/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "Precompiled.h" #include "globaldata.h" #include "i_system.h" #include "z_zone.h" #include "m_random.h" #include "doomdef.h" #include "p_local.h" #include "s_sound.h" // State. #include "doomstat.h" #include "r_state.h" // Data. #include "sounds.h" // // Move a plat up and down // void T_PlatRaise(plat_t* plat) { result_e res; switch(plat->status) { case up: res = T_MovePlane(plat->sector, plat->speed, plat->high, plat->crush,0,1); if (plat->type == raiseAndChange || plat->type == raiseToNearestAndChange) { if (!(::g->leveltime&7)) S_StartSound( &plat->sector->soundorg, sfx_stnmov); } if (res == crushed && (!plat->crush)) { plat->count = plat->wait; plat->status = down; S_StartSound( &plat->sector->soundorg, sfx_pstart); } else { if (res == pastdest) { plat->count = plat->wait; plat->status = waiting; S_StartSound( &plat->sector->soundorg, sfx_pstop); switch(plat->type) { case blazeDWUS: case downWaitUpStay: P_RemoveActivePlat(plat); break; case raiseAndChange: case raiseToNearestAndChange: P_RemoveActivePlat(plat); break; default: break; } } } break; case down: res = T_MovePlane(plat->sector,plat->speed,plat->low,false,0,-1); if (res == pastdest) { plat->count = plat->wait; plat->status = waiting; S_StartSound( &plat->sector->soundorg,sfx_pstop); } break; case waiting: if (!--plat->count) { if (plat->sector->floorheight == plat->low) plat->status = up; else plat->status = down; S_StartSound( &plat->sector->soundorg,sfx_pstart); } case in_stasis: break; } } // // Do Platforms // "amount" is only used for SOME platforms. // int EV_DoPlat ( line_t* line, plattype_e type, int amount ) { plat_t* plat; int secnum; int rtn; sector_t* sec; secnum = -1; rtn = 0; // Activate all plats that are in_stasis switch(type) { case perpetualRaise: P_ActivateInStasis(line->tag); break; default: break; } while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) { sec = &::g->sectors[secnum]; if (sec->specialdata) continue; // Find lowest & highest floors around sector rtn = 1; plat = (plat_t*)DoomLib::Z_Malloc( sizeof(*plat), PU_LEVEL, 0); P_AddThinker(&plat->thinker); plat->type = type; plat->sector = sec; plat->sector->specialdata = plat; plat->thinker.function.acp1 = (actionf_p1) T_PlatRaise; plat->crush = false; plat->tag = line->tag; switch(type) { case raiseToNearestAndChange: plat->speed = PLATSPEED/2; sec->floorpic = ::g->sides[line->sidenum[0]].sector->floorpic; plat->high = P_FindNextHighestFloor(sec,sec->floorheight); plat->wait = 0; plat->status = up; // NO MORE DAMAGE, IF APPLICABLE sec->special = 0; S_StartSound( &sec->soundorg,sfx_stnmov); break; case raiseAndChange: plat->speed = PLATSPEED/2; sec->floorpic = ::g->sides[line->sidenum[0]].sector->floorpic; plat->high = sec->floorheight + amount*FRACUNIT; plat->wait = 0; plat->status = up; S_StartSound( &sec->soundorg,sfx_stnmov); break; case downWaitUpStay: plat->speed = PLATSPEED * 4; plat->low = P_FindLowestFloorSurrounding(sec); if (plat->low > sec->floorheight) plat->low = sec->floorheight; plat->high = sec->floorheight; plat->wait = TICRATE*PLATWAIT; plat->status = down; S_StartSound( &sec->soundorg,sfx_pstart); break; case blazeDWUS: plat->speed = PLATSPEED * 8; plat->low = P_FindLowestFloorSurrounding(sec); if (plat->low > sec->floorheight) plat->low = sec->floorheight; plat->high = sec->floorheight; plat->wait = TICRATE*PLATWAIT; plat->status = down; S_StartSound( &sec->soundorg,sfx_pstart); break; case perpetualRaise: plat->speed = PLATSPEED; plat->low = P_FindLowestFloorSurrounding(sec); if (plat->low > sec->floorheight) plat->low = sec->floorheight; plat->high = P_FindHighestFloorSurrounding(sec); if (plat->high < sec->floorheight) plat->high = sec->floorheight; plat->wait = TICRATE*PLATWAIT; plat->status = (plat_e)(P_Random()&1); S_StartSound( &sec->soundorg,sfx_pstart); break; } P_AddActivePlat(plat); } return rtn; } void P_ActivateInStasis(int tag) { int i; for (i = 0;i < MAXPLATS;i++) if (::g->activeplats[i] && (::g->activeplats[i])->tag == tag && (::g->activeplats[i])->status == in_stasis) { (::g->activeplats[i])->status = (::g->activeplats[i])->oldstatus; (::g->activeplats[i])->thinker.function.acp1 = (actionf_p1) T_PlatRaise; } } void EV_StopPlat(line_t* line) { int j; for (j = 0;j < MAXPLATS;j++) if (::g->activeplats[j] && ((::g->activeplats[j])->status != in_stasis) && ((::g->activeplats[j])->tag == line->tag)) { (::g->activeplats[j])->oldstatus = (::g->activeplats[j])->status; (::g->activeplats[j])->status = in_stasis; (::g->activeplats[j])->thinker.function.acv = (actionf_v)NULL; } } void P_AddActivePlat(plat_t* plat) { int i; for (i = 0;i < MAXPLATS;i++) if (::g->activeplats[i] == NULL) { ::g->activeplats[i] = plat; return; } I_Error ("P_AddActivePlat: no more plats!"); } void P_RemoveActivePlat(plat_t* plat) { int i; for (i = 0;i < MAXPLATS;i++) if (plat == ::g->activeplats[i]) { (::g->activeplats[i])->sector->specialdata = NULL; P_RemoveThinker(&(::g->activeplats[i])->thinker); ::g->activeplats[i] = NULL; return; } I_Error ("P_RemoveActivePlat: can't find plat!"); }