/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "Precompiled.h" #include "../Main/Main.h" #include #include #include "tech5/engine/sys/sys_lobby.h" bool useTech5Packets = true; #if 1 struct networkitem { int source; int size; char buffer[256*64]; }; std::queue< networkitem > networkstacks[4]; //sockaddr_in sockaddrs[4]; int DoomLibRecv( char* buff, DWORD *numRecv ) { //int player = DoomInterface::CurrentPlayer(); int player = ::g->consoleplayer; if (networkstacks[player].empty()) return -1; networkitem item = networkstacks[player].front(); memcpy( buff, item.buffer, item.size ); *numRecv = item.size; //*source = sockaddrs[item.source]; networkstacks[player].pop(); return 1; } void I_Printf(char *error, ...); int DoomLibSend( const char* buff, DWORD size, sockaddr_in *target, int toNode ) { int i; i = DoomLib::RemoteNodeToPlayerIndex( toNode ); //I_Printf( "DoomLibSend %d --> %d: %d\n", ::g->consoleplayer, i, size ); networkitem item; item.source = DoomInterface::CurrentPlayer(); item.size = size; memcpy( item.buffer, buff, size ); networkstacks[i].push( item ); return 1; } int DoomLibSendRemote() { if ( gameLocal == NULL ) { return 0; } int curPlayer = DoomLib::GetPlayer(); for (int player = 0; player < gameLocal->Interface.GetNumPlayers(); ++player) { DoomLib::SetPlayer( player ); for( int i = 0; i < 4; i++ ) { //Check if it is remote int node = DoomLib::PlayerIndexToRemoteNode( i ); if ( ::g->sendaddress[node].sin_addr.s_addr == ::g->sendaddress[0].sin_addr.s_addr ) { continue; } while(!networkstacks[i].empty()) { networkitem item = networkstacks[i].front(); int c; //WSABUF buffer; //DWORD num_sent; //buffer.buf = (char*)&item.buffer; //buffer.len = item.size; if ( useTech5Packets ) { idLobby & lobby = static_cast< idLobby & >( session->GetGameLobbyBase() ); lobbyUser_t * user = lobby.GetLobbyUser( i ); if ( user != NULL ) { lobby.SendConnectionLess( user->address, idLobby::OOB_GENERIC_GAME_DATA, (const byte *)(&item.buffer[0] ), item.size ); } } else { c = sendto( ::g->sendsocket, &item.buffer, item.size, MSG_DONTWAIT, (sockaddr*)&::g->sendaddress[node], sizeof(::g->sendaddress[node]) ); //c = WSASendTo(::g->sendsocket, &buffer, 1, &num_sent, 0, (sockaddr*)&::g->sendaddress[node], sizeof(::g->sendaddress[node]), 0, 0); } networkstacks[i].pop(); } } } DoomLib::SetPlayer(curPlayer); return 1; } void DL_InitNetworking( DoomInterface *pdi ) { // DHM - Nerve :: Clear out any old splitscreen packets that may be lingering. for ( int i = 0; i<4; i++ ) { while ( !networkstacks[i].empty() ) { networkstacks[i].pop(); } } /*sockaddrs[0].sin_addr.s_addr = inet_addr("0.0.0.1" ); sockaddrs[1].sin_addr.s_addr = inet_addr("0.0.0.2" ); sockaddrs[2].sin_addr.s_addr = inet_addr("0.0.0.3" ); sockaddrs[3].sin_addr.s_addr = inet_addr("0.0.0.4" );*/ pdi->SetNetworking( DoomLibRecv, DoomLibSend, DoomLibSendRemote ); } #else void DL_InitNetworking( DoomInterface *pdi ) { } #endif