/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __KEYINPUT_H__ #define __KEYINPUT_H__ struct keyBindings_t { idStr keyboard; idStr mouse; idStr gamepad; }; class idSerializer; // Converts from a USB HID code to a K_ code int Key_CovertHIDCode( int hid ); class idKeyInput { public: static void Init(); static void Shutdown(); static void ArgCompletion_KeyName( const idCmdArgs& args, void( *callback )( const char* s ) ); static void PreliminaryKeyEvent( int keyNum, bool down ); static bool IsDown( int keyNum ); static int GetUsercmdAction( int keyNum ); static bool GetOverstrikeMode(); static void SetOverstrikeMode( bool state ); static void ClearStates(); static keyNum_t StringToKeyNum( const char* str ); // This is used by the "bind" command static const char* KeyNumToString( keyNum_t keyNum ); // This is the inverse of StringToKeyNum, used for config files static const char* LocalizedKeyName( keyNum_t keyNum ); // This returns text suitable to print on screen static void SetBinding( int keyNum, const char* binding ); static const char* GetBinding( int keyNum ); static bool UnbindBinding( const char* bind ); static int NumBinds( const char* binding ); static bool ExecKeyBinding( int keyNum ); static const char* KeysFromBinding( const char* bind ); static const char* BindingFromKey( const char* key ); static bool KeyIsBoundTo( int keyNum, const char* binding ); static void WriteBindings( idFile* f ); static keyBindings_t KeyBindingsFromBinding( const char* bind, bool firstOnly = false, bool localized = false ); }; #endif /* !__KEYINPUT_H__ */