/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __DEBUGGRAPH_H__ #define __DEBUGGRAPH_H__ /* ================================================================================================ Contains the DebugGraph declaration. ================================================================================================ */ /* ================================================ The *Debug Graph, idDebugGraph, contains graphing functionality common to many debug tools. ================================================ */ class idDebugGraph { public: idDebugGraph( int numItems = 0 ); void Enable( bool b ) { enable = b; } // create a graph with the specified number of bars void Init( int numBars ); void AddGridLine( float value, const idVec4& color ); // sets a bar value, pass -1 to append an element void SetValue( int b, float value, const idVec4& color ); float GetValue( int b ) { return bars[b].value; } // sets a bar label void SetLabel( int b, const char* text ); enum fillMode_t { GRAPH_LINE, // only draw a single top line for each bar GRAPH_FILL, // fill the entire bar from the bottom (or left) GRAPH_FILL_REVERSE, // fill the entire bar from the top (or right) }; void SetFillMode( fillMode_t m ) { mode = m; } // render the graph sideways? void SetSideways( bool s ) { sideways = s; } // the background color is what's drawn between bars and in the empty space void SetBackgroundColor( const idVec4& color ) { bgColor = color; } void SetLabelColor( const idVec4& color ) { fontColor = color; } // the border specifies the amount of space between bars as well as the amount of space around the entire graph void SetBorder( float b ) { border = b; } // set the screen position for the graph void SetPosition( float x, float y, float w, float h ) { position.Set( x, y, w, h ); } void Render( idRenderSystem* gui ); private: const class idMaterial* white; const class idMaterial* font; idVec4 bgColor; idVec4 fontColor; fillMode_t mode; bool sideways; float border; idVec4 position; bool enable; struct graphPlot_t { float value; idVec4 color; }; idList< graphPlot_t > bars; idList< graphPlot_t > grid; idList< idStr > labels; }; #endif