, int width, int height ); void CompressImageDXT5Fast_SSE2( const byte *inBuf, byte *outBuf, int width, int height ); // high quality CTX1 compression, uses exhaustive search to find a line through 2D space and is very slow void CompressImageCTX1HQ( const byte *inBuf, byte *outBuf, int width, int height ); // fast CTX1 compression for real-time use void CompressImageCTX1Fast( const byte *inBuf, byte *outBuf, int width, int height ) { /* not implemented */ assert( 0 ); } void CompressImageCTX1Fast_Generic( const byte *inBuf, byte *outBuf, int width, int height ) { /* not implemented */ assert( 0 ); } void CompressImageCTX1Fast_SSE2( const byte *inBuf, byte *outBuf, int width, int height ) { /* not implemented */ assert( 0 ); } // high quality DXN1 (aka DXT5A or ATI1N) compression, uses exhaustive search to find a line through color space and is very slow void CompressImageDXN1HQ( const byte *inBuf, byte *outBuf, int width, int height ) { /* not implemented */ assert( 0 ); } // fast single channel compression into, DXN1 (aka DXT5A or ATI1N) format, for real-time use void CompressImageDXN1Fast( const byte *inBuf, byte *outBuf, int width, int height ); void CompressImageDXN1Fast_Generic( const byte *inBuf, byte *outBuf, int width, int height ); void CompressImageDXN1Fast_SSE2( const byte *inBuf, byte *outBuf, int width, int height ) { /* not implemented */ assert( 0 ); } // high quality YCoCg DXT5 compression, uses exhaustive search to find a line through color space and is very slow void CompressYCoCgDXT5HQ( const byte *inBuf, byte *outBuf, int width, int height ); // fast YCoCg DXT5 compression for real-time use (the input is expected to be in CoCg_Y format) void CompressYCoCgDXT5Fast( const byte *inBuf, byte *outBuf, int width, int height ); void CompressYCoCgDXT5Fast_Generic( const byte *inBuf, byte *outBuf, int width, int height ); void CompressYCoCgDXT5Fast_SSE2( const byte *inBuf, byte *outBuf, int width, int height ); // fast YCoCg-Alpha DXT5 compression for real-time use (the input is expected to be in CoCgAY format) void CompressYCoCgAlphaDXT5Fast( const byte *inBuf, byte *outBuf, int width, int height ); // high quality YCoCg CTX1 + DXT5A compression, uses exhaustive search to find a line through 2D space and is very slow void CompressYCoCgCTX1DXT5AHQ( const byte *inBuf, byte *outBuf, int width, int height ); // fast YCoCg CTX1 + DXT5A compression for real-time use (the input is expected to be in CoCg_Y format) void CompressYCoCgCTX1DXT5AFast( const byte *inBuf, byte *outBuf, int width, int height ); void CompressYCoCgCTX1DXT5AFast_Generic( const byte *inBuf, byte *outBuf, int width, int height ); void CompressYCoCgCTX1DXT5AFast_SSE2( const byte *inBuf, byte *outBuf, int width, int height ) { /* not implemented */ assert( 0 ); } // high quality tangent space NxNyNz normal map compression into DXT1 format (Nz is not used) void CompressNormalMapDXT1HQ( const byte *inBuf, byte *outBuf, int width, int height ); void CompressNormalMapDXT1RenormalizeHQ( const byte *inBuf, byte *outBuf, int width, int height ); // fast tangent space NxNyNz normal map compression into DXT1 format (Nz is not used), for real-time use void CompressNormalMapDXT1Fast( const byte *inBuf, byte *outBuf, int width, int height ) { /* not implemented */ assert( 0 ); } void CompressNormalMapDXT1Fast_Generic( const byte *inBuf, byte *outBuf, int width, int height ) { /* not implemented */ assert( 0 ); } void CompressNormalMapDXT1Fast_SSE2( const byte *inBuf, byte *outBuf, int width, int height ) { /* not implemented */ assert( 0 ); } // high quality tangent space _Ny_Nx normal map compression into DXT5 format void CompressNormalMapDXT5HQ( const byte *inBuf, byte *outBuf, int width, int height ); void CompressNormalMapDXT5RenormalizeHQ( const byte *inBuf, byte *outBuf, int width, int height ); // fast tangent space _Ny_Nx normal map compression into DXT5 format, for real-time use void CompressNormalMapDXT5Fast( const byte *inBuf, byte *outBuf, int width, int height ); void CompressNormalMapDXT5Fast_Generic( const byte *inBuf, byte *outBuf, int width, int height ); void CompressNormalMapDXT5Fast_SSE2( const byte *inBuf, byte *outBuf, int width, int height ); // high quality tangent space NxNy_ normal map compression into DXN2 (3Dc, ATI2N) format void CompressNormalMapDXN2HQ( const byte *inBuf, byte *outBuf, int width, int height ); // fast tangent space NxNy_ normal map compression into DXN2 (3Dc, ATI2N) format, for real-time use void CompressNormalMapDXN2Fast( const byte *inBuf, byte *outBuf, int width, int height ); void CompressNormalMapDXN2Fast_Generic( const byte *inBuf, byte *outBuf, int width, int height ); void CompressNormalMapDXN2Fast_SSE2( const byte *inBuf, byte *outBuf, int width, int height ) { /* not implemented */ assert( 0 ); } // fast single channel conversion from DXN1 (aka DXT5A or ATI1N) to DXT1, reasonably fast (also works in-place) void ConvertImageDXN1_DXT1( const byte *inBuf, byte *outBuf, int width, int height ); // fast single channel conversion from DXT1 to DXN1 (aka DXT5A or ATI1N), reasonably fast (also works in-place) void ConvertImageDXT1_DXN1( const byte *inBuf, byte *outBuf, int width, int height ) { /* not implemented */ assert( 0 ); } // fast tangent space NxNyNz normal map conversion from DXN (3Dc, ATI2N) to DXT5, reasonably fast (also works in-place) void ConvertNormalMapDXN2_DXT5( const byte *inBuf, byte *outBuf, int width, int height ); // fast tangent space NxNyNz normal map conversion DXT5 to DXN (3Dc, ATI2N), reasonably fast (also works in-place) void ConvertNormalMapDXT5_DXN2( const byte *inBuf, byte *outBuf, int width, int height ); private: int width; int height; byte * outData; int srcPadding; int dstPadding; void EmitByte( byte b ); void EmitUShort( unsigned short s ); void EmitUInt( unsigned int i ); unsigned int AlphaDistance( const byte a1, const byte a2 ) const; unsigned int ColorDistance( const byte *c1, const byte *c2 ) const; unsigned int ColorDistanceWeighted( const byte *c1, const byte *c2 ) const; unsigned int CTX1Distance( const byte *c1, const byte *c2 ) const; unsigned short ColorTo565( const byte *color ) const; unsigned short ColorTo565( byte r, byte g, byte b ) const; void ColorFrom565( unsigned short c565, byte *color ) const; byte GreenFrom565( unsigned short c565 ) const; void NV4XHardwareBugFix( byte *minColor, byte *maxColor ) const; bool HasConstantValuePer4x4Block( const byte *inBuf, int width, int height, int channel ) const; void WriteTinyColorDXT1( const byte *inBuf, int width, int height ); void WriteTinyColorDXT5( const byte *inBuf, int width, int height ); void WriteTinyColorCTX1DXT5A( const byte *inBuf, int width, int height ); void WriteTinyNormalMapDXT5( const byte *NxNy, int width, int height ); void WriteTinyNormalMapDXN( const byte *NxNy, int width, int height ); void WriteTinyDXT5A( const byte *NxNy, int width, int height ); void GetMinMaxColorsMaxDist( const byte *colorBlock, byte *minColor, byte *maxColor ) const; void GetMinMaxColorsLuminance( const byte *colorBlock, byte *minColor, byte *maxColor ) const; int GetSquareAlphaError( const byte *colorBlock, const int alphaOffset, const byte minAlpha, const byte maxAlpha, int lastError ) const; int GetMinMaxAlphaHQ( const byte *colorBlock, const int alphaOffset, byte *minColor, byte *maxColor ) const; int GetSquareColorsError( const byte *colorBlock, const unsigned short color0, const unsigned short color1, int lastError ) const; int GetMinMaxColorsHQ( const byte *colorBlock, byte *minColor, byte *maxColor, bool noBlack ) const; int GetSquareCTX1Error( const byte *colorBlock, const byte *color0, const byte *color1, int lastError ) const; int GetMinMaxCTX1HQ( const byte *colorBlock, byte *minColor, byte *maxColor ) const; int GetSquareNormalYError( const byte *colorBlock, const unsigned short color0, const unsigned short color1, int lastError, int scale ) const; int GetMinMaxNormalYHQ( const byte *colorBlock, byte *minColor, byte *maxColor, bool noBlack, int scale ) const; int GetSquareNormalsDXT1Error( const int *colorBlock, const unsigned short color0, const unsigned short color1, int lastError, unsigned int &colorIndices ) const; int GetMinMaxNormalsDXT1HQ( const byte *colorBlock, byte *minColor, byte *maxColor, unsigned int &colorIndices, bool noBlack ) const; int GetSquareNormalsDXT5Error( const int *normalBlock, const byte *minNormal, const byte *maxNormal, int lastError, unsigned int &colorIndices, byte *alphaIndices ) const; int GetMinMaxNormalsDXT5HQ( const byte *normalBlock, byte *minColor, byte *maxColor, unsigned int &colorIndices, byte *alphaIndices ) const; int GetMinMaxNormalsDXT5HQFast( const byte *normalBlock, byte *minColor, byte *maxColor, unsigned int &colorIndices, byte *alphaIndices ) const; void ScaleYCoCg( byte *colorBlock ) const; void BiasScaleNormalY( byte *colorBlock ) const; void RotateNormalsDXT1( byte *block ) const; void RotateNormalsDXT5( byte *block ) const; int FindColorIndices( const byte *colorBlock, const unsigned short color0, const unsigned short color1, unsigned int &result ) const; int FindAlphaIndices( const byte *colorBlock, const int alphaOffset, const byte alpha0, const byte alpha1, byte *indexes ) const; int FindCTX1Indices( const byte *colorBlock, const byte *color0, const byte *color1, unsigned int &result ) const; void ExtractBlock( const byte *inPtr, int width, byte *colorBlock ) const; void GetMinMaxBBox( const byte *colorBlock, byte *minColor, byte *maxColor ) const; void InsetColorsBBox( byte *minColor, byte *maxColor ) const; void SelectColorsDiagonal( const byte *colorBlock, byte *minColor, byte *maxColor ) const; void ScaleYCoCg( byte *colorBlock, byte *minColor, byte *maxColor ) const; void InsetYCoCgAlpaBBox( byte *minColor, byte *maxColor ) const; void InsetYCoCgBBox( byte *minColor, byte *maxColor ) const; void SelectYCoCgDiagonal( const byte *colorBlock, byte *minColor, byte *maxColor ) const; void InsetNormalsBBoxDXT5( byte *minNormal, byte *maxNormal ) const; void InsetNormalsBBox3Dc( byte *minNormal, byte *maxNormal ) const; void EmitColorIndices( const byte *colorBlock, const byte *minColor, const byte *maxColor ); void EmitColorAlphaIndices( const byte *colorBlock, const byte *minColor, const byte *maxColor ); void EmitCTX1Indices( const byte *colorBlock, const byte *minColor, const byte *maxColor ); void EmitAlphaIndices( const byte *colorBlock, const int channel, const byte minAlpha, const byte maxAlpha ); void EmitGreenIndices( const byte *block, const int channel, const byte minGreen, const byte maxGreen ); // Keeping the ASM versions to keep the performance of 32-bit debug builds reasonable. // The implementation using intrinsics is very slow in debug builds because registers are continuously spilled to memory. void ExtractBlock_SSE2( const byte *inPtr, int width, byte *colorBlock ) const; void GetMinMaxBBox_SSE2( const byte *colorBlock, byte *minColor, byte *maxColor ) const; void InsetColorsBBox_SSE2( byte *minColor, byte *maxColor ) const; void InsetNormalsBBoxDXT5_SSE2( byte *minNormal, byte *maxNormal ) const; void EmitColorIndices_SSE2( const byte *colorBlock, const byte *minColor, const byte *maxColor ); void EmitColorAlphaIndices_SSE2( const byte *colorBlock, const byte *minColor, const byte *maxColor ); void EmitCoCgIndices_SSE2( const byte *colorBlock, const byte *minColor, const byte *maxColor ); void EmitAlphaIndices_SSE2( const byte *colorBlock, const int minAlpha, const int maxAlpha ); void EmitAlphaIndices_SSE2( const byte *colorBlock, const int channelBitOffset, const int minAlpha, const int maxAlpha ); void EmitGreenIndices_SSE2( const byte *block, const int channelBitOffset, const int minGreen, const int maxGreen ); void ScaleYCoCg_SSE2( byte *colorBlock, byte *minColor, byte *maxColor ) const; void InsetYCoCgBBox_SSE2( byte *minColor, byte *maxColor ) const; void SelectYCoCgDiagonal_SSE2( const byte *colorBlock, byte *minColor, byte *maxColor ) const; void EmitNormalYIndices( const byte *normalBlock, const int offset, const byte minNormalY, const byte maxNormalY ); void EmitNormalYIndices_SSE2( const byte *normalBlock, const int offset, const byte minNormalY, const byte maxNormalY ); void DecodeDXNAlphaValues( const byte *inBuf, byte *values ); void EncodeDXNAlphaValues( byte *outBuf, const byte min, const byte max, const byte *values ); void DecodeNormalYValues( const byte *inBuf, byte &min, byte &max, byte *values ); void EncodeNormalRGBIndices( byte *outBuf, const byte min, const byte max, const byte *values ); }; /* ======================== idDxtEncoder::CompressImageDXT1Fast ======================== */ ID_INLINE void idDxtEncoder::CompressImageDXT1Fast( const byte *inBuf, byte *outBuf, int width, int height ) { CompressImageDXT1Fast_SSE2( inBuf, outBuf, width, height ); } /* ======================== idDxtEncoder::CompressImageDXT1AlphaFast ======================== */ ID_INLINE void idDxtEncoder::CompressImageDXT1AlphaFast( const byte *inBuf, byte *outBuf, int width, int height ) { CompressImageDXT1AlphaFast_SSE2( inBuf, outBuf, width, height ); } /* ======================== idDxtEncoder::CompressImageDXT5Fast ======================== */ ID_INLINE void idDxtEncoder::CompressImageDXT5Fast( const byte *inBuf, byte *outBuf, int width, int height ) { CompressImageDXT5Fast_SSE2( inBuf, outBuf, width, height ); } /* ======================== idDxtEncoder::CompressImageDXN1Fast ======================== */ ID_INLINE void idDxtEncoder::CompressImageDXN1Fast( const byte *inBuf, byte *outBuf, int width, int height ) { CompressImageDXN1Fast_Generic( inBuf, outBuf, width, height ); } /* ======================== idDxtEncoder::CompressYCoCgDXT5Fast ======================== */ ID_INLINE void idDxtEncoder::CompressYCoCgDXT5Fast( const byte *inBuf, byte *outBuf, int width, int height ) { CompressYCoCgDXT5Fast_SSE2( inBuf, outBuf, width, height ); } /* ======================== idDxtEncoder::CompressYCoCgCTX1DXT5AFast ======================== */ ID_INLINE void idDxtEncoder::CompressYCoCgCTX1DXT5AFast( const byte *inBuf, byte *outBuf, int width, int height ) { CompressYCoCgCTX1DXT5AFast_Generic( inBuf, outBuf, width, height ); } /* ======================== idDxtEncoder::CompressNormalMapDXT5Fast ======================== */ ID_INLINE void idDxtEncoder::CompressNormalMapDXT5Fast( const byte *inBuf, byte *outBuf, int width, int height ) { CompressNormalMapDXT5Fast_SSE2( inBuf, outBuf, width, height ); } /* ======================== idDxtEncoder::CompressNormalMapDXN2Fast ======================== */ ID_INLINE void idDxtEncoder::CompressNormalMapDXN2Fast( const byte *inBuf, byte *outBuf, int width, int height ) { CompressNormalMapDXN2Fast_Generic( inBuf, outBuf, width, height ); } /* ======================== idDxtEncoder::EmitByte ======================== */ ID_INLINE void idDxtEncoder::EmitByte( byte b ) { *outData = b; outData += 1; } /* ======================== idDxtEncoder::EmitUShort ======================== */ ID_INLINE void idDxtEncoder::EmitUShort( unsigned short s ) { *((unsigned short *)outData) = s; outData += 2; } /* ======================== idDxtEncoder::EmitUInt ======================== */ ID_INLINE void idDxtEncoder::EmitUInt( unsigned int i ) { *((unsigned int *)outData) = i; outData += 4; } /* ======================== idDxtEncoder::AlphaDistance ======================== */ ID_INLINE unsigned int idDxtEncoder::AlphaDistance( const byte a1, const byte a2 ) const { return ( a1 - a2 ) * ( a1 - a2 ); } /* ======================== idDxtEncoder::ColorDistance ======================== */ ID_INLINE unsigned int idDxtEncoder::ColorDistance( const byte *c1, const byte *c2 ) const { return ( ( c1[ 0 ] - c2[ 0 ] ) * ( c1[ 0 ] - c2[ 0 ] ) ) + ( ( c1[ 1 ] - c2[ 1 ] ) * ( c1[ 1 ] - c2[ 1 ] ) ) + ( ( c1[ 2 ] - c2[ 2 ] ) * ( c1[ 2 ] - c2[ 2 ] ) ); } /* ======================== idDxtEncoder::ColorDistanceWeighted ======================== */ ID_INLINE unsigned int idDxtEncoder::ColorDistanceWeighted( const byte *c1, const byte *c2 ) const { int r, g, b; int rmean; // http://www.compuphase.com/cmetric.htm rmean = ( (int)c1[0] + (int)c2[0] ) / 2; r = (int)c1[0] - (int)c2[0]; g = (int)c1[1] - (int)c2[1]; b = (int)c1[2] - (int)c2[2]; return ( ( ( 512 + rmean ) * r * r ) >> 8 ) + 4 * g * g + ( ( ( 767 - rmean ) * b * b ) >> 8 ); } /* ======================== idDxtEncoder::CTX1Distance ======================== */ ID_INLINE unsigned int idDxtEncoder::CTX1Distance( const byte *c1, const byte *c2 ) const { return ( ( c1[ 0 ] - c2[ 0 ] ) * ( c1[ 0 ] - c2[ 0 ] ) ) + ( ( c1[ 1 ] - c2[ 1 ] ) * ( c1[ 1 ] - c2[ 1 ] ) ); } /* ======================== idDxtEncoder::ColorTo565 ======================== */ ID_INLINE unsigned short idDxtEncoder::ColorTo565( const byte *color ) const { return ( ( color[ 0 ] >> 3 ) << 11 ) | ( ( color[ 1 ] >> 2 ) << 5 ) | ( color[ 2 ] >> 3 ); } /* ======================== idDxtEncoder::ColorFrom565 ======================== */ ID_INLINE void idDxtEncoder::ColorFrom565( unsigned short c565, byte *color ) const { color[0] = byte( ( ( c565 >> 8 ) & ( ( ( 1 << ( 8 - 3 ) ) - 1 ) << 3 ) ) | ( ( c565 >> 13 ) & ((1<<3)-1) ) ); color[1] = byte( ( ( c565 >> 3 ) & ( ( ( 1 << ( 8 - 2 ) ) - 1 ) << 2 ) ) | ( ( c565 >> 9 ) & ((1<<2)-1) ) ); color[2] = byte( ( ( c565 << 3 ) & ( ( ( 1 << ( 8 - 3 ) ) - 1 ) << 3 ) ) | ( ( c565 >> 2 ) & ((1<<3)-1) ) ); } /* ======================== idDxtEncoder::ColorTo565 ======================== */ ID_INLINE unsigned short idDxtEncoder::ColorTo565( byte r, byte g, byte b ) const { return ( ( r >> 3 ) << 11 ) | ( ( g >> 2 ) << 5 ) | ( b >> 3 ); } /* ======================== idDxtEncoder::GreenFrom565 ======================== */ ID_INLINE byte idDxtEncoder::GreenFrom565( unsigned short c565 ) const { byte c = byte( ( c565 & ( ( ( 1 << 6 ) - 1 ) << 5 ) ) >> 3 ); return ( c | ( c >> 6 ) ); } /* ================================================ idDxtDecoder decodes DXT-compressed Images. Raw output Images are in 4-byte RGBA format. Raw output NormalMaps are in 4-byte tangent-space NxNyNz format. ================================================ */ class idDxtDecoder { public: // DXT1 decompression (no alpha) void DecompressImageDXT1( const byte *inBuf, byte *outBuf, int width, int height ); // DXT5 decompression void DecompressImageDXT5( const byte *inBuf, byte *outBuf, int width, int height ); // DXT5 decompression with nVidia 7x hardware bug void DecompressImageDXT5_nVidia7x( const byte *inBuf, byte *outBuf, int width, int height ); // CTX1 void DecompressImageCTX1( const byte *inBuf, byte *outBuf, int width, int height ) { /* not implemented */ assert( 0 ); } // DXN1 void DecompressImageDXN1( const byte *inBuf, byte *outBuf, int width, int height ) { /* not implemented */ assert( 0 ); } // YCoCg DXT5 (the output is in CoCg_Y format) void DecompressYCoCgDXT5( const byte *inBuf, byte *outBuf, int width, int height ); // YCoCg CTX1 + DXT5A (the output is in CoCg_Y format) void DecompressYCoCgCTX1DXT5A( const byte *inBuf, byte *outBuf, int width, int height ); // tangent space normal map decompression from DXT1 format void DecompressNormalMapDXT1( const byte *inBuf, byte *outBuf, int width, int height ); void DecompressNormalMapDXT1Renormalize( const byte *inBuf, byte *outBuf, int width, int height ); // tangent space normal map decompression from DXT5 format void DecompressNormalMapDXT5( const byte *inBuf, byte *outBuf, int width, int height ); void DecompressNormalMapDXT5Renormalize( const byte *inBuf, byte *outBuf, int width, int height ); // tangent space normal map decompression from DXN2 format void DecompressNormalMapDXN2( const byte *inBuf, byte *outBuf, int width, int height ); // decompose a DXT image into indices and two images with colors void DecomposeImageDXT1( const byte *inBuf, byte *colorIndices, byte *pic1, byte *pic2, int width, int height ); void DecomposeImageDXT5( const byte *inBuf, byte *colorIndices, byte *alphaIndices, byte *pic1, byte *pic2, int width, int height ); private: int width; int height; const byte * inData; byte ReadByte(); unsigned short ReadUShort(); unsigned int ReadUInt(); unsigned short ColorTo565( const byte *color ) const; void ColorFrom565( unsigned short c565, byte *color ) const; unsigned short NormalYTo565( byte y ) const; byte NormalYFrom565( unsigned short c565 ) const; byte NormalScaleFrom565( unsigned short c565 ) const; byte NormalBiasFrom565( unsigned short c565 ) const; void EmitBlock( byte *outPtr, int x, int y, const byte *colorBlock ); void DecodeAlphaValues( byte *colorBlock, const int offset ); void DecodeColorValues( byte *colorBlock, bool noBlack, bool writeAlpha ); void DecodeCTX1Values( byte *colorBlock ); void DecomposeColorBlock( byte colors[2][4], byte colorIndices[16], bool noBlack ); void DecomposeAlphaBlock( byte colors[2][4], byte alphaIndices[16] ); void DecodeNormalYValues( byte *normalBlock, const int offsetY, byte &bias, byte &scale ); void DeriveNormalZValues( byte *normalBlock ); }; /* ======================== idDxtDecoder::ReadByte ======================== */ ID_INLINE byte idDxtDecoder::ReadByte() { byte b = *inData; inData += 1; return b; } /* ======================== idDxtDecoder::ReadUShort ======================== */ ID_INLINE unsigned short idDxtDecoder::ReadUShort() { unsigned short s = *((unsigned short *)inData); inData += 2; return s; } /* ======================== idDxtDecoder::ReadUInt ======================== */ ID_INLINE unsigned int idDxtDecoder::ReadUInt() { unsigned int i = *((unsigned int *)inData); inData += 4; return i; } /* ======================== idDxtDecoder::ColorTo565 ======================== */ ID_INLINE unsigned short idDxtDecoder::ColorTo565( const byte *color ) const { return ( ( color[ 0 ] >> 3 ) << 11 ) | ( ( color[ 1 ] >> 2 ) << 5 ) | ( color[ 2 ] >> 3 ); } /* ======================== idDxtDecoder::ColorFrom565 ======================== */ ID_INLINE void idDxtDecoder::ColorFrom565( unsigned short c565, byte *color ) const { color[0] = byte( ( ( c565 >> 8 ) & ( ( ( 1 << ( 8 - 3 ) ) - 1 ) << 3 ) ) | ( ( c565 >> 13 ) & ((1<<3)-1) ) ); color[1] = byte( ( ( c565 >> 3 ) & ( ( ( 1 << ( 8 - 2 ) ) - 1 ) << 2 ) ) | ( ( c565 >> 9 ) & ((1<<2)-1) ) ); color[2] = byte( ( ( c565 << 3 ) & ( ( ( 1 << ( 8 - 3 ) ) - 1 ) << 3 ) ) | ( ( c565 >> 2 ) & ((1<<3)-1) ) ); } /* ======================== idDxtDecoder::NormalYTo565 ======================== */ ID_INLINE unsigned short idDxtDecoder::NormalYTo565( byte y ) const { return ( ( y >> 2 ) << 5 ); } /* ======================== idDxtDecoder::NormalYFrom565 ======================== */ ID_INLINE byte idDxtDecoder::NormalYFrom565( unsigned short c565 ) const { byte c = byte( ( c565 & ( ( ( 1 << 6 ) - 1 ) << 5 ) ) >> 3 ); return ( c | ( c >> 6 ) ); } /* ======================== idDxtDecoder::NormalBiasFrom565 ======================== */ ID_INLINE byte idDxtDecoder::NormalBiasFrom565( unsigned short c565 ) const { byte c = byte( ( c565 & ( ( ( 1 << 5 ) - 1 ) << 11 ) ) >> 8 ); return ( c | ( c >> 5 ) ); } /* ======================== idDxtDecoder::NormalScaleFrom565 ======================== */ ID_INLINE byte idDxtDecoder::NormalScaleFrom565( unsigned short c565 ) const { byte c = byte( ( c565 & ( ( ( 1 << 5 ) - 1 ) << 0 ) ) << 3 ); return ( c | ( c >> 5 ) ); } #endif // !__DXTCODEC_H__