/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
Copyright (C) 2012 Robert Beckebans
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see .
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
typedef struct
{
keyNum_t keynum;
const char* name;
const char* strId; // localized string id
} keyname_t;
#define NAMEKEY( code, strId ) { K_##code, #code, strId }
#define NAMEKEY2( code ) { K_##code, #code, #code }
#define ALIASKEY( alias, code ) { K_##code, alias, "" }
// names not in this list can either be lowercase ascii, or '0xnn' hex sequences
keyname_t keynames[] =
{
NAMEKEY( ESCAPE, "#str_07020" ),
NAMEKEY2( 1 ),
NAMEKEY2( 2 ),
NAMEKEY2( 3 ),
NAMEKEY2( 4 ),
NAMEKEY2( 5 ),
NAMEKEY2( 6 ),
NAMEKEY2( 7 ),
NAMEKEY2( 8 ),
NAMEKEY2( 9 ),
NAMEKEY2( 0 ),
NAMEKEY( MINUS, "-" ),
NAMEKEY( EQUALS, "=" ),
NAMEKEY( BACKSPACE, "#str_07022" ),
NAMEKEY( TAB, "#str_07018" ),
NAMEKEY2( Q ),
NAMEKEY2( W ),
NAMEKEY2( E ),
NAMEKEY2( R ),
NAMEKEY2( T ),
NAMEKEY2( Y ),
NAMEKEY2( U ),
NAMEKEY2( I ),
NAMEKEY2( O ),
NAMEKEY2( P ),
NAMEKEY( LBRACKET, "[" ),
NAMEKEY( RBRACKET, "]" ),
NAMEKEY( ENTER, "#str_07019" ),
NAMEKEY( LCTRL, "#str_07028" ),
NAMEKEY2( A ),
NAMEKEY2( S ),
NAMEKEY2( D ),
NAMEKEY2( F ),
NAMEKEY2( G ),
NAMEKEY2( H ),
NAMEKEY2( J ),
NAMEKEY2( K ),
NAMEKEY2( L ),
NAMEKEY( SEMICOLON, "#str_07129" ),
NAMEKEY( APOSTROPHE, "#str_07130" ),
NAMEKEY( GRAVE, "`" ),
NAMEKEY( LSHIFT, "#str_07029" ),
NAMEKEY( BACKSLASH, "\\" ),
NAMEKEY2( Z ),
NAMEKEY2( X ),
NAMEKEY2( C ),
NAMEKEY2( V ),
NAMEKEY2( B ),
NAMEKEY2( N ),
NAMEKEY2( M ),
NAMEKEY( COMMA, "," ),
NAMEKEY( PERIOD, "." ),
NAMEKEY( SLASH, "/" ),
NAMEKEY( RSHIFT, "#str_bind_RSHIFT" ),
NAMEKEY( KP_STAR, "#str_07126" ),
NAMEKEY( LALT, "#str_07027" ),
NAMEKEY( SPACE, "#str_07021" ),
NAMEKEY( CAPSLOCK, "#str_07034" ),
NAMEKEY( F1, "#str_07036" ),
NAMEKEY( F2, "#str_07037" ),
NAMEKEY( F3, "#str_07038" ),
NAMEKEY( F4, "#str_07039" ),
NAMEKEY( F5, "#str_07040" ),
NAMEKEY( F6, "#str_07041" ),
NAMEKEY( F7, "#str_07042" ),
NAMEKEY( F8, "#str_07043" ),
NAMEKEY( F9, "#str_07044" ),
NAMEKEY( F10, "#str_07045" ),
NAMEKEY( NUMLOCK, "#str_07125" ),
NAMEKEY( SCROLL, "#str_07035" ),
NAMEKEY( KP_7, "#str_07110" ),
NAMEKEY( KP_8, "#str_07111" ),
NAMEKEY( KP_9, "#str_07112" ),
NAMEKEY( KP_MINUS, "#str_07123" ),
NAMEKEY( KP_4, "#str_07113" ),
NAMEKEY( KP_5, "#str_07114" ),
NAMEKEY( KP_6, "#str_07115" ),
NAMEKEY( KP_PLUS, "#str_07124" ),
NAMEKEY( KP_1, "#str_07116" ),
NAMEKEY( KP_2, "#str_07117" ),
NAMEKEY( KP_3, "#str_07118" ),
NAMEKEY( KP_0, "#str_07120" ),
NAMEKEY( KP_DOT, "#str_07121" ),
NAMEKEY( F11, "#str_07046" ),
NAMEKEY( F12, "#str_07047" ),
NAMEKEY2( F13 ),
NAMEKEY2( F14 ),
NAMEKEY2( F15 ),
NAMEKEY2( KANA ),
NAMEKEY2( CONVERT ),
NAMEKEY2( NOCONVERT ),
NAMEKEY2( YEN ),
NAMEKEY( KP_EQUALS, "#str_07127" ),
NAMEKEY2( CIRCUMFLEX ),
NAMEKEY( AT, "@" ),
NAMEKEY( COLON, ":" ),
NAMEKEY( UNDERLINE, "_" ),
NAMEKEY2( KANJI ),
NAMEKEY2( STOP ),
NAMEKEY2( AX ),
NAMEKEY2( UNLABELED ),
NAMEKEY( KP_ENTER, "#str_07119" ),
NAMEKEY( RCTRL, "#str_bind_RCTRL" ),
NAMEKEY( KP_COMMA, "," ),
NAMEKEY( KP_SLASH, "#str_07122" ),
NAMEKEY( PRINTSCREEN, "#str_07179" ),
NAMEKEY( RALT, "#str_bind_RALT" ),
NAMEKEY( PAUSE, "#str_07128" ),
NAMEKEY( HOME, "#str_07052" ),
NAMEKEY( UPARROW, "#str_07023" ),
NAMEKEY( PGUP, "#str_07051" ),
NAMEKEY( LEFTARROW, "#str_07025" ),
NAMEKEY( RIGHTARROW, "#str_07026" ),
NAMEKEY( END, "#str_07053" ),
NAMEKEY( DOWNARROW, "#str_07024" ),
NAMEKEY( PGDN, "#str_07050" ),
NAMEKEY( INS, "#str_07048" ),
NAMEKEY( DEL, "#str_07049" ),
NAMEKEY( LWIN, "#str_07030" ),
NAMEKEY( RWIN, "#str_07031" ),
NAMEKEY( APPS, "#str_07032" ),
NAMEKEY2( POWER ),
NAMEKEY2( SLEEP ),
// --
NAMEKEY( MOUSE1, "#str_07054" ),
NAMEKEY( MOUSE2, "#str_07055" ),
NAMEKEY( MOUSE3, "#str_07056" ),
NAMEKEY( MOUSE4, "#str_07057" ),
NAMEKEY( MOUSE5, "#str_07058" ),
NAMEKEY( MOUSE6, "#str_07059" ),
NAMEKEY( MOUSE7, "#str_07060" ),
NAMEKEY( MOUSE8, "#str_07061" ),
NAMEKEY( MWHEELDOWN, "#str_07132" ),
NAMEKEY( MWHEELUP, "#str_07131" ),
NAMEKEY( JOY1, "#str_07062" ),
NAMEKEY( JOY2, "#str_07063" ),
NAMEKEY( JOY3, "#str_07064" ),
NAMEKEY( JOY4, "#str_07065" ),
NAMEKEY( JOY5, "#str_07066" ),
NAMEKEY( JOY6, "#str_07067" ),
NAMEKEY( JOY7, "#str_07068" ),
NAMEKEY( JOY8, "#str_07069" ),
NAMEKEY( JOY9, "#str_07070" ),
NAMEKEY( JOY10, "#str_07071" ),
NAMEKEY( JOY11, "#str_07072" ),
NAMEKEY( JOY12, "#str_07073" ),
NAMEKEY( JOY13, "#str_07074" ),
NAMEKEY( JOY14, "#str_07075" ),
NAMEKEY( JOY15, "#str_07076" ),
NAMEKEY( JOY16, "#str_07077" ),
NAMEKEY2( JOY_DPAD_UP ),
NAMEKEY2( JOY_DPAD_DOWN ),
NAMEKEY2( JOY_DPAD_LEFT ),
NAMEKEY2( JOY_DPAD_RIGHT ),
NAMEKEY2( JOY_STICK1_UP ),
NAMEKEY2( JOY_STICK1_DOWN ),
NAMEKEY2( JOY_STICK1_LEFT ),
NAMEKEY2( JOY_STICK1_RIGHT ),
NAMEKEY2( JOY_STICK2_UP ),
NAMEKEY2( JOY_STICK2_DOWN ),
NAMEKEY2( JOY_STICK2_LEFT ),
NAMEKEY2( JOY_STICK2_RIGHT ),
NAMEKEY2( JOY_TRIGGER1 ),
NAMEKEY2( JOY_TRIGGER2 ),
//------------------------
// Aliases to make it easier to bind or to support old configs
//------------------------
ALIASKEY( "ALT", LALT ),
ALIASKEY( "RIGHTALT", RALT ),
ALIASKEY( "CTRL", LCTRL ),
ALIASKEY( "SHIFT", LSHIFT ),
ALIASKEY( "MENU", APPS ),
ALIASKEY( "COMMAND", LALT ),
ALIASKEY( "KP_HOME", KP_7 ),
ALIASKEY( "KP_UPARROW", KP_8 ),
ALIASKEY( "KP_PGUP", KP_9 ),
ALIASKEY( "KP_LEFTARROW", KP_4 ),
ALIASKEY( "KP_RIGHTARROW", KP_6 ),
ALIASKEY( "KP_END", KP_1 ),
ALIASKEY( "KP_DOWNARROW", KP_2 ),
ALIASKEY( "KP_PGDN", KP_3 ),
ALIASKEY( "KP_INS", KP_0 ),
ALIASKEY( "KP_DEL", KP_DOT ),
ALIASKEY( "KP_NUMLOCK", NUMLOCK ),
ALIASKEY( "-", MINUS ),
ALIASKEY( "=", EQUALS ),
ALIASKEY( "[", LBRACKET ),
ALIASKEY( "]", RBRACKET ),
ALIASKEY( "\\", BACKSLASH ),
ALIASKEY( "/", SLASH ),
ALIASKEY( ",", COMMA ),
ALIASKEY( ".", PERIOD ),
{K_NONE, NULL, NULL}
};
class idKey
{
public:
idKey()
{
down = false;
repeats = 0;
usercmdAction = 0;
}
bool down;
int repeats; // if > 1, it is autorepeating
idStr binding;
int usercmdAction; // for testing by the asyncronous usercmd generation
};
bool key_overstrikeMode = false;
idKey* keys = NULL;
/*
===================
idKeyInput::ArgCompletion_KeyName
===================
*/
void idKeyInput::ArgCompletion_KeyName( const idCmdArgs& args, void( *callback )( const char* s ) )
{
for( keyname_t* kn = keynames; kn->name; kn++ )
{
callback( va( "%s %s", args.Argv( 0 ), kn->name ) );
}
}
/*
===================
idKeyInput::GetOverstrikeMode
===================
*/
bool idKeyInput::GetOverstrikeMode()
{
return key_overstrikeMode;
}
/*
===================
idKeyInput::SetOverstrikeMode
===================
*/
void idKeyInput::SetOverstrikeMode( bool state )
{
key_overstrikeMode = state;
}
/*
===================
idKeyInput::IsDown
===================
*/
bool idKeyInput::IsDown( int keynum )
{
if( keynum == -1 )
{
return false;
}
return keys[keynum].down;
}
/*
========================
idKeyInput::StringToKeyNum
========================
*/
keyNum_t idKeyInput::StringToKeyNum( const char* str )
{
if( !str || !str[0] )
{
return K_NONE;
}
// scan for a text match
for( keyname_t* kn = keynames; kn->name; kn++ )
{
if( !idStr::Icmp( str, kn->name ) )
{
return kn->keynum;
}
}
return K_NONE;
}
/*
========================
idKeyInput::KeyNumToString
========================
*/
const char* idKeyInput::KeyNumToString( keyNum_t keynum )
{
// check for a key string
for( keyname_t* kn = keynames; kn->name; kn++ )
{
if( keynum == kn->keynum )
{
return kn->name;
}
}
return "?";
}
/*
========================
idKeyInput::LocalizedKeyName
========================
*/
const char* idKeyInput::LocalizedKeyName( keyNum_t keynum )
{
// RB: FIXME
#if defined(_WIN32)
if( keynum < K_JOY1 )
{
// On the PC, we want to turn the scan code in to a key label that matches the currently selected keyboard layout
unsigned char keystate[256] = { 0 };
WCHAR temp[5];
int scancode = ( int )keynum;
int vkey = MapVirtualKey( keynum, MAPVK_VSC_TO_VK_EX );
int result = -1;
while( result < 0 )
{
result = ToUnicode( vkey, scancode, keystate, temp, sizeof( temp ) / sizeof( temp[0] ), 0 );
}
if( result > 0 && temp[0] > ' ' && iswprint( temp[0] ) )
{
static idStr bindStr;
bindStr.Empty();
bindStr.AppendUTF8Char( temp[0] );
return bindStr;
}
}
// check for a key string
for( keyname_t* kn = keynames; kn->name; kn++ )
{
if( keynum == kn->keynum )
{
return idLocalization::GetString( kn->strId );
}
}
return "????";
#else
return KeyNumToString( keynum );
#endif
// RB end
}
/*
===================
idKeyInput::SetBinding
===================
*/
void idKeyInput::SetBinding( int keynum, const char* binding )
{
if( keynum == -1 )
{
return;
}
// Clear out all button states so we aren't stuck forever thinking this key is held down
usercmdGen->Clear();
// allocate memory for new binding
keys[keynum].binding = binding;
// find the action for the async command generation
keys[keynum].usercmdAction = usercmdGen->CommandStringUsercmdData( binding );
// consider this like modifying an archived cvar, so the
// file write will be triggered at the next oportunity
cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
}
/*
===================
idKeyInput::GetBinding
===================
*/
const char* idKeyInput::GetBinding( int keynum )
{
if( keynum == -1 )
{
return "";
}
return keys[ keynum ].binding;
}
/*
===================
idKeyInput::GetUsercmdAction
===================
*/
int idKeyInput::GetUsercmdAction( int keynum )
{
return keys[ keynum ].usercmdAction;
}
/*
===================
Key_Unbind_f
===================
*/
void Key_Unbind_f( const idCmdArgs& args )
{
int b;
if( args.Argc() != 2 )
{
common->Printf( "unbind : remove commands from a key\n" );
return;
}
b = idKeyInput::StringToKeyNum( args.Argv( 1 ) );
if( b == -1 )
{
// If it wasn't a key, it could be a command
if( !idKeyInput::UnbindBinding( args.Argv( 1 ) ) )
{
common->Printf( "\"%s\" isn't a valid key\n", args.Argv( 1 ) );
}
}
else
{
idKeyInput::SetBinding( b, "" );
}
}
/*
===================
Key_Unbindall_f
===================
*/
void Key_Unbindall_f( const idCmdArgs& args )
{
for( int i = 0; i < K_LAST_KEY; i++ )
{
idKeyInput::SetBinding( i, "" );
}
}
/*
===================
Key_Bind_f
===================
*/
void Key_Bind_f( const idCmdArgs& args )
{
int i, c, b;
char cmd[MAX_STRING_CHARS];
c = args.Argc();
if( c < 2 )
{
common->Printf( "bind [command] : attach a command to a key\n" );
return;
}
b = idKeyInput::StringToKeyNum( args.Argv( 1 ) );
if( b == -1 )
{
common->Printf( "\"%s\" isn't a valid key\n", args.Argv( 1 ) );
return;
}
if( c == 2 )
{
if( keys[b].binding.Length() )
{
common->Printf( "\"%s\" = \"%s\"\n", args.Argv( 1 ), keys[b].binding.c_str() );
}
else
{
common->Printf( "\"%s\" is not bound\n", args.Argv( 1 ) );
}
return;
}
// copy the rest of the command line
cmd[0] = 0; // start out with a null string
for( i = 2; i < c; i++ )
{
strcat( cmd, args.Argv( i ) );
if( i != ( c - 1 ) )
{
strcat( cmd, " " );
}
}
idKeyInput::SetBinding( b, cmd );
}
/*
============
Key_BindUnBindTwo_f
binds keynum to bindcommand and unbinds if there are already two binds on the key
============
*/
void Key_BindUnBindTwo_f( const idCmdArgs& args )
{
int c = args.Argc();
if( c < 3 )
{
common->Printf( "bindunbindtwo [command]\n" );
return;
}
int key = atoi( args.Argv( 1 ) );
idStr bind = args.Argv( 2 );
if( idKeyInput::NumBinds( bind ) >= 2 && !idKeyInput::KeyIsBoundTo( key, bind ) )
{
idKeyInput::UnbindBinding( bind );
}
idKeyInput::SetBinding( key, bind );
}
/*
============
idKeyInput::WriteBindings
Writes lines containing "bind key value"
============
*/
void idKeyInput::WriteBindings( idFile* f )
{
f->Printf( "unbindall\n" );
for( int i = 0; i < K_LAST_KEY; i++ )
{
if( keys[i].binding.Length() )
{
const char* name = KeyNumToString( ( keyNum_t )i );
f->Printf( "bind \"%s\" \"%s\"\n", name, keys[i].binding.c_str() );
}
}
}
/*
============
Key_ListBinds_f
============
*/
void Key_ListBinds_f( const idCmdArgs& args )
{
for( int i = 0; i < K_LAST_KEY; i++ )
{
if( keys[i].binding.Length() )
{
common->Printf( "%s \"%s\"\n", idKeyInput::KeyNumToString( ( keyNum_t )i ), keys[i].binding.c_str() );
}
}
}
/*
============
idKeyInput::KeysFromBinding
returns the localized name of the key for the binding
============
*/
const char* idKeyInput::KeysFromBinding( const char* bind )
{
static char keyName[MAX_STRING_CHARS];
keyName[0] = 0;
if( bind && *bind )
{
for( int i = 0; i < K_LAST_KEY; i++ )
{
if( keys[i].binding.Icmp( bind ) == 0 )
{
if( keyName[0] != '\0' )
{
idStr::Append( keyName, sizeof( keyName ), idLocalization::GetString( "#str_07183" ) );
}
idStr::Append( keyName, sizeof( keyName ), LocalizedKeyName( ( keyNum_t )i ) );
}
}
}
if( keyName[0] == '\0' )
{
idStr::Copynz( keyName, idLocalization::GetString( "#str_07133" ), sizeof( keyName ) );
}
idStr::ToLower( keyName );
return keyName;
}
/*
========================
idKeyInput::KeyBindingsFromBinding
return: bindings for keyboard mouse and gamepad
========================
*/
keyBindings_t idKeyInput::KeyBindingsFromBinding( const char* bind, bool firstOnly, bool localized )
{
idStr keyboard;
idStr mouse;
idStr gamepad;
if( bind && *bind )
{
for( int i = 0; i < K_LAST_KEY; i++ )
{
if( keys[i].binding.Icmp( bind ) == 0 )
{
if( i >= K_JOY1 && i <= K_JOY_DPAD_RIGHT )
{
const char* gamepadKey = "";
if( localized )
{
gamepadKey = LocalizedKeyName( ( keyNum_t )i );
}
else
{
gamepadKey = KeyNumToString( ( keyNum_t )i );
}
if( idStr::Icmp( gamepadKey, "" ) != 0 )
{
if( !gamepad.IsEmpty() )
{
if( firstOnly )
{
continue;
}
gamepad.Append( ", " );
}
gamepad.Append( gamepadKey );
}
}
else if( i >= K_MOUSE1 && i <= K_MWHEELUP )
{
const char* mouseKey = "";
if( localized )
{
mouseKey = LocalizedKeyName( ( keyNum_t )i );
}
else
{
mouseKey = KeyNumToString( ( keyNum_t )i );
}
if( idStr::Icmp( mouseKey, "" ) != 0 )
{
if( !mouse.IsEmpty() )
{
if( firstOnly )
{
continue;
}
mouse.Append( ", " );
}
mouse.Append( mouseKey );
}
}
else
{
const char* tmp = "";
if( localized )
{
tmp = LocalizedKeyName( ( keyNum_t )i );
}
else
{
tmp = KeyNumToString( ( keyNum_t )i );
}
if( idStr::Icmp( tmp, "" ) != 0 && idStr::Icmp( tmp, keyboard ) != 0 )
{
if( !keyboard.IsEmpty() )
{
if( firstOnly )
{
continue;
}
keyboard.Append( ", " );
}
keyboard.Append( tmp );
}
}
}
}
}
keyBindings_t bindings;
bindings.gamepad = gamepad;
bindings.mouse = mouse;
bindings.keyboard = keyboard;
return bindings;
}
/*
============
idKeyInput::BindingFromKey
returns the binding for the localized name of the key
============
*/
const char* idKeyInput::BindingFromKey( const char* key )
{
const int keyNum = idKeyInput::StringToKeyNum( key );
if( keyNum < 0 || keyNum >= K_LAST_KEY )
{
return NULL;
}
return keys[keyNum].binding.c_str();
}
/*
============
idKeyInput::UnbindBinding
============
*/
bool idKeyInput::UnbindBinding( const char* binding )
{
bool unbound = false;
if( binding && *binding )
{
for( int i = 0; i < K_LAST_KEY; i++ )
{
if( keys[i].binding.Icmp( binding ) == 0 )
{
SetBinding( i, "" );
unbound = true;
}
}
}
return unbound;
}
/*
============
idKeyInput::NumBinds
============
*/
int idKeyInput::NumBinds( const char* binding )
{
int count = 0;
if( binding && *binding )
{
for( int i = 0; i < K_LAST_KEY; i++ )
{
if( keys[i].binding.Icmp( binding ) == 0 )
{
count++;
}
}
}
return count;
}
/*
============
idKeyInput::KeyIsBountTo
============
*/
bool idKeyInput::KeyIsBoundTo( int keynum, const char* binding )
{
if( keynum >= 0 && keynum < K_LAST_KEY )
{
return ( keys[keynum].binding.Icmp( binding ) == 0 );
}
return false;
}
/*
===================
idKeyInput::PreliminaryKeyEvent
Tracks global key up/down state
Called by the system for both key up and key down events
===================
*/
void idKeyInput::PreliminaryKeyEvent( int keynum, bool down )
{
keys[keynum].down = down;
}
/*
=================
idKeyInput::ExecKeyBinding
=================
*/
bool idKeyInput::ExecKeyBinding( int keynum )
{
// commands that are used by the async thread
// don't add text
if( keys[keynum].usercmdAction )
{
return false;
}
// send the bound action
if( keys[keynum].binding.Length() )
{
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, keys[keynum].binding.c_str() );
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "\n" );
}
return true;
}
/*
===================
idKeyInput::ClearStates
===================
*/
void idKeyInput::ClearStates()
{
for( int i = 0; i < K_LAST_KEY; i++ )
{
if( keys[i].down )
{
PreliminaryKeyEvent( i, false );
}
keys[i].down = false;
}
// clear the usercommand states
usercmdGen->Clear();
}
/*
===================
idKeyInput::Init
===================
*/
void idKeyInput::Init()
{
keys = new( TAG_SYSTEM ) idKey[K_LAST_KEY];
// register our functions
cmdSystem->AddCommand( "bind", Key_Bind_f, CMD_FL_SYSTEM, "binds a command to a key", idKeyInput::ArgCompletion_KeyName );
cmdSystem->AddCommand( "bindunbindtwo", Key_BindUnBindTwo_f, CMD_FL_SYSTEM, "binds a key but unbinds it first if there are more than two binds" );
cmdSystem->AddCommand( "unbind", Key_Unbind_f, CMD_FL_SYSTEM, "unbinds any command from a key", idKeyInput::ArgCompletion_KeyName );
cmdSystem->AddCommand( "unbindall", Key_Unbindall_f, CMD_FL_SYSTEM, "unbinds any commands from all keys" );
cmdSystem->AddCommand( "listBinds", Key_ListBinds_f, CMD_FL_SYSTEM, "lists key bindings" );
}
/*
===================
idKeyInput::Shutdown
===================
*/
void idKeyInput::Shutdown()
{
delete [] keys;
keys = NULL;
}
/*
========================
Key_CovertHIDCode
Converts from a USB HID code to a K_ code
========================
*/
int Key_CovertHIDCode( int hid )
{
if( hid >= 0 && hid <= 106 )
{
int table[] =
{
K_NONE, K_NONE, K_NONE, K_NONE,
K_A, K_B, K_C, K_D, K_E, K_F, K_G, K_H, K_I, K_J, K_K, K_L, K_M, K_N, K_O, K_P, K_Q, K_R, K_S, K_T, K_U, K_V, K_W, K_X, K_Y, K_Z,
K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0,
K_ENTER, K_ESCAPE, K_BACKSPACE, K_TAB, K_SPACE,
K_MINUS, K_EQUALS, K_LBRACKET, K_RBRACKET, K_BACKSLASH, K_NONE, K_SEMICOLON, K_APOSTROPHE, K_GRAVE, K_COMMA, K_PERIOD, K_SLASH, K_CAPSLOCK,
K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12,
K_PRINTSCREEN, K_SCROLL, K_PAUSE, K_INS, K_HOME, K_PGUP, K_DEL, K_END, K_PGDN, K_RIGHTARROW, K_LEFTARROW, K_DOWNARROW, K_UPARROW,
K_NUMLOCK, K_KP_SLASH, K_KP_STAR, K_KP_MINUS, K_KP_PLUS, K_KP_ENTER,
K_KP_1, K_KP_2, K_KP_3, K_KP_4, K_KP_5, K_KP_6, K_KP_7, K_KP_8, K_KP_9, K_KP_0, K_KP_DOT,
K_NONE, K_APPS, K_POWER, K_KP_EQUALS,
K_F13, K_F14, K_F15
};
return table[hid];
}
if( hid >= 224 && hid <= 231 )
{
int table[] =
{
K_LCTRL, K_LSHIFT, K_LALT, K_LWIN,
K_RCTRL, K_RSHIFT, K_RALT, K_RWIN
};
return table[hid - 224];
}
return K_NONE;
}