/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __MATH_EXTRAPOLATE_H__ #define __MATH_EXTRAPOLATE_H__ /* ============================================================================================== Extrapolation ============================================================================================== */ typedef enum { EXTRAPOLATION_NONE = 0x01, // no extrapolation, covered distance = duration * 0.001 * ( baseSpeed ) EXTRAPOLATION_LINEAR = 0x02, // linear extrapolation, covered distance = duration * 0.001 * ( baseSpeed + speed ) EXTRAPOLATION_ACCELLINEAR = 0x04, // linear acceleration, covered distance = duration * 0.001 * ( baseSpeed + 0.5 * speed ) EXTRAPOLATION_DECELLINEAR = 0x08, // linear deceleration, covered distance = duration * 0.001 * ( baseSpeed + 0.5 * speed ) EXTRAPOLATION_ACCELSINE = 0x10, // sinusoidal acceleration, covered distance = duration * 0.001 * ( baseSpeed + sqrt( 0.5 ) * speed ) EXTRAPOLATION_DECELSINE = 0x20, // sinusoidal deceleration, covered distance = duration * 0.001 * ( baseSpeed + sqrt( 0.5 ) * speed ) EXTRAPOLATION_NOSTOP = 0x40 // do not stop at startTime + duration } extrapolation_t; template< class type > class idExtrapolate { public: idExtrapolate(); void Init( const int startTime, const int duration, const type& startValue, const type& baseSpeed, const type& speed, const extrapolation_t extrapolationType ); type GetCurrentValue( int time ) const; type GetCurrentSpeed( int time ) const; bool IsDone( int time ) const { return ( !( extrapolationType & EXTRAPOLATION_NOSTOP ) && time >= startTime + duration ); } void SetStartTime( int time ) { startTime = time; } int GetStartTime() const { return startTime; } int GetEndTime() const { return ( !( extrapolationType & EXTRAPOLATION_NOSTOP ) && duration > 0 ) ? startTime + duration : 0; } int GetDuration() const { return duration; } void SetStartValue( const type& value ) { startValue = value; } const type& GetStartValue() const { return startValue; } const type& GetBaseSpeed() const { return baseSpeed; } const type& GetSpeed() const { return speed; } extrapolation_t GetExtrapolationType() const { return extrapolationType; } private: extrapolation_t extrapolationType; int startTime; int duration; type startValue; type baseSpeed; type speed; }; /* ==================== idExtrapolate::idExtrapolate ==================== */ template< class type > ID_INLINE idExtrapolate::idExtrapolate() { extrapolationType = EXTRAPOLATION_NONE; startTime = duration = 0.0f; memset( &startValue, 0, sizeof( startValue ) ); memset( &baseSpeed, 0, sizeof( baseSpeed ) ); memset( &speed, 0, sizeof( speed ) ); } /* ==================== idExtrapolate::Init ==================== */ template< class type > ID_INLINE void idExtrapolate::Init( const int startTime, const int duration, const type& startValue, const type& baseSpeed, const type& speed, const extrapolation_t extrapolationType ) { this->extrapolationType = extrapolationType; this->startTime = startTime; this->duration = duration; this->startValue = startValue; this->baseSpeed = baseSpeed; this->speed = speed; } /* ==================== idExtrapolate::GetCurrentValue ==================== */ template< class type > ID_INLINE type idExtrapolate::GetCurrentValue( int time ) const { if( time < startTime ) { return startValue; } if( !( extrapolationType & EXTRAPOLATION_NOSTOP ) && ( time > startTime + duration ) ) { time = startTime + duration; } switch( extrapolationType & ~EXTRAPOLATION_NOSTOP ) { case EXTRAPOLATION_NONE: { const float deltaTime = ( time - startTime ) * 0.001f; return startValue + deltaTime * baseSpeed; } case EXTRAPOLATION_LINEAR: { const float deltaTime = ( time - startTime ) * 0.001f; return startValue + deltaTime * ( baseSpeed + speed ); } case EXTRAPOLATION_ACCELLINEAR: { if( duration == 0 ) { return startValue; } else { const float deltaTime = ( time - startTime ) / ( float )duration; const float s = ( 0.5f * deltaTime * deltaTime ) * ( ( float )duration * 0.001f ); return startValue + deltaTime * baseSpeed + s * speed; } } case EXTRAPOLATION_DECELLINEAR: { if( duration == 0 ) { return startValue; } else { const float deltaTime = ( time - startTime ) / ( float )duration; const float s = ( deltaTime - ( 0.5f * deltaTime * deltaTime ) ) * ( ( float )duration * 0.001f ); return startValue + deltaTime * baseSpeed + s * speed; } } case EXTRAPOLATION_ACCELSINE: { if( duration == 0 ) { return startValue; } else { const float deltaTime = ( time - startTime ) / ( float )duration; const float s = ( 1.0f - idMath::Cos( deltaTime * idMath::HALF_PI ) ) * ( float )duration * 0.001f * idMath::SQRT_1OVER2; return startValue + deltaTime * baseSpeed + s * speed; } } case EXTRAPOLATION_DECELSINE: { if( duration == 0 ) { return startValue; } else { const float deltaTime = ( time - startTime ) / ( float )duration; const float s = idMath::Sin( deltaTime * idMath::HALF_PI ) * ( float )duration * 0.001f * idMath::SQRT_1OVER2; return startValue + deltaTime * baseSpeed + s * speed; } } } return startValue; } /* ==================== idExtrapolate::GetCurrentSpeed ==================== */ template< class type > ID_INLINE type idExtrapolate::GetCurrentSpeed( int time ) const { if( time < startTime || duration == 0 ) { return ( startValue - startValue ); //-V501 } if( !( extrapolationType & EXTRAPOLATION_NOSTOP ) && ( time > startTime + duration ) ) { return ( startValue - startValue ); //-V501 } switch( extrapolationType & ~EXTRAPOLATION_NOSTOP ) { case EXTRAPOLATION_NONE: { return baseSpeed; } case EXTRAPOLATION_LINEAR: { return baseSpeed + speed; } case EXTRAPOLATION_ACCELLINEAR: { const float deltaTime = ( time - startTime ) / ( float )duration; const float s = deltaTime; return baseSpeed + s * speed; } case EXTRAPOLATION_DECELLINEAR: { const float deltaTime = ( time - startTime ) / ( float )duration; const float s = 1.0f - deltaTime; return baseSpeed + s * speed; } case EXTRAPOLATION_ACCELSINE: { const float deltaTime = ( time - startTime ) / ( float )duration; const float s = idMath::Sin( deltaTime * idMath::HALF_PI ); return baseSpeed + s * speed; } case EXTRAPOLATION_DECELSINE: { const float deltaTime = ( time - startTime ) / ( float )duration; const float s = idMath::Cos( deltaTime * idMath::HALF_PI ); return baseSpeed + s * speed; } default: { return baseSpeed; } } } #endif /* !__MATH_EXTRAPOLATE_H__ */